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FC1/BinkSDK/htmlhelp/Bink Overview.html
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<!-- This page was created with the RAD auto-doc generator. -->
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<title>Bink Overview</title>
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<i>&nbsp;<a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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<h1>Bink Overview</h1>
<h4>Discussion</h4>
<p>This section will describe the Bink SDK in the generic, non-platform-specific sense. We'll talk about creating the Bink files that you'll be playing, then we'll talk about Bink playback itself, and finally we'll wrap up with a description of the YUV colorspace that Bink uses.</p>
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<th height=25 valign=top class=toc><a href="Bink Overview.html">Bink Overview</a></th>
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<td height=25 valign=top class=toc colspan="2"><a href="Compressing with Bink.html">Compressing with Bink</a></td>
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<td height=25 valign=top class=toc colspan="2"><a href="Bink Video Playback.html">Bink Video Playback</a></td>
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<td height=25 valign=top class=toc colspan="2"><a href="Colorspace - RGB vs. YUV.html">Colorspace - RGB vs. YUV</a></td>
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<td height=25 valign=top class=toc colspan="2"><a href="Audio Tracks in Bink.html">Audio Tracks in Bink</a></td>
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<td height=25 valign=top class=toc colspan="2"><a href="Critical File I-O haq3ylyt.html">Critical File I/O handling in Bink</a></td>
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<a href="mailto:Bink1@radgametools.com">For technical support, e-mail Bink1@radgametools.com</a>
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<a href="http://www.radgametools.com/bnkmain.htm?from=help1.5v">&#169; Copyright 1994-2003 RAD Game Tools, Inc. All Rights Reserved.</a>
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