129 lines
3.1 KiB
C++
129 lines
3.1 KiB
C++
#if !defined(AFX_PREVIEWMODELCTRL_H__138DA368_C705_4A79_A8FA_5A5D328B8C67__INCLUDED_)
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#define AFX_PREVIEWMODELCTRL_H__138DA368_C705_4A79_A8FA_5A5D328B8C67__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// PreviewModelCtrl.h : header file
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//
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struct IEntity;
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/////////////////////////////////////////////////////////////////////////////
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// CPreviewModelCtrl window
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class CPreviewModelCtrl : public CWnd
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{
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// Construction
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public:
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CPreviewModelCtrl();
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// Attributes
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public:
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// Operations
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public:
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BOOL Create( CWnd *pWndParent,const CRect &rc,DWORD dwStyle=WS_CHILD|WS_VISIBLE );
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void LoadFile( const CString &modelFile,bool changeCamera=true );
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Vec3 GetSize() const { return m_size; };
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void SetEntity( IEntityRender *entity );
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void SetObject( IStatObj *pObject );
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void SetCameraLookAtBox( const BBox &box );
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void SetGrid( bool bEnable ) { m_bGrid = bEnable; }
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void SetRotation( bool bEnable );
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void EnableUpdate( bool bEnable );
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void Update();
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void DeleteRenderContex();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CPreviewModelCtrl)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CPreviewModelCtrl();
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bool CreateContext();
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void ReleaseObject();
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// Generated message map functions
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protected:
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//{{AFX_MSG(CPreviewModelCtrl)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnPaint();
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afx_msg BOOL OnEraseBkgnd(CDC* pDC);
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afx_msg void OnTimer(UINT_PTR nIDEvent);
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afx_msg void OnDestroy();
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
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afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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void SetCamera( CCamera &cam );
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void SetOrbitAngles( const Vec3d &ang );
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bool Render();
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void DrawGrid();
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IStatObj *m_object;
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ICryCharInstance *m_character;
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CCamera m_camera;
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IRenderer* m_renderer;
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I3DEngine* m_engine;
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ICryCharManager* m_pAnimationSystem;
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bool m_bContextCreated;
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Vec3 m_size;
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Vec3 m_objectAngles;
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Vec3 m_pos;
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int m_nTimer;
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CString m_loadedFile;
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std::vector<CDLight> m_lights;
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Vec3d m_bboxMin;
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Vec3d m_bboxMax;
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// Camera control.
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Vec3d m_camTarget;
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float m_camRadius;
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Vec3d m_camAngles;
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bool m_bInRotateMode;
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bool m_bInMoveMode;
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CPoint m_mousePos;
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IEntityRender* m_entity;
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bool m_bHaveAnythingToRender;
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bool m_bGrid;
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bool m_bUpdate;
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float m_fov;
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// Rotate object in preview.
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bool m_bRotate;
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float m_rotateAngle;
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protected:
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virtual void PreSubclassWindow();
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PREVIEWMODELCTRL_H__138DA368_C705_4A79_A8FA_5A5D328B8C67__INCLUDED_)
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