84 lines
2.3 KiB
C
84 lines
2.3 KiB
C
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: convertcontext.h
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// Version: v1.00
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// Created: 4/11/2002 by Timur.
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// Compilers: Visual Studio.NET
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __convertcontext_h__
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#define __convertcontext_h__
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#pragma once
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#include "PathUtil.h"
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struct IResourceCompiler;
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struct IConfig;
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struct IRCLog;
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struct ICfgFile;
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/** Enumeration of supported platforms.
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*/
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enum Platform
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{
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PLATFORM_UNKNOWN, //!< Unknown platform.
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PLATFORM_PC,
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PLATFORM_XBOX,
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PLATFORM_PS2,
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PLATFORM_GAMECUBE,
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// This entry must be last in Platform enum.
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PLATFORM_LAST,
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};
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/** ConvertContext is a description of what should be processed by convertor.
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*/
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struct ConvertContext
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{
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// this string must be prepended to all paths (it's with the trailing slash)
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CString masterFolder;
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//! Source file that needs to be converted.
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CString sourceFile;
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//! Output file that would be created from sourceFile. (relative or absolute)
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CString outputFile;
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CString getSourcePath() {return masterFolder + Path::Make(sourceFolder,sourceFile);}
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CString getOutputPath() {return masterFolder + Path::Make(outputFolder,outputFile);}
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CString getOutputFolderPath(){return masterFolder + outputFolder;}
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//! Source file folder, so that the source file can be opened regardless whether the
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//! path is given in sourceFile or not
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CString sourceFolder;
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//! Output folder
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CString outputFolder;
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//! Pointer to resource compiler interface.
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IResourceCompiler *pRC;
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//! Configuration settings for this file.
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IConfig *config;
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//! Returns the log to put the messages during conversion to:
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//! use Log(), LogWarning() and LogError()
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IRCLog *pLog;
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//! Dont log much info into log.
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bool bQuiet;
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//! file specific config file, must not be 0 (if there was no file, a empty instace with the right filename is created)
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ICfgFile *pFileSpecificConfig;
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//! presets config (for use with the image compiler)
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ICfgFile *presets;
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//! Platform to which file must be processed.
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Platform platform;
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};
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#endif // __convertcontext_h__
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