Files
FC1/RenderDll/XRenderOGL/GLShaders.cpp
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

1865 lines
48 KiB
C++

/*=============================================================================
GLShaders.cpp : OpenGL specific shaders functions implementation.
Copyright 2001 Crytek Studios. All Rights Reserved.
Revision history:
* Created by Honitch Andrey
=============================================================================*/
#include "RenderPCH.h"
#include "GL_Renderer.h"
#include "I3dengine.h"
#include "nvparse/nvparse.h"
#include "GLCGVProgram.h"
#include "GLCGPShader.h"
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
//============================================================================
void CShader::mfCompileVarsPak(char *scr, TArray<CVarCond>& Vars, SShader *ef)
{
char *var;
char *val;
while ((shGetVar (&scr, &var, &val)) >= 0)
{
if (!var)
continue;
ICVar *vr = iConsole->GetCVar(var);
if (!vr)
{
iLog->Log("Warning: Couldn't find console variable '%s' in shader '%s'\n", var, ef->m_Name.c_str());
continue;
}
float v = shGetFloat(val);
CVarCond vc;
vc.m_Var = vr;
vc.m_Val = v;
Vars.AddElem(vc);
}
}
bool CShader::mfCompileHWShadeLayer(SShader *ef, char *scr, TArray<SShaderPassHW>& Layers)
{
char* name;
long cmd;
char *params;
SShaderPassHW *sm;
CPShader *ps;
char *data;
int n = Layers.Num();
Layers.ReserveNew(n+1);
sm = &Layers[n];
sm->m_RenderState = GS_DEPTHWRITE;
enum {eLayer = 1, eLightType, eCGVProgram, eCGPShader, eLMVertexLight, eLMOnlyMaterialAmbient, eCGVPParam, eCGPSParam, eCGPSParmRect, eDeformVertexes, eArray, eMatrix, eNoLight, eLMIgnoreLights, eLMIgnoreProjLights, eLMNoAmbient, eLMBump, eLMNoSpecular, eLMNoAddSpecular, eLMDivideAmb4, eLMDivideAmb2, eLMDivideDif4, eLMDivideDif2, ePolyOffset, eLMNoAlpha, eColorMaterial, eRendState, eSecondPassRendState, eNoBump, e1Samples, e2Samples, e3Samples, e4Samples, eAffectMask, eOcclusionMap};
static tokenDesc commands[] =
{
{eLayer, "Layer"},
{eCGVProgram, "CGVProgram"},
{eLightType, "LightType"},
{eDeformVertexes, "DeformVertexes"},
{eNoLight, "NoLight"},
{eCGPShader, "CGPShader"},
{eCGPSParam, "CGPSParam"},
{eCGPSParmRect, "CGPSParmRect"},
{eCGVPParam, "CGVPParam"},
{eArray, "Array"},
{eMatrix, "Matrix"},
{eRendState, "RendState"},
{eSecondPassRendState, "SecondPassRendState"},
{ePolyOffset, "PolyOffset"},
{eNoBump, "NoBump"},
{eAffectMask, "AffectMask"},
{eOcclusionMap, "OcclusionMap"},
{eLMIgnoreLights, "LMIgnoreLights"},
{eLMIgnoreProjLights, "LMIgnoreProjLights"},
{eLMNoAmbient, "LMNoAmbient"},
{eLMNoAlpha, "LMNoAlpha"},
{eColorMaterial, "ColorMaterial"},
{eLMBump, "LMBump"},
{eLMNoSpecular, "LMNoSpecular"},
{eLMNoAddSpecular, "LMNoAddSpecular"},
{eLMVertexLight, "LMVertexLight"},
{eLMDivideAmb4, "LMDivideAmb4"},
{eLMDivideAmb2, "LMDivideAmb2"},
{eLMDivideDif4, "LMDivideDif4"},
{eLMDivideDif2, "LMDivideDif2"},
{eLMOnlyMaterialAmbient, "LMOnlyMaterialAmbient"},
{e1Samples, "1Samples"},
{e2Samples, "2Samples"},
{e3Samples, "3Samples"},
{e4Samples, "4Samples"},
{0,0}
};
bool bVertLight = false;
int nAffectMask = 0;
int nl;
while ((cmd = shGetObject (&scr, commands, &name, &params)) > 0)
{
data = NULL;
if (name)
data = name;
else
if (params)
data = params;
switch (cmd)
{
case eRendState:
sm->m_RenderState = mfCompileRendState(ef, sm, params);
break;
case eSecondPassRendState:
sm->m_SecondRenderState = mfCompileRendState(ef, sm, params);
sm->m_Flags |= SHPF_USEDSECONDRS;
break;
case eAffectMask:
nAffectMask = shGetHex(data);
break;
case eCGVProgram:
{
if (!(gRenDev->GetFeatures() & (RFT_HW_VS)))
{
iLog->Log("Error: Attempt to load vertex shader '%s' for shader '%s'", params, ef->m_Name.c_str());
}
else
{
ef->m_Flags |= EF_HASVSHADER;
uint nMask = 0;
if (nAffectMask)
nMask = mfScriptPreprocessorMask(ef, pCurCommand-m_pCurScript);
sm->m_VProgram = CVProgram::mfForName(params, nMask & nAffectMask);
if (!ef->m_DefaultVProgram && sm->m_VProgram && (sm->m_VProgram->m_Flags & VPFI_DEFAULTPOS))
ef->m_DefaultVProgram = sm->m_VProgram;
if (nAffectMask)
sm->m_VProgram->m_Macros = m_Macros;
}
}
break;
case eNoLight:
sm->m_LMFlags |= LMF_DISABLE;
break;
case eLayer:
if (name)
nl = atoi(name);
else
nl = 0;
mfCompileLayer(ef, nl, params, sm);
break;
case ePolyOffset:
sm->m_LMFlags |= LMF_POLYOFFSET;
break;
case eNoBump:
sm->m_LMFlags |= LMF_NOBUMP;
break;
case eOcclusionMap:
sm->m_LMFlags |= LMF_USEOCCLUSIONMAP;
break;
case eLightType:
if (!strnicmp(data, "Direct", 6))
sm->m_LightFlags |= DLF_DIRECTIONAL;
else
if (!strnicmp(data, "Point", 5))
sm->m_LightFlags |= DLF_POINT;
else
if (!strnicmp(data, "Project", 7))
{
ef->m_Flags |= EF_USEPROJLIGHTS;
sm->m_LightFlags |= DLF_PROJECT;
}
else
if (!strnicmp(data, "OnlySpec", 8))
sm->m_LightFlags |= DLF_LM;
else
iLog->Log("Warning: Unknown light type for light pass in effector '%s'\n", ef->m_Name.c_str());
break;
case eDeformVertexes:
{
if (!sm->m_Deforms)
sm->m_Deforms = new TArray<SDeform>;
int i = sm->m_Deforms->Num();
sm->m_Deforms->ReserveNew(i+1);
SDeform *df = &sm->m_Deforms->Get(i);
mfCompileDeform(ef, df, name, params);
}
break;
case eCGPShader:
if (!(gRenDev->GetFeatures() & (RFT_HW_RC | RFT_HW_TS | RFT_HW_PS20)))
{
iLog->Log("Error: Attempt to load pixel shader '%s' for shader '%s'", params, ef->m_Name.c_str());
}
else
{
ef->m_Flags3 |= EF3_HASPSHADER;
uint nMask = 0;
if (nAffectMask)
nMask = mfScriptPreprocessorMask(ef, pCurCommand-m_pCurScript);
ps = CPShader::mfForName(params, nMask & nAffectMask);
if (ps)
{
if (nAffectMask)
ps->m_Macros = m_Macros;
sm->m_FShader = ps;
}
}
break;
case eCGPSParam:
if (!sm->m_CGFSParamsNoObj)
sm->m_CGFSParamsNoObj = new TArray<SCGParam4f>;
mfCompileCGParam(params, ef, sm->m_CGFSParamsNoObj);
break;
case eCGPSParmRect:
{
if (!sm->m_CGFSParamsNoObj)
sm->m_CGFSParamsNoObj = new TArray<SCGParam4f>;
int n = sm->m_CGFSParamsNoObj->Num();
mfCompileCGParam(params, ef, sm->m_CGFSParamsNoObj);
for (int i=n; i<sm->m_CGFSParamsNoObj->Num(); i++)
{
sm->m_CGFSParamsNoObj->Get(i).m_dwBind |= 0x80000;
}
}
break;
case eCGVPParam:
mfCompileCGParam(params, ef, &sm->m_VPParamsNoObj);
break;
case eArray:
mfCompileArrayPointer(sm->m_Pointers, params, ef);
break;
case eMatrix:
if (!sm->m_MatrixOps)
sm->m_MatrixOps = new TArray<SMatrixTransform>;
mfCompileMatrixOp(sm->m_MatrixOps, params, name, ef);
break;
case eLMNoSpecular:
sm->m_LMFlags |= LMF_NOSPECULAR;
break;
case eLMNoAddSpecular:
sm->m_LMFlags |= LMF_NOADDSPECULAR;
break;
case eLMDivideAmb4:
sm->m_LMFlags |= LMF_DIVIDEAMB4;
break;
case eLMDivideAmb2:
sm->m_LMFlags |= LMF_DIVIDEAMB2;
break;
case eLMDivideDif4:
sm->m_LMFlags |= LMF_DIVIDEDIFF4;
break;
case eLMDivideDif2:
sm->m_LMFlags |= LMF_DIVIDEDIFF2;
break;
case eLMOnlyMaterialAmbient:
sm->m_LMFlags |= LMF_ONLYMATERIALAMBIENT;
break;
case e1Samples:
sm->m_LMFlags |= LMF_1SAMPLES;
break;
case e2Samples:
sm->m_LMFlags |= LMF_2SAMPLES;
break;
case e3Samples:
sm->m_LMFlags |= LMF_3SAMPLES;
break;
case e4Samples:
sm->m_LMFlags |= LMF_4SAMPLES;
break;
case eLMIgnoreLights:
sm->m_LMFlags |= LMF_IGNORELIGHTS;
break;
case eLMIgnoreProjLights:
sm->m_LMFlags |= LMF_IGNOREPROJLIGHTS;
break;
case eLMNoAmbient:
sm->m_LMFlags |= LMF_NOAMBIENT;
break;
case eLMNoAlpha:
sm->m_LMFlags |= LMF_NOALPHA;
break;
case eLMBump:
sm->m_LMFlags |= LMF_BUMPMATERIAL;
break;
case eLMVertexLight:
bVertLight = true;
break;
case eColorMaterial:
sm->m_LMFlags |= LMF_COLMAT_AMB;
break;
}
}
if (sm->m_VProgram && !bVertLight)
sm->m_LMFlags |= LMF_BUMPMATERIAL;
if (ef->m_Flags & EF_TEMPLNAMES)
sm->m_SecondRenderState = GS_BLSRC_ONE | GS_BLDST_ONE | GS_DEPTHFUNC_EQUAL;
if (n > 0 && !sm->m_LightFlags)
{
if (!(sm->m_SecondRenderState & (GS_BLEND_MASK | GS_COLMASKONLYRGB | GS_COLMASKONLYALPHA)))
Warning( 0,0,"Shader '%s' has opaque maps defined after pass 0!!!\n", ef->m_Name.c_str());
if (sm->m_SecondRenderState & GS_DEPTHWRITE)
{
if (!(sm->m_SecondRenderState & (GS_COLMASKONLYRGB | GS_COLMASKONLYALPHA)))
Warning( 0,0,"Shader '%s' has depthwrite enabled after pass 0!!!\n", ef->m_Name.c_str());
}
}
if (!(ef->m_nPreprocess & FSPR_SCANLCM))
{
for (int i=0; i<sm->m_VPParamsNoObj.Num(); i++)
{
if (sm->m_VPParamsNoObj[i].m_Comps[0] && sm->m_VPParamsNoObj[i].m_Comps[0]->m_eType == EParamComp_EnvColor)
{
ef->m_nPreprocess |= FSPR_SCANLCM;
break;
}
}
}
mfCheckObjectDependParams(&sm->m_VPParamsNoObj, &sm->m_VPParamsObj);
if (sm->m_CGFSParamsNoObj)
{
TArray<SCGParam4f>* PObj = new TArray<SCGParam4f>;
mfCheckObjectDependParams(sm->m_CGFSParamsNoObj, PObj);
if (PObj->Num())
sm->m_CGFSParamsObj = PObj;
else
delete PObj;
}
sm->m_VPParamsNoObj.Shrink();
sm->m_VPParamsObj.Shrink();
if (sm->m_CGFSParamsNoObj)
sm->m_CGFSParamsNoObj->Shrink();
if (sm->m_CGFSParamsObj)
sm->m_CGFSParamsObj->Shrink();
sm->m_Pointers.Shrink();
return true;
}
void CShader::mfCompileLayers(SShader *ef, char *scr, TArray<SShaderPassHW>& Layers, EShaderPassType eType)
{
char* name;
long cmd;
char *params;
char *data;
enum {eShadeLayer = 1, ePass};
static tokenDesc commands[] =
{
{eShadeLayer, "ShadeLayer"},
{ePass, "Pass"},
{0,0}
};
if (eType == eSHP_DiffuseLight || eType == eSHP_SpecularLight)
ef->m_Flags |= EF_USELIGHTS;
while ((cmd = shGetObject (&scr, commands, &name, &params)) > 0)
{
data = NULL;
if (name)
data = name;
else
if (params)
data = params;
switch (cmd)
{
case eShadeLayer:
case ePass:
{
int n = Layers.Num();
mfCompileHWShadeLayer(ef, params, Layers);
Layers[n].m_ePassType = eType;
if (Layers[n].m_CGFSParamsNoObj)
{
for (int i=0; i<Layers[n].m_CGFSParamsNoObj->Num(); i++)
{
SParam *pr = &Layers[n].m_CGFSParamsNoObj->Get(i);
if (pr->m_Comps[0] && (pr->m_Comps[0]->m_eType == EParamComp_AmbLightColor || pr->m_Comps[0]->m_eType == EParamComp_WorldColor))
{
Layers[n].m_LightFlags |= DLF_HASAMBIENT;
break;
}
}
}
if (Layers[n].m_CGFSParamsObj)
{
for (int i=0; i<Layers[n].m_CGFSParamsObj->Num(); i++)
{
SParam *pr = &Layers[n].m_CGFSParamsObj->Get(i);
if (pr->m_Comps[0] && (pr->m_Comps[0]->m_eType == EParamComp_AmbLightColor || pr->m_Comps[0]->m_eType == EParamComp_WorldColor))
{
Layers[n].m_LightFlags |= DLF_HASAMBIENT;
break;
}
}
}
Layers[n].m_LightFlags |= DLF_ACTIVE;
}
break;
}
}
}
void CShader::mfCompileHWConditions(SShader *ef, char *scr, SShaderTechnique *hs, int Id)
{
char* name;
long cmd;
char *params;
char *data;
enum {eSingleLight = 1, eMultipleLights, eRETexBind1, eRETexBind2, eRETexBind3, eRETexBind4, eRETexBind5, eRETexBind6, eRETexBind7, eNoLights, eOnlyDirectional, eHasProjectedLights, eInShadow, eVars, eSpecular, eBended, eAlphaBlended, eNoBump, eHasLM, eHasDOT3LM, eDepthMaps, eHasVColors, eHasAlphaTest, eHasAlphaBlend, eHeatVision, eHotAmbient, eInFogVolume, eHasEnvLCMap, eHasResource};
static tokenDesc commands[] =
{
{eMultipleLights, "MultipleLights"},
{eSingleLight, "SingleLight"},
{eNoLights, "NoLights"},
{eOnlyDirectional, "OnlyDirectional"},
{eHasProjectedLights, "HasProjectedLights"},
{eInShadow, "InShadow"},
{eSpecular, "Specular"},
{eBended, "Bended"},
{eHasLM, "HasLM"},
{eHasDOT3LM, "HasDOT3LM"},
{eNoBump, "NoBump"},
{eAlphaBlended, "AlphaBlended"},
{eHasAlphaTest, "HasAlphaTest"},
{eHasAlphaBlend, "HasAlphaBlend"},
{eHasVColors, "HasVColors"},
{eHeatVision, "HeatVision"},
{eHotAmbient, "HotAmbient"},
{eHasResource, "HasResource"},
{eHasEnvLCMap, "HasEnvLCMap"},
{eInFogVolume, "InFogVolume"},
{eRETexBind1, "RETexBind1"},
{eRETexBind2, "RETexBind2"},
{eRETexBind3, "RETexBind3"},
{eRETexBind4, "RETexBind4"},
{eRETexBind5, "RETexBind5"},
{eRETexBind6, "RETexBind6"},
{eRETexBind7, "RETexBind7"},
{eVars, "Vars"},
{0,0}
};
ef->m_HWConditions.Expand(Id+1);
SHWConditions *hc = &ef->m_HWConditions[Id];
while ((cmd = shGetObject (&scr, commands, &name, &params)) > 0)
{
data = NULL;
if (name)
data = name;
else
if (params)
data = params;
switch (cmd)
{
case eMultipleLights:
hc->m_Flags |= SHCF_MULTIPLELIGHTS;
break;
case eSingleLight:
hc->m_Flags |= SHCF_SINGLELIGHT;
break;
case eNoLights:
hc->m_Flags |= SHCF_NOLIGHTS;
break;
case eHasVColors:
hc->m_Flags |= SHCF_HASVCOLORS;
break;
case eHasAlphaTest:
hc->m_Flags |= SHCF_HASALPHATEST;
break;
case eHasAlphaBlend:
hc->m_Flags |= SHCF_HASALPHABLEND;
break;
case eHasEnvLCMap:
hc->m_Flags |= SHCF_ENVLCMAP;
break;
case eHeatVision:
hc->m_Flags |= SHCF_HEATVISION;
break;
case eHotAmbient:
hc->m_Flags |= SHCF_HOTAMBIENT;
break;
case eBended:
hc->m_Flags |= SHCF_BENDED;
break;
case eNoBump:
hc->m_Flags |= SHCF_NOBUMP;
break;
case eRETexBind1:
case eRETexBind2:
case eRETexBind3:
case eRETexBind4:
case eRETexBind5:
case eRETexBind6:
case eRETexBind7:
hc->m_Flags |= (cmd-eRETexBind1+1) << 12;
ef->m_Flags2 |= EF2_REDEPEND;
break;
case eAlphaBlended:
hc->m_Flags |= SHCF_ALPHABLENDED;
break;
case eOnlyDirectional:
hc->m_Flags |= SHCF_ONLYDIRECTIONAL;
break;
case eHasProjectedLights:
hc->m_Flags |= SHCF_HASPROJECTEDLIGHTS;
break;
case eInShadow:
hc->m_Flags |= SHCF_INSHADOW;
break;
case eInFogVolume:
hc->m_Flags |= SHCF_INFOGVOLUME;
break;
case eHasLM:
hc->m_Flags |= SHCF_HASLM;
ef->m_Flags3 |= EF3_HASLM;
break;
case eHasResource:
hc->m_Flags |= SHCF_HASRESOURCE;
break;
case eHasDOT3LM:
hc->m_Flags |= SHCF_HASDOT3LM;
ef->m_Flags3 |= EF3_HASLM;
break;
case eSpecular:
hc->m_Flags |= SHCF_SPECULAR;
break;
case eVars:
{
TArray<CVarCond> Vars;
mfCompileVarsPak(params, Vars, ef);
if (Vars.Num())
{
hc->m_NumVars = Vars.Num();
hc->m_Vars = new CVarCond[hc->m_NumVars];
memcpy(hc->m_Vars, &Vars[0], sizeof(CVarCond)*hc->m_NumVars);
}
}
break;
}
}
/*for (int i=0; i<m_HWConditions.Num(); i++)
{
if (hc->m_Flags != m_HWConditions[i]->m_Flags)
continue;
for (int j=0; j<hc->m_Vars.Num(); j++)
{
CVarCond *vr = &hc->m_Vars[j];
for (int n=0; n<m_HWConditions[i]->m_Vars.Num(); n++)
{
if (m_HWConditions[i]->m_Vars[n].m_Var == vr->m_Var && m_HWConditions[i]->m_Vars[n].m_Val == vr->m_Val)
break;
}
if (n == m_HWConditions[i]->m_Vars.Num())
break;
}
if (j == hc->m_Vars.Num() && m_HWConditions[i]->m_Vars.Num() == hc->m_Vars.Num())
{
hs->m_Conditions = m_HWConditions[i];
delete hc;
break;
}
}
if (i == m_HWConditions.Num())
{
m_HWConditions.AddElem(hc);
hs->m_Conditions = m_HWConditions[m_HWConditions.Num()-1];
}*/
}
SShaderTechnique *CShader::mfCompileHW(SShader *ef, char *scr, int Id)
{
if (!m_CurEfsNum)
{
iLog->Log("Warning: Hardware section not allowed for Shader '%s'\n", ef->m_Name.c_str());
return NULL;
}
char* name;
long cmd;
char *params;
char *data;
#ifdef DEBUGALLOC
#undef new
#endif
SShaderTechnique *hs = new SShaderTechnique();
#ifdef DEBUGALLOC
#define new DEBUG_CLIENTBLOCK
#endif
hs->m_eCull = (ECull)-1;
enum {eCull=1, eDeclareCGScript, eShadeLayer, eLight, eFirstLight, eArray, eMatrix, eConditions, ePass, eShadow, eNoMerge, eFur, eSimulatedFur, eMultiShadows, eMultiLights};
static tokenDesc commands[] =
{
{eDeclareCGScript, "DeclareCGScript"},
{eShadeLayer, "ShadeLayer"},
{ePass, "Pass"},
{eLight, "Light"},
{eMultiLights, "MultiLights"},
{eFirstLight, "FirstLight"},
{eArray, "Array"},
{eCull, "Cull"},
{eShadow, "Shadow"},
{eMatrix, "Matrix"},
{eConditions, "Conditions"},
{eNoMerge, "NoMerge"},
{eFur, "Fur"},
{eSimulatedFur, "SimulatedFur"},
{eMultiShadows, "MultiShadows"},
{0,0}
};
while ((cmd = shGetObject (&scr, commands, &name, &params)) > 0)
{
data = NULL;
if (name)
data = name;
else
if (params)
data = params;
switch (cmd)
{
case eDeclareCGScript:
CCGVProgram_GL::mfAddNewScript(name, params);
break;
case eCull:
if (!data || !data[0])
{
iLog->Log( "Warning: missing Cull argument in Shader '%s'\n", ef->m_Name.c_str());
hs->m_eCull = eCULL_Front;
break;
}
ef->m_Flags |= EF_HASCULL;
if (!stricmp(data, "None") || !stricmp(data, "TwoSided") || !stricmp(data, "Disable"))
hs->m_eCull = eCULL_None;
else
if (!strnicmp(data, "Back", 4))
hs->m_eCull = eCULL_Back;
else
if (!strnicmp(data, "Front", 5))
hs->m_eCull = eCULL_Front;
else
iLog->Log( "Warning: invalid Cull parm '%s' in Shader '%s'\n", data, ef->m_Name.c_str());
break;
case eShadeLayer:
case ePass:
mfCompileHWShadeLayer(ef, params, hs->m_Passes);
ef->m_Flags3 |= EF3_HASAMBPASSES;
break;
case eConditions:
mfCompileHWConditions(ef, params, hs, Id);
break;
case eFirstLight:
case eLight:
{
if (!hs->m_Passes.Num())
hs->m_Flags |= FHF_FIRSTLIGHT;
EShaderPassType eType = eSHP_DiffuseLight;
if (name && !strnicmp(name, "Spec", 4))
eType = eSHP_SpecularLight;
mfCompileLayers(ef, params, hs->m_Passes, eType);
}
break;
case eMultiShadows:
{
EShaderPassType eType = eSHP_MultiShadows;
int nNum = hs->m_Passes.Num();
hs->m_Passes.AddIndex(1);
SShaderPassHW *pass = &hs->m_Passes[nNum];
memset(pass, 0, sizeof(*pass));
pass->m_ePassType = eType;
}
break;
case eMultiLights:
{
EShaderPassType eType = eSHP_MultiLights;
mfCompileLayers(ef, params, hs->m_Passes, eType);
}
break;
case eShadow:
{
EShaderPassType eType = eSHP_Shadow;
mfCompileLayers(ef, params, hs->m_Passes, eType);
}
break;
case eFur:
{
EShaderPassType eType = eSHP_Fur;
mfCompileLayers(ef, params, hs->m_Passes, eType);
}
break;
case eSimulatedFur:
{
EShaderPassType eType = eSHP_SimulatedFur;
mfCompileLayers(ef, params, hs->m_Passes, eType);
}
break;
case eArray:
mfCompileArrayPointer(hs->m_Pointers, params, ef);
break;
case eMatrix:
mfCompileMatrixOp(hs->m_MatrixOps, params, name, ef);
break;
case eNoMerge:
hs->m_Flags |= FHF_NOMERGE;
break;
}
}
int i;
if (!(hs->m_Flags & FHF_NOMERGE))
{
for (i=0; i<hs->m_Passes.Num(); i++)
{
SShaderPassHW *pass = &hs->m_Passes[i];
if (mfUpdateMergeStatus(hs, &pass->m_VPParamsObj))
break;
if (mfUpdateMergeStatus(hs, &pass->m_VPParamsNoObj))
break;
if (pass->m_VProgram)
{
CCGVProgram_GL *vp = (CCGVProgram_GL *)pass->m_VProgram;
if (mfUpdateMergeStatus(hs, vp->mfGetParams(0)))
break;
if (mfUpdateMergeStatus(hs, vp->mfGetParams(1)))
break;
}
if (pass->m_FShader)
{
CCGPShader_GL *vp = (CCGPShader_GL *)pass->m_FShader;
if (mfUpdateMergeStatus(hs, vp->mfGetParams(0)))
break;
if (mfUpdateMergeStatus(hs, vp->mfGetParams(1)))
break;
}
if (hs->m_Flags & FHF_NOMERGE)
break;
}
}
return hs;
}
//===================================================================
SGenTC *SGenTC_NormalMap::mfCopy()
{
SGenTC_NormalMap *gc = new SGenTC_NormalMap;
gc->m_Mask = m_Mask;
return gc;
}
bool SGenTC_NormalMap::mfSet(bool bEnable)
{
if (bEnable)
{
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glEnable(GL_TEXTURE_GEN_R);
}
else
{
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
}
return true;
}
void SGenTC_NormalMap::mfCompile(char *params, SShader *ef)
{
}
SGenTC *SGenTC_ReflectionMap::mfCopy()
{
SGenTC_ReflectionMap *gc = new SGenTC_ReflectionMap;
gc->m_Mask = m_Mask;
return gc;
}
bool SGenTC_ReflectionMap::mfSet(bool bEnable)
{
if (bEnable)
{
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glEnable(GL_TEXTURE_GEN_R);
}
else
{
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
}
return true;
}
void SGenTC_ReflectionMap::mfCompile(char *params, SShader *ef)
{
}
SGenTC *SGenTC_ObjectLinear::mfCopy()
{
SGenTC_ObjectLinear *gc = new SGenTC_ObjectLinear;
gc->m_Mask = m_Mask;
for (int i=0; i<m_Params.Num(); i++)
{
int n = gc->m_Params.Num();
gc->m_Params.AddIndex(1);
gc->m_Params[n] = m_Params[i];
}
gc->m_Params.Shrink();
return gc;
}
bool SGenTC_ObjectLinear::mfSet(bool bEnable)
{
if (bEnable)
{
if (gRenDev->m_RP.m_pRE)
gRenDev->m_RP.m_pRE->m_nCountCustomData = 0;
//int nninc[4] = {'X','T','R','Q'};
//int nndec[4] = {'Z','G','F','E'};
//static float ff[4];
for (int i=0; i<4; i++)
{
if (m_Mask & (1<<i))
{
if (m_Params.Num()>i && m_Params[i].mfIsValid())
{
float *Vals = m_Params[i].mfGet();
glTexGenf(GL_S+i, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGenfv(GL_S+i, GL_OBJECT_PLANE, Vals);
glEnable(GL_TEXTURE_GEN_S+i);
}
}
}
}
else
{
for (int i=0; i<4; i++)
{
if (m_Mask & (1<<i))
glDisable(GL_TEXTURE_GEN_S+i);
}
}
return true;
}
void SGenTC_ObjectLinear::mfCompile(char *scr, SShader *ef)
{
char* name;
long cmd;
char *params;
char *data;
int i, j;
if (!scr)
return;
enum {eMask = 1, ePlaneS, ePlaneT, ePlaneR, ePlaneQ, eComponents};
static tokenDesc commands[] =
{
{eMask, "Mask"},
{ePlaneS, "PlaneS"},
{ePlaneT, "PlaneT"},
{ePlaneR, "PlaneR"},
{ePlaneQ, "PlaneQ"},
{eComponents, "Components"},
{0,0}
};
while ((cmd = shGetObject (&scr, commands, &name, &params)) > 0)
{
data = NULL;
if (name)
data = name;
else
if (params)
data = params;
switch (cmd)
{
case eMask:
m_Mask = shGetInt(data);
break;
case eComponents:
gRenDev->m_cEF.mfCompileParam(data, ef, &m_Params);
break;
case ePlaneS:
gRenDev->m_cEF.mfCompileParam(data, ef, &m_Params);
break;
case ePlaneT:
gRenDev->m_cEF.mfCompileParam(data, ef, &m_Params);
break;
case ePlaneR:
gRenDev->m_cEF.mfCompileParam(data, ef, &m_Params);
break;
case ePlaneQ:
gRenDev->m_cEF.mfCompileParam(data, ef, &m_Params);
break;
}
}
for (i=0; i<m_Params.Num(); i++)
{
for (j=0; j<4; j++)
{
if (m_Params[i].m_Comps[j] && m_Params[i].m_Comps[j]->m_bDependsOnObject)
{
m_bDependsOnObject = true;
break;
}
}
if (j != 4)
break;
}
}
SGenTC *SGenTC_EyeLinear::mfCopy()
{
SGenTC_EyeLinear *gc = new SGenTC_EyeLinear;
gc->m_Mask = m_Mask;
for (int i=0; i<m_Params.Num(); i++)
{
int n = gc->m_Params.Num();
gc->m_Params.AddIndex(1);
gc->m_Params[n] = m_Params[i];
}
gc->m_Params.Shrink();
return gc;
}
bool SGenTC_EyeLinear::mfSet(bool bEnable)
{
if (bEnable)
{
if (gRenDev->m_RP.m_pRE)
gRenDev->m_RP.m_pRE->m_nCountCustomData = 0;
for (int i=0; i<4; i++)
{
if (m_Mask & (1<<i))
{
if (m_Params.Num()>i && m_Params[i].mfIsValid())
{
float *Vals = m_Params[i].mfGet();
glTexGenf(GL_S+i, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
glTexGenfv(GL_S+i, GL_EYE_PLANE, Vals);
glEnable(GL_TEXTURE_GEN_S+i);
}
}
}
}
else
{
for (int i=0; i<4; i++)
{
if (m_Mask & (1<<i))
glDisable(GL_TEXTURE_GEN_S+i);
}
}
return true;
}
void SGenTC_EyeLinear::mfCompile(char *scr, SShader *ef)
{
char* name;
long cmd;
char *params;
char *data;
if (!scr)
return;
enum {eMask = 1, ePlaneS, ePlaneT, ePlaneR, ePlaneQ};
static tokenDesc commands[] =
{
{eMask, "Mask"},
{ePlaneS, "PlaneS"},
{ePlaneT, "PlaneT"},
{ePlaneR, "PlaneR"},
{ePlaneQ, "PlaneQ"},
{0,0}
};
while ((cmd = shGetObject (&scr, commands, &name, &params)) > 0)
{
data = NULL;
if (name)
data = name;
else
if (params)
data = params;
switch (cmd)
{
case eMask:
m_Mask = shGetInt(data);
break;
case ePlaneS:
gRenDev->m_cEF.mfCompileParam(data, ef, &m_Params);
break;
case ePlaneT:
gRenDev->m_cEF.mfCompileParam(data, ef, &m_Params);
break;
case ePlaneR:
gRenDev->m_cEF.mfCompileParam(data, ef, &m_Params);
break;
case ePlaneQ:
gRenDev->m_cEF.mfCompileParam(data, ef, &m_Params);
break;
}
}
}
SGenTC *SGenTC_SphereMap::mfCopy()
{
SGenTC_SphereMap *gc = new SGenTC_SphereMap;
gc->m_Mask = m_Mask;
return gc;
}
bool SGenTC_SphereMap::mfSet(bool bEnable)
{
if (bEnable)
{
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
}
else
{
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
}
return true;
}
void SGenTC_SphereMap::mfCompile(char *params, SShader *ef)
{
}
SGenTC *SGenTC_EmbossMap::mfCopy()
{
SGenTC_EmbossMap *gc = new SGenTC_EmbossMap;
gc->m_Mask = m_Mask;
return gc;
}
bool SGenTC_EmbossMap::mfSet(bool bEnable)
{
if (bEnable)
{
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EMBOSS_MAP_NV);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EMBOSS_MAP_NV);
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EMBOSS_MAP_NV);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glEnable(GL_TEXTURE_GEN_R);
}
else
{
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
}
return true;
}
void SGenTC_EmbossMap::mfCompile(char *params, SShader *ef)
{
}
bool CShader::mfCompileTexGen(char *name, char *params, SShader *ef, SShaderTexUnit *ml)
{
bool bRes = true;
if (!name)
{
name = params;
params = NULL;
}
if (!stricmp(name, "HW_NormalMap"))
{
ml->m_GTC = (SGenTC *)new SGenTC_NormalMap;
ml->m_GTC->mfCompile(params, ef);
}
else
if (!strnicmp(name, "HW_Reflection", 13))
{
ml->m_GTC = (SGenTC *)new SGenTC_ReflectionMap;
ml->m_GTC->mfCompile(params, ef);
}
else
if (!stricmp(name, "HW_ObjectLinear"))
{
ml->m_GTC = (SGenTC *)new SGenTC_ObjectLinear;
ml->m_GTC->mfCompile(params, ef);
}
else
if (!stricmp(name, "HW_EyeLinear"))
{
ml->m_GTC = (SGenTC *)new SGenTC_EyeLinear;
ml->m_GTC->mfCompile(params, ef);
}
else
if (!stricmp(name, "HW_SphereMap"))
{
ml->m_GTC = (SGenTC *)new SGenTC_SphereMap;
ml->m_GTC->mfCompile(params, ef);
}
else
if (!stricmp(name, "HW_EmbossMap"))
{
ml->m_GTC = (SGenTC *)new SGenTC_EmbossMap;
ml->m_GTC->mfCompile(params, ef);
}
else
bRes = false;
return bRes;
}
//====================================================================
// Matrix operations
void CShader::mfCompileMatrixOp(TArray<SMatrixTransform>* List, char *scr, char *nmMat, SShader *ef)
{
int Matr;
if (!nmMat || !nmMat[0])
{
iLog->Log("Warning: Missing matrix name in Shader '%s'\n", ef->m_Name.c_str());
return;
}
if (!stricmp(nmMat, "GL_TEXTURE"))
Matr = GL_TEXTURE;
else
if (!stricmp(nmMat, "GL_MATRIX0_NV"))
Matr = GL_MATRIX0_NV;
else
if (!stricmp(nmMat, "GL_MATRIX1_NV"))
Matr = GL_MATRIX1_NV;
else
if (!stricmp(nmMat, "GL_MATRIX2_NV"))
Matr = GL_MATRIX2_NV;
else
if (!stricmp(nmMat, "GL_MATRIX3_NV"))
Matr = GL_MATRIX3_NV;
else
if (!stricmp(nmMat, "GL_MATRIX4_NV"))
Matr = GL_MATRIX4_NV;
else
if (!stricmp(nmMat, "GL_MATRIX5_NV"))
Matr = GL_MATRIX5_NV;
else
if (!stricmp(nmMat, "GL_MATRIX6_NV"))
Matr = GL_MATRIX6_NV;
else
if (!stricmp(nmMat, "GL_MATRIX7_NV"))
Matr = GL_MATRIX7_NV;
else
{
iLog->Log("Warning: Unknown matrix name '%s' in Shader '%s'\n", nmMat, ef->m_Name.c_str());
return;
}
char* name;
long cmd;
char *params;
char *data;
enum {eIdentity = 1, eProjected, eCoords, eTranslate, eRotateX, eRotateY, eRotateZ, eRotate_XY, eRotate_XZ, eRotate_YZ, eScale, eTexStage, eMatrix, eLightCMProject};
static tokenDesc commands[] =
{
{eIdentity, "Identity"},
{eTranslate, "Translate"},
{eRotateX, "RotateX"},
{eRotateY, "RotateY"},
{eRotateZ, "RotateZ"},
{eRotate_XY, "Rotate_XY"},
{eRotate_XZ, "Rotate_XZ"},
{eRotate_YZ, "Rotate_YZ"},
{eTexStage, "TexStage"},
{eScale, "Scale"},
{eMatrix, "Matrix"},
{eLightCMProject, "LightCMProject"},
{eProjected, "Projected"},
{eCoords, "Coords"},
{0,0}
};
int Stage = 0;
while ((cmd = shGetObject (&scr, commands, &name, &params)) > 0)
{
data = NULL;
if (name)
data = name;
else
if (params)
data = params;
switch (cmd)
{
case eTexStage:
Stage = shGetInt(data);
break;
case eProjected:
/*{
SMatrixTransform *mt = &List->Get(nFirst);
if (mt)
mt->m_Matrix |= 0x8000;
}*/
break;
case eCoords:
/*{
SMatrixTransform *mt = &List->Get(nFirst);
if (mt && data)
mt->m_Matrix |= atol(data)<<16;
}*/
break;
case eIdentity:
{
SMatrixTransform_Identity mt;
mt.m_Matrix = Matr;
mt.m_Stage = Stage;
int n = List->Num();
List->AddIndex(1);
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
}
break;
case eMatrix:
{
SMatrixTransform_Matrix mt;
mt.m_Matrix = Matr;
mt.m_Stage = Stage;
int n = List->Num();
TArray<SParam> Params;
mfCompileParam(data, ef, &Params);
for (int i=0; i<Params.Num(); i++)
{
mt.m_Params[i] = Params[i];
}
List->AddIndex(1);
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
}
break;
case eLightCMProject:
{
SMatrixTransform_LightCMProject mt;
mt.m_Matrix = Matr;
mt.m_Stage = Stage;
int n = List->Num();
List->AddIndex(1);
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
}
break;
case eTranslate:
{
SMatrixTransform_Translate mt;
mt.m_Matrix = Matr;
mt.m_Stage = Stage;
TArray<SParam> Params;
mfCompileParam(params, ef, &Params);
if (Params.Num())
mt.m_Params[0] = Params[0];
int n = List->Num();
List->AddIndex(1);
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
}
break;
case eScale:
{
SMatrixTransform_Scale mt;
mt.m_Matrix = Matr;
mt.m_Stage = Stage;
TArray<SParam> Params;
mfCompileParam(params, ef, &Params);
if (Params.Num())
mt.m_Params[0] = Params[0];
int n = List->Num();
List->AddIndex(1);
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
}
break;
case eRotateX:
{
SMatrixTransform_Rotate mt;
mt.m_Matrix = Matr;
mt.m_Stage = Stage;
mt.m_Offs = 1;
TArray<SParam> Params;
mfCompileParam(params, ef, &Params);
if (Params.Num())
mt.m_Params[0] = Params[0];
int n = List->Num();
List->AddIndex(1);
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
}
break;
case eRotateY:
{
SMatrixTransform_Rotate mt;
mt.m_Matrix = Matr;
mt.m_Stage = Stage;
mt.m_Offs = 2;
TArray<SParam> Params;
mfCompileParam(params, ef, &Params);
if (Params.Num())
mt.m_Params[0] = Params[0];
int n = List->Num();
List->AddIndex(1);
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
}
break;
case eRotateZ:
{
SMatrixTransform_Rotate mt;
mt.m_Matrix = Matr;
mt.m_Stage = Stage;
mt.m_Offs = 4;
TArray<SParam> Params;
mfCompileParam(params, ef, &Params);
if (Params.Num())
mt.m_Params[0] = Params[0];
int n = List->Num();
List->AddIndex(1);
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
}
break;
case eRotate_XY:
{
SMatrixTransform_Rotate mt;
mt.m_Matrix = Matr;
mt.m_Stage = Stage;
mt.m_Offs = 3;
TArray<SParam> Params;
mfCompileParam(params, ef, &Params);
if (Params.Num())
mt.m_Params[0] = Params[0];
int n = List->Num();
List->AddIndex(1);
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
}
break;
case eRotate_XZ:
{
SMatrixTransform_Rotate mt;
mt.m_Matrix = Matr;
mt.m_Stage = Stage;
mt.m_Offs = 5;
TArray<SParam> Params;
mfCompileParam(params, ef, &Params);
if (Params.Num())
mt.m_Params[0] = Params[0];
int n = List->Num();
List->AddIndex(1);
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
}
break;
case eRotate_YZ:
{
SMatrixTransform_Rotate mt;
mt.m_Matrix = Matr;
mt.m_Stage = Stage;
mt.m_Offs = 6;
TArray<SParam> Params;
mfCompileParam(params, ef, &Params);
if (Params.Num())
mt.m_Params[0] = Params[0];
int n = List->Num();
List->AddIndex(1);
memcpy(&List->Get(n), &mt, sizeof(SMatrixTransform));
}
break;
}
}
}
void SMatrixTransform_LightCMProject::mfSet(bool bSet)
{
if (bSet)
{
if (gRenDev->m_RP.m_nCurLight < gRenDev->m_RP.m_DLights[SRendItem::m_RecurseLevel].Num())
{
CDLight *dl = gRenDev->m_RP.m_pCurLight;
if (dl && dl->m_pLightImage!=0)
{
glLoadIdentity();
//scale the cubemap to adjust the default 45 degree 1/2 angle fustrum to
//the desired angle (0 to 90 degrees)
float scaleFactor = cry_tanf((90.0f-dl->m_fLightFrustumAngle)*M_PI/180.0f);
glScalef(1, scaleFactor, scaleFactor);
//we need to rotate the cubemap to account for the spotlights orientation
//convert the orienations ortho normal basis (ONB) into XYZ space, and then
//into the base direction space (using ONB prevents having to calculate angles)
Matrix44 m = dl->m_Orientation.matrixBasisToXYZ();
m.Transpose();
glMultMatrixf(&m(0,0));
//translate the vertex relative to the light position
Vec3d vObjPos = gRenDev->m_RP.m_pCurObject->GetTranslation();
glTranslatef(-(dl->m_Origin.x-vObjPos.x), -(dl->m_Origin.y-vObjPos.y), -(dl->m_Origin.z-vObjPos.z));
}
}
}
}
void SMatrixTransform_LightCMProject::mfSet(Matrix44& matr)
{
if (gRenDev->m_RP.m_nCurLight < gRenDev->m_RP.m_DLights[SRendItem::m_RecurseLevel].Num())
{
CDLight *dl = gRenDev->m_RP.m_pCurLight;
if (dl && dl->m_pLightImage!=0)
{
matr.SetIdentity();
//scale the cubemap to adjust the default 45 degree 1/2 angle fustrum to
//the desired angle (0 to 90 degrees)
float scaleFactor = cry_tanf((90.0f-dl->m_fLightFrustumAngle)*M_PI/180.0f);
mathScale(matr.GetData(), Vec3d(1, scaleFactor, scaleFactor), g_CpuFlags);
//we need to rotate the cubemap to account for the spotlights orientation
//convert the orienations ortho normal basis (ONB) into XYZ space, and then
//into the base direction space (using ONB prevents having to calculate angles)
Matrix44 m = dl->m_Orientation.matrixBasisToXYZ();
mathMatrixTranspose(m.GetData(), m.GetData(), g_CpuFlags);
matr *= m;
//translate the vertex relative to the light position
Vec3d vObjPos = gRenDev->m_RP.m_pCurObject->GetTranslation();
glTranslatef(-(dl->m_Origin.x-vObjPos.x), -(dl->m_Origin.y-vObjPos.y), -(dl->m_Origin.z-vObjPos.z));
}
}
}
void SMatrixTransform_Identity::mfSet(bool bSet)
{
if (bSet)
glLoadIdentity();
}
void SMatrixTransform_Identity::mfSet(Matrix44& matr)
{
matr.SetIdentity();
}
void SMatrixTransform_Translate::mfSet(bool bSet)
{
float *p;
if (bSet)
{
p = m_Params[0].mfGet();
glTranslatef(p[0], p[1], p[2]);
}
}
void SMatrixTransform_Translate::mfSet(Matrix44& matr)
{
float *p;
p = m_Params[0].mfGet();
SGLFuncs::glTranslate(&matr(0,0), p[0], p[1], p[2]);
}
void SMatrixTransform_Scale::mfSet(bool bSet)
{
float *p;
if (bSet)
{
p = m_Params[0].mfGet();
glScalef(p[0], p[1], p[2]);
}
}
void SMatrixTransform_Scale::mfSet(Matrix44& matr)
{
float *p;
p = m_Params[0].mfGet();
mathScale(&matr(0,0), Vec3d(p[1], p[2], p[2]), g_CpuFlags);
}
void SMatrixTransform_Matrix::mfSet(bool bSet)
{
float *p;
float matr[4][4];
if (bSet)
{
if (gRenDev->m_RP.m_pRE)
gRenDev->m_RP.m_pRE->m_nCountCustomData = 0;
for (int i=0; i<4; i++)
{
p = m_Params[i].mfGet();
memcpy(&matr[i][0], p, 4*4);
}
glLoadMatrixf(&matr[0][0]);
}
}
void SMatrixTransform_Matrix::mfSet(Matrix44& matr)
{
float *p;
for (int i=0; i<4; i++)
{
p = m_Params[i].mfGet();
memcpy(&matr(i,0), p, 4*4);
}
}
void SMatrixTransform_Rotate::mfSet(bool bSet)
{
float *p;
if (bSet)
{
p = m_Params[0].mfGet();
switch (m_Offs)
{
case 1:
glRotatef(p[0], 1, 0, 0);
break;
case 2:
glRotatef(p[0], 0, 1, 0);
break;
case 4:
glRotatef(p[0], 0, 0, 1);
break;
case 3:
glRotatef(p[0], 1, 1, 0);
break;
case 5:
glRotatef(p[0], 1, 0, 1);
break;
case 6:
glRotatef(p[0], 1, 1, 0);
break;
case 7:
glRotatef(p[0], 1, 1, 1);
break;
}
}
}
void SMatrixTransform_Rotate::mfSet(Matrix44& matr)
{
float *p;
p = m_Params[0].mfGet();
switch (m_Offs)
{
case 1:
SGLFuncs::glRotate(&matr(0,0), p[0], 1, 0, 0);
break;
case 2:
SGLFuncs::glRotate(&matr(0,0), p[0], 0, 1, 0);
break;
case 4:
SGLFuncs::glRotate(&matr(0,0), p[0], 0, 0, 1);
break;
case 3:
SGLFuncs::glRotate(&matr(0,0), p[0], 1, 1, 0);
break;
case 5:
SGLFuncs::glRotate(&matr(0,0), p[0], 1, 0, 1);
break;
case 6:
SGLFuncs::glRotate(&matr(0,0), p[0], 1, 1, 0);
break;
case 7:
SGLFuncs::glRotate(&matr(0,0), p[0], 1, 1, 1);
break;
}
}
//====================================================================
// Array pointers for OpenGL
//================================================================
void SArrayPointer_Vertex::mfSet(int Id)
{
if (gRenDev->m_RP.m_pRE)
{
int Stride;
void *p = gRenDev->EF_GetPointer(ePT, &Stride, Type, ePT, 0);
if(!p)
{
iLog->Log("Error: SArrayPointer_Vertex::mfSet: EF_GetPointer returns zero");
return;
}
if (SUPPORTS_GL_ARB_vertex_buffer_object)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, gRenDev->m_RP.m_nCurBufferID);
if (gRenDev->m_RP.m_nCurBufferID != (INT_PTR)m_pLastPointer || m_nFrameCreateBuf != gcpOGL->m_nFrameCreateBuf) //AMD Port
{
m_nFrameCreateBuf = gcpOGL->m_nFrameCreateBuf;
m_pLastPointer = (void *)gRenDev->m_RP.m_nCurBufferID;
glVertexPointer(NumComponents, Type, Stride, BUFFER_OFFSET(gRenDev->m_RP.m_nCurBufferOffset));
}
}
else
if (p != m_pLastPointer || m_nFrameCreateBuf != gcpOGL->m_nFrameCreateBuf)
{
m_nFrameCreateBuf = gcpOGL->m_nFrameCreateBuf;
m_pLastPointer = p;
glVertexPointer(NumComponents, Type, Stride, p);
}
}
m_CurEnabled |= PFE_POINTER_VERT;
if (Id)
m_CurEnabledPass |= PFE_POINTER_VERT;
}
//=========================================================================================
void SArrayPointer_Normal::mfSet(int Id)
{
int Stride;
if (gRenDev->m_RP.m_pRE)
{
void *p = gRenDev->EF_GetPointer(ePT, &Stride, Type, ePT, 0);
if (SUPPORTS_GL_ARB_vertex_buffer_object)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, gRenDev->m_RP.m_nCurBufferID);
if (p && (gRenDev->m_RP.m_nCurBufferID != (INT_PTR)m_pLastPointer || m_nFrameCreateBuf != gcpOGL->m_nFrameCreateBuf)) //AMD Port
{
m_nFrameCreateBuf = gcpOGL->m_nFrameCreateBuf;
m_pLastPointer = (void *)gRenDev->m_RP.m_nCurBufferID;
glNormalPointer(Type, Stride, BUFFER_OFFSET(gRenDev->m_RP.m_nCurBufferOffset));
}
}
else
if (p && (p != m_pLastPointer || m_nFrameCreateBuf != gcpOGL->m_nFrameCreateBuf))
{
m_nFrameCreateBuf = gcpOGL->m_nFrameCreateBuf;
m_pLastPointer = p;
glNormalPointer(Type, Stride, p);
}
}
m_CurEnabled |= PFE_POINTER_NORMAL;
if (Id)
m_CurEnabledPass |= PFE_POINTER_NORMAL;
}
//=========================================================================================
void SArrayPointer_Texture::mfSet(int Id)
{
int Stride;
if (gRenDev->m_RP.m_pRE)
{
void *p = gRenDev->EF_GetPointer(ePT, &Stride, Type, (ESrcPointer)(ePT+Stage), Stage << FGP_STAGE_SHIFT);
if (ePT == eSrcPointer_TexLM)
gRenDev->m_RP.m_nLMStage = Stage;
if (SUPPORTS_GL_ARB_vertex_buffer_object)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, gRenDev->m_RP.m_nCurBufferID);
if (gRenDev->m_RP.m_nCurBufferID != (INT_PTR)m_pLastPointer[Stage] || m_nFrameCreateBuf[Stage] != gcpOGL->m_nFrameCreateBuf) //AMD Port
{
m_nFrameCreateBuf[Stage] = gcpOGL->m_nFrameCreateBuf;
m_pLastPointer[Stage] = (void *)gRenDev->m_RP.m_nCurBufferID;
gcpOGL->EF_SelectTMU(Stage);
glTexCoordPointer(NumComponents, Type, Stride, BUFFER_OFFSET(gRenDev->m_RP.m_nCurBufferOffset));
}
}
else
if (p != m_pLastPointer[Stage] || m_nFrameCreateBuf[Stage] != gcpOGL->m_nFrameCreateBuf)
{
m_nFrameCreateBuf[Stage] = gcpOGL->m_nFrameCreateBuf;
m_pLastPointer[Stage] = p;
gcpOGL->EF_SelectTMU(Stage);
glTexCoordPointer(NumComponents, Type, Stride, p);
}
}
if (Id)
m_CurEnabledPass |= PFE_POINTER_TEX0<<Stage;
m_CurEnabled |= PFE_POINTER_TEX0<<Stage;
}
//=========================================================================================
void SArrayPointer_Color::mfSet(int Id)
{
//if(!(gRenDev->m_RP.m_FlagsPerFlush & (RBSI_ALPHAGEN | RBSI_RGBGEN)))
{
if (gRenDev->m_RP.m_pRE)
{
int Stride;
void *p = gRenDev->EF_GetPointer(ePT, &Stride, Type, ePT, 0);
if (SUPPORTS_GL_ARB_vertex_buffer_object)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, gRenDev->m_RP.m_nCurBufferID);
if (gRenDev->m_RP.m_nCurBufferID != (INT_PTR)m_pLastPointer || m_nFrameCreateBuf != gcpOGL->m_nFrameCreateBuf) //AMD Port
{
m_nFrameCreateBuf = gcpOGL->m_nFrameCreateBuf;
m_pLastPointer = (void *)gRenDev->m_RP.m_nCurBufferID;
glColorPointer(NumComponents, Type, Stride, BUFFER_OFFSET(gRenDev->m_RP.m_nCurBufferOffset));
}
}
else
if (p != m_pLastPointer || m_nFrameCreateBuf != gcpOGL->m_nFrameCreateBuf)
{
m_nFrameCreateBuf = gcpOGL->m_nFrameCreateBuf;
m_pLastPointer = p;
glColorPointer(NumComponents, Type, Stride, p);
}
}
m_CurEnabled |= PFE_POINTER_COLOR;
if (Id)
m_CurEnabledPass |= PFE_POINTER_COLOR;
}
}
void SArrayPointer_SecColor::mfSet(int Id)
{
if (gRenDev->m_RP.m_pRE)
{
eDst = eDstPointer_SecColor;
int Stride;
void *p = gRenDev->EF_GetPointer(ePT, &Stride, Type, ePT, 0);
if (SUPPORTS_GL_ARB_vertex_buffer_object)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, gRenDev->m_RP.m_nCurBufferID);
if (gRenDev->m_RP.m_nCurBufferID != (INT_PTR)m_pLastPointer || m_nFrameCreateBuf != gcpOGL->m_nFrameCreateBuf) //AMD Port
{
m_nFrameCreateBuf = gcpOGL->m_nFrameCreateBuf;
m_pLastPointer = (void *)gRenDev->m_RP.m_nCurBufferID;
glSecondaryColorPointerEXT(NumComponents, Type, Stride, BUFFER_OFFSET(gRenDev->m_RP.m_nCurBufferOffset));
}
}
else
if (p != m_pLastPointer || m_nFrameCreateBuf != gcpOGL->m_nFrameCreateBuf)
{
m_nFrameCreateBuf = gcpOGL->m_nFrameCreateBuf;
m_pLastPointer = p;
glSecondaryColorPointerEXT(NumComponents, Type, Stride, p);
}
}
if (Id)
m_CurEnabledPass |= PFE_POINTER_SECCOLOR;
m_CurEnabled |= PFE_POINTER_SECCOLOR;
}
//==================================================================================
float SParamComp_Fog::mfGet()
{
if (m_Type == 0)
return gRenDev->m_FS.m_FogDensity;
else
if (m_Type == 1)
return gRenDev->m_FS.m_FogStart;
else
if (m_Type == 2)
return gRenDev->m_FS.m_FogEnd;
else
if (m_Type == 3)
return 1.0f / (gRenDev->m_FS.m_FogEnd - gRenDev->m_FS.m_FogStart);
return 0;
}