Files
FC1/AMD64_ProjectFiles_VS2005/ResourceCompilerPC/ResourceCompilerPC.vcproj
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

925 lines
18 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="ResourceCompilerPC"
ProjectGUID="{43B9F5EF-C4FC-44FF-BEB0-70EFE792B6C0}"
SccProjectName="SAK"
SccAuxPath="SAK"
SccLocalPath="SAK"
SccProvider="SAK"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="C:\MasterCD\Bin32"
IntermediateDirectory="Debug"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
ExecutionBucket="6"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
ExecutionBucket="12"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
ExecutionBucket="15"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCMIDLTool"
ExecutionBucket="21"
/>
<Tool
Name="VCCLCompilerTool"
ExecutionBucket="24"
Optimization="0"
AdditionalIncludeDirectories="..\ResourceCompiler,..\CryCommon"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;RESOURCECOMPILERPC_EXPORTS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
BufferSecurityCheck="FALSE"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"
/>
<Tool
Name="VCResourceCompilerTool"
ExecutionBucket="30"
/>
<Tool
Name="VCPreLinkEventTool"
ExecutionBucket="33"
/>
<Tool
Name="VCLinkerTool"
ExecutionBucket="35"
AdditionalDependencies="dbghelp.lib"
OutputFile="$(OutDir)/ResourceCompilerPC.dll"
LinkIncremental="2"
ModuleDefinitionFile="ResourceCompilerPlugin.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/ResourceCompilerPC.pdb"
SubSystem="2"
ImportLibrary="$(OutDir)/ResourceCompilerPC.lib"
TargetMachine="1"
/>
<Tool
Name="VCBscMakeTool"
ExecutionBucket="41"
/>
<Tool
Name="VCWebDeploymentTool"
ExecutionBucket="47"
/>
<Tool
Name="VCPostBuildEventTool"
ExecutionBucket="49"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="C:\MasterCD\Bin32"
IntermediateDirectory="Release"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
ExecutionBucket="6"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
ExecutionBucket="12"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
ExecutionBucket="15"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCMIDLTool"
ExecutionBucket="21"
/>
<Tool
Name="VCCLCompilerTool"
ExecutionBucket="24"
Optimization="3"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="2"
OmitFramePointers="TRUE"
EnableFiberSafeOptimizations="FALSE"
AdditionalIncludeDirectories="..\ResourceCompiler,..\CryCommon"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;RESOURCECOMPILERPC_EXPORTS;_RELEASE"
StringPooling="TRUE"
RuntimeLibrary="2"
BufferSecurityCheck="FALSE"
EnableFunctionLevelLinking="FALSE"
EnableEnhancedInstructionSet="0"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"
/>
<Tool
Name="VCResourceCompilerTool"
ExecutionBucket="30"
/>
<Tool
Name="VCPreLinkEventTool"
ExecutionBucket="33"
/>
<Tool
Name="VCLinkerTool"
ExecutionBucket="35"
AdditionalOptions="/OPT:ref,icf"
AdditionalDependencies="dbghelp.lib"
OutputFile="$(OutDir)/ResourceCompilerPC.dll"
LinkIncremental="1"
ModuleDefinitionFile="ResourceCompilerPlugin.def"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(OutDir)/ResourceCompilerPC.lib"
TargetMachine="1"
/>
<Tool
Name="VCBscMakeTool"
ExecutionBucket="41"
/>
<Tool
Name="VCWebDeploymentTool"
ExecutionBucket="47"
/>
<Tool
Name="VCPostBuildEventTool"
ExecutionBucket="49"
/>
</Configuration>
<Configuration
Name="Debug64|Win32"
OutputDirectory="C:\MasterCD\Bin64"
IntermediateDirectory="Debug64"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
ExecutionBucket="6"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
ExecutionBucket="12"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
ExecutionBucket="15"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCMIDLTool"
ExecutionBucket="21"
/>
<Tool
Name="VCCLCompilerTool"
ExecutionBucket="24"
AdditionalOptions="/GS-"
Optimization="0"
AdditionalIncludeDirectories="..\ResourceCompiler,..\CryCommon"
PreprocessorDefinitions="_AMD64_;WIN64;WIN32;_DEBUG;_WINDOWS;_USRDLL;RESOURCECOMPILERPC_EXPORTS"
BasicRuntimeChecks="0"
SmallerTypeCheck="FALSE"
RuntimeLibrary="3"
BufferSecurityCheck="FALSE"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"
/>
<Tool
Name="VCResourceCompilerTool"
ExecutionBucket="30"
/>
<Tool
Name="VCPreLinkEventTool"
ExecutionBucket="33"
/>
<Tool
Name="VCLinkerTool"
ExecutionBucket="35"
AdditionalOptions="/MACHINE:AMD64"
AdditionalDependencies="dbghelp.lib"
OutputFile="$(OutDir)/$(ProjectName)64.dll"
LinkIncremental="2"
GenerateManifest="FALSE"
IgnoreDefaultLibraryNames=""
ModuleDefinitionFile="ResourceCompilerPlugin.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(TargetName).pdb"
SubSystem="2"
LargeAddressAware="2"
ImportLibrary="$(OutDir)/$(ProjectName)64.lib"
TargetMachine="0"
/>
<Tool
Name="VCBscMakeTool"
ExecutionBucket="41"
/>
<Tool
Name="VCWebDeploymentTool"
ExecutionBucket="47"
/>
<Tool
Name="VCPostBuildEventTool"
ExecutionBucket="49"
/>
</Configuration>
<Configuration
Name="Release64|Win32"
OutputDirectory="C:\MasterCD\Bin64"
IntermediateDirectory="Release64"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
ExecutionBucket="6"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
ExecutionBucket="12"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
ExecutionBucket="15"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCMIDLTool"
ExecutionBucket="21"
/>
<Tool
Name="VCCLCompilerTool"
ExecutionBucket="24"
AdditionalOptions="/GS-"
Optimization="0"
GlobalOptimizations="FALSE"
InlineFunctionExpansion="0"
EnableIntrinsicFunctions="FALSE"
OmitFramePointers="TRUE"
WholeProgramOptimization="TRUE"
AdditionalIncludeDirectories="..\ResourceCompiler,..\CryCommon"
PreprocessorDefinitions="_AMD64_;WIN64;WIN32;NDEBUG;_WINDOWS;_USRDLL;RESOURCECOMPILERPC_EXPORTS"
StringPooling="TRUE"
BasicRuntimeChecks="0"
SmallerTypeCheck="FALSE"
RuntimeLibrary="2"
BufferSecurityCheck="FALSE"
FloatingPointModel="2"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"
/>
<Tool
Name="VCResourceCompilerTool"
ExecutionBucket="30"
/>
<Tool
Name="VCPreLinkEventTool"
ExecutionBucket="33"
/>
<Tool
Name="VCLinkerTool"
ExecutionBucket="35"
AdditionalOptions="/OPT:ref,icf"
AdditionalDependencies="dbghelp.lib"
OutputFile="$(OutDir)/$(ProjectName)64.dll"
LinkIncremental="1"
GenerateManifest="FALSE"
ManifestFile="$(TargetPath).intermediate.manifest"
ModuleDefinitionFile="ResourceCompilerPlugin.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(TargetName).pdb"
SubSystem="2"
LargeAddressAware="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(OutDir)/$(ProjectName)64.lib"
TargetMachine="17"
/>
<Tool
Name="VCBscMakeTool"
ExecutionBucket="41"
/>
<Tool
Name="VCWebDeploymentTool"
ExecutionBucket="47"
/>
<Tool
Name="VCPostBuildEventTool"
ExecutionBucket="49"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Skin"
>
<File
RelativePath="CrySkinAMD64.asm"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="TRUE"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="TRUE"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug64|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Compiling $(InputName)"
CommandLine="ml64 /c /Fl&quot;$(OutDir)\$(InputName).cod&quot; /Fo&quot;$(OutDir)\$(InputName).obj&quot; $(InputPath)&#x0D;&#x0A;"
Outputs="$(OutDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release64|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Compiling $(InputName)"
CommandLine="ml64 /c /Fl&quot;$(OutDir)\$(InputName).cod&quot; /Fo&quot;$(OutDir)\$(InputName).obj&quot; $(InputPath)&#x0D;&#x0A;"
Outputs="$(OutDir)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="CrySkinBase.cpp"
>
</File>
<File
RelativePath="CrySkinBase.h"
>
</File>
<File
RelativePath="CrySkinBasisBuilder.cpp"
>
</File>
<File
RelativePath="CrySkinBasisBuilder.h"
>
</File>
<File
RelativePath="CrySkinBuilder.cpp"
>
</File>
<File
RelativePath="CrySkinBuilder.h"
>
</File>
<File
RelativePath="CrySkinBuilderBase.cpp"
>
</File>
<File
RelativePath="CrySkinBuilderBase.h"
>
</File>
<File
RelativePath="CrySkinFull.cpp"
>
</File>
<File
RelativePath="CrySkinFull.h"
>
</File>
<File
RelativePath="CrySkinMorph.cpp"
>
</File>
<File
RelativePath="CrySkinMorph.h"
>
</File>
<File
RelativePath="CrySkinMorphBuilder.cpp"
>
</File>
<File
RelativePath="CrySkinMorphBuilder.h"
>
</File>
<File
RelativePath="CrySkinRigidBasis.cpp"
>
</File>
<File
RelativePath="CrySkinRigidBasis.h"
>
</File>
<File
RelativePath="CrySkinTypes.h"
>
</File>
<Filter
Name="DataSources"
>
<File
RelativePath="SkinDataSources.cpp"
>
</File>
<File
RelativePath="SkinDataSources.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Front-End"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;h;hpp;hxx;hm;inl;inc"
>
<File
RelativePath="CalConvertor.h"
>
</File>
<File
RelativePath="CgfConvertor.cpp"
>
</File>
<File
RelativePath="CgfConvertor.h"
>
</File>
<File
RelativePath="CgfUtils.cpp"
>
</File>
<File
RelativePath="GC_CgfConverter.cpp"
>
</File>
<File
RelativePath="GC_CgfConverter.h"
>
</File>
<File
RelativePath="ResourceCompilerPC.cpp"
>
</File>
<File
RelativePath="ResourceCompilerPC.h"
>
</File>
<File
RelativePath="stdafx.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug64|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release64|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
<File
RelativePath="stdafx.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
<File
RelativePath="ReadMe.txt"
>
</File>
<File
RelativePath="ResourceCompilerPlugin.def"
>
</File>
</Filter>
<Filter
Name="Support"
>
<File
RelativePath="AutoFile.h"
>
</File>
<File
RelativePath="..\..\GAME01\CryCommon\CryCompiledFile.h"
>
</File>
<File
RelativePath="MathUtils.h"
>
</File>
<File
RelativePath="RenderMeshBuilder.cpp"
>
</File>
<File
RelativePath="RenderMeshBuilder.h"
>
</File>
<File
RelativePath="TangentSpaceCalculation.h"
>
</File>
</Filter>
<Filter
Name="Shared with Animation"
>
<File
RelativePath="BoneLightBindInfo.cpp"
>
</File>
<File
RelativePath="BoneLightBindInfo.h"
>
</File>
<File
RelativePath="ChunkFileReader.cpp"
>
</File>
<File
RelativePath="ChunkFileReader.h"
>
</File>
<File
RelativePath="Controller.h"
>
</File>
<File
RelativePath="CryAnimationInfo.h"
>
</File>
<File
RelativePath="CryBoneDesc.cpp"
>
</File>
<File
RelativePath="CryBoneDesc.h"
>
</File>
<File
RelativePath="CryVertexBinding.cpp"
>
</File>
<File
RelativePath="CryVertexBinding.h"
>
</File>
<File
RelativePath="FileMapping.cpp"
>
</File>
<File
RelativePath="FileMapping.h"
>
</File>
<File
RelativePath="SSEUtils.cpp"
>
</File>
<File
RelativePath="SSEUtils.h"
>
</File>
</Filter>
<Filter
Name="NvTriStrip"
>
<File
RelativePath="NvTriStrip\NvTriStrip.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug64|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release64|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="NvTriStrip\NvTriStrip.h"
>
</File>
<File
RelativePath="NvTriStrip\NvTriStripObjects.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug64|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release64|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="NvTriStrip\NvTriStripObjects.h"
>
</File>
<File
RelativePath="NvTriStrip\RenderPCH.h"
>
</File>
<File
RelativePath="NvTriStrip\VertexCache.h"
>
</File>
</Filter>
<Filter
Name="Stencil Shadows"
>
<File
RelativePath="StencilShadowConnectivity.h"
>
</File>
<File
RelativePath="StencilShadowConnectivityBuilder.cpp"
>
</File>
<File
RelativePath="StencilShadowConnectivityBuilder.h"
>
</File>
</Filter>
<Filter
Name="StatCGFCompiler"
>
<File
RelativePath="StatCGFCompiler\BaseObj.h"
>
</File>
<File
RelativePath="StatCGFCompiler\CryStaticModel.cpp"
>
</File>
<File
RelativePath="StatCGFCompiler\CryStaticModel.h"
>
</File>
<File
RelativePath="StatCGFCompiler\File.cpp"
>
</File>
<File
RelativePath="StatCGFCompiler\File.h"
>
</File>
<File
RelativePath="StatCGFCompiler\Geom.cpp"
>
</File>
<File
RelativePath="StatCGFCompiler\Geom.h"
>
</File>
<File
RelativePath="StatCGFCompiler\Helper.cpp"
>
</File>
<File
RelativePath="StatCGFCompiler\Helper.h"
>
</File>
<File
RelativePath="StatCGFCompiler\Light.cpp"
>
</File>
<File
RelativePath="StatCGFCompiler\Light.h"
>
</File>
<File
RelativePath="StatCGFCompiler\Meshidx.cpp"
>
</File>
<File
RelativePath="..\CryCommon\MeshIdx.h"
>
</File>
<File
RelativePath="StatCGFCompiler\Node.cpp"
>
</File>
<File
RelativePath="StatCGFCompiler\Node.h"
>
</File>
<File
RelativePath="StatCGFCompiler\StatCGFCompiler.cpp"
>
</File>
<File
RelativePath="StatCGFCompiler\StatCGFCompiler.h"
>
</File>
<File
RelativePath="StatCGFCompiler\StatCGFCompilerLB.cpp"
>
</File>
<File
RelativePath="StatCGFCompiler\StatCGFCompilerLBSerialize.cpp"
>
</File>
<File
RelativePath="StatCGFCompiler\StatCGFShadowVolume.h"
>
</File>
<File
RelativePath="StatCGFCompiler\StatCGFShadVol.cpp"
>
</File>
<File
RelativePath="StatCGFCompiler\StatObjPhysics.cpp"
>
</File>
</Filter>
<File
RelativePath="..\CryCommon\fSinCos64.lib"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>