Files
FC1/Editor/LightmapCompiler/GLMInfo.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

34 lines
662 B
C++

// ---------------------------------------------------------------------------------------------
// Crytek CryENGINE source code
// History:
// - Created by Michael Glueck
// ---------------------------------------------------------------------------------------------
#pragma once
class GLMInfo
{
protected:
//info for one particular patch
typedef struct GLMInfoPatch
{
unsigned int uiOffsetX;
unsigned int uiOffsetY;
unsigned int uiWidth;
unsigned int uiHeight;
}GLMInfoPatch;
//info struct for one GLM
typedef struct GLMInfoMesh
{
CString GLMName;
unsigned int uiLMIndex;
std::vector<GLMInfoPatch> vPatchInfos;
}GLMInfoMesh;
};