35 lines
2.3 KiB
HTML
35 lines
2.3 KiB
HTML
<!-- This page was created with the RAD auto-doc generator. -->
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<!doctype html public "-//w3c//dtd html 3.2 final//en">
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<title>Bink Examples for MacOS</title>
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<table cellspacing=0 cellpadding=0 class=bar width=100% height=25>
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<i> <a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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</table>
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<h1>Bink Examples for MacOS</h1>
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<h4>Discussion</h4>
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<p>The Bink SDK supplies the full source code and resourcses for the Bink Player we supply on our web site. To build the examples, follow these steps: <br> 1) Create a new MacOS Toolbox for C project for Classic, Carbon or MachO in CodeWarrior. <br> 2) Add the "player.c", "player.r", and "playerbinary.rsrc" files into the project. For Carbon projects, also add "carbon.h" to the project. <br> 3) Copy the appropriate Bink library ("BinkClassicLibrary", "BinkCarbonLibrary", or "libBinkMachO.dylib") into the executable directory. Note that MachO applications place the executables for an application package in a subfolder called "Contents/MacOS". MachO application packages are just a defined set of folders, so to open the Contents subfolder in Finder, Control-click on the application icon and choose "Show Package Contents". Then just place the libBinkMachO.dylib file into the "Contents/MacOS" folder. <br> 4) Add the Bink library that you just copied into the project. <br> 5) Remove the sample source files that CodeWarrior places into the project by default. <br> And that's it! You should be able to build and run the same Bink example that we redistribute. </p>
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<p><a href="Sharing the CPU unde9ijdaa.html">Previous Topic (Sharing the CPU under MacOS)</a> </p><p>
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<br>
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<b>Group:</b>
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<a href="The MacOS Platform.html">The MacOS Platform</a></p>
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<p align=center>
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<a href="mailto:Bink1@radgametools.com">For technical support, e-mail Bink1@radgametools.com</a>
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<br>
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<a href="http://www.radgametools.com/bnkmain.htm?from=help1.5v">© Copyright 1994-2003 RAD Game Tools, Inc. All Rights Reserved.</a>
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