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FC1/BinkSDK/htmlhelp/Memory management onxuuiga.html
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<i>&nbsp;<a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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<h1>Memory management on the Xbox</h1>
<h4>Discussion</h4>
<p>By default, Bink handles memory management by calling the XTL memory allocation functions directly. You can, however, replace the Bink allocation and freeing functions with the <a href="RADSetMemory.html">RADSetMemory</a> function. You can see how much memory is being used and what the peak use was with the <a href="BinkGetSummary.html">BinkGetSummary</a> function. You can also load and unload Bink's code memory with the <a href="BinkLoad.html">BinkLoad</a>, <a href="BinkUnload.html">BinkUnload</a>, <a href="BinkLoadConverter.html">BinkLoadConverter</a>, and <a href="BinkUnloadConverter.html">BinkUnloadConverter</a> functions. </p>
<p><a href="Sharing the CPU on t9jibaa.html">Next Topic (Sharing the CPU on the Xbox)</a> </p><p><a href="Sound on the Xbox.html">Previous Topic (Sound on the Xbox)</a> </p><p>
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<b>Group:</b>
<a href="The Xbox Platform.html">The Xbox Platform</a><br>
<b>Related Functions:</b>
<a href="BinkGetSummary.html">BinkGetSummary</a>, <a href="BinkLoad.html">BinkLoad</a>, <a href="BinkLoadConverter.html">BinkLoadConverter</a>, <a href="BinkUnload.html">BinkUnload</a>, <a href="BinkUnloadConverter.html">BinkUnloadConverter</a>, <a href="RADSetMemory.html">RADSetMemory</a></p>
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<a href="mailto:Bink1@radgametools.com">For technical support, e-mail Bink1@radgametools.com</a>
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<a href="http://www.radgametools.com/bnkmain.htm?from=help1.5v">&#169; Copyright 1994-2003 RAD Game Tools, Inc. All Rights Reserved.</a>
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