49 lines
2.0 KiB
HTML
49 lines
2.0 KiB
HTML
<!-- This page was created with the RAD auto-doc generator. -->
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<!doctype html public "-//w3c//dtd html 3.2 final//en">
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<html>
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<head>
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<title>BinkLoad</title>
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<meta http-equiv="content-type" content="text/html; charset=iso8859-1">
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<meta name="ms.locale" content="en-us">
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<meta name="description" content="reloads the Bink sections on an Xbox (if it had been unloaded by BinkUnload).">
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<meta name="ms-hkwd" content="BinkLoad">
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<link rel="stylesheet" title="default" href="reference.css" type="text/css" media="screen">
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</head>
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<body topmargin="0">
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<table cellspacing=0 cellpadding=0 class=bar width=100% height=25>
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<tr class=bar>
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<td class=bar>
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<i> <a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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</td>
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</tr>
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</table>
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<h1>BinkLoad</h1>
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<p>The function <b>BinkLoad</b> reloads the Bink sections on an Xbox (if it had been unloaded by BinkUnload).</p>
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<table width=100% cellspacing=0 class=pre>
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<tr class=pre>
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<td class=pre>
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<pre><b><a href="void.html" class=trn>void</a> <a href="BinkLoad.html" class=trn>BinkLoad</a>(</b><b>);</b></pre>
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</td>
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</tr>
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</table>
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<h4>Discussion</h4>
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<p>This function reloads Bink into memory if you have unloaded it with the <a href="BinkUnload.html">BinkUnload</a> function. By default, both Bink and all of its YUV converters are loaded when your application starts up. You have to unload it before you will need to call this function. </p>
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<p>
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<br>
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<b>Group:</b>
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<a href="Bink API.html">Bink API</a><br>
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<b>Related Sections:</b>
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<a href="Memory management onxuuiga.html">Memory management on the Xbox</a>, <a href="Sections on the Xbox.html">Sections on the Xbox</a><br>
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<b>Related Functions:</b>
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<a href="BinkLoadConverter.html">BinkLoadConverter</a>, <a href="BinkUnload.html">BinkUnload</a><br>
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<b>Related Basic Types:</b>
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<a href="void.html">void</a></p>
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<p align=center>
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<a href="mailto:Bink1@radgametools.com">For technical support, e-mail Bink1@radgametools.com</a>
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<br>
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<a href="http://www.radgametools.com/bnkmain.htm?from=help1.5v">© Copyright 1994-2003 RAD Game Tools, Inc. All Rights Reserved.</a>
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</p>
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<br>
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</body>
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</html>
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