35 lines
1.6 KiB
HTML
35 lines
1.6 KiB
HTML
<!-- This page was created with the RAD auto-doc generator. -->
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<!doctype html public "-//w3c//dtd html 3.2 final//en">
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<html>
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<title>Distributing Bink on the Nintendo GameCube</title>
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<table cellspacing=0 cellpadding=0 class=bar width=100% height=25>
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<i> <a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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<h1>Distributing Bink on the Nintendo GameCube</h1>
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<h4>Discussion</h4>
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<p>To distribute an application that uses Bink, you don't have to include anything other than your ELF and the Bink movies that you want to play. Bink is supplied as a static library that is linked directly into your application, so nothing else is required. </p>
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<p><a href="Bink Playback on the43an3m.html">Next Topic (Bink Playback on the Nintendo GameCube)</a> </p><p><a href="Integrating Bink int5dcu9k.html">Previous Topic (Integrating Bink into an Nintendo GameCube Build Environment)</a> </p><p>
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<br>
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<b>Group:</b>
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<a href="The Nintendo GameCubm0rzpb.html">The Nintendo GameCube Platform</a></p>
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<p align=center>
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<a href="mailto:Bink1@radgametools.com">For technical support, e-mail Bink1@radgametools.com</a>
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<br>
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<a href="http://www.radgametools.com/bnkmain.htm?from=help1.5v">© Copyright 1994-2003 RAD Game Tools, Inc. All Rights Reserved.</a>
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