1081 lines
33 KiB
C++
1081 lines
33 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: cgfconvertor.cpp
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// Version: v1.00
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// Created: 5/11/2002 by Timur.
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// Compilers: Visual Studio.NET
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// Description:
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// -------------------------------------------------------------------------
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// History: 1/14/2003 :- Taken over by Sergiy Migdalskiy
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//
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////////////////////////////////////////////////////////////////////////////
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#include "StdAfx.h"
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#include <io.h>
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#include "Dbghelp.h"
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#include "FileUtil.h"
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#include "PathUtil.h"
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#include "ResourceCompilerPC.h"
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#include "IRCLog.h"
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#include "GC_CgfConverter.h"
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#include "CryChunkedFile.h"
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#include "ConvertContext.h"
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#include "CryCompiledFile.h"
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#include "CryBoneHierarchyLoader.h"
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#include "CryBoneDesc.h"
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#include "RenderMeshBuilder.h"
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#include "StencilShadowConnectivity.h"
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#include "StencilShadowConnectivityBuilder.h"
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#include "SkinDataSources.h"
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#include "CrySkinBuilder.h"
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#include "CrySkinFull.h"
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#include "CrySkinMorph.h"
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#include "CrySkinMorphBuilder.h"
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#include "CrySkinRigidBasis.h"
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#include "CrySkinBasisBuilder.h"
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#include "BoneLightBindInfo.h"
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#include "StringUtils.h"
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#include "StlUtils.h"
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extern void ValidateHeap();
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typedef std::map<unsigned, unsigned> UIntUIntMap;
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extern void BuildBoneCtrlMap (const std::vector<CryBoneDesc>& arrBones, UIntUIntMap& mapCtrl);
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extern unsigned NumParents(const CryBoneDesc* pBone);
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extern Vec3d Quantize (const Vec3d& v);
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extern float Quantize (float x);
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IConvertor* GC_CGFConvertor::getStatCGFCompiler()
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{
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extern IConvertor* NewStatCGFCompiler();
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if (!m_pStatCGFCompiler)
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m_pStatCGFCompiler = NewStatCGFCompiler();
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return m_pStatCGFCompiler;
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}
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//////////////////////////////////////////////////////////////////////////
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bool GC_CGFConvertor::Process( ConvertContext &cc )
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{
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bool bResult = true;
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m_pContext = &cc;
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// Here loading/conversion/bla bla
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g_pLog = cc.pLog;
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if (!isAnimationFastCheck())
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return getStatCGFCompiler()->Process(cc);
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try
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{
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if (!LoadLODs())
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return getStatCGFCompiler()->Process(cc);
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// cc.pLog->Log("Converting as an Animated Character: %s", (const char*)cc.sourceFile);
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cc.pLog->Log(" Converting as an Animated Character ...");
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cc.pLog->Log(" BuildRenderMeshes() ...");
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BuildRenderMeshes();
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cc.pLog->Log(" UpdateDeadBodyPhysics() ...");
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UpdateDeadBodyPhysics();
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if (!m_arrLODs.empty())
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{
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m_fTarget = fopen (cc.getOutputPath().GetString(), "wb");
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if (m_fTarget)
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{
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m_Writer.SetFile(m_fTarget);
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WriteHeader();
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WriteBoneInfo();
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WriteMaterials ();
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// WriteVertices();
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for (unsigned nLOD = 0; nLOD < m_arrLODs.size(); ++nLOD) {
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WriteGeometryInfo (nLOD);
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if (nLOD < 2) WriteBoneGeometry (nLOD);
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}
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WriteMorphTargetSet();
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WriteLights();
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// write the LOD 0 and possibly 1 physical geometry for bones
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for (unsigned nLOD = 0; nLOD < m_arrLODs.size(); ++nLOD)
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m_Writer.SetFile(NULL);
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fclose (m_fTarget);
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}
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else
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{
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Log ("Error: cannot open target file %s", (cc.getOutputPath().GetString()));
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bResult = false;
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}
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}
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else
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{
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Log ("Error: Cannot load cry chunked file");
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bResult = false;
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}
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}
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catch (Error&e)
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{
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Log ("Error converting \"%s\": \"%s\"", cc.sourceFile.GetString(), e.c_str());
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bResult = false;
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}
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#ifndef _DEBUG
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catch (...)
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{
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Log ("Unspecified Error converting \"%s\"", cc.sourceFile.GetString());
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bResult = false;
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}
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#endif
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clear();
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return bResult;
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}
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// loads the m_arrLODs
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// throws error
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// if the CGF doesn't have bones, returns false
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bool GC_CGFConvertor::LoadLODs()
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{
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CString sourceFile = m_pContext->getSourcePath();
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string strFileNoExt = sourceFile;
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CryStringUtils::StripFileExtension(strFileNoExt);
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for (;;)
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{
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unsigned nLOD = m_arrLODs.size(); // the LOD currently being loaded
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string strFile = sourceFile;
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if (m_arrLODs.empty())
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{
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//LOD 0 - no modifications
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strFile = sourceFile;
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}
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else
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{
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// LOD > 0
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char szLodSuffix[24];
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sprintf (szLodSuffix, "_lod%d.cgf", nLOD);
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strFile = strFileNoExt + szLodSuffix;
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}
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CryChunkedFile_AutoPtr pSource = m_pContext->pRC->LoadCryChunkedFile(strFile.c_str());
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if (!pSource)
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{
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if (GetFileAttributes (strFile.c_str()) != 0xFFFFFFFF)
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throw Error ("Malformed CGF: %s", strFile.c_str());
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else
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break;
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}
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if (!pSource->Bones.numBones())
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{
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if (nLOD)
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{
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LogWarning ("LOD %d doesn't have bones. Converting as static.", nLOD);
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return false;
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}
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}
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if (!pSource->IsBoneInitialPosPresent())
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{
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LogWarning ("The CGF doesn't contain initial pose data and can be converted incorrectly.");
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LogWarning (" Please re-export the CGF with the latest exporter.");
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}
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if (pSource->arrMeshes.empty())
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throw Error("No mesh found");
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if (pSource->arrNames.size() != pSource->Bones.numBones())
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throw Error("There are %d bone names, but %d bones", pSource->arrNames.size(), pSource->Bones.numBones());
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if (pSource->arrMeshes.size() != 1)
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throw Error ("In LOD %d, there are %d meshes. One and Only One mesh per LOD is supported", m_arrLODs.size(), pSource->arrMeshes.size());
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if (!m_arrLODs.empty() && pSource->Bones.numBones() != m_arrLODs[0]->Bones.numBones())
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{
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LogWarning ("In LOD%d, %d bones found. In Master LOD, there are %d bones.", nLOD, pSource->Bones.numBones(), m_arrLODs[0]->Bones.numBones());
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LogWarning (" Please re-export LOD%d",nLOD);
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}
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m_arrLODs.push_back(pSource);
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RemapBones(nLOD);
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}
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return true;
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}
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// remaps, if necessary, the bones from the LOD source to the Master source
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// and changes the links in the LOD source so that the boneid's there point to the indices (not IDs!)
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// of the bones in the Master Source, not LOD Source
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// This assumes that the bone information from the LOD source won't be used at all
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// throws an error if there's some unrecognized bone in the LOD source
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void GC_CGFConvertor::RemapBones (unsigned nLOD)
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{
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CryChunkedFile* pMaster = m_arrLODs[0];
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CryChunkedFile* pLOD = m_arrLODs[nLOD];
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if (m_arrLODBoneMaps.size() < nLOD+1)
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m_arrLODBoneMaps.resize (nLOD+1);
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std::vector<int>& arrBoneMap = m_arrLODBoneMaps[nLOD];
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// this will be the map from the LOD Source to Master Source
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// for bones that have no match, there will be -1's
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unsigned numMasterBones = pMaster->Bones.numBones();
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unsigned numLODBones = pLOD->Bones.numBones();
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arrBoneMap.resize (numMasterBones, -1);
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if (nLOD == 0)
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{
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// the special case - LOD 0 IS a Master
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for (unsigned nBone = 0; nBone < numLODBones; ++nBone)
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arrBoneMap[nBone] = nBone;
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return;
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}
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std::vector<int> arrLODToMaster;
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arrLODToMaster.resize (numLODBones, -1);
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// build the map for CtrlID->bone index
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UIntUIntMap mapCtrlLOD;
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BuildBoneCtrlMap (pLOD->Bones.m_arrBones, mapCtrlLOD);
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for (unsigned nBone = 0; nBone < numMasterBones; ++nBone)
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{
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// try to find the matching bone in LOD
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const CryBoneDesc& rBoneMaster = pMaster->Bones.m_arrBones[nBone];
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UIntUIntMap::iterator it = mapCtrlLOD.find (rBoneMaster.getControllerId());
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if (it != mapCtrlLOD.end()
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/*&& NumParents (&rBoneMaster) == NumParents(&pLOD->Bones.m_arrBones[it->second])*/)
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{
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// the bones match
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arrBoneMap[nBone] = it->second;
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arrLODToMaster[it->second] = nBone;
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}
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else
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Log("Cannot map bone %s; the Physics will remain uninitialized", rBoneMaster.getNameCStr());
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}
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// now remap the bone ids
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RemapBoneIndices (pLOD, arrLODToMaster);
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}
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// remaps the bone indices, throws error if some indices cannot be remapped for some reason
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// (e.g. mapping contains -1, i.e. no mapping)
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void GC_CGFConvertor::RemapBoneIndices (CryChunkedFile* pLOD, const std::vector<int>& arrMap)
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{
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for (unsigned i = 0; i < pLOD->arrMeshes.size(); ++i)
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{
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CryChunkedFile::MeshDesc& rMeshDesc = pLOD->arrMeshes[i];
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for (unsigned nVertex = 0; nVertex < rMeshDesc.arrVertBinds.size(); ++nVertex)
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{
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CryVertexBinding& rLinks = rMeshDesc.arrVertBinds[nVertex];
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for (unsigned nLink = 0; nLink < rLinks.size(); ++nLink)
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{
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CryLink& rLink = rLinks[nLink];
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if ((unsigned)rLink.BoneID > arrMap.size())
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throw Error ("Cannot convert vertex %u link %u because bone link (%d) is out of range", nVertex, nLink, rLink.BoneID);
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if (arrMap[rLink.BoneID] < 0)
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throw Error ("Cannot convert vertex %u link %u because the bone (%d) wasn't mapped", nVertex, nLink, rLink.BoneID);
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rLink.BoneID = arrMap[rLink.BoneID];
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}
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}
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}
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}
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// builds the m_arrRenderMeshes array with the CRenderMeshBuilder
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// structures containing all the additional info required for leaf buffer creation
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void GC_CGFConvertor::BuildRenderMeshes()
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{
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try
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{
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m_arrRenderMeshes.resize (m_arrLODs.size());
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// this is the base to add to the material id in each subsequent LOD
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// it reflects the fact that a common array of materials is used for all LODs
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for (unsigned nLOD = 0; nLOD < m_arrLODs.size(); ++nLOD)
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{
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CryChunkedFile* pSource = m_arrLODs[nLOD];
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if (pSource->arrMeshes.size() != 1)
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throw Error ("Unexpected number of meshes (%d) in LOD %d", pSource->arrMeshes.size(), nLOD);
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m_arrRenderMeshes[nLOD].build(&pSource->arrMeshes[0]);
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if (m_arrRenderMeshes[nLOD].m_arrExtFaces.size() != pSource->arrMeshes[0].numFaces())
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LogWarning ("The prepared mesh number of faces doesn't match that of the original CGF mesh. THere are perhaps %d degenerate faces",
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pSource->arrMeshes[0].numFaces() - m_arrRenderMeshes[nLOD].m_arrExtFaces.size());
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m_arrRenderMeshes[nLOD].addMaterialOffset(getLODMtlOffset(nLOD));
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}
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}
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catch (CRenderMeshBuilder::Error& e)
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{
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throw Error ("Cannot build render meshes: \"%s\"", e.c_str());
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// Updates physics if needed (if there is LOD1, which contains physical data for LOD1 physics
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// This is actually hardcoded hack: the dead body physics is kept in LOD 1
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// and copied into LOD 0 1st physics slot from 0th physics slot of LOD 1 here
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void GC_CGFConvertor::UpdateDeadBodyPhysics()
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{
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if (m_arrLODs.size() <= 1)
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return;
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CryBoneHierarchyLoader::CryBoneDescArray
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// bones of LOD 0 (main body)
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&arrMainBones = m_arrLODs[0]->Bones.m_arrBones,
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// bones of LOD 1
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&arrSecBones = m_arrLODs[1]->Bones.m_arrBones;
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if (arrMainBones.size() != arrSecBones.size())
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LogWarning ("LOD 1 has %d bones, LOD 0 has %d bones", arrSecBones.size(), arrMainBones.size());
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unsigned numBones = arrMainBones.size();
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for (unsigned nBone = 0; nBone < numBones; ++nBone)
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{
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CryBoneDesc& rBoneMain = arrMainBones[nBone];
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int nLODBone = m_arrLODBoneMaps[1][nBone];
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if (nLODBone < 0)
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{
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LogWarning("bone \"%s\" won't have dead body physics because there's no such bone in LOD1", rBoneMain.getNameCStr());
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rBoneMain.resetPhysics (1);
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continue;
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}
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assert ((unsigned)nLODBone < arrSecBones.size());
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CryBoneDesc& rBoneSec = arrSecBones[nLODBone];
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//if (!rBoneMain.isEqual(rBoneSec))
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// throw Error ("LOD 0 and 1 bone #%d are different", nBone);
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rBoneMain.setPhysics (1, rBoneSec.getPhysics(0));
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}
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}
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GC_CGFConvertor::Error::Error (const char* szFormat, ...)
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{
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char szBuffer[0x800];
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va_list arg;
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va_start(arg,szFormat);
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_vsnprintf (szBuffer, sizeof(szBuffer), szFormat, arg);
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va_end(arg);
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this->m_strReason = szBuffer;
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}
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GC_CGFConvertor::Error::Error (int nCode)
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{
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char szBuffer[36];
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sprintf (szBuffer, "Generic Error #%d", nCode);
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this->m_strReason = szBuffer;
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}
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// releases all the resources
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void GC_CGFConvertor::clear()
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{
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m_arrLODs.clear();
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m_Writer.SetFile(NULL);
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if (m_fTarget)
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{
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fclose (m_fTarget);
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m_fTarget = NULL;
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}
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m_pContext = NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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bool GC_CGFConvertor::GetOutputFile( ConvertContext &cc )
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{
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//specify output path
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cc.outputFile = Path::ReplaceExtension( cc.sourceFile,"gc_ccg" );
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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int GC_CGFConvertor::GetNumPlatforms() const
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{
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return 4;
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}
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//////////////////////////////////////////////////////////////////////////
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Platform GC_CGFConvertor::GetPlatform( int index ) const
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{
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switch (index)
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{
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case 0: return PLATFORM_PC;
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case 1: return PLATFORM_XBOX;
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case 2: return PLATFORM_PS2;
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case 3: return PLATFORM_GAMECUBE;
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};
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//assert(0);
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return PLATFORM_UNKNOWN;
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}
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// writes the data directly into the file
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void GC_CGFConvertor::writeRaw (const void* pData, unsigned nSize)
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{
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fwrite (
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(pData),
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(nSize),
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(1),
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(m_fTarget)
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);
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}
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void GC_CGFConvertor::WriteBoneGeometry (unsigned nLOD)
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{
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// construct the corresponding map Bone Index -> Bone Mesh
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// for each bone in the Master, get the corresponding bone in LOD
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// and get its corresponding geometry chunk id. Find the MeshDesc and map it
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typedef std::map<unsigned, CryChunkedFile::MeshDesc*> BoneMeshDescMap;
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BoneMeshDescMap mapBoneMesh;
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CryChunkedFile *pMaster = m_arrLODs[0], *pLOD = m_arrLODs[nLOD];
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for (unsigned nBone = 0; nBone < pMaster->Bones.numBones(); ++nBone)
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{
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int nLODBone = m_arrLODBoneMaps[nLOD][nBone];
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if (nLODBone < 0)
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continue; // we don't export it.
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// the chunk id for the bone mesh
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int nChunkIdMesh = pLOD->Bones.m_arrBones[nLODBone].getPhysGeomId (0);
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CryChunkedFile::MeshDesc* pMesh = pLOD->GetBoneMeshDesc(nChunkIdMesh);
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if (!pMesh)
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{
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if (nChunkIdMesh != -1)
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LogError ("Cannot find bone mesh for bone %d (lod bone %d) LOD %d (mesh chunk id expected: 0x%08X). No physics will be initialized for this bone.", nBone, nLODBone, nLOD, nChunkIdMesh);
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continue;
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}
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mapBoneMesh.insert (BoneMeshDescMap::value_type(nBone, pMesh));
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}
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if (mapBoneMesh.empty())
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return;
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// we export at least one bone in this LOD. Write the header
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m_Writer.AddChunk(CCF_BONE_GEOMETRY);
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CCFBoneGeometry bg1;
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bg1.numBGBones = SWAP32( mapBoneMesh.size() );
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write (bg1);
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GC_CCFFileWriter SubChunks (m_fTarget);
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for (BoneMeshDescMap::iterator it = mapBoneMesh.begin(); it != mapBoneMesh.end(); ++it)
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{
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SubChunks.AddChunk (CCF_BG_BONE);
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writeBGBone(nLOD, it->first, it->second);
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}
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}
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void GC_CGFConvertor::WriteMorphTargetSet ()
|
|
{
|
|
CCFMorphTargetSet mts;
|
|
CryChunkedFile::MeshDesc* pMesh = &(m_arrLODs[0]->arrMeshes[0]);
|
|
CRenderMeshBuilder* pRMesh = &m_arrRenderMeshes[0];
|
|
mts.numMorphTargets = pMesh->arrMorphTargets.size();
|
|
|
|
if (!mts.numMorphTargets)
|
|
return;
|
|
m_Writer.AddChunk (CCF_MORPH_TARGET_SET);
|
|
write (mts);
|
|
writeMorphTargets(0);
|
|
}
|
|
|
|
void GC_CGFConvertor::writeMorphTargets (unsigned nLOD)
|
|
{
|
|
CryChunkedFile* pSource = m_arrLODs[nLOD];
|
|
CryChunkedFile::MeshDesc* pMesh = &pSource->arrMeshes[0];
|
|
unsigned numMorphTargets = pMesh->arrMorphTargets.size();
|
|
CRenderMeshBuilder*pRMesh = &m_arrRenderMeshes[nLOD];
|
|
|
|
CRCSkinVertexSource VertexSource (*pRMesh, *pMesh);
|
|
|
|
// build the array of inverse-default-global matrices from the bone infos
|
|
// These matrices are required by the morph skin builder to determine the offsets
|
|
// of morphed vertices relatively to the skin
|
|
unsigned numBones = pSource->Bones.numBones();
|
|
std::vector<Matrix44> arrMatInvDef;
|
|
arrMatInvDef.resize (numBones);
|
|
for (unsigned nBone = 0; nBone < numBones; ++nBone)
|
|
arrMatInvDef[nBone] = pSource->Bones.getBoneByIndex(nBone).getInvDefGlobal();
|
|
|
|
CrySkinMorphBuilder builder (&VertexSource, &arrMatInvDef[0], numBones);
|
|
|
|
GC_CCFFileWriter SubChunks (m_fTarget);
|
|
for (unsigned nMorphTarget = 0; nMorphTarget < numMorphTargets; ++nMorphTarget)
|
|
{
|
|
CryChunkedFile::MorphTargetDesc* pMorphTarget = &pMesh->arrMorphTargets[nMorphTarget];
|
|
CrySkinMorph Skin;
|
|
|
|
/*std::vector <SMeshMorphTargetVertex> arrMorphVertices;
|
|
arrMorphVertices.resize (pMorphTarget->numMorphVertices);
|
|
Matrix tmNode;
|
|
if (pMesh->pNode)
|
|
tmNode = pMesh->pNode->getWorldTransform();
|
|
for (unsigned i = 0; i < pMorphTarget->numMorphVertices; ++i)
|
|
{
|
|
arrMorphVertices[i] = pMorphTarget->pMorphVertices[i];
|
|
arrMorphVertices[i].ptVertex = tmNode.TransformPoint(arrMorphVertices[i].ptVertex);
|
|
}*/
|
|
|
|
builder.initSkinMorph (pMorphTarget->pMorphVertices, pMorphTarget->numMorphVertices, &Skin);
|
|
SubChunks.AddChunk(CCF_MORPH_TARGET);
|
|
CCFMorphTarget mt;
|
|
mt.numLODs = 1;
|
|
write (mt);
|
|
|
|
// write the skin - make the buffer(4-byte-aligned)
|
|
std::vector<char>arrBuffer;
|
|
arrBuffer.resize ((Skin.Serialize_PC (true, NULL, 0)+3)&~3);
|
|
if (arrBuffer.empty())
|
|
throw Error ("Can't (pre-)serialize morph target %s", pMorphTarget->strName.c_str());
|
|
unsigned nBytesWritten = Skin.Serialize_PC(true, &arrBuffer[0], arrBuffer.size());
|
|
if (!nBytesWritten)
|
|
throw Error ("Can't serialize morph target %s", pMorphTarget->strName.c_str());
|
|
writeArray (arrBuffer);
|
|
|
|
// write the name
|
|
unsigned nLen = pMorphTarget->strName.length() + 1; // write the ternimating null also
|
|
write (pMorphTarget->strName.c_str(), nLen);
|
|
// pad the name with 0s if necessary
|
|
if (nLen & 3)
|
|
{
|
|
char nPad[4] = {0,0,0,0};
|
|
write(nPad, 4-(nLen&3));
|
|
}
|
|
}
|
|
}
|
|
|
|
void GC_CGFConvertor::writeBGBone(unsigned nLOD, unsigned nBone, CryChunkedFile::MeshDesc* pMesh)
|
|
{
|
|
CCFBGBone bgb;
|
|
bgb.nBone = nBone;
|
|
assert (pMesh);
|
|
bgb.numVertices = pMesh->numVertices();
|
|
bgb.numFaces = pMesh->numFaces();
|
|
//write (bgb);
|
|
|
|
CCFBGBone bgb0;
|
|
bgb0.nBone = SWAP32( bgb.nBone );
|
|
bgb0.numVertices =SWAP32( bgb.numVertices );
|
|
bgb0.numFaces =SWAP32( bgb.numFaces );
|
|
write (bgb0);
|
|
|
|
|
|
//write the vertices
|
|
std::vector<Vec3d> arrVertices;
|
|
arrVertices.resize (pMesh->numVertices());
|
|
|
|
std::vector<Vec3d> arrVertices_GC;
|
|
arrVertices_GC.resize (pMesh->numVertices());
|
|
for (unsigned v = 0; v < pMesh->numVertices(); ++v){
|
|
arrVertices[v] = pMesh->pVertices[v].p;
|
|
arrVertices_GC[v].x = FSWAP32(pMesh->pVertices[v].p.x);
|
|
arrVertices_GC[v].y = FSWAP32(pMesh->pVertices[v].p.y);
|
|
arrVertices_GC[v].z = FSWAP32(pMesh->pVertices[v].p.z);
|
|
}
|
|
writeArray (arrVertices_GC);
|
|
|
|
|
|
|
|
// immediately, write the faces followed by the materials
|
|
std::vector<unsigned char> arrMtls;
|
|
arrMtls.resize (bgb.numFaces);
|
|
std::vector<CCFIntFace> arrFaces;
|
|
arrFaces.resize (bgb.numFaces);
|
|
|
|
|
|
|
|
std::vector<unsigned char> arrMtls_GC;
|
|
arrMtls_GC.resize (bgb.numFaces);
|
|
std::vector<CCFIntFace> arrFaces_GC;
|
|
arrFaces_GC.resize (bgb.numFaces);
|
|
|
|
unsigned nMtlOffset = getLODMtlOffset(nLOD);
|
|
for (unsigned f = 0; f < bgb.numFaces; ++f)
|
|
{
|
|
arrFaces[f] = pMesh->pFaces[f];
|
|
arrMtls[f] = pMesh->pFaces[f].MatID+nMtlOffset;
|
|
|
|
arrFaces_GC[f].v[0] = SWAP16(pMesh->pFaces[f].v0);
|
|
arrFaces_GC[f].v[1] = SWAP16(pMesh->pFaces[f].v1);
|
|
arrFaces_GC[f].v[2] = SWAP16(pMesh->pFaces[f].v2);
|
|
arrMtls_GC[f] = pMesh->pFaces[f].MatID+nMtlOffset;
|
|
}
|
|
writeArray (arrFaces_GC);
|
|
writeArray (arrMtls_GC);
|
|
}
|
|
|
|
|
|
void GC_CGFConvertor::WriteGeometryInfo (unsigned nLOD)
|
|
{
|
|
m_Writer.AddChunk (CCF_GEOMETRY_INFO);
|
|
CCFAnimGeomInfo gi;
|
|
|
|
CryChunkedFile* pSource = m_arrLODs[nLOD];
|
|
const CryChunkedFile::MeshDesc& rMeshDesc = pSource->arrMeshes[0];
|
|
const CRenderMeshBuilder& rRendMesh = m_arrRenderMeshes[nLOD];
|
|
|
|
gi.numVertices = SWAP32(rMeshDesc.numVertices());
|
|
gi.numExtTangents = SWAP32(rRendMesh.m_arrExtTangents.size());
|
|
gi.numFaces = SWAP32(rMeshDesc.numFaces());
|
|
gi.numIndices = SWAP32(rRendMesh.m_arrIndices.size());
|
|
gi.numPrimGroups = SWAP32(rRendMesh.m_arrPrimGroups.size());
|
|
write (gi);
|
|
|
|
GC_CCFFileWriter SubChunks (m_fTarget);
|
|
SubChunks.AddChunk (CCF_GI_PRIMITIVE_GROUPS);
|
|
|
|
// array of these structures represents the groups of indices in the index buffer:
|
|
// each group has its own material id and number of elements (indices, i.e. number of faces * 3 in case of strip stripification)
|
|
/*struct CCFMaterialGroup
|
|
{
|
|
// material index in the original indexation of CGF
|
|
unsigned nMaterial;
|
|
// the first index in the final index buffer
|
|
unsigned short nIndexBase;
|
|
// number of indices in the final index buffer
|
|
unsigned short numIndices;
|
|
};*/
|
|
|
|
|
|
int mc=rRendMesh.m_arrPrimGroups.size();
|
|
for (int x=0; x<mc; x++){
|
|
CCFMaterialGroup mg;
|
|
mg.nMaterial = SWAP32(rRendMesh.m_arrPrimGroups[x].nMaterial);
|
|
mg.nIndexBase = SWAP16(rRendMesh.m_arrPrimGroups[x].nIndexBase);
|
|
mg.numIndices = SWAP16(rRendMesh.m_arrPrimGroups[x].numIndices);
|
|
write (mg);
|
|
}
|
|
|
|
/*for (int x=0; x<6; x++){
|
|
rRendMesh.m_arrPrimGroups[x].nMaterial = SWAP32(rRendMesh.m_arrPrimGroups[x].nMaterial);
|
|
rRendMesh.m_arrPrimGroups[x].nIndexBase = 0;//SWAP16(rRendMesh.m_arrPrimGroups[x].nIndexBase);
|
|
rRendMesh.m_arrPrimGroups[x].numIndices = SWAP16(rRendMesh.m_arrPrimGroups[x].numIndices);
|
|
}*/
|
|
//writeArray (rRendMesh.m_arrPrimGroups);
|
|
|
|
|
|
|
|
|
|
SubChunks.AddChunk(CCF_GI_INDEX_BUFFER);
|
|
int ic=rRendMesh.m_arrIndices.size();
|
|
for (int x=0; x<ic; x++){
|
|
unsigned short index;
|
|
index = SWAP16(rRendMesh.m_arrIndices[x]);
|
|
write (index);
|
|
}
|
|
//writeArray (rRendMesh.m_arrIndices);
|
|
|
|
|
|
SubChunks.AddChunk(CCF_GI_EXT_TO_INT_MAP);
|
|
int xic=rRendMesh.m_arrExtTangMap.size();
|
|
for (int x=0; x<xic; x++){
|
|
unsigned short index;
|
|
index = SWAP16(rRendMesh.m_arrExtTangMap[x]);
|
|
write (index);
|
|
}
|
|
//writeArray (rRendMesh.m_arrExtTangMap);
|
|
|
|
|
|
std::vector<CryUV> arrExtUVs;
|
|
arrExtUVs.resize (rRendMesh.m_arrExtTangents.size());
|
|
for (unsigned i = 0; i < rRendMesh.m_arrExtTangents.size(); ++i)
|
|
{
|
|
arrExtUVs[i] = rMeshDesc.pUVs[rRendMesh.m_arrExtUVMap[i]];
|
|
// for some reason, the renderer flips v coordinate
|
|
arrExtUVs[i].v = 1- arrExtUVs[i].v;
|
|
|
|
arrExtUVs[i].u=FSWAP32(arrExtUVs[i].u);
|
|
arrExtUVs[i].v=FSWAP32(arrExtUVs[i].v);
|
|
}
|
|
SubChunks.AddChunk(CCF_GI_EXT_UVS);
|
|
writeArray (arrExtUVs);
|
|
|
|
/*
|
|
SubChunks.AddChunk(CCF_GI_EXT_TANGENTS);
|
|
writeArray (rRendMesh.m_arrExtTangents);
|
|
*/
|
|
|
|
SubChunks.AddChunk(CCF_STENCIL_SHADOW_CONNECTIVITY);
|
|
writeShadowConnectivity (nLOD);
|
|
|
|
SubChunks.AddChunk (CCF_SKIN_VERTICES);
|
|
writeVertexSkin (nLOD);
|
|
|
|
SubChunks.AddChunk (CCF_SKIN_NORMALS);
|
|
writeNormalSkin (nLOD);
|
|
|
|
SubChunks.AddChunk(CCF_SKIN_TANGENTS);
|
|
writeTangSkin(nLOD);
|
|
|
|
SubChunks.AddChunk(CCF_GI_INT_FACES);
|
|
writeIntFaces (nLOD);
|
|
}
|
|
|
|
|
|
void GC_CGFConvertor::WriteHeader()
|
|
{
|
|
m_Writer.AddChunk(CCF_HEADER_CCG);
|
|
CCFCCGHeader Header;
|
|
Header.numLODs = m_arrLODs.size();
|
|
write (Header);
|
|
}
|
|
|
|
|
|
void GC_CGFConvertor::WriteBoneInfo()
|
|
{
|
|
CryChunkedFile* pMaster = m_arrLODs[0];
|
|
m_Writer.AddChunk(CCF_BONE_DESC_ARRAY);
|
|
CryBoneHierarchyLoader::CryBoneDescArray
|
|
// bones of LOD 0 (main body)
|
|
&arrBones = pMaster->Bones.m_arrBones;
|
|
|
|
CCFBoneDescArrayHeader Header;
|
|
Header.numBones = arrBones.size();
|
|
|
|
CCFBoneDescArrayHeader Header_GC;
|
|
Header_GC.numBones = SWAP32(arrBones.size());
|
|
write (Header_GC);
|
|
|
|
std::vector<byte> arrBuf;
|
|
|
|
for (unsigned nBone = 0; nBone < arrBones.size(); ++nBone)
|
|
{
|
|
CryBoneDesc& rBone = arrBones[nBone];
|
|
rBone.m_numChildren = SWAP32(rBone.m_numChildren);
|
|
rBone.m_nOffsetChildren = SWAP32(rBone.m_nOffsetChildren);
|
|
rBone.m_nOffsetParent = SWAP32(rBone.m_nOffsetParent);
|
|
rBone.m_nLimbId = SWAP32(rBone.m_nLimbId);
|
|
rBone.m_nControllerID = SWAP32(rBone.m_nControllerID);
|
|
|
|
rBone.m_matInvDefGlobal(0,0) = FSWAP32(rBone.m_matInvDefGlobal(0,0));
|
|
rBone.m_matInvDefGlobal(0,1) = FSWAP32(rBone.m_matInvDefGlobal(0,1));
|
|
rBone.m_matInvDefGlobal(0,2) = FSWAP32(rBone.m_matInvDefGlobal(0,2));
|
|
rBone.m_matInvDefGlobal(0,3) = FSWAP32(rBone.m_matInvDefGlobal(0,3));
|
|
|
|
rBone.m_matInvDefGlobal(1,0) = FSWAP32(rBone.m_matInvDefGlobal(1,0));
|
|
rBone.m_matInvDefGlobal(1,1) = FSWAP32(rBone.m_matInvDefGlobal(1,1));
|
|
rBone.m_matInvDefGlobal(1,2) = FSWAP32(rBone.m_matInvDefGlobal(1,2));
|
|
rBone.m_matInvDefGlobal(1,3) = FSWAP32(rBone.m_matInvDefGlobal(1,3));
|
|
|
|
rBone.m_matInvDefGlobal(2,0) = FSWAP32(rBone.m_matInvDefGlobal(2,0));
|
|
rBone.m_matInvDefGlobal(2,1) = FSWAP32(rBone.m_matInvDefGlobal(2,1));
|
|
rBone.m_matInvDefGlobal(2,2) = FSWAP32(rBone.m_matInvDefGlobal(2,2));
|
|
rBone.m_matInvDefGlobal(2,3) = FSWAP32(rBone.m_matInvDefGlobal(2,3));
|
|
|
|
rBone.m_matInvDefGlobal(3,0) = FSWAP32(rBone.m_matInvDefGlobal(3,0));
|
|
rBone.m_matInvDefGlobal(3,1) = FSWAP32(rBone.m_matInvDefGlobal(3,1));
|
|
rBone.m_matInvDefGlobal(3,2) = FSWAP32(rBone.m_matInvDefGlobal(3,2));
|
|
rBone.m_matInvDefGlobal(3,3) = FSWAP32(rBone.m_matInvDefGlobal(3,3));
|
|
|
|
|
|
// rBone.m_PhysInfo = SWAP32(rBone.m_PhysInfo);
|
|
|
|
unsigned nSizeBuf = rBone.Serialize(true, NULL, 0);
|
|
arrBuf.resize(nSizeBuf);
|
|
|
|
if (nSizeBuf != rBone.Serialize(true, &arrBuf[0], nSizeBuf))
|
|
throw Error ("Unexpected error while serializing bone \"%s\"", rBone.getNameCStr());
|
|
|
|
writeArray (arrBuf);
|
|
arrBuf.clear();
|
|
}
|
|
|
|
int i=0;
|
|
}
|
|
|
|
|
|
void GC_CGFConvertor::WriteMaterials ()
|
|
{
|
|
m_Writer.AddChunk(CCF_MATERIALS);
|
|
for (unsigned nLOD = 0; nLOD < m_arrLODs.size(); ++nLOD)
|
|
{
|
|
writeArray(m_arrLODs[nLOD]->arrMtls);
|
|
}
|
|
}
|
|
|
|
void GC_CGFConvertor::WriteVertices (CryChunkedFile* pSource)
|
|
{
|
|
m_Writer.AddChunk(CCF_VERTICES);
|
|
|
|
unsigned numVertices = (pSource->arrMeshes[0].numVertices());
|
|
|
|
const CryVertex* pVertices = pSource->arrMeshes[0].pVertices;
|
|
|
|
for (unsigned nVertex = 0; nVertex < numVertices; ++nVertex)
|
|
write (pVertices[nVertex].p);
|
|
|
|
}
|
|
|
|
|
|
void GC_CGFConvertor::WriteNormals (CryChunkedFile* pSource)
|
|
{
|
|
m_Writer.AddChunk(CCF_NORMALS);
|
|
unsigned numVertices = pSource->arrMeshes[0].numVertices();
|
|
std::vector<Vec3d>& arrNormals = pSource->arrMeshes[0].arrNormals;
|
|
writeArray (arrNormals);
|
|
}
|
|
|
|
|
|
const float fQuantizeTolerance = 4;
|
|
|
|
|
|
|
|
// Creates and serialize the connectivity info for the character
|
|
void GC_CGFConvertor::writeShadowConnectivity (unsigned nLOD)
|
|
{
|
|
CryChunkedFile* pSource = m_arrLODs[nLOD];
|
|
|
|
CStencilShadowConnectivityBuilder Builder;
|
|
if (pSource->arrMeshes.size() != 1)
|
|
throw Error ("Unexpected number of meshes in CGF (%d)", pSource->arrMeshes.size());
|
|
|
|
CryChunkedFile::MeshDesc& rMesh = pSource->arrMeshes[0];
|
|
unsigned numFaces = rMesh.numFaces(), numVertices = rMesh.numVertices();
|
|
Builder.ReserveForTriangles(numFaces,numVertices);
|
|
//Builder.SetWeldTolerance(0.1f);
|
|
for (unsigned i = 0; i < numFaces; ++i)
|
|
{
|
|
const CryFace& rFace = rMesh.pFaces[i];
|
|
if (!pSource->DoesMtlCastShadow(rFace.MatID))
|
|
continue;
|
|
|
|
// with welding
|
|
unsigned a = rFace.v0, b = rFace.v1, c = rFace.v2;
|
|
Builder.AddTriangleWelded (a, b, c, Quantize(rMesh.pVertices[a].p), Quantize(rMesh.pVertices[b].p), Quantize(rMesh.pVertices[c].p));
|
|
}
|
|
|
|
if (Builder.numOrphanedEdges() > 0)
|
|
Log ("Warning: Shadow Connectivity Builder: %u orphaned edges discovered in the model %s", Builder.numOrphanedEdges(), m_pContext->sourceFile.GetString());
|
|
|
|
IStencilShadowConnectivity* pConnectivity = Builder.ConstructConnectivity();
|
|
|
|
if (!pConnectivity)
|
|
throw Error ("Could not construct connectivity");
|
|
|
|
unsigned nRequiredSize = pConnectivity->Serialize(true, NULL, 0);
|
|
|
|
DWORD dwVertCount,dwTriCount;
|
|
pConnectivity->GetStats(dwVertCount,dwTriCount);
|
|
//Log("StencilEdgeConnectivity Stats: %d/%d Vertices %d/%d Faces. %u bytes.",dwVertCount,numVertices,dwTriCount,numFaces, nRequiredSize);
|
|
|
|
std::vector<byte> arrConnectivityPacked;
|
|
arrConnectivityPacked.resize (nRequiredSize);
|
|
unsigned nWrittenBytes = pConnectivity->Serialize(true, &arrConnectivityPacked[0], arrConnectivityPacked.size());
|
|
pConnectivity->Release();
|
|
if (nRequiredSize != nWrittenBytes)
|
|
throw Error ("Could not serialize connectivity: %d of %d bytes were written", nWrittenBytes, nRequiredSize);
|
|
|
|
writeArray (arrConnectivityPacked);
|
|
}
|
|
|
|
|
|
void GC_CGFConvertor::writeVertexSkin (unsigned nLOD)
|
|
{
|
|
CRCSkinVertexSource VSource (m_arrRenderMeshes[nLOD], m_arrLODs[nLOD]->arrMeshes[0]);
|
|
CrySkinBuilder builder (&VSource);
|
|
CrySkinFull VertexSkin;
|
|
builder.initSkinFull (&VertexSkin);
|
|
|
|
unsigned nSizeRequired = VertexSkin.Serialize_GC (true, NULL, 0);
|
|
std::vector<byte> arrBuffer;
|
|
arrBuffer.resize (nSizeRequired);
|
|
unsigned nSizeWritten = VertexSkin.Serialize_GC (true, &arrBuffer[0], arrBuffer.size());
|
|
|
|
if (nSizeRequired != nSizeWritten)
|
|
throw Error ("Cannot serialize the vertex skin: %d of %d bytes serialized", nSizeWritten, nSizeRequired);
|
|
writeArray (arrBuffer);
|
|
}
|
|
|
|
|
|
void GC_CGFConvertor::writeNormalSkin (unsigned nLOD)
|
|
{
|
|
CRCSkinNormalSource VSource (m_arrRenderMeshes[nLOD], m_arrLODs[nLOD]->arrMeshes[0], m_arrLODs[0]->Bones.m_arrBones);
|
|
CrySkinBuilder builder (&VSource);
|
|
CrySkinFull NormalSkin;
|
|
builder.initSkinFull (&NormalSkin);
|
|
|
|
unsigned nSizeRequired = NormalSkin.Serialize_PC (true, NULL, 0);
|
|
std::vector<byte> arrBuffer;
|
|
arrBuffer.resize (nSizeRequired);
|
|
unsigned nSizeWritten = NormalSkin.Serialize_PC (true, &arrBuffer[0], arrBuffer.size());
|
|
if (nSizeRequired != nSizeWritten)
|
|
throw Error ("Cannot serialize the vertex skin: %d of %d bytes serialized", nSizeWritten, nSizeRequired);
|
|
writeArray (arrBuffer);
|
|
}
|
|
|
|
|
|
void GC_CGFConvertor::writeTangSkin (unsigned nLOD)
|
|
{
|
|
CryChunkedFile* pSource = m_arrLODs[nLOD];
|
|
CRCSkinVertexSource VSource (m_arrRenderMeshes[nLOD], pSource->arrMeshes[0]);
|
|
|
|
// form the array of inverse-default-global matrices for the bones
|
|
std::vector<Matrix44> arrMatInvDef;
|
|
unsigned numBones = m_arrLODs[0]->Bones.numBones();
|
|
arrMatInvDef.resize (numBones);
|
|
for (unsigned i = 0; i < numBones; ++i)
|
|
arrMatInvDef[i] = m_arrLODs[0]->Bones.getBoneByIndex(i).getInvDefGlobal();
|
|
|
|
CrySkinBasisBuilder builder (&VSource, &arrMatInvDef[0], numBones);
|
|
builder.setDestinationInterval(0,0xFFFFFFFF);
|
|
CrySkinRigidBasis TangSkin;
|
|
builder.initRigidBasisSkin (&TangSkin);
|
|
|
|
unsigned nSizeRequired = TangSkin.Serialize (true, NULL, 0);
|
|
std::vector<byte> arrBuffer;
|
|
arrBuffer.resize (nSizeRequired);
|
|
unsigned nSizeWritten = TangSkin.Serialize (true, &arrBuffer[0], arrBuffer.size());
|
|
if (nSizeRequired != nSizeWritten)
|
|
throw Error ("Cannot serialize the tangent skin: %d of %d bytes serialized", nSizeWritten, nSizeRequired);
|
|
writeArray (arrBuffer);
|
|
}
|
|
|
|
void GC_CGFConvertor::writeIntFaces (unsigned nLOD)
|
|
{
|
|
CryChunkedFile* pSource = m_arrLODs[nLOD];
|
|
std::vector<CCFIntFace> arrFaces;
|
|
std::vector<CCFIntFaceMtlID> arrFaceMtls;
|
|
if (pSource->arrMeshes.size()!=1)
|
|
throw ("Multiple mesh not supported");
|
|
const CryChunkedFile::MeshDesc& rMesh = pSource->arrMeshes[0];
|
|
arrFaces.resize (rMesh.numFaces());
|
|
arrFaceMtls.resize (rMesh.numFaces());
|
|
|
|
unsigned nOffset = getLODMtlOffset (nLOD);
|
|
|
|
for (unsigned nFace = 0; nFace < rMesh.numFaces(); ++nFace)
|
|
{
|
|
const CryFace& rFace = rMesh.pFaces[nFace];
|
|
arrFaces[nFace] = rFace;
|
|
arrFaceMtls[nFace] = rFace.MatID + nOffset;
|
|
}
|
|
|
|
writeArray (arrFaces);
|
|
writeArray (arrFaceMtls);
|
|
}
|
|
|
|
// calculates the number of materials used by the previous LODs (< than given)
|
|
// this is to offset the mtl numbers of the nLOD to use the range of materials
|
|
// belonging to that LOD
|
|
unsigned GC_CGFConvertor::getLODMtlOffset (unsigned nLOD)
|
|
{
|
|
unsigned nOffset = 0, i;
|
|
for (i = 0; i < nLOD && i < m_arrLODs.size(); ++i)
|
|
nOffset += m_arrLODs[i]->arrMtls.size();
|
|
return nOffset;
|
|
}
|
|
|
|
|
|
void GC_CGFConvertor::WriteLights()
|
|
{
|
|
std::vector<CBoneLightBindInfo>arrLights;
|
|
CryChunkedFile* pSource = m_arrLODs[0];
|
|
arrLights.resize (pSource->m_numBoneLightBinds);
|
|
unsigned i;
|
|
for (i = 0; i < pSource->m_numBoneLightBinds; ++i)
|
|
{
|
|
SBoneLightBind Bind = pSource->m_pBoneLightBind[i];
|
|
|
|
if (Bind.nBoneId >= pSource->Bones.numBones())
|
|
throw Error ("Bone %d out of range in bone-light binding %d", Bind.nBoneId, i);
|
|
|
|
Bind.nBoneId = pSource->Bones.mapIdToIndex(Bind.nBoneId);
|
|
// find the light chunk and the chunk of the node of that light
|
|
const LIGHT_CHUNK_DESC* pLightChunk = pSource->GetLightDesc(Bind.nLightChunkId);
|
|
// the node chunk is required to determine the light's transformation
|
|
// (it's stored in the light's node)
|
|
const NODE_CHUNK_DESC* pNodeChunk = pSource->GetObjectNodeDesc(Bind.nLightChunkId)->pDesc;
|
|
|
|
if (!pLightChunk)
|
|
throw Error ("Invalid light chunk id %d in light-bone binding %d", Bind.nLightChunkId, i);
|
|
|
|
if (!pNodeChunk)
|
|
LogWarning ("No node chunk for light %d", Bind.nLightChunkId);
|
|
|
|
arrLights[i].load (Bind, *pLightChunk, pNodeChunk?pNodeChunk->name:"_hs_Unknown", 1);
|
|
}
|
|
|
|
if (arrLights.empty())
|
|
return;
|
|
|
|
std::sort (arrLights.begin(), arrLights.end());
|
|
|
|
m_Writer.AddChunk(CCF_CHAR_LIGHT_DESC);
|
|
CCFCharLightDesc Header;
|
|
Header.numLights = arrLights.size();
|
|
Header.numLocalLights = 0;
|
|
for (i = 0; i < arrLights.size(); ++i)
|
|
if (!arrLights[i].isLocal())
|
|
break;
|
|
write (Header);
|
|
std::vector<char> arrData;
|
|
for (i = 0; i < arrLights.size(); ++i)
|
|
{
|
|
CBoneLightBindInfo& rLight = arrLights[i];
|
|
unsigned nRequiredBytes = (rLight.Serialize(true, NULL, 0) + 3)&~3;
|
|
if (arrData.size() < nRequiredBytes)
|
|
{
|
|
arrData.clear();
|
|
arrData.resize (nRequiredBytes);
|
|
}
|
|
unsigned numBytesWritten = rLight.Serialize(true, &arrData[0], nRequiredBytes);
|
|
if (!numBytesWritten || ((numBytesWritten+3)&~3) != nRequiredBytes)
|
|
throw Error ("Cannot write bone light", rLight.getBone());
|
|
write (&arrData[0], nRequiredBytes);
|
|
}
|
|
}
|
|
|
|
|
|
// this should retrieve the timestamp of the convertor executable:
|
|
// when it was created by the linker, normally. This date/time is used to
|
|
// compare with the compiled file date/time and even if the compiled file
|
|
// is not older than the source file, it will be recompiled if it's older than the
|
|
// convertor
|
|
DWORD GC_CGFConvertor::GetTimestamp() const
|
|
{
|
|
return GetTimestampForLoadedLibrary(g_hInst);
|
|
}
|
|
|
|
|
|
bool GC_CGFConvertor::isAnimationFastCheck()
|
|
{
|
|
string strFileNoExt = m_pContext->getSourcePath();
|
|
CryStringUtils::StripFileExtension(strFileNoExt);
|
|
if (GetFileAttributes((strFileNoExt+".cal").c_str())!= 0xFFFFFFFF)
|
|
return true;
|
|
|
|
__finddata64_t fi;
|
|
int nFind = _findfirst64 ((strFileNoExt+"_*.caf").c_str(), &fi);
|
|
if (nFind != -1)
|
|
{
|
|
_findclose (nFind);
|
|
return true;
|
|
}
|
|
return false;
|
|
} |