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FC1/ResourceCompiler/ICfgFile.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

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C

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: ICfgFile.h
// Version: v1.00
// Created: 3/14/2003 by MM.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __icfgfile_h__
#define __icfgfile_h__
#pragma once
/** Configuration file interface.
Use format similar to windows .ini files.
*/
struct ICfgFile
{
virtual ~ICfgFile() {}
//! Delete instance of configuration file class.
virtual void Release() = 0;
//! Load configuration file.
//! @return true=success, false otherwise
virtual bool Load( const CString &fileName ) = 0;
//! Save configuration file, with the stored name in m_fileName
//! @return true=success, false otherwise
virtual bool Save( void ) = 0;
//!
//! @param inszSection
//! @param inszKey
//! @param inszValue
virtual void UpdateOrCreateEntry( const char *inszSection, const char *inszKey, const char *inszValue ) = 0;
virtual bool SetConfig( const char *section, IConfig *config ) = 0;
virtual const char *GetSectionName(unsigned int n) = 0;
virtual int Find(const char *sectionname) = 0;
};
#endif // __icfgfile_h__