Files
FC1/ResourceCompilerPC/CgfConvertor.cpp
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

1533 lines
46 KiB
C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: cgfconvertor.cpp
// Version: v1.00
// Created: 5/11/2002 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History: 1/14/2003 :- Taken over by Sergiy Migdalskiy
//
////////////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "AutoFile.h"
#include <io.h>
#include "Dbghelp.h"
#include "FileUtil.h"
#include "PathUtil.h"
#include "ResourceCompilerPC.h"
#include "IRCLog.h"
#include "CgfUtils.h" // CMatEntityNameTokenizer
#include <ICryAnimation.h> // AnimSinkEventData
#include "CgfConvertor.h"
#include "CryChunkedFile.h"
#include "ConvertContext.h"
#include "CryCompiledFile.h"
#include "CryBoneHierarchyLoader.h"
#include "CryBoneDesc.h"
#include "RenderMeshBuilder.h"
#include "StencilShadowConnectivity.h"
#include "StencilShadowConnectivityBuilder.h"
#include "SkinDataSources.h"
#include "CrySkinBuilder.h"
#include "CrySkinFull.h"
#include "CrySkinMorph.h"
#include "CrySkinMorphBuilder.h"
#include "CrySkinRigidBasis.h"
#include "CrySkinBasisBuilder.h"
#include "BoneLightBindInfo.h"
#include "StringUtils.h"
#include "StlUtils.h"
#include "iconfig.h"
#include "Controller.h"
extern unsigned g_nFrameID;
#include "CryAnimationInfo.h"
void ValidateHeap()
{
#ifdef WIN64
//assert (_CrtCheckMemory());
#else
int nHeapCheck = _heapchk();
assert (nHeapCheck == _HEAPEMPTY || nHeapCheck == _HEAPOK);
#endif
}
CGFConvertor::CGFConvertor ():
m_fTarget(NULL),
m_pStatCGFCompiler(NULL)
{
extern IConvertor* NewStatCGFCompiler();
m_pStatCGFCompiler = NewStatCGFCompiler();
}
CGFConvertor::~CGFConvertor()
{
clear();
if (m_pStatCGFCompiler)
m_pStatCGFCompiler->Release();
}
IConvertor* CGFConvertor::getStatCGFCompiler()
{
return m_pStatCGFCompiler;
}
bool CGFConvertor::ProcessStatic( ConvertContext &cc )
{
IConvertor* pConv = getStatCGFCompiler();
ConvertContext cc2 = cc;
return pConv->Process(cc2);
}
//////////////////////////////////////////////////////////////////////////
bool CGFConvertor::Process( ConvertContext &cc )
{
bool bResult = true;
m_pContext = &cc;
// Here loading/conversion/bla bla
g_pLog = cc.pLog;
CString strSourceFilePath = cc.getSourcePath();
if (CryStringUtils::MatchWildcard(CryStringUtils::toLower(string(cc.sourceFile.GetString())).c_str(), "*_lod?.cgf")
&&isAnimatedFastCheck(strSourceFilePath.GetString()))
{
return true; // we ignore lods of existing animated objects
}
if (!isAnimatedFastCheck( strSourceFilePath.GetString() ))
{
if (!cc.config->GetAs<bool>("StaticCGF", true))
return true;
return ProcessStatic(cc);
}
if (!cc.config->GetAs<bool>("AnimatedCGF", true))
return true;
try
{
if (!LoadLODs())
return getStatCGFCompiler()->Process(cc);
// cc.pLog->Log("Converting as an Animated Character: %s", (const char*)cc.sourceFile);
cc.pLog->Log(" Converting as an Animated Character ...");
cc.pLog->Log(" BuildRenderMeshes() ...");
BuildRenderMeshes();
cc.pLog->Log(" UpdateDeadBodyPhysics() ...");
UpdateDeadBodyPhysics();
if (!m_arrLODs.empty())
{
m_fTarget = fopen (cc.getOutputPath().GetString(), "wb");
if (m_fTarget)
{
m_Writer.SetFile(m_fTarget);
WriteHeader();
WriteBoneInfo();
WriteMaterials( cc.getSourcePath().GetString() );
for (unsigned nLOD = 0; nLOD < m_arrLODs.size(); ++nLOD)
{
WriteGeometryInfo (nLOD);
if (nLOD < 2)
{ // write the LOD 0 and possibly 1 physical geometry for bones
WriteBoneGeometry (nLOD);
}
}
WriteMorphTargetSet();
WriteLights();
{
CAutoFile fCal (GetCalFilePath().c_str(), "rt");
if (fCal)
WriteAnimListWithCAL(fCal);
else
WriteAnimListNoCAL();
}
WriteSceneProps();
m_Writer.SetFile(NULL);
fclose (m_fTarget);
}
else
{
Log ("Error: cannot open target file %s", (const char*)cc.outputFile.GetString());
bResult = false;
}
}
else
{
Log ("Error: Cannot load cry chunked file");
bResult = false;
}
}
catch (Error&e)
{
// Log ("Error converting \"%s\": \"%s\"", (const char*)cc.sourceFile, e.c_str());
LogError("%s",e.c_str());
bResult = false;
}
#ifndef _DEBUG
catch (...)
{
Log ("Unspecified Error converting \"%s\"", Path::Make(cc.sourceFile,cc.sourceFile).GetString() );
bResult = false;
}
#endif
clear();
return bResult;
}
// loads the m_arrLODs
// throws error
// if the CGF doesn't have bones, returns false
bool CGFConvertor::LoadLODs()
{
CString sourceFile = m_pContext->getSourcePath();
string strFileNoExt = sourceFile;
CryStringUtils::StripFileExtension(strFileNoExt);
m_arrLODs.clear();
m_arrLODBoneMaps.clear();
for (;;)
{
unsigned nLOD = m_arrLODs.size(); // the LOD currently being loaded
string strFile = sourceFile;
if (m_arrLODs.empty())
{
//LOD 0 - no modifications
strFile = sourceFile;
}
else
{
// LOD > 0
char szLodSuffix[24];
sprintf (szLodSuffix, "_lod%d.cgf", nLOD);
strFile = strFileNoExt + szLodSuffix;
}
CryChunkedFile_AutoPtr pSource = m_pContext->pRC->LoadCryChunkedFile(strFile.c_str());
if (!pSource)
{
if (GetFileAttributes (strFile.c_str()) != 0xFFFFFFFF)
throw Error ("Malformed CGF: %s", strFile.c_str());
else
break;
}
if (!pSource->Bones.numBones())
{
if (nLOD)
{
LogWarning ("LOD %d doesn't have bones. Converting as static.", nLOD);
return false;
}
}
if (!pSource->IsBoneInitialPosPresent())
{
LogWarning ("The CGF doesn't contain initial pose data and can be converted incorrectly.");
LogWarning ("Please re-export the CGF with the latest exporter.");
}
if (pSource->arrMeshes.empty())
throw Error("No mesh found");
if (pSource->arrNames.size() != pSource->Bones.numBones())
throw Error("There are %d bone names, but %d bones", pSource->arrNames.size(), pSource->Bones.numBones());
if (pSource->arrMeshes.size() != 1)
throw Error ("In LOD %d, there are %d meshes. One and Only One mesh per LOD is supported", m_arrLODs.size(), pSource->arrMeshes.size());
if (!m_arrLODs.empty() && pSource->Bones.numBones() != m_arrLODs[0]->Bones.numBones())
{
LogWarning ("In LOD%d, %d bones found. In Master LOD, there are %d bones.", nLOD, pSource->Bones.numBones(), m_arrLODs[0]->Bones.numBones());
LogWarning (" Please re-export LOD%d",nLOD);
}
m_arrLODs.push_back(pSource);
RemapBones(nLOD);
}
return true;
}
typedef std::map<unsigned, unsigned> UIntUIntMap;
void BuildBoneCtrlMap (const std::vector<CryBoneDesc>& arrBones, UIntUIntMap& mapCtrl)
{
for (unsigned i = 0; i < arrBones.size(); ++i)
mapCtrl.insert (UIntUIntMap::value_type(arrBones[i].getControllerId(), i));
}
// returns the number of parents for this bone: 0 for root, 1 for its children, 2 for grandchildren and so on
unsigned NumParents(const CryBoneDesc* pBone)
{
unsigned nResult = 0;
for (nResult = 0;pBone->getParentIndexOffset();++nResult)
pBone = pBone + pBone->getParentIndexOffset();
return nResult;
}
// remaps, if necessary, the bones from the LOD source to the Master source
// and changes the links in the LOD source so that the boneid's there point to the indices (not IDs!)
// of the bones in the Master Source, not LOD Source
// This assumes that the bone information from the LOD source won't be used at all
// throws an error if there's some unrecognized bone in the LOD source
void CGFConvertor::RemapBones (unsigned nLOD)
{
CryChunkedFile* pMaster = m_arrLODs[0];
CryChunkedFile* pLOD = m_arrLODs[nLOD];
if (m_arrLODBoneMaps.size() < nLOD+1)
m_arrLODBoneMaps.resize (nLOD+1);
std::vector<int>& arrBoneMap = m_arrLODBoneMaps[nLOD];
// this will be the map from the LOD Source to Master Source
// for bones that have no match, there will be -1's
unsigned numMasterBones = pMaster->Bones.numBones();
unsigned numLODBones = pLOD->Bones.numBones();
arrBoneMap.resize (numMasterBones, -1);
if (nLOD == 0)
{
// the special case - LOD 0 IS a Master
for (unsigned nBone = 0; nBone < numLODBones; ++nBone)
arrBoneMap[nBone] = nBone;
return;
}
std::vector<int> arrLODToMaster;
arrLODToMaster.resize (numLODBones, -1);
// build the map for CtrlID->bone index
UIntUIntMap mapCtrlLOD;
BuildBoneCtrlMap (pLOD->Bones.m_arrBones, mapCtrlLOD);
for (unsigned nBone = 0; nBone < numMasterBones; ++nBone)
{
// try to find the matching bone in LOD
const CryBoneDesc& rBoneMaster = pMaster->Bones.m_arrBones[nBone];
UIntUIntMap::iterator it = mapCtrlLOD.find (rBoneMaster.getControllerId());
if (it != mapCtrlLOD.end()
/*&& NumParents (&rBoneMaster) == NumParents(&pLOD->Bones.m_arrBones[it->second])*/)
{
// the bones match
arrBoneMap[nBone] = it->second;
arrLODToMaster[it->second] = nBone;
}
else
LogError ("Cannot map bone %s; the Physics will remain uninitialized", rBoneMaster.getNameCStr());
}
// now remap the bone ids
RemapBoneIndices (pLOD, arrLODToMaster);
}
// remaps the bone indices, throws error if some indices cannot be remapped for some reason
// (e.g. mapping contains -1, i.e. no mapping)
void CGFConvertor::RemapBoneIndices (CryChunkedFile* pLOD, const std::vector<int>& arrMap)
{
for (unsigned i = 0; i < pLOD->arrMeshes.size(); ++i)
{
CryChunkedFile::MeshDesc& rMeshDesc = pLOD->arrMeshes[i];
for (unsigned nVertex = 0; nVertex < rMeshDesc.arrVertBinds.size(); ++nVertex)
{
CryVertexBinding& rLinks = rMeshDesc.arrVertBinds[nVertex];
for (unsigned nLink = 0; nLink < rLinks.size(); ++nLink)
{
CryLink& rLink = rLinks[nLink];
if ((unsigned)rLink.BoneID > arrMap.size())
throw Error ("Cannot convert vertex %u link %u because bone link (%d) is out of range", nVertex, nLink, rLink.BoneID);
if (arrMap[rLink.BoneID] < 0)
throw Error ("Cannot convert vertex %u link %u because the bone (%d) wasn't mapped", nVertex, nLink, rLink.BoneID);
rLink.BoneID = arrMap[rLink.BoneID];
}
}
}
}
// builds the m_arrRenderMeshes array with the CRenderMeshBuilder
// structures containing all the additional info required for leaf buffer creation
void CGFConvertor::BuildRenderMeshes()
{
try
{
m_arrRenderMeshes.resize (m_arrLODs.size());
// this is the base to add to the material id in each subsequent LOD
// it reflects the fact that a common array of materials is used for all LODs
for (unsigned nLOD = 0; nLOD < m_arrLODs.size(); ++nLOD)
{
CryChunkedFile* pSource = m_arrLODs[nLOD];
if (pSource->arrMeshes.size() != 1)
throw Error ("Unexpected number of meshes (%d) in LOD %d", pSource->arrMeshes.size(), nLOD);
m_arrRenderMeshes[nLOD].build(&pSource->arrMeshes[0]);
if (m_arrRenderMeshes[nLOD].m_arrExtFaces.size() != pSource->arrMeshes[0].numFaces())
LogWarning ("The prepared mesh number of faces doesn't match that of the original CGF mesh. THere are perhaps %d degenerate faces",
pSource->arrMeshes[0].numFaces() - m_arrRenderMeshes[nLOD].m_arrExtFaces.size());
m_arrRenderMeshes[nLOD].addMaterialOffset(getLODMtlOffset(nLOD));
}
}
catch (CRenderMeshBuilder::Error& e)
{
throw Error ("Cannot build render meshes: \"%s\"", e.c_str());
}
}
//////////////////////////////////////////////////////////////////////////
// Updates physics if needed (if there is LOD1, which contains physical data for LOD1 physics
// This is actually hardcoded hack: the dead body physics is kept in LOD 1
// and copied into LOD 0 1st physics slot from 0th physics slot of LOD 1 here
void CGFConvertor::UpdateDeadBodyPhysics()
{
if (m_arrLODs.size() <= 1)
return;
CryBoneHierarchyLoader::CryBoneDescArray
// bones of LOD 0 (main body)
&arrMainBones = m_arrLODs[0]->Bones.m_arrBones,
// bones of LOD 1
&arrSecBones = m_arrLODs[1]->Bones.m_arrBones;
if (arrMainBones.size() != arrSecBones.size())
LogWarning ("LOD 1 has %d bones, LOD 0 has %d bones", arrSecBones.size(), arrMainBones.size());
unsigned numBones = arrMainBones.size();
for (unsigned nBone = 0; nBone < numBones; ++nBone)
{
CryBoneDesc& rBoneMain = arrMainBones[nBone];
int nLODBone = m_arrLODBoneMaps[1][nBone];
if (nLODBone < 0)
{
LogWarning("bone \"%s\" won't have dead body physics because there's no such bone in LOD1", rBoneMain.getNameCStr());
rBoneMain.resetPhysics (1);
continue;
}
assert ((unsigned)nLODBone < arrSecBones.size());
CryBoneDesc& rBoneSec = arrSecBones[nLODBone];
//if (!rBoneMain.isEqual(rBoneSec))
// throw Error ("LOD 0 and 1 bone #%d are different", nBone);
rBoneMain.setPhysics (1, rBoneSec.getPhysics(0));
}
}
CGFConvertor::Error::Error (const char* szFormat, ...)
{
char szBuffer[0x800];
va_list arg;
va_start(arg,szFormat);
_vsnprintf (szBuffer, sizeof(szBuffer), szFormat, arg);
va_end(arg);
this->m_strReason = szBuffer;
}
CGFConvertor::Error::Error (int nCode)
{
char szBuffer[36];
sprintf (szBuffer, "Generic Error #%d", nCode);
this->m_strReason = szBuffer;
}
// releases all the resources
void CGFConvertor::clear()
{
m_arrLODs.clear();
m_Writer.SetFile(NULL);
if (m_fTarget)
{
fclose (m_fTarget);
m_fTarget = NULL;
}
m_pContext = NULL;
}
//////////////////////////////////////////////////////////////////////////
bool CGFConvertor::GetOutputFile( ConvertContext &cc )
{
m_pContext = &cc;
if (isAnimatedFastCheck(cc.getSourcePath().GetString() ))
{
//specify output path
cc.outputFile = Path::ReplaceExtension( cc.sourceFile,"ccg" );
cc.outputFolder = cc.masterFolder +CString("CCGF_CACHE") + "\\" + cc.outputFolder;
}
else
m_pStatCGFCompiler->GetOutputFile(cc);
return true;
}
//////////////////////////////////////////////////////////////////////////
int CGFConvertor::GetNumPlatforms() const
{
return 4;
}
//////////////////////////////////////////////////////////////////////////
Platform CGFConvertor::GetPlatform( int index ) const
{
switch (index)
{
case 0: return PLATFORM_PC;
case 1: return PLATFORM_XBOX;
//case 2: return PLATFORM_PS2;
//case 3: return PLATFORM_GAMECUBE;
};
//assert(0);
return PLATFORM_UNKNOWN;
}
// writes the data directly into the file
void CGFConvertor::writeRaw (const void* pData, unsigned nSize)
{
fwrite (pData, nSize, 1, m_fTarget);
}
void CGFConvertor::WriteBoneGeometry (unsigned nLOD)
{
// construct the corresponding map Bone Index -> Bone Mesh
// for each bone in the Master, get the corresponding bone in LOD
// and get its corresponding geometry chunk id. Find the MeshDesc and map it
typedef std::map<unsigned, CryChunkedFile::MeshDesc*> BoneMeshDescMap;
BoneMeshDescMap mapBoneMesh;
CryChunkedFile *pMaster = m_arrLODs[0], *pLOD = m_arrLODs[nLOD];
for (unsigned nBone = 0; nBone < pMaster->Bones.numBones(); ++nBone)
{
int nLODBone = m_arrLODBoneMaps[nLOD][nBone];
if (nLODBone < 0)
continue; // we don't export it.
// the chunk id for the bone mesh
int nChunkIdMesh = pLOD->Bones.m_arrBones[nLODBone].getPhysGeomId (0);
CryChunkedFile::MeshDesc* pMesh = pLOD->GetBoneMeshDesc(nChunkIdMesh);
if (!pMesh)
{
if (nChunkIdMesh != -1)
LogError ("Cannot find bone mesh for bone %d (lod bone %d) LOD %d (mesh chunk id expected: 0x%08X). No physics will be initialized for this bone.", nBone, nLODBone, nLOD, nChunkIdMesh);
continue;
}
mapBoneMesh.insert (BoneMeshDescMap::value_type(nBone, pMesh));
}
if (mapBoneMesh.empty())
return;
// we export at least one bone in this LOD. Write the header
m_Writer.AddChunk(CCF_BONE_GEOMETRY);
CCFBoneGeometry bg;
bg.numBGBones = mapBoneMesh.size();
write (bg);
CCFFileWriter SubChunks (m_fTarget);
for (BoneMeshDescMap::iterator it = mapBoneMesh.begin(); it != mapBoneMesh.end(); ++it)
{
SubChunks.AddChunk (CCF_BG_BONE);
writeBGBone(nLOD, it->first, it->second);
}
}
void CGFConvertor::WriteMorphTargetSet ()
{
CCFMorphTargetSet mts;
CryChunkedFile::MeshDesc* pMesh = &(m_arrLODs[0]->arrMeshes[0]);
CRenderMeshBuilder* pRMesh = &m_arrRenderMeshes[0];
mts.numMorphTargets = pMesh->arrMorphTargets.size();
if (!mts.numMorphTargets)
return;
m_Writer.AddChunk (CCF_MORPH_TARGET_SET);
write (mts);
writeMorphTargets(0);
}
void CGFConvertor::writeMorphTargets (unsigned nLOD)
{
CryChunkedFile* pSource = m_arrLODs[nLOD];
CryChunkedFile::MeshDesc* pMesh = &pSource->arrMeshes[0];
unsigned numMorphTargets = pMesh->arrMorphTargets.size();
CRenderMeshBuilder*pRMesh = &m_arrRenderMeshes[nLOD];
// build the array of inverse-default-global matrices from the bone infos
// These matrices are required by the morph skin builder to determine the offsets
// of morphed vertices relatively to the skin
// the default global matrices are used to recreate the skin
unsigned numBones = pSource->Bones.numBones();
std::vector<Matrix44> arrMatInvDef, arrMatDef;
arrMatInvDef.resize (numBones);
arrMatDef.resize (numBones);
for (unsigned nBone = 0; nBone < numBones; ++nBone)
{
arrMatInvDef[nBone] = pSource->Bones.getBoneByIndex(nBone).getInvDefGlobal();
if (pSource->Bones.hasInitPos ())
arrMatDef[nBone] = pSource->Bones.getInitPosMatrixByIndex(nBone);
else
{
arrMatDef[nBone] = arrMatInvDef[nBone];
arrMatDef[nBone].Invert44(); // since the matrix is orthogonal, this can be made simpler..
}
}
CRCSkinVertexSource VertexSource (*pRMesh, *pMesh, &arrMatDef[0]);
CrySkinMorphBuilder builder (&VertexSource, &arrMatInvDef[0], numBones);
CCFFileWriter SubChunks (m_fTarget);
for (unsigned nMorphTarget = 0; nMorphTarget < numMorphTargets; ++nMorphTarget)
{
CryChunkedFile::MorphTargetDesc* pMorphTarget = &pMesh->arrMorphTargets[nMorphTarget];
CrySkinMorph Skin;
std::vector <SMeshMorphTargetVertex> arrMorphVertices;
arrMorphVertices.resize (pMorphTarget->numMorphVertices);
Matrix44 tmNode;
if (pMesh->pNode)
tmNode = pMesh->pNode->getWorldTransform();
for (unsigned i = 0; i < pMorphTarget->numMorphVertices; ++i)
{
arrMorphVertices[i] = pMorphTarget->pMorphVertices[i];
arrMorphVertices[i].ptVertex = tmNode.TransformPointOLD(arrMorphVertices[i].ptVertex);
}
builder.initSkinMorph (&arrMorphVertices[0]/*pMorphTarget->pMorphVertices*/, pMorphTarget->numMorphVertices, &Skin);
SubChunks.AddChunk(CCF_MORPH_TARGET);
CCFMorphTarget mt;
mt.numLODs = 1;
write (mt);
// write the skin - make the buffer(4-byte-aligned)
std::vector<char>arrBuffer;
arrBuffer.resize ((Skin.Serialize_PC (true, NULL, 0)+3)&~3);
if (arrBuffer.empty())
throw Error ("Can't (pre-)serialize morph target %s", pMorphTarget->strName.c_str());
unsigned nBytesWritten = Skin.Serialize_PC(true, &arrBuffer[0], arrBuffer.size());
if (!nBytesWritten)
throw Error ("Can't serialize morph target %s", pMorphTarget->strName.c_str());
writeArray (arrBuffer);
// write the name
unsigned nLen = pMorphTarget->strName.length() + 1; // write the ternimating null also
write (pMorphTarget->strName.c_str(), nLen);
// pad the name with 0s if necessary
if (nLen & 3)
{
char nPad[4] = {0,0,0,0};
write(nPad, 4-(nLen&3));
}
}
}
void CGFConvertor::writeBGBone(unsigned nLOD, unsigned nBone, CryChunkedFile::MeshDesc* pMesh)
{
CCFBGBone bgb;
bgb.nBone = nBone;
assert (pMesh);
bgb.numVertices = pMesh->numVertices();
bgb.numFaces = pMesh->numFaces();
write (bgb);
//write the vertices
std::vector<Vec3d> arrVertices;
arrVertices.resize (pMesh->numVertices());
for (unsigned v = 0; v < pMesh->numVertices(); ++v)
arrVertices[v] = pMesh->pVertices[v].p;
writeArray (arrVertices);
// immediately, write the faces followed by the materials
std::vector<unsigned char> arrMtls;
std::vector<CCFIntFace> arrFaces;
arrFaces.resize (bgb.numFaces);
arrMtls.resize (bgb.numFaces);
unsigned nMtlOffset = getLODMtlOffset(nLOD);
CMatEntityNameTokenizer tok;
if (nLOD > 0)
{
// Remap face material ID by physics name.
std::vector<MAT_ENTITY>& arrLodMtls = m_arrLODs[nLOD]->arrMtls;
for (unsigned f = 0; f < bgb.numFaces; ++f)
{
arrFaces[f] = pMesh->pFaces[f];
arrMtls[f] = pMesh->pFaces[f].MatID+nMtlOffset;
// This can use some optimization.
MAT_ENTITY& me = arrLodMtls[pMesh->pFaces[f].MatID];
tok.tokenize(me.name);
PhysMatIDMap::iterator it = m_physMtlToFaceIdMap.find(tok.szPhysMtl);
if (it != m_physMtlToFaceIdMap.end())
{
int remappedMatId = it->second;
arrMtls[f] = remappedMatId;
}
else
{
Log ("Warning: Lod%d Reference physics material %s which is not in the main LOD",(int)nLOD,tok.szPhysMtl );
}
}
}
else
{
for (unsigned f = 0; f < bgb.numFaces; ++f)
{
arrFaces[f] = pMesh->pFaces[f];
arrMtls[f] = pMesh->pFaces[f].MatID+nMtlOffset;
}
}
writeArray (arrFaces);
writeArray (arrMtls);
}
void CGFConvertor::WriteGeometryInfo (unsigned nLOD)
{
m_Writer.AddChunk (CCF_GEOMETRY_INFO);
CCFAnimGeomInfo gi;
CryChunkedFile* pSource = m_arrLODs[nLOD];
const CryChunkedFile::MeshDesc& rMeshDesc = pSource->arrMeshes[0];
const CRenderMeshBuilder& rRendMesh = m_arrRenderMeshes[nLOD];
gi.numVertices = rMeshDesc.numVertices();
gi.numExtTangents = rRendMesh.m_arrExtTangents.size();
gi.numFaces = rMeshDesc.numFaces();
gi.numIndices = rRendMesh.m_arrIndices.size();
gi.numPrimGroups = rRendMesh.m_arrPrimGroups.size();
write (gi);
CCFFileWriter SubChunks (m_fTarget);
SubChunks.AddChunk (CCF_GI_PRIMITIVE_GROUPS);
writeArray (rRendMesh.m_arrPrimGroups);
SubChunks.AddChunk(CCF_GI_INDEX_BUFFER);
writeArray (rRendMesh.m_arrIndices);
SubChunks.AddChunk(CCF_GI_EXT_TO_INT_MAP);
writeArray (rRendMesh.m_arrExtTangMap);
std::vector<CryUV> arrExtUVs;
arrExtUVs.resize (rRendMesh.m_arrExtTangents.size());
for (unsigned i = 0; i < rRendMesh.m_arrExtTangents.size(); ++i)
{
arrExtUVs[i] = rMeshDesc.pUVs[rRendMesh.m_arrExtUVMap[i]];
// for some reason, the renderer flips v coordinate
arrExtUVs[i].v = 1- arrExtUVs[i].v;
}
SubChunks.AddChunk(CCF_GI_EXT_UVS);
writeArray (arrExtUVs);
/*
SubChunks.AddChunk(CCF_GI_EXT_TANGENTS);
writeArray (rRendMesh.m_arrExtTangents);
*/
SubChunks.AddChunk(CCF_STENCIL_SHADOW_CONNECTIVITY);
writeShadowConnectivity (nLOD);
SubChunks.AddChunk (CCF_SKIN_VERTICES);
writeVertexSkin (nLOD);
SubChunks.AddChunk (CCF_SKIN_NORMALS);
writeNormalSkin (nLOD);
SubChunks.AddChunk(CCF_SKIN_TANGENTS);
writeTangSkin(nLOD);
SubChunks.AddChunk(CCF_GI_INT_FACES);
writeIntFaces (nLOD);
}
void CGFConvertor::WriteHeader()
{
m_Writer.AddChunk(CCF_HEADER_CCG);
CCFCCGHeader Header;
Header.numLODs = m_arrLODs.size();
write (Header);
}
void CGFConvertor::WriteBoneInfo()
{
CryChunkedFile* pMaster = m_arrLODs[0];
m_Writer.AddChunk(CCF_BONE_DESC_ARRAY);
CryBoneHierarchyLoader::CryBoneDescArray
// bones of LOD 0 (main body)
&arrBones = pMaster->Bones.m_arrBones;
CCFBoneDescArrayHeader Header;
Header.numBones = arrBones.size();
write (Header);
std::vector<byte> arrBuf;
for (unsigned nBone = 0; nBone < arrBones.size(); ++nBone)
{
CryBoneDesc& rBone = arrBones[nBone];
unsigned nSizeBuf = rBone.Serialize(true, NULL, 0);
arrBuf.resize(nSizeBuf);
if (nSizeBuf != rBone.Serialize(true, &arrBuf[0], nSizeBuf))
throw Error ("Unexpected error while serializing bone \"%s\"", rBone.getNameCStr());
writeArray (arrBuf);
arrBuf.clear();
}
}
//////////////////////////////////////////////////////////////////////////
// Writes out the material chunk into the compiled cgf
void CGFConvertor::WriteMaterials( const char *inszSrcFileName )
{
m_Writer.AddChunk(CCF_MATERIALS);
// the set of textures used in all the LODs
// std::set<string> setTextures;
// keep the track of how many materials are already written. If some lod uses
// more materials, the last materials are taken from that lod
unsigned numMtlsWritten = 0;
for (unsigned nLOD = 0; nLOD < m_arrLODs.size(); ++nLOD)
{
std::vector<MAT_ENTITY>& arrMtls = m_arrLODs[nLOD]->arrMtls;
for (; numMtlsWritten < arrMtls.size(); ++numMtlsWritten)
{
MAT_ENTITY& me = arrMtls[numMtlsWritten];
write(me);
// dump the dependencies
CMatEntityNameTokenizer tok;
tok.tokenize(me.name);
m_physMtlToFaceIdMap[tok.szPhysMtl] = numMtlsWritten;
m_pContext->pRC->AddDependencyMaterial(inszSrcFileName,tok.szName,tok.szPhysMtl);
//Log (" %s", me.name);
#define ADD_MAP(MAP) if (me.map_##MAP.name[0]) m_pContext->pRC->AddDependencyFile(inszSrcFileName,me.map_##MAP.name);
ADD_MAP(a);
ADD_MAP(d);
ADD_MAP(o);
ADD_MAP(b);
ADD_MAP(s);
ADD_MAP(g);
ADD_MAP(detail);
ADD_MAP(e);
ADD_MAP(subsurf);
ADD_MAP(displ);
#undef ADD_MAP
}
}
/*
Log ("Maps used:");
for (std::set<string>::iterator it = setTextures.begin(); it != setTextures.end(); ++it)
Log (" %s", it->c_str());
*/
}
void CGFConvertor::WriteVertices (CryChunkedFile* pSource)
{
m_Writer.AddChunk(CCF_VERTICES);
unsigned numVertices = pSource->arrMeshes[0].numVertices();
const CryVertex* pVertices = pSource->arrMeshes[0].pVertices;
for (unsigned nVertex = 0; nVertex < numVertices; ++nVertex)
write (pVertices[nVertex].p);
}
void CGFConvertor::WriteNormals (CryChunkedFile* pSource)
{
m_Writer.AddChunk(CCF_NORMALS);
unsigned numVertices = pSource->arrMeshes[0].numVertices();
std::vector<Vec3d>& arrNormals = pSource->arrMeshes[0].arrNormals;
writeArray (arrNormals);
}
const float fQuantizeTolerance = 4;
float Quantize (float x)
{
return float(floor (x/fQuantizeTolerance+0.5)*fQuantizeTolerance);
}
// rounds up the x,y,z values of the vector to allow more coarse connectivity
Vec3d Quantize (const Vec3d& v)
{
return v;
//return Vec3d(Quantize(v.x), Quantize(v.y),Quantize(v.z));
}
// Creates and serialize the connectivity info for the character
void CGFConvertor::writeShadowConnectivity (unsigned nLOD)
{
CryChunkedFile* pSource = m_arrLODs[nLOD];
CStencilShadowConnectivityBuilder Builder;
if (pSource->arrMeshes.size() != 1)
throw Error ("Unexpected number of meshes in CGF (%d)", pSource->arrMeshes.size());
CryChunkedFile::MeshDesc& rMesh = pSource->arrMeshes[0];
unsigned numFaces = rMesh.numFaces(), numVertices = rMesh.numVertices();
Builder.ReserveForTriangles(numFaces,numVertices);
//Builder.SetWeldTolerance(0.1f);
for (unsigned i = 0; i < numFaces; ++i)
{
const CryFace& rFace = rMesh.pFaces[i];
if (!pSource->DoesMtlCastShadow(rFace.MatID))
continue;
// with welding
unsigned a = rFace.v0, b = rFace.v1, c = rFace.v2;
Builder.AddTriangleWelded (a, b, c, Quantize(rMesh.pVertices[a].p), Quantize(rMesh.pVertices[b].p), Quantize(rMesh.pVertices[c].p));
}
if (Builder.numOrphanedEdges() > 0)
Log ("Warning: Shadow Connectivity Builder: %u orphaned edges discovered in the model %s", Builder.numOrphanedEdges(), (const char*)m_pContext->sourceFile.GetString());
IStencilShadowConnectivity* pConnectivity = Builder.ConstructConnectivity();
if (!pConnectivity)
throw Error ("Could not construct connectivity");
unsigned nRequiredSize = pConnectivity->Serialize(true, NULL, 0);
DWORD dwVertCount,dwTriCount;
pConnectivity->GetStats(dwVertCount,dwTriCount);
//Log("StencilEdgeConnectivity Stats: %d/%d Vertices %d/%d Faces. %u bytes.",dwVertCount,numVertices,dwTriCount,numFaces, nRequiredSize);
std::vector<byte> arrConnectivityPacked;
arrConnectivityPacked.resize (nRequiredSize);
unsigned nWrittenBytes = pConnectivity->Serialize(true, &arrConnectivityPacked[0], arrConnectivityPacked.size());
pConnectivity->Release();
if (nRequiredSize != nWrittenBytes)
throw Error ("Could not serialize connectivity: %d of %d bytes were written", nWrittenBytes, nRequiredSize);
writeArray (arrConnectivityPacked);
}
void CGFConvertor::writeVertexSkin (unsigned nLOD)
{
CRCSkinVertexSource VSource (m_arrRenderMeshes[nLOD], m_arrLODs[nLOD]->arrMeshes[0]);
CrySkinBuilder builder (&VSource);
CrySkinFull VertexSkin;
builder.initSkinFull (&VertexSkin);
unsigned nSizeRequired = VertexSkin.Serialize_PC (true, NULL, 0);
std::vector<byte> arrBuffer;
arrBuffer.resize (nSizeRequired);
unsigned nSizeWritten = VertexSkin.Serialize_PC (true, &arrBuffer[0], arrBuffer.size());
if (nSizeRequired != nSizeWritten)
throw Error ("Cannot serialize the vertex skin: %d of %d bytes serialized", nSizeWritten, nSizeRequired);
writeArray (arrBuffer);
}
void CGFConvertor::writeNormalSkin (unsigned nLOD)
{
CRCSkinNormalSource VSource (m_arrRenderMeshes[nLOD], m_arrLODs[nLOD]->arrMeshes[0], m_arrLODs[0]->Bones.m_arrBones);
CrySkinBuilder builder (&VSource);
CrySkinFull NormalSkin;
builder.initSkinFull (&NormalSkin);
unsigned nSizeRequired = NormalSkin.Serialize_PC (true, NULL, 0);
std::vector<byte> arrBuffer;
arrBuffer.resize (nSizeRequired);
unsigned nSizeWritten = NormalSkin.Serialize_PC (true, &arrBuffer[0], arrBuffer.size());
if (nSizeRequired != nSizeWritten)
throw Error ("Cannot serialize the vertex skin: %d of %d bytes serialized", nSizeWritten, nSizeRequired);
writeArray (arrBuffer);
}
void CGFConvertor::writeTangSkin (unsigned nLOD)
{
CryChunkedFile* pSource = m_arrLODs[nLOD];
CRCSkinVertexSource VSource (m_arrRenderMeshes[nLOD], pSource->arrMeshes[0]);
// form the array of inverse-default-global matrices for the bones
std::vector<Matrix44> arrMatInvDef;
unsigned numBones = m_arrLODs[0]->Bones.numBones();
arrMatInvDef.resize (numBones);
unsigned i;
for (i = 0; i < numBones; ++i)
arrMatInvDef[i] = m_arrLODs[0]->Bones.getBoneByIndex(i).getInvDefGlobal();
validateTangents(&VSource.getExtTangent(0), VSource.numExtTangents());
CrySkinBasisBuilder builder (&VSource, &arrMatInvDef[0], numBones);
builder.setDestinationInterval(0,0xFFFFFFFF);
CrySkinRigidBasis TangSkin;
builder.initRigidBasisSkin (&TangSkin);
//////////////////////////////////////////////////////////////////////////
// Validation code - calculates the tangents in the default pose and compares them to the
// source tangents supplied by the render mesh
std::vector<SPipTangentsA> arrBases;
arrBases.resize (VSource.numExtTangents());
std::vector<Matrix44> arrMatDef;
arrMatDef.resize(numBones);
for (i = 0; i < numBones; ++i)
{
arrMatDef[i] = Matrix44::GetInverted44 (arrMatInvDef[i]);
}
TangSkin.skin (&arrMatDef[0], &arrBases[0]);
// the minimal cosine between the calculated and the original tangents
float fMinCos = 1;
// compare the calculated tangents with those supplied by the RenderMesh
for (i = 0; i < VSource.numExtTangents(); ++i)
{
float fCos;
fCos = VSource.getExtTangent(i).tangent * arrBases[i].m_Tangent;
if (fCos < fMinCos && fabs(fCos)>1e-2 )
fMinCos = fCos;
fCos = VSource.getExtTangent(i).tnormal * arrBases[i].m_TNormal;
if (fCos < fMinCos && fabs(fCos)>1e-2)
fMinCos = fCos;
fCos = VSource.getExtTangent(i).binormal * arrBases[i].m_Binormal;
if (fCos < fMinCos && fabs(fCos)>1e-2)
fMinCos = fCos;
}
Log ("Validated tangents difference: the error is no more than %g degrees", cry_acosf (fMinCos)*180/M_PI);
//
//////////////////////////////////////////////////////////////////////////
unsigned nSizeRequired = TangSkin.Serialize (true, NULL, 0);
std::vector<byte> arrBuffer;
arrBuffer.resize (nSizeRequired);
unsigned nSizeWritten = TangSkin.Serialize (true, &arrBuffer[0], arrBuffer.size());
if (nSizeRequired != nSizeWritten)
throw Error ("Cannot serialize the tangent skin: %d of %d bytes serialized", nSizeWritten, nSizeRequired);
writeArray (arrBuffer);
}
// validate the calculated tangents from which the tangent skin will be formed
void CGFConvertor::validateTangents (const TangData* pTangents, unsigned numTangents)
{
unsigned numDegraded = 0, numLeftHanded = 0, numNonOrthogonal = 0, numNonUnit = 0;
float fMaxEDTB = 0, fMaxEDTN = 0, fMaxEDBN = 0;
for (unsigned i = 0; i < numTangents; ++i)
{
const TangData& td = pTangents[i];
SBasisProperties Prop (td);
if (Prop.bMatrixDegraded)
++numDegraded;
else
{
if (Prop.bLeftHanded)
++numLeftHanded;
if (!Prop.isOrthogonal())
++numNonOrthogonal;
if (!isUnit(td,1e-3f))
++numNonUnit;
}
fMaxEDTB = max(fMaxEDTB, Prop.fErrorDegTB);
fMaxEDTN = max(fMaxEDTN, Prop.fErrorDegTN);
fMaxEDBN = max(fMaxEDBN, Prop.fErrorDegBN);
}
if (numNonOrthogonal|numNonUnit)
{
LogWarning ("Substandard tangents found:");
LogWarning (" %d non-orthogonal, %d non-unit", numNonOrthogonal, numNonUnit);
LogWarning (" %d lefthanded, %d degraded", numLeftHanded, numDegraded);
}
else
if (numDegraded)
Log ("%d degraded tangents. %d of %d are left-handed", numDegraded, numLeftHanded, numTangents);
Log ("Max deviation from ortho angles: max[Tangent^Binormal]=%.2f, max[Tangent^Normal]=%.2f, max[Binormal^Normal]=%.2f", fMaxEDTB, fMaxEDTN, fMaxEDBN);
}
void CGFConvertor::writeIntFaces (unsigned nLOD)
{
CryChunkedFile* pSource = m_arrLODs[nLOD];
std::vector<CCFIntFace> arrFaces;
std::vector<CCFIntFaceMtlID> arrFaceMtls;
if (pSource->arrMeshes.size()!=1)
throw ("Multiple mesh not supported");
const CryChunkedFile::MeshDesc& rMesh = pSource->arrMeshes[0];
arrFaces.resize (rMesh.numFaces());
arrFaceMtls.resize (rMesh.numFaces());
unsigned nOffset = getLODMtlOffset (nLOD);
for (unsigned nFace = 0; nFace < rMesh.numFaces(); ++nFace)
{
const CryFace& rFace = rMesh.pFaces[nFace];
arrFaces[nFace] = rFace;
arrFaceMtls[nFace] = rFace.MatID + nOffset;
}
writeArray (arrFaces);
writeArray (arrFaceMtls);
}
// !!!OBSOLETE!!!
// calculates the number of materials used by the previous LODs (< than given)
// this is to offset the mtl numbers of the nLOD to use the range of materials
// belonging to that LOD
// !!!OBSOLETE!!!
unsigned CGFConvertor::getLODMtlOffset (unsigned nLOD)
{
// WARNING
// According to the new paradigm, each LOD uses the same materials as LOD0
return 0;
/*
unsigned nOffset = 0, i;
for (i = 0; i < nLOD && i < m_arrLODs.size(); ++i)
nOffset += m_arrLODs[i]->arrMtls.size();
return nOffset;
*/
}
void CGFConvertor::WriteLights()
{
std::vector<CBoneLightBindInfo>arrLights;
CryChunkedFile* pSource = m_arrLODs[0];
arrLights.resize (pSource->m_numBoneLightBinds);
unsigned i;
for (i = 0; i < pSource->m_numBoneLightBinds; ++i)
{
SBoneLightBind Bind = pSource->m_pBoneLightBind[i];
if (Bind.nBoneId >= pSource->Bones.numBones())
throw Error ("Bone %d out of range in bone-light binding %d", Bind.nBoneId, i);
Bind.nBoneId = pSource->Bones.mapIdToIndex(Bind.nBoneId);
// find the light chunk and the chunk of the node of that light
const LIGHT_CHUNK_DESC* pLightChunk = pSource->GetLightDesc(Bind.nLightChunkId);
// the node chunk is required to determine the light's transformation
// (it's stored in the light's node)
const NODE_CHUNK_DESC* pNodeChunk = pSource->GetObjectNodeDesc(Bind.nLightChunkId)->pDesc;
if (!pLightChunk)
throw Error ("Invalid light chunk id %d in light-bone binding %d", Bind.nLightChunkId, i);
if (!pNodeChunk)
LogWarning ("No node chunk for light %d", Bind.nLightChunkId);
arrLights[i].load (Bind, *pLightChunk, pNodeChunk?pNodeChunk->name:"_hs_Unknown", 1);
}
if (arrLights.empty())
return;
std::sort (arrLights.begin(), arrLights.end());
m_Writer.AddChunk(CCF_CHAR_LIGHT_DESC);
CCFCharLightDesc Header;
Header.numLights = arrLights.size();
Header.numLocalLights = 0;
for (i = 0; i < arrLights.size(); ++i)
if (!arrLights[i].isLocal())
break;
write (Header);
std::vector<char> arrData;
for (i = 0; i < arrLights.size(); ++i)
{
CBoneLightBindInfo& rLight = arrLights[i];
unsigned nRequiredBytes = (rLight.Serialize(true, NULL, 0) + 3)&~3;
if (arrData.size() < nRequiredBytes)
{
arrData.clear();
arrData.resize (nRequiredBytes);
}
unsigned numBytesWritten = rLight.Serialize(true, &arrData[0], nRequiredBytes);
if (!numBytesWritten || ((numBytesWritten+3)&~3) != nRequiredBytes)
throw Error ("Cannot write bone light", rLight.getBone());
write (&arrData[0], nRequiredBytes);
}
}
// this should retrieve the timestamp of the convertor executable:
// when it was created by the linker, normally. This date/time is used to
// compare with the compiled file date/time and even if the compiled file
// is not older than the source file, it will be recompiled if it's older than the
// convertor
DWORD CGFConvertor::GetTimestamp() const
{
return GetTimestampForLoadedLibrary(g_hInst);
}
string CGFConvertor::GetCalFilePath()
{
string strFileNoExt = m_pContext->getSourcePath();
CryStringUtils::StripFileExtension(strFileNoExt);
return strFileNoExt+".cal";
}
string CGFConvertor::GetSourceDir()
{
string strFileNoExt = m_pContext->getSourcePath();
return CryStringUtils::GetParentDirectory(strFileNoExt);
}
bool CGFConvertor::isAnimatedFastCheck( const char *filename )
{
bool bStaticCGF = false;
m_pContext->config->Get("StaticCGF", bStaticCGF);
if(bStaticCGF)
return false;
if (stricmp(CryStringUtils::FindExtension(filename), "cgf"))
return false; // only cgf files can be animated cgfs
string strFileNoExt = filename;
CryStringUtils::StripFileExtension(strFileNoExt);
/*
CString tempfile = Path::GetFileName(filename);
tempfile = tempfile.MakeLower();
if (tempfile.GetLength() > 5) {}
*/
if (GetFileAttributes((strFileNoExt+".cal").c_str())!= 0xFFFFFFFF)
return true;
__finddata64_t fi;
int nFind = _findfirst64 ((strFileNoExt+"_*.caf").c_str(), &fi);
if (nFind != -1)
{
_findclose (nFind);
return true;
}
return false;
}
// Reads the CAL file or the list of caf files in the same directory with the corresponding name,
// and writes the animation list chunk with the animation names, file paths and compiled directives
void CGFConvertor::WriteAnimListWithCAL(FILE* fCal)
{
assert (fCal);
// Load cal file and load animations from animations folder
// make anim folder name
// make search path
string strFileNameNoExt = m_pContext->getSourcePath();
CryStringUtils::StripFileExtension(strFileNameNoExt);
string strDirName = CryStringUtils::GetParentDirectory(strFileNameNoExt);
string strAnimDirName = CryStringUtils::GetParentDirectory(strDirName, 2) + "\\animations";
Vec3d vOffset(0,0,0); // model offset
// the flags applicable to the currently being loaded animation
unsigned nAnimFlags = 0;
m_Writer.AddChunk(CCF_ANIM_SCRIPT);
CCFFileWriter SubChunks (m_fTarget);
for (int i = 0; fCal && !feof(fCal); ++i)
{
char sBuffer[0x200]="";
fgets(sBuffer,sizeof(sBuffer),(FILE*)fCal);
char*szAnimName;
char*szFileName;
if(sBuffer[0] == '/' || sBuffer[0]=='\r' || sBuffer[0]=='\n' || sBuffer[0]==0)
continue;
szAnimName = strtok (sBuffer, " \t\n\r=");
if (!szAnimName)
continue;
szFileName = strtok(NULL, " \t\n\r=");
if (!szFileName || szFileName[0] == '?')
{
//RegisterDummyAnimation(szAnimName);
SubChunks.AddChunk(CCF_ANIM_SCRIPT_DUMMYANIM);
writeString (szAnimName);
continue;
}
if (szAnimName[0] == '/' && szAnimName[1] == '/')
continue; // comment
{ // remove firsrt '\' and replace '/' with '\'
while(szFileName[0]=='/' || szFileName[0]=='\\')
memmove(szFileName,szFileName+1,sizeof(szFileName)-1);
for(char * p = szFileName+strlen(szFileName); p>=szFileName; p--)
if(*p == '/')
*p = '\\';
}
// process the possible directives
if (szAnimName[0] == '$')
{
const char* szDirective = szAnimName + 1;
if (!stricmp(szDirective, "AnimationDir")
||!stricmp(szDirective, "AnimDir")
||!stricmp(szDirective, "AnimationDirectory")
||!stricmp(szDirective, "AnimDirectory"))
{
// delete the trailing slashes
for (char* p = szFileName+strlen(szFileName)-1; p >= szFileName && *p == '\\' || *p == '/'; --p)
*p = '\0';
if (*szFileName)
{
SubChunks.AddChunk(CCF_ANIM_SCRIPT_ANIMDIR);
writeString(szFileName);
strAnimDirName = strDirName + "\\" + szFileName;
}
}
else
if (!stricmp (szDirective, "ModelOffsetX"))
{
float fValue;
if (sscanf (szFileName, "%f", &fValue) != 1)
LogWarning("CAL Directive ModelOffsetX %s couldn't be interpreted", szFileName);
else
vOffset.x = fValue;
}
else
if (!stricmp (szDirective, "ModelOffsetY"))
{
float fValue;
if (sscanf (szFileName, "%f", &fValue) != 1)
LogWarning("CAL Directive ModelOffsetY %s couldn't be interpreted", szFileName);
else
vOffset.y = fValue;
}
else
if (!stricmp (szDirective, "ModelOffsetZ"))
{
float fValue;
if (sscanf (szFileName, "%f", &fValue) != 1)
LogWarning("CAL Directive ModelOffsetZ %s couldn't be interpreted", szFileName);
else
vOffset.z = fValue;
}
else
if (!stricmp(szDirective, "AutoUnload"))
{
switch (CryStringUtils::toYesNoType(szFileName))
{
case CryStringUtils::nYNT_Yes:
nAnimFlags &= ~GlobalAnimation::FLAGS_DISABLE_AUTO_UNLOAD;
break;
case CryStringUtils::nYNT_No:
nAnimFlags |= GlobalAnimation::FLAGS_DISABLE_AUTO_UNLOAD;
break;
default:
LogWarning("Invalid option for AutoUnload directive (must be yes or no) in file %s.cal", strFileNameNoExt.c_str());
break;
}
}
else
if (!stricmp(szDirective, "DelayLoad"))
{
switch (CryStringUtils::toYesNoType(szFileName))
{
case CryStringUtils::nYNT_Yes:
nAnimFlags &= ~GlobalAnimation::FLAGS_DISABLE_DELAY_LOAD;
break;
case CryStringUtils::nYNT_No:
nAnimFlags |= GlobalAnimation::FLAGS_DISABLE_DELAY_LOAD;
break;
default:
LogWarning("Invalid option for DelayLoad directive (must be yes or no) in file %s.cal", strFileNameNoExt.c_str());
break;
}
}
else
LogWarning("Unknown directive %s", szDirective);
continue;
}
WriteAnimInfo (SubChunks, szAnimName, strAnimDirName + "\\" + szFileName, nAnimFlags);
}
if (vOffset != Vec3d(0,0,0))
{
SubChunks.AddChunk(CCF_ANIM_SCRIPT_MODELOFFSET);
write (vOffset);
}
}
void CGFConvertor::WriteAnimInfo (CCFFileWriter &rSubChunks, const char* szAnimName, const string& strFilePath, unsigned nFlags)
{
CCFAnimInfo animInfo;
LoadAnimInfo (strFilePath, animInfo);
animInfo.nAnimFlags = nFlags;
rSubChunks.AddChunk(CCF_ANIM_SCRIPT_ANIMINFO);
write (animInfo);
writeString (szAnimName);
writeString (strFilePath.c_str());
}
void CGFConvertor::WriteAnimListNoCAL()
{
m_Writer.AddChunk(CCF_ANIM_SCRIPT);
CCFFileWriter SubChunks (m_fTarget);
// load the default pose first
string strFileNoExt = m_pContext->getSourcePath();
CryStringUtils::StripFileExtension(strFileNoExt);
string strDirName = CryStringUtils::GetParentDirectory (strFileNoExt);
string strDefaultPose = (strFileNoExt + "_default.caf").c_str();
if (GetFileAttributes(strDefaultPose.c_str()) != -1)
// we need default animation immediately, but unlikely we'll need it in the future (so we can unload it)
WriteAnimInfo(SubChunks, "default", strDefaultPose, GlobalAnimation::FLAGS_DEFAULT_ANIMATION);
// the name of the base cgf (before the underscore) + 1
unsigned nBaseNameLength = strFileNoExt.length() - strDirName.length();
__finddata64_t fd;
long hFF = _findfirst64 ((strFileNoExt + "_*.caf").c_str(), &fd);
if (hFF != -1)
{
do
{
string strFileName = strDirName + "\\" + fd.name;
if(!stricmp(strDefaultPose.c_str(), strFileName.c_str()))
// skip the default pose as it has already been loaded
continue;
//if (!stricmp(FindExtension(fileinfo.name), "caf")) // actually ,according to the search mask, this should be met automatically
char* szExtension = CryStringUtils::StripFileExtension(fd.name);
assert (!stricmp(szExtension, "caf"));
assert (strlen(fd.name) > nBaseNameLength);
const char* szAnimName = fd.name + nBaseNameLength;
WriteAnimInfo (SubChunks, szAnimName, strFileName, 0);
}
while (_findnext64( hFF, &fd) != -1);
_findclose (hFF);
}
}
inline string MakeString (const char* szBuf, size_t nSizeBuf)
{
return string (szBuf, CryStringUtils::strnlen(szBuf, szBuf+nSizeBuf));
}
void CGFConvertor::WriteSceneProps()
{
m_Writer.AddChunk(CCF_USER_PROPERTIES);
typedef std::map<string,string>PropMap;
PropMap mapProps;
for (CryChunkedFile_AutoArray::reverse_iterator itLod = m_arrLODs.rbegin(); itLod != m_arrLODs.rend(); ++itLod)
{
for (unsigned n = 0; n < (*itLod)->numSceneProps; ++n)
{
const SCENEPROP_ENTITY& Prop = (*itLod)->pSceneProps[n];
mapProps.insert (PropMap::value_type(MakeString(Prop.name,sizeof(Prop.name)), MakeString(Prop.value, sizeof(Prop.value))));
}
}
unsigned nWrittenBytes = 0;
for (PropMap::iterator it = mapProps.begin(); it != mapProps.end(); ++it)
{
nWrittenBytes += writeString (it->first);
nWrittenBytes += writeString (it->second);
}
// pad with up to 3 bytes to align on 4-byte boundary
if (nWrittenBytes & 3)
{
char szPad[4] = {'\0','\0','\0','\0'};
write (szPad, 4-(nWrittenBytes & 3));
}
}
// loads the given animation info into the given structure
// returns false upon failure
bool CGFConvertor::LoadAnimInfo (const string& strFilePath, CCFAnimInfo &Anim)
{
CChunkFileReader Reader;
Anim.init();
if (!Reader.open (strFilePath))
{
if (!(Anim.nAnimFlags & GlobalAnimation::FLAGS_DISABLE_LOAD_ERROR_LOG))
LogError ("LoadAnimInfo: File loading error: %s, last error is: %s", strFilePath.c_str(), Reader.getLastError());
return false;
}
// check the file header for validity
const FILE_HEADER& fh = Reader.getFileHeader();
if(fh.Version != AnimFileVersion || fh.FileType != FileType_Anim)
{
LogError("LoadAnimInfo: file version error or not an animation file: %s", strFilePath.c_str());
return false;
}
bool bTimingChunkFound = false;
for (int nChunk = 0; nChunk < Reader.numChunks (); ++nChunk)
{
// this is the chunk header in the chunk table at the end of the file
const CHUNK_HEADER& chunkHeader = Reader.getChunkHeader(nChunk);
// this is the chunk raw data, starts with the chunk header/descriptor structure
const void* pChunk = Reader.getChunkData (nChunk);
unsigned nChunkSize = Reader.getChunkSize (nChunk);
switch (chunkHeader.ChunkType)
{
case ChunkType_Controller:
++Anim.numControllers;
break;
case ChunkType_Timing:
{
// memorize the timing info
const TIMING_CHUNK_DESC* pTimingChunk = static_cast<const TIMING_CHUNK_DESC*> (pChunk);
Anim.nTicksPerFrame = pTimingChunk->TicksPerFrame;
Anim.fSecsPerTick = pTimingChunk->SecsPerTick;
Anim.nRangeStart = pTimingChunk->global_range.start;
Anim.nRangeEnd = pTimingChunk->global_range.end;
bTimingChunkFound = true;
}
break;
}
}
if (!bTimingChunkFound)
{
LogError("LoadAnimInfo: file doesn't contain Timing chunk: %s", strFilePath.c_str());
return false;
}
return true;
}