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FC1/BinkSDK/htmlhelp/BinkLoad.html
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<title>BinkLoad</title>
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<meta name="description" content="reloads the Bink sections on an Xbox (if it had been unloaded by BinkUnload).">
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<i>&nbsp;<a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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<h1>BinkLoad</h1>
<p>The function <b>BinkLoad</b> reloads the Bink sections on an Xbox (if it had been unloaded by BinkUnload).</p>
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<pre><b><a href="void.html" class=trn>void</a> <a href="BinkLoad.html" class=trn>BinkLoad</a>(</b><b>);</b></pre>
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<h4>Discussion</h4>
<p>This function reloads Bink into memory if you have unloaded it with the <a href="BinkUnload.html">BinkUnload</a> function. By default, both Bink and all of its YUV converters are loaded when your application starts up. You have to unload it before you will need to call this function. </p>
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<b>Group:</b>
<a href="Bink API.html">Bink API</a><br>
<b>Related Sections:</b>
<a href="Memory management onxuuiga.html">Memory management on the Xbox</a>, <a href="Sections on the Xbox.html">Sections on the Xbox</a><br>
<b>Related Functions:</b>
<a href="BinkLoadConverter.html">BinkLoadConverter</a>, <a href="BinkUnload.html">BinkUnload</a><br>
<b>Related Basic Types:</b>
<a href="void.html">void</a></p>
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<a href="mailto:Bink1@radgametools.com">For technical support, e-mail Bink1@radgametools.com</a>
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<a href="http://www.radgametools.com/bnkmain.htm?from=help1.5v">&#169; Copyright 1994-2003 RAD Game Tools, Inc. All Rights Reserved.</a>
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