Files
FC1/Editor/Objects/VisAreaShapeObject.cpp
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

201 lines
6.2 KiB
C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: VisAreaShapeObject.cpp
// Version: v1.00
// Created: 10/12/2002 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "VisAreaShapeObject.h"
#include <I3DEngine.h>
#include <ISound.h> // to RecomputeSoundOcclusion() when deleting a vis area
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_DYNCREATE(CVisAreaShapeObject,CShapeObject)
IMPLEMENT_DYNCREATE(COccluderShapeObject,CVisAreaShapeObject)
IMPLEMENT_DYNCREATE(CPortalShapeObject,CVisAreaShapeObject)
//////////////////////////////////////////////////////////////////////////
CVisAreaShapeObject::CVisAreaShapeObject()
{
m_area = 0;
mv_height = 5;
m_bDisplayFilledWhenSelected = true;
mv_vAmbientColor = Vec3d(0.25f,0.25f,0.25f);
mv_vDynAmbientColor = Vec3d(0,0,0);
mv_bAffectedBySun = false;
mv_fViewDistRatio = 100.f;
mv_bSkyOnly = false;
AddVariable( mv_vAmbientColor,"AmbientColor",functor(*this, &CVisAreaShapeObject::OnShapeChange), IVariable::DT_COLOR );
AddVariable( mv_vDynAmbientColor,"DynAmbientColor",functor(*this, &CVisAreaShapeObject::OnShapeChange), IVariable::DT_COLOR );
AddVariable( mv_bAffectedBySun,"AffectedBySun",functor(*this, &CVisAreaShapeObject::OnShapeChange) );
AddVariable( mv_fViewDistRatio,"ViewDistRatio",functor(*this, &CVisAreaShapeObject::OnShapeChange) );
AddVariable( mv_bSkyOnly,"SkyOnly",functor(*this, &CVisAreaShapeObject::OnShapeChange) );
SetColor( RGB(255,128,0) );
}
//////////////////////////////////////////////////////////////////////////
bool CVisAreaShapeObject::Init( IEditor *ie,CBaseObject *prev,const CString &file )
{
bool res = CShapeObject::Init( ie,prev,file );
return res;
}
//////////////////////////////////////////////////////////////////////////
void CVisAreaShapeObject::Done()
{
if (m_area)
{
// reset the listener vis area in the unlucky case that we are deleting the
// vis area where the listener is currently in
GetIEditor()->GetSystem()->GetISoundSystem()->RecomputeSoundOcclusion(false,false,true);
GetIEditor()->Get3DEngine()->DeleteVisArea(m_area);
m_area = 0;
}
CShapeObject::Done();
}
bool CVisAreaShapeObject::CreateGameObject()
{
if (!m_area)
{
m_area = GetIEditor()->Get3DEngine()->CreateVisArea();
m_bAreaModified = true;
UpdateGameArea(false);
}
return true;
}
//////////////////////////////////////////////////////////////////////////
void CVisAreaShapeObject::UpdateGameArea( bool bRemove )
{
if (bRemove)
return;
if (!m_bAreaModified)
return;
if (m_area)
{
std::vector<Vec3> points;
if (GetPointCount() > 3)
{
const Matrix44 &wtm = GetWorldTM();
points.resize(GetPointCount());
for (int i = 0; i < GetPointCount(); i++)
{
points[i] = wtm.TransformPointOLD( GetPoint(i) );
}
Vec3d vAmbClr = mv_vAmbientColor;
Vec3d vDynAmbClr = mv_vDynAmbientColor;
GetIEditor()->Get3DEngine()->UpdateVisArea( m_area, &points[0],points.size(), GetName(), GetHeight(), vAmbClr, mv_bAffectedBySun, mv_bSkyOnly, vDynAmbClr, mv_fViewDistRatio, true, false, false );
}
}
m_bAreaModified = false;
}
//////////////////////////////////////////////////////////////////////////
// CPortalShapeObject
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
CPortalShapeObject::CPortalShapeObject()
{
m_bDisplayFilledWhenSelected = true;
SetColor( RGB(100,250,60) );
mv_bUseDeepness = false;
mv_bDoubleSide = true;
AddVariable( mv_bUseDeepness,"UseDeepness",functor(*this,&CPortalShapeObject::OnShapeChange) );
AddVariable( mv_bDoubleSide,"DoubleSide",functor(*this,&CPortalShapeObject::OnShapeChange) );
}
//////////////////////////////////////////////////////////////////////////
void CPortalShapeObject::UpdateGameArea( bool bRemove )
{
if (bRemove)
return;
if (!m_bAreaModified)
return;
if (m_area)
{
std::vector<Vec3> points;
if (GetPointCount() > 3)
{
const Matrix44 &wtm = GetWorldTM();
points.resize(GetPointCount());
for (int i = 0; i < GetPointCount(); i++)
{
points[i] = wtm.TransformPointOLD( GetPoint(i) );
}
CString name = CString("Portal_") + GetName();
Vec3d vAmbClr = mv_vAmbientColor;
Vec3d vDynAmbClr = mv_vDynAmbientColor;
GetIEditor()->Get3DEngine()->UpdateVisArea( m_area, &points[0],points.size(), name, GetHeight(), vAmbClr, mv_bAffectedBySun, mv_bSkyOnly, vDynAmbClr, mv_fViewDistRatio, mv_bDoubleSide, mv_bUseDeepness, false );
}
}
m_bAreaModified = false;
}
//////////////////////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
COccluderShapeObject::COccluderShapeObject()
{
m_bDisplayFilledWhenSelected = true;
SetColor( RGB(200,128,60) );
mv_bUseInIndoors = false;
mv_bDoubleSide = true;
AddVariable( mv_bUseInIndoors,"UseInIndoors",functor(*this,&COccluderShapeObject::OnShapeChange) );
AddVariable( mv_bDoubleSide,"DoubleSide",functor(*this,&COccluderShapeObject::OnShapeChange) );
}
//////////////////////////////////////////////////////////////////////////
void COccluderShapeObject::UpdateGameArea( bool bRemove )
{
if (bRemove)
return;
if (!m_bAreaModified)
return;
if (m_area)
{
std::vector<Vec3> points;
if (GetPointCount() > 1)
{
const Matrix44 &wtm = GetWorldTM();
points.resize(GetPointCount());
for (int i = 0; i < GetPointCount(); i++)
{
points[i] = wtm.TransformPointOLD( GetPoint(i) );
}
CString name = CString("OcclArea_") + GetName();
Vec3d vAmbClr = mv_vAmbientColor;
Vec3d vDynAmbClr = mv_vDynAmbientColor;
GetIEditor()->Get3DEngine()->UpdateVisArea( m_area, &points[0],points.size(), name, GetHeight(), vAmbClr, mv_bAffectedBySun, mv_bSkyOnly, vDynAmbClr, mv_fViewDistRatio, mv_bDoubleSide, false, mv_bUseInIndoors );
}
}
m_bAreaModified = false;
}