297 lines
14 KiB
C++
297 lines
14 KiB
C++
// XTOleIPFrameWnd.h interface for the CXTOleIPFrameWnd class.
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//
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// This file is a part of the Xtreme Toolkit for MFC.
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// ©1998-2003 Codejock Software, All Rights Reserved.
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//
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// This source code can only be used under the terms and conditions
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// outlined in the accompanying license agreement.
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//
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// support@codejock.com
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// http://www.codejock.com
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(__XTOLEIPFRAMEWND_H__)
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#define __XTOLEIPFRAMEWND_H__
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// forwards
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class CXTDockState;
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//////////////////////////////////////////////////////////////////////
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// Summary: CXTOleIPFrameWnd is a multiple inheritance class derived from COleIPFrameWnd
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// and CXTFrameImpl. CXTOleIPFrameWnd extends the standard COleIPFrameWnd
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// class to allow CXTDockWindow and CXTToolBar docking, customization and
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// cool menu support.
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class _XT_EXT_CLASS CXTOleIPFrameWnd : public COleIPFrameWnd, public CXTFrameImpl
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{
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DECLARE_DYNCREATE(CXTOleIPFrameWnd)
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public:
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// Summary: Constructs a CXTOleIPFrameWnd object.
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CXTOleIPFrameWnd();
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// Summary: Destroys a CXTOleIPFrameWnd object, handles cleanup and de-allocation.
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virtual ~CXTOleIPFrameWnd();
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protected:
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public:
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// Returns: A CXTCoolMenu pointer that represents the cool menu object associated with
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// the frame.
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// Summary: This member function gets a pointer to the cool menu object associated
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// with the frame.
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CXTCoolMenu* GetCoolMenu();
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// Returns: A CXTMenuBar pointer that represents the menu bar associated with the frame.
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// Summary: This member function gets a pointer to the menu bar associated with
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// the frame.
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CXTMenuBar* GetMenuBar();
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// Input: nIDToolBars - Array of toolbar resource IDs. The cool menu will use the toolbar
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// commands to map the icons placed next to the corresponding menu commands.
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// nSize - Size of the array of toolbars.
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// Summary: Call this member function to install cool menus for your application.
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// Cool menus are menus that appear with icons next to the menu titles.
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// Pass in your toolbar resource array to initialize.
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void InstallCoolMenus(const UINT* nIDToolBars,int nSize);
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// Input: nIDToolBar - Toolbar resource ID. The cool menu will use the toolbar commands
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// to map the icons placed next to the corresponding menu commands.
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// Summary: Call this member function to install cool menus for your application.
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// Cool menus are menus that appear with icons next to the menu titles.
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// Pass in your toolbar resource to initialize.
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void InstallCoolMenus(const UINT nIDToolBar);
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// Input: lpszProfileName - Name of a section in the initialization file or a key in the
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// Windows registry where state information is stored.
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// Summary: This member function is called by the frame window to restore the
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// settings of the control bar.
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virtual void LoadBarState(LPCTSTR lpszProfileName);
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// Input: lpszProfileName - Name of a section in the initialization file or a key in the
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// Windows registry where state information is stored.
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// Summary: This member function is called by the frame window to save the
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// settings of the control bar.
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virtual void SaveBarState(LPCTSTR lpszProfileName) const;
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// BULLETED LIST:
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// Input: dwDockStyle - Specifies whether the control bar supports docking and the sides
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// of its parent window to which the control bar can be docked, if supported.
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// The style can be one or more of the following:
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// [ul]
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// [li]<b>CBRS_ALIGN_TOP</b> Allows docking at the top of the
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// client area.[/li]
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// [li]<b>CBRS_ALIGN_BOTTOM</b> Allows docking at the bottom of
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// the client area.[/li]
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// [li]<b>CBRS_ALIGN_LEFT</b> Allows docking on the left side
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// of the client area.[/li]
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// [li]<b>CBRS_ALIGN_RIGHT</b> Allows docking on the right side
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// of the client area.[/li]
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// [li]<b>CBRS_ALIGN_ANY</b> Allows docking on any side of the
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// client area.[/li]
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// [li]<b>CBRS_FLOAT_MULTI</b> Allows multiple control bars to
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// be floated in a single mini-frame window.[/li]
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// [/ul]
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// If 0 (that is, indicating no flags), the control
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// bar will not dock.
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// Summary: Call this function to enable a control bar to be docked. The sides
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// specified must match one of the sides enabled for docking in the destination
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// frame window, or the control bar cannot be docked to that frame window.
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void EnableDocking(DWORD dwDockStyle);
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// BULLETED LIST:
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// Input: dwDockStyle - Specifies whether the control bar supports docking and the sides
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// of its parent window to which the control bar can be docked, if supported.
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// The style can be one or more of the following:
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// [ul]
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// [li]<b>CBRS_ALIGN_TOP</b> Allows docking at the top of the
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// client area.[/li]
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// [li]<b>CBRS_ALIGN_BOTTOM</b> Allows docking at the bottom of
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// the client area.[/li]
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// [li]<b>CBRS_ALIGN_LEFT</b> Allows docking on the left side
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// of the client area.[/li]
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// [li]<b>CBRS_ALIGN_RIGHT</b> Allows docking on the right side
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// of the client area.[/li]
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// [li]<b>CBRS_ALIGN_ANY</b> Allows docking on any side of the
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// client area.[/li]
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// [li]<b>CBRS_FLOAT_MULTI</b> Allows multiple control bars to
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// be floated in a single mini-frame window.[/li]
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// [/ul]
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// If 0 (that is, indicating no flags), the control
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// bar will not dock.
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// dwFlatStyle - Specifies the splitters, inside dockbars, look. It can be one
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// of the following:
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// [ul]
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// [li]<b>CBRS_XT_NONFLAT</b> Thick devstudio like non-flat splitters.[/li]
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// [li]<b>CBRS_XT_SEMIFLAT</b> Thin 3D non-flat splitters.[/li]
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// [li]<b>CBRS_XT_FLAT</b> Flat splitters.[/li]
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// [/ul]
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// Summary: Call this function to enable a control bar to be docked. The sides
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// specified must match one of the sides enabled for docking in the destination
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// frame window, or the control bar cannot be docked to that frame window.
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void EnableDockingEx(DWORD dwDockStyle,DWORD dwFlatStyle);
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// Input: pBar - A CControlBar pointer to the control bar to be docked.
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// pDockBar - A CDockBar pointer to the dockbar the control bar is docked to.
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// lpRect - Determines, in screen coordinates, where the control bar will
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// be docked in the non-client area of the destination frame window.
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// Summary: This member function causes a control bar to be docked to the frame
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// window. The control bar will be docked to one of the sides of the frame
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// window specified in the calls to both CXTDockWindow::EnableDocking and
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// CXTFrameWnd::EnableDocking. The side chosen is determined by the
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// dockbar specified by 'pDockBar'.
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void DockControlBar(CControlBar* pBar,CDockBar* pDockBar,LPCRECT lpRect = NULL);
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// BULLETED LIST:
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// Input: pBar - A CControlBar pointer to the control bar to be docked.
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// nDockBarID - Determines which sides of the frame window to consider for docking.
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// It can be 0, or one or more of the following:
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// [ul]
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// [li]<b>AFX_IDW_DOCKBAR_TOP</b> Dock to the top side of the
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// frame window.[/li]
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// [li]<b>AFX_IDW_DOCKBAR_BOTTOM</b> Dock to the bottom side of
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// the frame window.[/li]
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// [li]<b>AFX_IDW_DOCKBAR_LEFT</b> Dock to the left side of the
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// frame window.[/li]
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// [li]<b>AFX_IDW_DOCKBAR_RIGHT</b> Dock to the right side of
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// the frame window.[/li]
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// [/ul]
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// If 0, the control bar can be docked to any side enabled for
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// docking in the destination frame window.
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// lpRect - Determines, in screen coordinates, where the control bar will
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// be docked in the non-client area of the destination frame window.
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// Summary: This member function causes a control bar to be docked to the frame
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// window. The control bar will be docked to one of the sides of the frame
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// window specified in the calls to both CXTDockWindow::EnableDocking and
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// CXTFrameWnd::EnableDocking. The side chosen is determined by
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// 'nDockBarID'.
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void DockControlBar(CControlBar* pBar,UINT nDockBarID = 0,LPCRECT lpRect = NULL);
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// Input: pBar1 - A CControlBar pointer to the control bar to be docked.
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// pBar2 - A CControlBar pointer to the already docked control bar to be
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// redocked on the left of 'pBar1'.
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// Summary: This member function will redock a control bar specified by 'pBar2'
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// to the left of a newly docked control bar specified by 'pBar1'.
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virtual void DockControlBarLeftOf(CControlBar* pBar1,CControlBar* pBar2);
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// Returns: A pointer to a CMenu object that represents the active menu for the frame.
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// Summary: This member function retrieves a pointer to the menu for the frame window.
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virtual CMenu* GetMenu() const;
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// Input: nCommandID - The command ID of a menu item to hide.
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// Returns: TRUE if successful, otherwise returns FALSE.
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// Summary: This member function adds the specified command to the list of
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// menu items to hide until activated by clicking on the chevron.
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virtual BOOL HideMenuItem(UINT nCommandID);
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// Input: lpszItem - Text string representing the popup menu item to hide.
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// Returns: TRUE if successful, otherwise returns FALSE.
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// Summary: This member function adds the specified menu item to the list of
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// menu items to hide until activated by clicking on the chevron.
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virtual BOOL HideMenuItem(LPCTSTR lpszItem);
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// Input: nCommandIDs - An array of command IDs, of menu items, to hide.
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// nSize - Size of the array passed in.
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// Returns: TRUE if successful, otherwise returns FALSE.
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// Summary: This member function adds the specified commands to the list of
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// menu items to hide until activated by clicking on the chevron.
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virtual BOOL HideMenuItems(const UINT* nCommandIDs,int nSize);
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// Input: lpszItems - An array of command IDs, of menu items, to hide.
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// nSize - Size of the array passed in.
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// Returns: TRUE if successful, otherwise returns FALSE.
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// Summary: This member function adds the specified menu items to the list of
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// menu items to hide until activated by clicking on the chevron.
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virtual BOOL HideMenuItems(const LPCTSTR lpszItems,int nSize);
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// Summary: This member function redraws the menu bar. If a menu bar is changed
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// by the window, call this function to draw the changed menu bar. Overrides
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// the CWnd implementation.
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void DrawMenuBarX();
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// Summary: Call this function to display the Customize Toolbar dialog box.
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// This dialog box allows the user to customize the toolbar by adding
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// and deleting buttons.
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void Customize();
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// Returns: true if successful, otherwise returns false.
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// Summary: This member function will initialize the accelerator manager for the
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// framework.
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bool InitAccelManager();
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// Input: iNormalIndex - Index where the 'Tools' menu should be inserted into the standard menu.
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// iWindowIndex - Index where the 'Tools' menu should be inserted into the MDI window menu.
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// iArgPopupMenu - Resource ID of the popup menu to be displayed for the Arguments
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// browse edit box.
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// iDirPopupMenu - Resource ID of the popup menu to be displayed for the Initial
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// Directory browse edit box.
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// Returns: true if successful, otherwise returns false.
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// Summary: Call this member function to initialize the Tools manager for your
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// application. The Tools manager will insert a "Tools" menu into your
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// application's menu which allows the user to customize and add custom
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// commands the the menu. Typically used with toolbar customization,
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// the tools manager should be initialized when your frame is loaded by
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// overriding the virtual function CFrameWnd::LoadFrame and can be managed
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// by selecting the 'Tools' tab in the Customize dialog.
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bool InitToolsManager(int iNormalIndex,int iWindowIndex=-1,int iArgPopupMenu=0,int iDirPopupMenu=0);
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// Returns: true if successful, otherwise returns false.
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// Summary: Call this member function to initialize the Options manager for your
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// application. Typically used with toolbar customization, the Options
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// manager will allow the user to configure options related to the toolbar
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// and menu behavior for the application. The Options manager should
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// be initialized when your frame is loaded by overriding the virtual
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// function CFrameWnd::LoadFrame and can be managed by selecting the 'Options'
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// tab in the Customize dialog.
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bool InitOptionsManager();
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protected:
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virtual void SetDockState(const CXTDockState& state);
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virtual void GetDockState(CXTDockState& state) const;
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// Ignore:
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//{{AFX_VIRTUAL(CXTOleIPFrameWnd)
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public:
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs, UINT uIcon);
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//}}AFX_VIRTUAL
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// Ignore:
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//{{AFX_MSG(CXTOleIPFrameWnd)
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afx_msg void OnSysColorChange();
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afx_msg void OnSettingChange(UINT uFlags, LPCTSTR lpszSection);
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afx_msg void OnInitMenuPopup(CMenu* pPopupMenu, UINT nIndex, BOOL bSysMenu);
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//}}AFX_MSG
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afx_msg void OnCustomizeBar();
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afx_msg BOOL OnToolsManager(UINT nID);
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afx_msg void OnUpdateToolsManager(CCmdUI* pCmdUI);
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afx_msg void OnUpdateChevron(CCmdUI* pCmdUI);
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DECLARE_MESSAGE_MAP()
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};
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//////////////////////////////////////////////////////////////////////
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AFX_INLINE void CXTOleIPFrameWnd::Customize() {
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OnCustomizeBar();
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}
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//////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // #if !defined(__XTOLEIPFRAMEWND_H__)
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