65 lines
2.7 KiB
HTML
65 lines
2.7 KiB
HTML
<!-- This page was created with the RAD auto-doc generator. -->
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<!doctype html public "-//w3c//dtd html 3.2 final//en">
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<html>
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<head>
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<title>BinkGetRealtime</title>
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<meta http-equiv="content-type" content="text/html; charset=iso8859-1">
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<meta name="ms.locale" content="en-us">
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<meta name="description" content="returns realtime playback information about the specified Bink handle.">
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<meta name="ms-hkwd" content="BinkGetRealtime">
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<link rel="stylesheet" title="default" href="reference.css" type="text/css" media="screen">
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</head>
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<body topmargin="0">
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<table cellspacing=0 cellpadding=0 class=bar width=100% height=25>
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<tr class=bar>
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<td class=bar>
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<i> <a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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</td>
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</tr>
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</table>
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<h1>BinkGetRealtime</h1>
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<p>The function <b>BinkGetRealtime</b> returns realtime playback information about the specified Bink handle.</p>
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<table width=100% cellspacing=0 class=pre>
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<tr class=pre>
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<td class=pre>
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<pre><b><a href="void.html" class=trn>void</a> <a href="BinkGetRealtime.html" class=trn>BinkGetRealtime</a>(</b>
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<b>  <a href="HBINK.html" class=trn>HBINK</a> </b><i>bink</i><b>,</b>
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<b>  <a href="BINKREALTIME.html" class=trn>BINKREALTIME</a> *</b><i>real_time</i><b>,</b>
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<b>  <a href="U32.html" class=trn>U32</a> </b><i>frame_window_length</i>
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<b>);</b></pre>
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</td>
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</tr>
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</table>
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<h4>In Parameters</h4>
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<dl>
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<dt><i>bink</i></dt>
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<dd>Specifies the Bink handle.</dd>
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<dt><i>frame_window_length</i></dt>
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<dd>Specifies the frame window length to return the realtime information for (in frames).</dd>
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</dl>
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<h4>Out Parameters</h4>
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<dl>
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<dt><i>real_time</i></dt>
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<dd>Specifies the structure to return the realtime information in.</dd>
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</dl>
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<h4>Discussion</h4>
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<p>This function returns realtime information about the currently playing Bink file. You can display exactly what's going on in the Bink playback while you watch the movie! You can examine the realtime information over one or more frame's worth of time by setting the frame_window_length parameter. For simplicity, you can just use 0 for the frame_window_length parameter (which tells Bink to report on the last one second's worth of frames).</p>
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<p>
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<br>
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<b>Group:</b>
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<a href="Bink API.html">Bink API</a><br>
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<b>Related Functions:</b>
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<a href="BinkGetSummary.html">BinkGetSummary</a><br>
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<b>Related Basic Types:</b>
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<a href="HBINK.html">HBINK</a>, <a href="U32.html">U32</a>, <a href="void.html">void</a><br>
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<b>Related Structures:</b>
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<a href="BINKREALTIME.html">BINKREALTIME</a></p>
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<p align=center>
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<a href="mailto:Bink1@radgametools.com">For technical support, e-mail Bink1@radgametools.com</a>
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<br>
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<a href="http://www.radgametools.com/bnkmain.htm?from=help1.5v">© Copyright 1994-2003 RAD Game Tools, Inc. All Rights Reserved.</a>
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</p>
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<br>
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</body>
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</html>
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