Files
FC1/RenderDll/XRenderOGL/NVParse/nvparse.cpp
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

159 lines
2.8 KiB
C++

#include "RenderPCH.h"
#include "nvparse.h"
#include <string>
//void yyinit(char*);
//int yyparse(void);
#include "rc1.0_general.h"
// RC1.0 -- register combiners 1.0 configuration
bool rc10_init(char *);
int rc10_parse();
bool is_rc10(const char *);
// TS1.0 -- texture shader 1.0 configuration
bool ts10_init(char *);
int ts10_parse();
bool is_ts10(const char *);
// VP1.0 -- vertex program
bool vp10_init(char *);
int vp10_parse();
bool is_vp10(const char *);
// VSP1.0 -- vertex state program
bool vsp10_init(char *);
int vsp10_parse(int vspid);
bool is_vsp10(const char *);
// VCP1.0 -- vertex constant program
bool vcp10_init(char *);
int vcp10_parse();
bool is_vcp10(const char *);
// DX8 stuff
// PS1.0 -- DX8 Pixel Shader 1.0 configuration
bool ps10_init(char *);
int ps10_parse();
bool is_ps10(const char *);
// VS1.0 -- DX8 Vertex Shader 1.0
bool vs10_init(char *);
int vs10_parse();
bool is_vs10(const char *);
void vs10_load_program();
nvparse_errors errors;
int line_number;
char * myin = 0;
TArray<SCGBindConst> gParseConsts;
void nvparse(bool bPerStage, const char * input_string, ...)
{
if (NULL == input_string)
{
errors.set("NULL string passed to nvparse");
return;
}
int len = strlen(input_string)+1;
char * instring = new char [len];
memcpy(instring, input_string, len);
// vertex constant program
if(is_vcp10(instring))
{
if(vcp10_init(instring))
{
vcp10_parse();
}
}
// vertex state program
else if(is_vsp10(instring))
{
if(vsp10_init(instring))
{
va_list ap;
va_start(ap, input_string);
int vspid = va_arg(ap,int);
va_end(ap);
vsp10_parse(vspid);
}
}
// vertex program
else if(is_vp10(instring))
{
if(vp10_init(instring))
{
vp10_parse();
}
}
// register combiners (1 and 2)
else if(is_rc10(instring))
{
if(rc10_init(instring))
{
gParseConsts.Free();
rc10_parse();
}
}
// texture shader
else if(is_ts10(instring))
{
if(ts10_init(instring))
{
ts10_parse();
}
}
// DX8 vertex shader
else if ( is_vs10(instring) )
{
if(vs10_init(instring))
{
vs10_parse();
vs10_load_program();
}
}
else if (is_ps10(instring))
{
if(ps10_init(instring))
{
ps10_parse();
}
}
else
{
errors.set("invalid string.\n \
first characters must be: !!VP1.0 or !!VSP1.0 or !!RC1.0 or !!TS1.0\n \
or it must be a valid DirectX 8.0 Vertex Shader");
}
delete [] instring;
}
char * const * const nvparse_get_errors()
{
return errors.get_errors();
}
char * const * const nvparse_print_errors(FILE * errfp)
{
for (char * const * ep = nvparse_get_errors(); *ep; ep++)
{
const char * errstr = *ep;
fprintf(errfp, errstr);
}
return nvparse_get_errors();
}