34 lines
662 B
C++
34 lines
662 B
C++
// ---------------------------------------------------------------------------------------------
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// Crytek CryENGINE source code
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// History:
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// - Created by Michael Glueck
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// ---------------------------------------------------------------------------------------------
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#pragma once
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class GLMInfo
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{
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protected:
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//info for one particular patch
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typedef struct GLMInfoPatch
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{
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unsigned int uiOffsetX;
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unsigned int uiOffsetY;
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unsigned int uiWidth;
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unsigned int uiHeight;
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}GLMInfoPatch;
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//info struct for one GLM
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typedef struct GLMInfoMesh
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{
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CString GLMName;
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unsigned int uiLMIndex;
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std::vector<GLMInfoPatch> vPatchInfos;
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}GLMInfoMesh;
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};
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