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<meta name="description" content="points to a function that will free memory allocated by a previous call to the RADARAMALLOC function.">
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<i>&nbsp;<a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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<h1>RADARAMFREE</h1>
<p>The function <b>RADARAMFREE</b> points to a function that will free memory allocated by a previous call to the RADARAMALLOC function.</p>
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<pre><b><a href="void.html" class=trn>void</a> RADLINK <a href="RADARAMFREE.html" class=trn>RADARAMFREE</a>(</b>
<b>&nbsp&nbsp<a href="VOID_PTR.html" class=trn>VOID_PTR</a>&nbsp</b><i>ptr</i>
<b>);</b></pre>
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<h4>In Parameters</h4>
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<dt><i>ptr</i></dt>
<dd>Specifies a pointer that was previously allocated by <a href="RADARAMALLOC.html">RADARAMALLOC</a>.</dd>
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<h4>Discussion</h4>
<p>This function replaces the function that Bink calls to free audio memory when using AX on the Nintendo GameCube. It should be able to free any pointer that has been returned from <a href="RADARAMALLOC.html">RADARAMALLOC</a>. </p>
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<b>Group:</b>
<a href="Bink API.html">Bink API</a><br>
<b>Related Functions:</b>
<a href="BinkSoundUseAX.html">BinkSoundUseAX</a>, <a href="RADARAMALLOC.html">RADARAMALLOC</a><br>
<b>Related Basic Types:</b>
<a href="VOID_PTR.html">VOID_PTR</a>, <a href="void.html">void</a><br>
<b>Related Structures:</b>
<a href="RADARAMCALLBACKS.html">RADARAMCALLBACKS</a></p>
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<a href="mailto:Bink1@radgametools.com">For technical support, e-mail Bink1@radgametools.com</a>
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