1632 lines
92 KiB
C
1632 lines
92 KiB
C
/*=============================================================================
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GlFuncs.h: OpenGL function-declaration macros, to enable dynamic linking
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to OpenGL32.dll or a minidriver such as 3dfxvgl.dll.
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Copyright (c) 2001-2002 Crytek Studios. All Rights Reserved.
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Revision history:
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* Created by Honich Andrey
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=============================================================================*/
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/*-----------------------------------------------------------------------------
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Standard OpenGL functions.
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-----------------------------------------------------------------------------*/
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GL_EXT(_GL)
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// OpenGL.
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GL_PROC(_GL,void,glAccum,(GLenum,GLfloat))
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GL_PROC(_GL,void,glAlphaFunc,(GLenum,GLclampf))
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GL_PROC(_GL,GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*))
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GL_PROC(_GL,void,glArrayElement,(GLint))
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GL_PROC(_GL,void,glBegin,(GLenum))
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GL_PROC(_GL,void,glBindTexture,(GLenum,GLuint))
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GL_PROC(_GL,void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*))
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GL_PROC(_GL,void,glBlendFunc,(GLenum,GLenum))
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GL_PROC(_GL,void,glCallList,(GLuint))
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GL_PROC(_GL,void,glCallLists,(GLsizei,GLenum,const GLvoid*))
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GL_PROC(_GL,void,glClear,(GLbitfield))
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GL_PROC(_GL,void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat))
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GL_PROC(_GL,void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf))
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GL_PROC(_GL,void,glClearDepth,(GLclampd))
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GL_PROC(_GL,void,glClearIndex,(GLfloat))
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GL_PROC(_GL,void,glClearStencil,(GLint))
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GL_PROC(_GL,void,glClipPlane,(GLenum,const GLdouble*))
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GL_PROC(_GL,void,glColor3b,(GLbyte,GLbyte,GLbyte))
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GL_PROC(_GL,void,glColor3bv,(const GLbyte*))
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GL_PROC(_GL,void,glColor3d,(GLdouble,GLdouble,GLdouble))
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GL_PROC(_GL,void,glColor3dv,(const GLdouble*))
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GL_PROC(_GL,void,glColor3f,(GLfloat,GLfloat,GLfloat))
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GL_PROC(_GL,void,glColor3fv,(const GLfloat*))
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GL_PROC(_GL,void,glColor3i,(GLint,GLint,GLint))
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GL_PROC(_GL,void,glColor3iv,(const GLint*))
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GL_PROC(_GL,void,glColor3s,(GLshort,GLshort,GLshort))
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GL_PROC(_GL,void,glColor3sv,(const GLshort*))
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GL_PROC(_GL,void,glColor3ub,(GLubyte,GLubyte,GLubyte))
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GL_PROC(_GL,void,glColor3ubv,(const GLubyte*))
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GL_PROC(_GL,void,glColor3ui,(GLuint,GLuint,GLuint))
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GL_PROC(_GL,void,glColor3uiv,(const GLuint*))
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GL_PROC(_GL,void,glColor3us,(GLushort,GLushort,GLushort))
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GL_PROC(_GL,void,glColor3usv,(const GLushort*))
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GL_PROC(_GL,void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte))
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GL_PROC(_GL,void,glColor4bv,(const GLbyte*))
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GL_PROC(_GL,void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble))
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GL_PROC(_GL,void,glColor4dv,(const GLdouble*))
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GL_PROC(_GL,void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat))
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GL_PROC(_GL,void,glColor4fv,(const GLfloat*))
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GL_PROC(_GL,void,glColor4i,(GLint,GLint,GLint,GLint))
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GL_PROC(_GL,void,glColor4iv,(const GLint*))
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GL_PROC(_GL,void,glColor4s,(GLshort,GLshort,GLshort,GLshort))
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GL_PROC(_GL,void,glColor4sv,(const GLshort*))
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GL_PROC(_GL,void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
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GL_PROC(_GL,void,glColor4ubv,(const GLubyte *v))
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GL_PROC(_GL,void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha))
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GL_PROC(_GL,void,glColor4uiv,(const GLuint *v))
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GL_PROC(_GL,void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha))
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GL_PROC(_GL,void,glColor4usv,(const GLushort *v))
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GL_PROC(_GL,void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
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GL_PROC(_GL,void,glColorMaterial,(GLenum face, GLenum mode))
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GL_PROC(_GL,void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
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GL_PROC(_GL,void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
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GL_PROC(_GL,void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
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GL_PROC(_GL,void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
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GL_PROC(_GL,void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
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GL_PROC(_GL,void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
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GL_PROC(_GL,void,glCullFace,(GLenum mode))
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GL_PROC(_GL,void,glDeleteLists,(GLuint l, GLsizei range))
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GL_PROC(_GL,void,glDeleteTextures,(GLsizei n, const GLuint *textures))
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GL_PROC(_GL,void,glDepthFunc,(GLenum func))
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GL_PROC(_GL,void,glDepthMask,(GLboolean flag))
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GL_PROC(_GL,void,glDepthRange,(GLclampd zNear, GLclampd zFar))
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GL_PROC(_GL,void,glDisable,(GLenum cap))
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GL_PROC(_GL,void,glDisableClientState,(GLenum array))
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GL_PROC(_GL,void,glDrawArrays,(GLenum mode, GLint first, GLsizei count))
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GL_PROC(_GL,void,glDrawBuffer,(GLenum mode))
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GL_PROC(_GL,void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
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GL_PROC(_GL,void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
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GL_PROC(_GL,void,glEdgeFlag,(GLboolean flag))
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GL_PROC(_GL,void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer))
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GL_PROC(_GL,void,glEdgeFlagv,(const GLboolean *flag))
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GL_PROC(_GL,void,glEnable,(GLenum cap))
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GL_PROC(_GL,void,glEnableClientState,(GLenum array))
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GL_PROC(_GL,void,glEnd,(void))
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GL_PROC(_GL,void,glEndList,(void))
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GL_PROC(_GL,void,glEvalCoord1d,(GLdouble u))
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GL_PROC(_GL,void,glEvalCoord1dv,(const GLdouble *u))
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GL_PROC(_GL,void,glEvalCoord1f,(GLfloat u))
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GL_PROC(_GL,void,glEvalCoord1fv,(const GLfloat *u))
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GL_PROC(_GL,void,glEvalCoord2d,(GLdouble u, GLdouble v))
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GL_PROC(_GL,void,glEvalCoord2dv,(const GLdouble *u))
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GL_PROC(_GL,void,glEvalCoord2f,(GLfloat u, GLfloat v))
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GL_PROC(_GL,void,glEvalCoord2fv,(const GLfloat *u))
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GL_PROC(_GL,void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2))
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GL_PROC(_GL,void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
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GL_PROC(_GL,void,glEvalPoint1,(GLint i))
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GL_PROC(_GL,void,glEvalPoint2,(GLint i, GLint j))
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GL_PROC(_GL,void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer))
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GL_PROC(_GL,void,glFinish,(void))
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GL_PROC(_GL,void,glFlush,(void))
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GL_PROC(_GL,void,glFogf,(GLenum pname, GLfloat param))
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GL_PROC(_GL,void,glFogfv,(GLenum pname, const GLfloat *params))
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GL_PROC(_GL,void,glFogi,(GLenum pname, GLint param))
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GL_PROC(_GL,void,glFogiv,(GLenum pname, const GLint *params))
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GL_PROC(_GL,void,glFrontFace,(GLenum mode))
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GL_PROC(_GL,void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
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GL_PROC(_GL,GLuint,glGenLists,(GLsizei range))
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GL_PROC(_GL,void,glGenTextures,(GLsizei n, GLuint *textures))
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GL_PROC(_GL,void,glGetBooleanv,(GLenum pname, GLboolean *params))
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GL_PROC(_GL,void,glGetClipPlane,(GLenum plane, GLdouble *equation))
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GL_PROC(_GL,void,glGetDoublev,(GLenum pname, GLdouble *params))
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GL_PROC(_GL,GLenum,glGetError,(void))
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GL_PROC(_GL,void,glGetFloatv,(GLenum pname, GLfloat *params))
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GL_PROC(_GL,void,glGetIntegerv,(GLenum pname, GLint *params))
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GL_PROC(_GL,void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params))
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GL_PROC(_GL,void,glGetLightiv,(GLenum light, GLenum pname, GLint *params))
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GL_PROC(_GL,void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v))
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GL_PROC(_GL,void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v))
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GL_PROC(_GL,void,glGetMapiv,(GLenum target, GLenum query, GLint *v))
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GL_PROC(_GL,void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params))
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GL_PROC(_GL,void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params))
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GL_PROC(_GL,void,glGetPixelMapfv,(GLenum map, GLfloat *values))
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GL_PROC(_GL,void,glGetPixelMapuiv,(GLenum map, GLuint *values))
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GL_PROC(_GL,void,glGetPixelMapusv,(GLenum map, GLushort *values))
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GL_PROC(_GL,void,glGetPointerv,(GLenum pname, GLvoid* *params))
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GL_PROC(_GL,void,glGetPolygonStipple,(GLubyte *mask))
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GL_PROC(_GL,const GLubyte *,glGetString,(GLenum name))
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GL_PROC(_GL,void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params))
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GL_PROC(_GL,void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params))
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GL_PROC(_GL,void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params))
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GL_PROC(_GL,void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params))
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GL_PROC(_GL,void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params))
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GL_PROC(_GL,void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
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GL_PROC(_GL,void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params))
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GL_PROC(_GL,void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params))
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GL_PROC(_GL,void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params))
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GL_PROC(_GL,void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params))
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GL_PROC(_GL,void,glHint,(GLenum target, GLenum mode))
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GL_PROC(_GL,void,glIndexMask,(GLuint mask))
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GL_PROC(_GL,void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
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GL_PROC(_GL,void,glIndexd,(GLdouble c))
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GL_PROC(_GL,void,glIndexdv,(const GLdouble *c))
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GL_PROC(_GL,void,glIndexf,(GLfloat c))
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GL_PROC(_GL,void,glIndexfv,(const GLfloat *c))
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GL_PROC(_GL,void,glIndexi,(GLint c))
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GL_PROC(_GL,void,glIndexiv,(const GLint *c))
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GL_PROC(_GL,void,glIndexs,(GLshort c))
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GL_PROC(_GL,void,glIndexsv,(const GLshort *c))
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GL_PROC(_GL,void,glIndexub,(GLubyte c))
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GL_PROC(_GL,void,glIndexubv,(const GLubyte *c))
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GL_PROC(_GL,void,glInitNames,(void))
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GL_PROC(_GL,void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer))
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GL_PROC(_GL,GLboolean,glIsEnabled,(GLenum cap))
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GL_PROC(_GL,GLboolean,glIsList,(GLuint l))
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GL_PROC(_GL,GLboolean,glIsTexture,(GLuint texture))
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GL_PROC(_GL,void,glLightModelf,(GLenum pname, GLfloat param))
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GL_PROC(_GL,void,glLightModelfv,(GLenum pname, const GLfloat *params))
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GL_PROC(_GL,void,glLightModeli,(GLenum pname, GLint param))
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GL_PROC(_GL,void,glLightModeliv,(GLenum pname, const GLint *params))
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GL_PROC(_GL,void,glLightf,(GLenum light, GLenum pname, GLfloat param))
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GL_PROC(_GL,void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params))
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GL_PROC(_GL,void,glLighti,(GLenum light, GLenum pname, GLint param))
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GL_PROC(_GL,void,glLightiv,(GLenum light, GLenum pname, const GLint *params))
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GL_PROC(_GL,void,glLineStipple,(GLint factor, GLushort pattern))
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GL_PROC(_GL,void,glLineWidth,(GLfloat width))
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GL_PROC(_GL,void,glListBase,(GLuint base))
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GL_PROC(_GL,void,glLoadIdentity,(void))
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GL_PROC(_GL,void,glLoadMatrixd,(const GLdouble *m))
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GL_PROC(_GL,void,glLoadMatrixf,(const GLfloat *m))
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GL_PROC(_GL,void,glLoadName,(GLuint name))
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GL_PROC(_GL,void,glLogicOp,(GLenum opcode))
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GL_PROC(_GL,void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
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GL_PROC(_GL,void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points))
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GL_PROC(_GL,void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
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GL_PROC(_GL,void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points))
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GL_PROC(_GL,void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2))
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GL_PROC(_GL,void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2))
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GL_PROC(_GL,void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2))
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GL_PROC(_GL,void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2))
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GL_PROC(_GL,void,glMaterialf,(GLenum face, GLenum pname, GLfloat param))
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GL_PROC(_GL,void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params))
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GL_PROC(_GL,void,glMateriali,(GLenum face, GLenum pname, GLint param))
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GL_PROC(_GL,void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params))
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GL_PROC(_GL,void,glMatrixMode,(GLenum mode))
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GL_PROC(_GL,void,glMultMatrixd,(const GLdouble *m))
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GL_PROC(_GL,void,glMultMatrixf,(const GLfloat *m))
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GL_PROC(_GL,void,glNewList,(GLuint l, GLenum mode))
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GL_PROC(_GL,void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz))
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GL_PROC(_GL,void,glNormal3bv,(const GLbyte *v))
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GL_PROC(_GL,void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz))
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GL_PROC(_GL,void,glNormal3dv,(const GLdouble *v))
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GL_PROC(_GL,void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz))
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GL_PROC(_GL,void,glNormal3fv,(const GLfloat *v))
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GL_PROC(_GL,void,glNormal3i,(GLint nx, GLint ny, GLint nz))
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GL_PROC(_GL,void,glNormal3iv,(const GLint *v))
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GL_PROC(_GL,void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz))
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GL_PROC(_GL,void,glNormal3sv,(const GLshort *v))
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GL_PROC(_GL,void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
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GL_PROC(_GL,void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
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GL_PROC(_GL,void,glPassThrough,(GLfloat token))
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GL_PROC(_GL,void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values))
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GL_PROC(_GL,void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values))
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GL_PROC(_GL,void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values))
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GL_PROC(_GL,void,glPixelStoref,(GLenum pname, GLfloat param))
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GL_PROC(_GL,void,glPixelStorei,(GLenum pname, GLint param))
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GL_PROC(_GL,void,glPixelTransferf,(GLenum pname, GLfloat param))
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GL_PROC(_GL,void,glPixelTransferi,(GLenum pname, GLint param))
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GL_PROC(_GL,void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor))
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GL_PROC(_GL,void,glPointSize,(GLfloat size))
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GL_PROC(_GL,void,glPolygonMode,(GLenum face, GLenum mode))
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GL_PROC(_GL,void,glPolygonOffset,(GLfloat factor, GLfloat units))
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GL_PROC(_GL,void,glPolygonStipple,(const GLubyte *mask))
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GL_PROC(_GL,void,glPopAttrib,(void))
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GL_PROC(_GL,void,glPopClientAttrib,(void))
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GL_PROC(_GL,void,glPopMatrix,(void))
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GL_PROC(_GL,void,glPopName,(void))
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GL_PROC(_GL,void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities))
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GL_PROC(_GL,void,glPushAttrib,(GLbitfield mask))
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GL_PROC(_GL,void,glPushClientAttrib,(GLbitfield mask))
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GL_PROC(_GL,void,glPushMatrix,(void))
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GL_PROC(_GL,void,glPushName,(GLuint name))
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GL_PROC(_GL,void,glRasterPos2d,(GLdouble x, GLdouble y))
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GL_PROC(_GL,void,glRasterPos2dv,(const GLdouble *v))
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GL_PROC(_GL,void,glRasterPos2f,(GLfloat x, GLfloat y))
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GL_PROC(_GL,void,glRasterPos2fv,(const GLfloat *v))
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GL_PROC(_GL,void,glRasterPos2i,(GLint x, GLint y))
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GL_PROC(_GL,void,glRasterPos2iv,(const GLint *v))
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GL_PROC(_GL,void,glRasterPos2s,(GLshort x, GLshort y))
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GL_PROC(_GL,void,glRasterPos2sv,(const GLshort *v))
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GL_PROC(_GL,void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z))
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GL_PROC(_GL,void,glRasterPos3dv,(const GLdouble *v))
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GL_PROC(_GL,void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z))
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GL_PROC(_GL,void,glRasterPos3fv,(const GLfloat *v))
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GL_PROC(_GL,void,glRasterPos3i,(GLint x, GLint y, GLint z))
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GL_PROC(_GL,void,glRasterPos3iv,(const GLint *v))
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GL_PROC(_GL,void,glRasterPos3s,(GLshort x, GLshort y, GLshort z))
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GL_PROC(_GL,void,glRasterPos3sv,(const GLshort *v))
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GL_PROC(_GL,void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
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GL_PROC(_GL,void,glRasterPos4dv,(const GLdouble *v))
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GL_PROC(_GL,void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
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GL_PROC(_GL,void,glRasterPos4fv,(const GLfloat *v))
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GL_PROC(_GL,void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w))
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GL_PROC(_GL,void,glRasterPos4iv,(const GLint *v))
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GL_PROC(_GL,void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w))
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GL_PROC(_GL,void,glRasterPos4sv,(const GLshort *v))
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GL_PROC(_GL,void,glReadBuffer,(GLenum mode))
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GL_PROC(_GL,void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
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GL_PROC(_GL,void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
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GL_PROC(_GL,void,glRectdv,(const GLdouble *v1, const GLdouble *v2))
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GL_PROC(_GL,void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
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GL_PROC(_GL,void,glRectfv,(const GLfloat *v1, const GLfloat *v2))
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GL_PROC(_GL,void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2))
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GL_PROC(_GL,void,glRectiv,(const GLint *v1, const GLint *v2))
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GL_PROC(_GL,void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2))
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GL_PROC(_GL,void,glRectsv,(const GLshort *v1, const GLshort *v2))
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GL_PROC(_GL,GLint,glRenderMode,(GLenum mode))
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GL_PROC(_GL,void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
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GL_PROC(_GL,void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
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GL_PROC(_GL,void,glScaled,(GLdouble x, GLdouble y, GLdouble z))
|
|
GL_PROC(_GL,void,glScalef,(GLfloat x, GLfloat y, GLfloat z))
|
|
GL_PROC(_GL,void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height))
|
|
GL_PROC(_GL,void,glSelectBuffer,(GLsizei size, GLuint *buffer))
|
|
GL_PROC(_GL,void,glShadeModel,(GLenum mode))
|
|
GL_PROC(_GL,void,glStencilFunc,(GLenum func, GLint ref, GLuint mask))
|
|
GL_PROC(_GL,void,glStencilMask,(GLuint mask))
|
|
GL_PROC(_GL,void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass))
|
|
GL_PROC(_GL,void,glTexCoord1d,(GLdouble s))
|
|
GL_PROC(_GL,void,glTexCoord1dv,(const GLdouble *v))
|
|
GL_PROC(_GL,void,glTexCoord1f,(GLfloat s))
|
|
GL_PROC(_GL,void,glTexCoord1fv,(const GLfloat *v))
|
|
GL_PROC(_GL,void,glTexCoord1i,(GLint s))
|
|
GL_PROC(_GL,void,glTexCoord1iv,(const GLint *v))
|
|
GL_PROC(_GL,void,glTexCoord1s,(GLshort s))
|
|
GL_PROC(_GL,void,glTexCoord1sv,(const GLshort *v))
|
|
GL_PROC(_GL,void,glTexCoord2d,(GLdouble s, GLdouble t))
|
|
GL_PROC(_GL,void,glTexCoord2dv,(const GLdouble *v))
|
|
GL_PROC(_GL,void,glTexCoord2f,(GLfloat s, GLfloat t))
|
|
GL_PROC(_GL,void,glTexCoord2fv,(const GLfloat *v))
|
|
GL_PROC(_GL,void,glTexCoord2i,(GLint s, GLint t))
|
|
GL_PROC(_GL,void,glTexCoord2iv,(const GLint *v))
|
|
GL_PROC(_GL,void,glTexCoord2s,(GLshort s, GLshort t))
|
|
GL_PROC(_GL,void,glTexCoord2sv,(const GLshort *v))
|
|
GL_PROC(_GL,void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r))
|
|
GL_PROC(_GL,void,glTexCoord3dv,(const GLdouble *v))
|
|
GL_PROC(_GL,void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r))
|
|
GL_PROC(_GL,void,glTexCoord3fv,(const GLfloat *v))
|
|
GL_PROC(_GL,void,glTexCoord3i,(GLint s, GLint t, GLint r))
|
|
GL_PROC(_GL,void,glTexCoord3iv,(const GLint *v))
|
|
GL_PROC(_GL,void,glTexCoord3s,(GLshort s, GLshort t, GLshort r))
|
|
GL_PROC(_GL,void,glTexCoord3sv,(const GLshort *v))
|
|
GL_PROC(_GL,void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q))
|
|
GL_PROC(_GL,void,glTexCoord4dv,(const GLdouble *v))
|
|
GL_PROC(_GL,void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q))
|
|
GL_PROC(_GL,void,glTexCoord4fv,(const GLfloat *v))
|
|
GL_PROC(_GL,void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q))
|
|
GL_PROC(_GL,void,glTexCoord4iv,(const GLint *v))
|
|
GL_PROC(_GL,void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q))
|
|
GL_PROC(_GL,void,glTexCoord4sv,(const GLshort *v))
|
|
GL_PROC(_GL,void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
|
|
GL_PROC(_GL,void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param))
|
|
GL_PROC(_GL,void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params))
|
|
GL_PROC(_GL,void,glTexEnvi,(GLenum target, GLenum pname, GLint param))
|
|
GL_PROC(_GL,void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params))
|
|
GL_PROC(_GL,void,glTexGend,(GLenum coord, GLenum pname, GLdouble param))
|
|
GL_PROC(_GL,void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params))
|
|
GL_PROC(_GL,void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param))
|
|
GL_PROC(_GL,void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params))
|
|
GL_PROC(_GL,void,glTexGeni,(GLenum coord, GLenum pname, GLint param))
|
|
GL_PROC(_GL,void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params))
|
|
GL_PROC(_GL,void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
|
|
GL_PROC(_GL,void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
|
|
GL_PROC(_GL,void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param))
|
|
GL_PROC(_GL,void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params))
|
|
GL_PROC(_GL,void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
|
|
GL_PROC(_GL,void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params))
|
|
GL_PROC(_GL,void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
|
|
GL_PROC(_GL,void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
|
|
GL_PROC(_GL,void,glTranslated,(GLdouble x, GLdouble y, GLdouble z))
|
|
GL_PROC(_GL,void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z))
|
|
GL_PROC(_GL,void,glVertex2d,(GLdouble x, GLdouble y))
|
|
GL_PROC(_GL,void,glVertex2dv,(const GLdouble *v))
|
|
GL_PROC(_GL,void,glVertex2f,(GLfloat x, GLfloat y))
|
|
GL_PROC(_GL,void,glVertex2fv,(const GLfloat *v))
|
|
GL_PROC(_GL,void,glVertex2i,(GLint x, GLint y))
|
|
GL_PROC(_GL,void,glVertex2iv,(const GLint *v))
|
|
GL_PROC(_GL,void,glVertex2s,(GLshort x, GLshort y))
|
|
GL_PROC(_GL,void,glVertex2sv,(const GLshort *v))
|
|
GL_PROC(_GL,void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z))
|
|
GL_PROC(_GL,void,glVertex3dv,(const GLdouble *v))
|
|
GL_PROC(_GL,void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z))
|
|
GL_PROC(_GL,void,glVertex3fv,(const GLfloat *v))
|
|
GL_PROC(_GL,void,glVertex3i,(GLint x, GLint y, GLint z))
|
|
GL_PROC(_GL,void,glVertex3iv,(const GLint *v))
|
|
GL_PROC(_GL,void,glVertex3s,(GLshort x, GLshort y, GLshort z))
|
|
GL_PROC(_GL,void,glVertex3sv,(const GLshort *v))
|
|
GL_PROC(_GL,void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
|
|
GL_PROC(_GL,void,glVertex4dv,(const GLdouble *v))
|
|
GL_PROC(_GL,void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
|
|
GL_PROC(_GL,void,glVertex4fv,(const GLfloat *v))
|
|
GL_PROC(_GL,void,glVertex4i,(GLint x, GLint y, GLint z, GLint w))
|
|
GL_PROC(_GL,void,glVertex4iv,(const GLint *v))
|
|
GL_PROC(_GL,void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w))
|
|
GL_PROC(_GL,void,glVertex4sv,(const GLshort *v))
|
|
GL_PROC(_GL,void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
|
|
GL_PROC(_GL,void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height))
|
|
|
|
// WGL functions.
|
|
GL_PROC(_GL,BOOL,pwglCopyContext,(HGLRC,HGLRC,UINT))
|
|
GL_PROC(_GL,HGLRC,pwglCreateContext,(HDC))
|
|
GL_PROC(_GL,HGLRC,pwglCreateLayerContext,(HGLRC))
|
|
GL_PROC(_GL,BOOL,pwglDeleteContext,(HGLRC))
|
|
GL_PROC(_GL,HGLRC,pwglGetCurrentContext,(VOID))
|
|
GL_PROC(_GL,HDC,pwglGetCurrentDC,(VOID))
|
|
GL_PROC(_GL,PROC,pwglGetProcAddress,(LPCSTR))
|
|
GL_PROC(_GL,BOOL,pwglMakeCurrent,(HDC, HGLRC))
|
|
GL_PROC(_GL,BOOL,pwglShareLists,(HGLRC,HGLRC))
|
|
GL_PROC(_GL,INT,pwglChoosePixelFormat,(HDC hDC,CONST PIXELFORMATDESCRIPTOR*))
|
|
GL_PROC(_GL,INT,pwglDescribePixelFormat,(HDC,INT,UINT,PIXELFORMATDESCRIPTOR*))
|
|
GL_PROC(_GL,BOOL,pwglSetPixelFormat,(HDC,INT,CONST PIXELFORMATDESCRIPTOR*))
|
|
GL_PROC(_GL,BOOL,pwglSwapBuffers,(HDC hDC))
|
|
|
|
// GDI functions.
|
|
GL_PROC(_GL,INT,pChoosePixelFormat,(HDC hDC,CONST PIXELFORMATDESCRIPTOR*))
|
|
GL_PROC(_GL,INT,pDescribePixelFormat,(HDC,INT,UINT,PIXELFORMATDESCRIPTOR*))
|
|
GL_PROC(_GL,BOOL,pGetPixelFormat,(HDC))
|
|
GL_PROC(_GL,BOOL,pSetPixelFormat,(HDC,INT,CONST PIXELFORMATDESCRIPTOR*))
|
|
GL_PROC(_GL,BOOL,pSwapBuffers,(HDC hDC))
|
|
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
OpenGL extensions.
|
|
-----------------------------------------------------------------------------*/
|
|
|
|
#if defined(_WIN64)
|
|
typedef int64 GLintptrARB;
|
|
typedef int64 GLsizeiptrARB;
|
|
#elif defined(__ia64__) || defined(__x86_64__)
|
|
typedef long int GLintptrARB;
|
|
typedef long int GLsizeiptrARB;
|
|
#else
|
|
typedef int GLintptrARB;
|
|
typedef int GLsizeiptrARB;
|
|
#endif
|
|
|
|
|
|
// BGRA textures.
|
|
GL_EXT(_GL_EXT_bgra)
|
|
#define GL_BGR_EXT 0x80E0
|
|
#define GL_BGRA_EXT 0x80E1
|
|
|
|
// Paletted textures.
|
|
GL_EXT(_GL_EXT_paletted_texture)
|
|
GL_PROC(_GL_EXT_paletted_texture,void,glColorTableEXT,(GLenum target,GLenum internalFormat,GLsizei width,GLenum format,GLenum type,const void *data))
|
|
GL_PROC(_GL_EXT_paletted_texture,void,glColorSubTableEXT,(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const void *data))
|
|
GL_PROC(_GL_EXT_paletted_texture,void,glGetColorTableEXT,(GLenum target,GLenum format,GLenum type,void *data))
|
|
GL_PROC(_GL_EXT_paletted_texture,void,glGetColorTableParameterivEXT,(GLenum target,GLenum pname,int *params))
|
|
GL_PROC(_GL_EXT_paletted_texture,void,glGetColorTableParameterfvEXT,(GLenum target,GLenum pname,float *params))
|
|
|
|
// ARB_texture_compression.
|
|
GL_EXT(_GL_ARB_texture_compression)
|
|
GL_PROC(_GL_ARB_texture_compression,void,glCompressedTexImage3DARB,(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))
|
|
GL_PROC(_GL_ARB_texture_compression,void,glCompressedTexImage2DARB,(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))
|
|
GL_PROC(_GL_ARB_texture_compression,void,glCompressedTexImage1DARB,(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))
|
|
GL_PROC(_GL_ARB_texture_compression,void,glCompressedTexSubImage3DARB,(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))
|
|
GL_PROC(_GL_ARB_texture_compression,void,glCompressedTexSubImage2DARB,(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))
|
|
GL_PROC(_GL_ARB_texture_compression,void,glCompressedTexSubImage1DARB,(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))
|
|
GL_PROC(_GL_ARB_texture_compression,void,glGetCompressedTexImageARB,(GLenum, GLint, void *))
|
|
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
|
|
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
|
|
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
|
|
#define GL_COMPRESSED_RGB_ARB 0x84ED
|
|
#define GL_COMPRESSED_RGBA_ARB 0x84EE
|
|
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
|
|
#define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
|
|
|
GL_EXT(_GL_EXT_depth_bounds_test)
|
|
GL_PROC(_GL_EXT_depth_bounds_test,void,glDepthBoundsEXT,(GLclampd, GLclampd))
|
|
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
|
|
#define GL_DEPTH_BOUNDS_EXT 0x8890
|
|
|
|
// ARB_texture_cube_map.
|
|
GL_EXT(_GL_ARB_texture_cube_map)
|
|
#define GL_NORMAL_MAP_ARB 0x8511
|
|
#define GL_REFLECTION_MAP_ARB 0x8512
|
|
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
|
|
|
|
// Compiled vertex arrays.
|
|
GL_EXT(_GL_EXT_compiled_vertex_array)
|
|
GL_PROC(_GL_EXT_compiled_vertex_array,void,glLockArraysEXT,(GLint first, GLsizei count))
|
|
GL_PROC(_GL_EXT_compiled_vertex_array,void,glUnlockArraysEXT,(void))
|
|
|
|
// Swap interval control.
|
|
GL_EXT(_WGL_EXT_swap_control)
|
|
GL_PROC(_WGL_EXT_swap_control,BOOL,wglSwapIntervalEXT,(int))
|
|
|
|
GL_EXT(_WGL_ARB_pixel_format)
|
|
GL_PROC(_WGL_ARB_pixel_format,BOOL,wglGetPixelFormatAttribivARB,(HDC, int, int, UINT, const int *, int *))
|
|
GL_PROC(_WGL_ARB_pixel_format,BOOL,wglGetPixelFormatAttribfvARB,(HDC, int, int, UINT, const int *, FLOAT *))
|
|
GL_PROC(_WGL_ARB_pixel_format,BOOL,wglChoosePixelFormatARB,(HDC, const int *, const FLOAT *, UINT, int *, UINT *))
|
|
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
|
|
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
|
|
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
|
|
#define WGL_ACCELERATION_ARB 0x2003
|
|
#define WGL_NEED_PALETTE_ARB 0x2004
|
|
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
|
|
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
|
|
#define WGL_SWAP_METHOD_ARB 0x2007
|
|
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
|
|
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
|
|
#define WGL_TRANSPARENT_ARB 0x200A
|
|
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
|
|
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
|
|
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
|
|
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
|
|
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
|
|
#define WGL_SHARE_DEPTH_ARB 0x200C
|
|
#define WGL_SHARE_STENCIL_ARB 0x200D
|
|
#define WGL_SHARE_ACCUM_ARB 0x200E
|
|
#define WGL_SUPPORT_GDI_ARB 0x200F
|
|
#define WGL_SUPPORT_OPENGL_ARB 0x2010
|
|
#define WGL_DOUBLE_BUFFER_ARB 0x2011
|
|
#define WGL_STEREO_ARB 0x2012
|
|
#define WGL_PIXEL_TYPE_ARB 0x2013
|
|
#define WGL_COLOR_BITS_ARB 0x2014
|
|
#define WGL_RED_BITS_ARB 0x2015
|
|
#define WGL_RED_SHIFT_ARB 0x2016
|
|
#define WGL_GREEN_BITS_ARB 0x2017
|
|
#define WGL_GREEN_SHIFT_ARB 0x2018
|
|
#define WGL_BLUE_BITS_ARB 0x2019
|
|
#define WGL_BLUE_SHIFT_ARB 0x201A
|
|
#define WGL_ALPHA_BITS_ARB 0x201B
|
|
#define WGL_ALPHA_SHIFT_ARB 0x201C
|
|
#define WGL_ACCUM_BITS_ARB 0x201D
|
|
#define WGL_ACCUM_RED_BITS_ARB 0x201E
|
|
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
|
|
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
|
|
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
|
|
#define WGL_DEPTH_BITS_ARB 0x2022
|
|
#define WGL_STENCIL_BITS_ARB 0x2023
|
|
#define WGL_AUX_BUFFERS_ARB 0x2024
|
|
#define WGL_NO_ACCELERATION_ARB 0x2025
|
|
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
|
|
#define WGL_FULL_ACCELERATION_ARB 0x2027
|
|
#define WGL_SWAP_EXCHANGE_ARB 0x2028
|
|
#define WGL_SWAP_COPY_ARB 0x2029
|
|
#define WGL_SWAP_UNDEFINED_ARB 0x202A
|
|
#define WGL_TYPE_RGBA_ARB 0x202B
|
|
#define WGL_TYPE_COLORINDEX_ARB 0x202C
|
|
|
|
GL_EXT(_WGL_ARB_render_texture)
|
|
GL_PROC(_WGL_ARB_render_texture,BOOL,wglBindTexImageARB,( HPBUFFERARB hPbuffer, int iBuffer ))
|
|
GL_PROC(_WGL_ARB_render_texture,BOOL,wglReleaseTexImageARB,( HPBUFFERARB hPbuffer, int iBuffer ))
|
|
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
|
|
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
|
|
#define WGL_TEXTURE_FORMAT_ARB 0x2072
|
|
#define WGL_TEXTURE_TARGET_ARB 0x2073
|
|
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
|
|
#define WGL_TEXTURE_RGB_ARB 0x2075
|
|
#define WGL_TEXTURE_RGBA_ARB 0x2076
|
|
#define WGL_NO_TEXTURE_ARB 0x2077
|
|
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
|
|
#define WGL_TEXTURE_1D_ARB 0x2079
|
|
#define WGL_TEXTURE_2D_ARB 0x207A
|
|
#define WGL_MIPMAP_LEVEL_ARB 0x207B
|
|
#define WGL_CUBE_MAP_FACE_ARB 0x207C
|
|
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
|
|
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
|
|
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
|
|
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
|
|
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
|
|
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
|
|
#define WGL_FRONT_LEFT_ARB 0x2083
|
|
#define WGL_FRONT_RIGHT_ARB 0x2084
|
|
#define WGL_BACK_LEFT_ARB 0x2085
|
|
#define WGL_BACK_RIGHT_ARB 0x2086
|
|
#define WGL_AUX0_ARB 0x2087
|
|
#define WGL_AUX1_ARB 0x2088
|
|
#define WGL_AUX2_ARB 0x2089
|
|
#define WGL_AUX3_ARB 0x208A
|
|
#define WGL_AUX4_ARB 0x208B
|
|
#define WGL_AUX5_ARB 0x208C
|
|
#define WGL_AUX6_ARB 0x208D
|
|
#define WGL_AUX7_ARB 0x208E
|
|
#define WGL_AUX8_ARB 0x208F
|
|
#define WGL_AUX9_ARB 0x2090
|
|
|
|
|
|
GL_EXT(_WGL_ARB_make_current_read)
|
|
GL_PROC(_WGL_ARB_make_current_read,BOOL,wglMakeContextCurrentARB,(HDC, HDC, HGLRC))
|
|
GL_PROC(_WGL_ARB_make_current_read,HDC,wglGetCurrentReadDCARB,(void))
|
|
#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
|
|
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
|
|
|
|
GL_EXT(_GL_ARB_multisample)
|
|
GL_PROC(_GL_ARB_multisample,void,glSampleCoverageARB,(GLclampf, GLboolean))
|
|
//GL_PROC(_GL_ARB_multisample,void,glSamplePassARB,(GLenum))
|
|
#define GL_MULTISAMPLE_ARB 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
|
|
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
|
|
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
|
|
#define GL_SAMPLES_ARB 0x80A9
|
|
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
|
|
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
|
|
|
|
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
|
|
#define WGL_SAMPLES_ARB 0x2042
|
|
|
|
GL_EXT(_GL_NV_multisample_filter_hint)
|
|
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
|
|
|
|
GL_EXT(_WGL_ARB_pbuffer)
|
|
GL_PROC(_WGL_ARB_pbuffer,HPBUFFERARB,wglCreatePbufferARB,(HDC, int, int, int, const int *))
|
|
GL_PROC(_WGL_ARB_pbuffer,HDC,wglGetPbufferDCARB,(HPBUFFERARB))
|
|
GL_PROC(_WGL_ARB_pbuffer,int,wglReleasePbufferDCARB,(HPBUFFERARB, HDC))
|
|
GL_PROC(_WGL_ARB_pbuffer,BOOL,wglDestroyPbufferARB,(HPBUFFERARB))
|
|
GL_PROC(_WGL_ARB_pbuffer,BOOL,wglQueryPbufferARB,(HPBUFFERARB, int, int *))
|
|
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
|
|
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
|
|
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
|
|
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
|
|
#define WGL_PBUFFER_LARGEST_ARB 0x2033
|
|
#define WGL_PBUFFER_WIDTH_ARB 0x2034
|
|
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
|
|
#define WGL_PBUFFER_LOST_ARB 0x2036
|
|
|
|
GL_EXT(_WGL_ARB_buffer_region)
|
|
GL_PROC(_WGL_ARB_buffer_region,HANDLE,wglCreateBufferRegionARB,(HDC, int, UINT))
|
|
GL_PROC(_WGL_ARB_buffer_region,void,wglDeleteBufferRegionARB,(HANDLE))
|
|
GL_PROC(_WGL_ARB_buffer_region,BOOL,wglSaveBufferRegionARB,(HANDLE, int, int, int, int))
|
|
GL_PROC(_WGL_ARB_buffer_region,BOOL,wglRestoreBufferRegionARB,(HANDLE, int, int, int, int, int, int))
|
|
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
|
|
#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
|
|
#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
|
|
#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
|
|
|
|
GL_EXT(_GL_EXT_texture_env_add)
|
|
|
|
// 3DFX gamma control.
|
|
GL_EXT(_WGL_3DFX_gamma_control)
|
|
GL_PROC(_WGL_3DFX_gamma_control,BOOL,wglGetDeviceGammaRamp3DFX,(HDC hDC, LPVOID lpRamp))
|
|
GL_PROC(_WGL_3DFX_gamma_control,BOOL,wglSetDeviceGammaRamp3DFX,(HDC hDC, LPVOID lpRamp))
|
|
|
|
// Windows swap control.
|
|
GL_EXT(_GL_WIN_swap_hint)
|
|
|
|
GL_EXT(_GL_SGIX_depth_texture)
|
|
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
|
|
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
|
|
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
|
|
|
|
GL_EXT(_GL_SGIX_shadow)
|
|
#define GL_TEXTURE_COMPARE_SGIX 0x819A
|
|
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
|
|
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
|
|
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
|
|
|
|
// ARB multitexture.
|
|
GL_EXT(_GL_ARB_multitexture)
|
|
GL_PROC(_GL_ARB_multitexture,void,glMultiTexCoord1fARB,(GLenum target,GLfloat))
|
|
GL_PROC(_GL_ARB_multitexture,void,glMultiTexCoord2fARB,(GLenum target,GLfloat,GLfloat))
|
|
GL_PROC(_GL_ARB_multitexture,void,glMultiTexCoord3fARB,(GLenum target,GLfloat,GLfloat,GLfloat))
|
|
GL_PROC(_GL_ARB_multitexture,void,glMultiTexCoord4fARB,(GLenum target,GLfloat,GLfloat,GLfloat,GLfloat))
|
|
GL_PROC(_GL_ARB_multitexture,void,glMultiTexCoord1fvARB,(GLenum target,GLfloat))
|
|
GL_PROC(_GL_ARB_multitexture,void,glMultiTexCoord2fvARB,(GLenum target,const GLfloat*v))
|
|
GL_PROC(_GL_ARB_multitexture,void,glMultiTexCoord3fvARB,(GLenum target,const GLfloat*v))
|
|
GL_PROC(_GL_ARB_multitexture,void,glMultiTexCoord4fvARB,(GLenum target,const GLfloat*v))
|
|
GL_PROC(_GL_ARB_multitexture,void,glActiveTextureARB,(GLenum target))
|
|
GL_PROC(_GL_ARB_multitexture,void,glClientActiveTextureARB,(GLenum target))
|
|
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
|
|
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
|
|
#define GL_MAX_TEXTURES_UNITS_ARB 0x84E2
|
|
#define GL_TEXTURE0_ARB 0x84C0
|
|
#define GL_TEXTURE1_ARB 0x84C1
|
|
#define GL_TEXTURE2_ARB 0x84C2
|
|
#define GL_TEXTURE3_ARB 0x84C3
|
|
#define GL_TEXTURE4_ARB 0x84C4
|
|
#define GL_TEXTURE5_ARB 0x84C5
|
|
#define GL_TEXTURE6_ARB 0x84C6
|
|
#define GL_TEXTURE7_ARB 0x84C7
|
|
|
|
|
|
// SGI multitexture. outdated!!
|
|
|
|
//GL_EXT(_GL_SGIS_multitexture)
|
|
//GL_PROC(_GL_SGIS_multitexture,void,glMultiTexCoord1fSGIS,(GLenum target,GLfloat))
|
|
//GL_PROC(_GL_SGIS_multitexture,void,glMultiTexCoord2fSGIS,(GLenum target,GLfloat,GLfloat))
|
|
//GL_PROC(_GL_SGIS_multitexture,void,glMTexCoord2fSGIS,(GLenum target,GLfloat,GLfloat))
|
|
//GL_PROC(_GL_SGIS_multitexture,void,glMultiTexCoord3fSGIS,(GLenum target,GLfloat,GLfloat,GLfloat))
|
|
//GL_PROC(_GL_SGIS_multitexture,void,glMultiTexCoord4fSGIS,(GLenum target,GLfloat,GLfloat,GLfloat,GLfloat))
|
|
//GL_PROC(_GL_SGIS_multitexture,void,glMultiTexCoord1fvSGIS,(GLenum target,GLfloat*))
|
|
//GL_PROC(_GL_SGIS_multitexture,void,glMultiTexCoord2fvSGIS,(GLenum target,GLfloat*))
|
|
//GL_PROC(_GL_SGIS_multitexture,void,glMultiTexCoord3fvSGIS,(GLenum target,GLfloat*))
|
|
//GL_PROC(_GL_SGIS_multitexture,void,glMultiTexCoord4fvSGIS,(GLenum target,GLfloat*))
|
|
//GL_PROC(_GL_SGIS_multitexture,void,glSelectTextureSGIS,(GLenum target))
|
|
//GL_PROC(_GL_SGIS_multitexture,void,glSelectTextureCoordSetSGIS,(GLenum target))
|
|
#define GL_SELECTED_TEXTURE_SGIS 0x835C
|
|
#define GL_MAX_TEXTURES_SGIS 0x835D
|
|
#define TEXTURE0_SGIS 0x835E
|
|
#define TEXTURE1_SGIS 0x835F
|
|
#define TEXTURE2_SGIS 0x8360
|
|
#define TEXTURE3_SGIS 0x8361
|
|
|
|
GL_EXT(_GL_EXT_texture_filter_anisotropic)
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
|
|
|
//WGL_EXT_gamma_control
|
|
// SetDeviceGammaRampExt
|
|
// GetDeviceGammaRampExt
|
|
|
|
//GL_EXT(_GL_EXT_clip_volume_hint)
|
|
// glClipVolumeEXT 0x80F0
|
|
|
|
GL_EXT(_GL_EXT_point_parameters)
|
|
GL_PROC(_GL_EXT_point_parameters,void,glPointParameterfEXT,(GLenum pname, GLfloat param))
|
|
GL_PROC(_GL_EXT_point_parameters,void,glPointParameterfvEXT,(GLenum pname, GLfloat *params))
|
|
|
|
GL_EXT(_GL_SGI_cull_vertex)
|
|
GL_PROC(_GL_SGI_cull_vertex,void,glCullParameterdvSGI,(GLenum pname, GLdouble* params))
|
|
GL_PROC(_GL_SGI_cull_vertex,void,glCullParameterfvSGI,(GLenum pname, GLfloat* params))
|
|
|
|
GL_EXT(_GL_EXT_texture_env)
|
|
//modulate 2x, etc
|
|
|
|
GL_EXT(_GL_EXT_texture_lod_bias)
|
|
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
|
|
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
|
|
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
|
|
|
|
/* EXT_texture_env_combine */
|
|
GL_EXT(_GL_EXT_texture_env_combine)
|
|
#define GL_COMBINE_EXT 0x8570
|
|
#define GL_COMBINE_RGB_EXT 0x8571
|
|
#define GL_COMBINE_ALPHA_EXT 0x8572
|
|
#define GL_RGB_SCALE_EXT 0x8573
|
|
#define GL_ADD_SIGNED_EXT 0x8574
|
|
#define GL_INTERPOLATE_EXT 0x8575
|
|
#define GL_CONSTANT_EXT 0x8576
|
|
#define GL_PRIMARY_COLOR_EXT 0x8577
|
|
#define GL_PREVIOUS_EXT 0x8578
|
|
#define GL_SOURCE0_RGB_EXT 0x8580
|
|
#define GL_SOURCE1_RGB_EXT 0x8581
|
|
#define GL_SOURCE2_RGB_EXT 0x8582
|
|
#define GL_SOURCE0_ALPHA_EXT 0x8588
|
|
#define GL_SOURCE1_ALPHA_EXT 0x8589
|
|
#define GL_SOURCE2_ALPHA_EXT 0x858A
|
|
#define GL_OPERAND0_RGB_EXT 0x8590
|
|
#define GL_OPERAND1_RGB_EXT 0x8591
|
|
#define GL_OPERAND2_RGB_EXT 0x8592
|
|
#define GL_OPERAND0_ALPHA_EXT 0x8598
|
|
#define GL_OPERAND1_ALPHA_EXT 0x8599
|
|
#define GL_OPERAND2_ALPHA_EXT 0x859A
|
|
|
|
/* NV_texture_env_combine4 */
|
|
GL_EXT(_GL_NV_texture_env_combine4)
|
|
#define GL_COMBINE4_NV 0x8503
|
|
#define GL_SOURCE3_RGB_NV 0x8583
|
|
#define GL_SOURCE3_ALPHA_NV 0x858B
|
|
#define GL_OPERAND3_RGB_NV 0x8593
|
|
#define GL_OPERAND3_ALPHA_NV 0x859B
|
|
|
|
/* EXT_separate_specular_color */
|
|
GL_EXT(_GL_EXT_separate_specular_color)
|
|
#define GL_SINGLE_COLOR_EXT 0x81F9
|
|
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
|
|
|
|
/* NV_vertex_array_range */
|
|
GL_EXT(_GL_NV_vertex_array_range)
|
|
GL_PROC(_GL_NV_vertex_array_range,void,glVertexArrayRangeNV,(int length, void *pointer))
|
|
GL_PROC(_GL_NV_vertex_array_range,void,glFlushVertexArrayRangeNV,(void))
|
|
GL_PROC(_GL_NV_vertex_array_range,void*,wglAllocateMemoryNV,(int size,float readFrequency,float writeFrequency,float priority))
|
|
GL_PROC(_GL_NV_vertex_array_range,void,wglFreeMemoryNV,(void *pointer))
|
|
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
|
|
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
|
|
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
|
|
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
|
|
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
|
|
|
|
GL_EXT(_GL_NV_fence)
|
|
GL_PROC(_GL_NV_fence,void,glDeleteFencesNV,(GLsizei n, const GLuint *fences))
|
|
GL_PROC(_GL_NV_fence,void,glGenFencesNV,(GLsizei n, GLuint *fences))
|
|
GL_PROC(_GL_NV_fence,GLboolean,glIsFenceNV,(GLuint fence))
|
|
GL_PROC(_GL_NV_fence,GLboolean,glTestFenceNV,(GLuint fence))
|
|
GL_PROC(_GL_NV_fence,void,glGetFenceivNV,(GLuint fence, GLenum pname, GLint *params))
|
|
GL_PROC(_GL_NV_fence,void,glFinishFenceNV,(GLuint fence))
|
|
GL_PROC(_GL_NV_fence,void,glSetFenceNV,(GLuint fence, GLenum condition))
|
|
#define GL_ALL_COMPLETED_NV 0x84F2
|
|
#define GL_FENCE_STATUS_NV 0x84F3
|
|
#define GL_FENCE_CONDITION_NV 0x84F4
|
|
|
|
/* EXT_texture_cube_map */
|
|
GL_EXT(_GL_EXT_texture_cube_map)
|
|
#define GL_NORMAL_MAP_EXT 0x8511
|
|
#define GL_REFLECTION_MAP_EXT 0x8512
|
|
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
|
|
|
|
/* EXT_secondary_color */
|
|
GL_EXT(_GL_EXT_secondary_color)
|
|
GL_PROC(_GL_EXT_secondary_color,void,glSecondaryColor3bEXT,(GLbyte, GLbyte, GLbyte))
|
|
GL_PROC(_GL_EXT_secondary_color,void,glSecondaryColor3bvEXT,(const GLbyte *))
|
|
GL_PROC(_GL_EXT_secondary_color,void,glSecondaryColor3dEXT,(GLdouble, GLdouble, GLdouble))
|
|
GL_PROC(_GL_EXT_secondary_color,void,glSecondaryColor3dvEXT,(const GLdouble *))
|
|
GL_PROC(_GL_EXT_secondary_color,void,glSecondaryColor3fEXT,(GLfloat, GLfloat, GLfloat))
|
|
GL_PROC(_GL_EXT_secondary_color,void,glSecondaryColor3fvEXT,(const GLfloat *))
|
|
GL_PROC(_GL_EXT_secondary_color,void,glSecondaryColor3iEXT,(GLint, GLint, GLint))
|
|
GL_PROC(_GL_EXT_secondary_color,void,glSecondaryColor3ivEXT,(const GLint *))
|
|
GL_PROC(_GL_EXT_secondary_color,void,glSecondaryColor3sEXT,(GLshort, GLshort, GLshort))
|
|
GL_PROC(_GL_EXT_secondary_color,void,glSecondaryColor3svEXT,(const GLshort *))
|
|
GL_PROC(_GL_EXT_secondary_color,void,glSecondaryColor3ubEXT,(GLubyte, GLubyte, GLubyte))
|
|
GL_PROC(_GL_EXT_secondary_color,void,glSecondaryColor3ubvEXT,(const GLubyte *))
|
|
GL_PROC(_GL_EXT_secondary_color,void,glSecondaryColor3uiEXT,(GLuint, GLuint, GLuint))
|
|
GL_PROC(_GL_EXT_secondary_color,void,glSecondaryColor3uivEXT,(const GLuint *))
|
|
GL_PROC(_GL_EXT_secondary_color,void,glSecondaryColor3usEXT,(GLushort, GLushort, GLushort))
|
|
GL_PROC(_GL_EXT_secondary_color,void,glSecondaryColor3usvEXT,(const GLushort *))
|
|
GL_PROC(_GL_EXT_secondary_color,void,glSecondaryColorPointerEXT,(GLint, GLenum, GLsizei, GLvoid *))
|
|
#define GL_COLOR_SUM_EXT 0x8458
|
|
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
|
|
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
|
|
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
|
|
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
|
|
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
|
|
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
|
|
|
|
GL_EXT(_GL_EXT_multi_draw_arrays)
|
|
GL_PROC(_GL_EXT_multi_draw_arrays,void,glMultiDrawArraysEXT,(GLenum, GLint *, GLsizei *, GLsizei))
|
|
GL_PROC(_GL_EXT_multi_draw_arrays,void,glMultiDrawElementsEXT,(GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei))
|
|
|
|
/* NV_fog_distance */
|
|
GL_EXT(_GL_NV_fog_distance)
|
|
#define GL_FOG_DISTANCE_MODE_NV 0x855A
|
|
#define GL_EYE_RADIAL_NV 0x855B
|
|
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
|
|
|
|
/* NV_point_sprite */
|
|
GL_EXT(_GL_NV_point_sprite)
|
|
GL_PROC(_GL_NV_point_sprite,void,glPointParameteriNV,(GLenum pname, int param))
|
|
GL_PROC(_GL_NV_point_sprite,void,glPointParameterivNV,(GLenum pname, const int *params))
|
|
#define GL_POINT_SPRITE_NV 0x8861
|
|
#define GL_COORD_REPLACE_NV 0x8862
|
|
#define GL_POINT_SPRITE_R_MODE_NV 0x8863
|
|
|
|
GL_EXT(_GL_NV_texgen_reflection)
|
|
#define GL_NORMAL_MAP_NV 0x8511
|
|
#define GL_REFLECTION_MAP_NV 0x8512
|
|
|
|
/* NV_texgen_emboss */
|
|
GL_EXT(_GL_NV_texgen_emboss)
|
|
#define GL_EMBOSS_LIGHT_NV 0x855D
|
|
#define GL_EMBOSS_CONSTANT_NV 0x855E
|
|
#define GL_EMBOSS_MAP_NV 0x855F
|
|
|
|
/* NV_texture_rectangle */
|
|
GL_EXT(_GL_NV_texture_rectangle)
|
|
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
|
|
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
|
|
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
|
|
|
|
GL_EXT(_GL_EXT_texture_rectangle)
|
|
|
|
/* NV_register_combiners */
|
|
GL_EXT(_GL_NV_register_combiners)
|
|
GL_PROC(_GL_NV_register_combiners,void,glCombinerParameterfvNV,(GLenum pname, const GLfloat *params))
|
|
GL_PROC(_GL_NV_register_combiners,void,glCombinerParameterfNV,(GLenum pname, GLfloat param))
|
|
GL_PROC(_GL_NV_register_combiners,void,glCombinerParameterivNV,(GLenum pname, const GLint *params))
|
|
GL_PROC(_GL_NV_register_combiners,void,glCombinerParameteriNV,(GLenum pname, GLint param))
|
|
GL_PROC(_GL_NV_register_combiners,void,glCombinerInputNV,(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage))
|
|
GL_PROC(_GL_NV_register_combiners,void,glCombinerOutputNV,(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum))
|
|
GL_PROC(_GL_NV_register_combiners,void,glFinalCombinerInputNV,(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage))
|
|
GL_PROC(_GL_NV_register_combiners,void,glGetCombinerInputParameterfvNV,(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params))
|
|
GL_PROC(_GL_NV_register_combiners,void,glGetCombinerInputParameterivNV,(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params))
|
|
GL_PROC(_GL_NV_register_combiners,void,glGetCombinerOutputParameterfvNV,(GLenum stage, GLenum portion, GLenum pname, GLfloat *params))
|
|
GL_PROC(_GL_NV_register_combiners,void,glGetCombinerOutputParameterivNV,(GLenum stage, GLenum portion, GLenum pname, GLint *params))
|
|
GL_PROC(_GL_NV_register_combiners,void,glGetFinalCombinerInputParameterfvNV,(GLenum variable, GLenum pname, GLfloat *params))
|
|
GL_PROC(_GL_NV_register_combiners,void,glGetFinalCombinerInputParameterivNV,(GLenum variable, GLenum pname, GLint *params))
|
|
#define GL_REGISTER_COMBINERS_NV 0x8522
|
|
#define GL_COMBINER0_NV 0x8550
|
|
#define GL_COMBINER1_NV 0x8551
|
|
#define GL_COMBINER2_NV 0x8552
|
|
#define GL_COMBINER3_NV 0x8553
|
|
#define GL_COMBINER4_NV 0x8554
|
|
#define GL_COMBINER5_NV 0x8555
|
|
#define GL_COMBINER6_NV 0x8556
|
|
#define GL_COMBINER7_NV 0x8557
|
|
#define GL_VARIABLE_A_NV 0x8523
|
|
#define GL_VARIABLE_B_NV 0x8524
|
|
#define GL_VARIABLE_C_NV 0x8525
|
|
#define GL_VARIABLE_D_NV 0x8526
|
|
#define GL_VARIABLE_E_NV 0x8527
|
|
#define GL_VARIABLE_F_NV 0x8528
|
|
#define GL_VARIABLE_G_NV 0x8529
|
|
/* GL_ZERO */
|
|
#define GL_CONSTANT_COLOR0_NV 0x852A
|
|
#define GL_CONSTANT_COLOR1_NV 0x852B
|
|
/* GL_FOG */
|
|
#define GL_PRIMARY_COLOR_NV 0x852C
|
|
#define GL_SECONDARY_COLOR_NV 0x852D
|
|
#define GL_SPARE0_NV 0x852E
|
|
#define GL_SPARE1_NV 0x852F
|
|
/* GL_TEXTURE0_ARB */
|
|
/* GL_TEXTURE1_ARB */
|
|
#define GL_UNSIGNED_IDENTITY_NV 0x8536
|
|
#define GL_UNSIGNED_INVERT_NV 0x8537
|
|
#define GL_EXPAND_NORMAL_NV 0x8538
|
|
#define GL_EXPAND_NEGATE_NV 0x8539
|
|
#define GL_HALF_BIAS_NORMAL_NV 0x853A
|
|
#define GL_HALF_BIAS_NEGATE_NV 0x853B
|
|
#define GL_SIGNED_IDENTITY_NV 0x853C
|
|
#define GL_SIGNED_NEGATE_NV 0x853D
|
|
#define GL_E_TIMES_F_NV 0x8531
|
|
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
|
|
/* GL_NONE */
|
|
#define GL_SCALE_BY_TWO_NV 0x853E
|
|
#define GL_SCALE_BY_FOUR_NV 0x853F
|
|
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
|
|
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
|
|
#define GL_DISCARD_NV 0x8530
|
|
#define GL_COMBINER_INPUT_NV 0x8542
|
|
#define GL_COMBINER_MAPPING_NV 0x8543
|
|
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
|
|
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
|
|
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
|
|
#define GL_COMBINER_MUX_SUM_NV 0x8547
|
|
#define GL_COMBINER_SCALE_NV 0x8548
|
|
#define GL_COMBINER_BIAS_NV 0x8549
|
|
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
|
|
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
|
|
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
|
|
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
|
|
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
|
|
#define GL_COLOR_SUM_CLAMP_NV 0x854F
|
|
|
|
/* NV_register_combiners2 */
|
|
GL_EXT(_GL_NV_register_combiners2)
|
|
GL_PROC(_GL_NV_register_combiners2,void,glCombinerStageParameterfvNV,(GLenum stage, GLenum pname, const GLfloat *params))
|
|
GL_PROC(_GL_NV_register_combiners2,void,glGetCombinerStageParameterfvNV,(GLenum stage, GLenum pname, GLfloat *params))
|
|
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
|
|
|
|
/* NV_vertex_program3 */
|
|
GL_EXT(_GL_NV_vertex_program3)
|
|
|
|
/* NV_vertex_program2 */
|
|
GL_EXT(_GL_NV_vertex_program2)
|
|
|
|
/* NV_vertex_program */
|
|
GL_EXT(_GL_NV_vertex_program)
|
|
GL_PROC(_GL_NV_vertex_program,GLboolean,glAreProgramsResidentNV,(GLsizei n, const GLuint *programs, GLboolean *residences))
|
|
GL_PROC(_GL_NV_vertex_program,void,glBindProgramNV,(GLenum target, GLuint id))
|
|
GL_PROC(_GL_NV_vertex_program,void,glDeleteProgramsNV, (GLsizei n, const GLuint *programs))
|
|
GL_PROC(_GL_NV_vertex_program,void,glExecuteProgramNV, (GLenum target, GLuint id, const GLfloat *params))
|
|
GL_PROC(_GL_NV_vertex_program,void,glGenProgramsNV, (GLsizei n, GLuint *programs))
|
|
GL_PROC(_GL_NV_vertex_program,void,glGetProgramParameterdvNV, (GLenum target, GLuint index, GLenum pname, GLdouble *params))
|
|
GL_PROC(_GL_NV_vertex_program,void,glGetProgramParameterfvNV, (GLenum target, GLuint index, GLenum pname, GLfloat *params))
|
|
GL_PROC(_GL_NV_vertex_program,void,glGetProgramivNV, (GLuint id, GLenum pname, GLint *params))
|
|
GL_PROC(_GL_NV_vertex_program,void,glGetProgramStringNV, (GLuint id, GLenum pname, GLubyte *program))
|
|
GL_PROC(_GL_NV_vertex_program,void,glGetTrackMatrixivNV, (GLenum target, GLuint address, GLenum pname, GLint *params))
|
|
GL_PROC(_GL_NV_vertex_program,void,glGetVertexAttribdvNV, (GLuint index, GLenum pname, GLdouble *params))
|
|
GL_PROC(_GL_NV_vertex_program,void,glGetVertexAttribfvNV, (GLuint index, GLenum pname, GLfloat *params))
|
|
GL_PROC(_GL_NV_vertex_program,void,glGetVertexAttribivNV, (GLuint index, GLenum pname, GLint *params))
|
|
//GL_PROC(_GL_NV_vertex_program,void,glGetVertexAttribPointervNV, (GLuint index, GLenum pname, GLvoid* *pointer))
|
|
GL_PROC(_GL_NV_vertex_program,GLboolean,glIsProgramNV, (GLuint id))
|
|
GL_PROC(_GL_NV_vertex_program,void,glLoadProgramNV, (GLenum target, GLuint id, GLsizei len, const GLubyte *program))
|
|
GL_PROC(_GL_NV_vertex_program,void,glProgramParameter4dNV, (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w))
|
|
GL_PROC(_GL_NV_vertex_program,void,glProgramParameter4dvNV, (GLenum target, GLuint index, const GLdouble *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glProgramParameter4fNV, (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
|
|
GL_PROC(_GL_NV_vertex_program,void,glProgramParameter4fvNV, (GLenum target, GLuint index, const GLfloat *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glProgramParameters4dvNV, (GLenum target, GLuint index, GLsizei count, const GLdouble *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glProgramParameters4fvNV, (GLenum target, GLuint index, GLsizei count, const GLfloat *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glRequestResidentProgramsNV, (GLsizei n, const GLuint *programs))
|
|
GL_PROC(_GL_NV_vertex_program,void,glTrackMatrixNV, (GLenum target, GLuint address, GLenum matrix, GLenum transform))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttribPointerNV, (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib1dNV, (GLuint index, GLdouble x))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib1dvNV, (GLuint index, const GLdouble *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib1fNV, (GLuint index, GLfloat x))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib1fvNV, (GLuint index, const GLfloat *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib1sNV, (GLuint index, GLshort x))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib1svNV, (GLuint index, const GLshort *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib2dNV, (GLuint index, GLdouble x, GLdouble y))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib2dvNV, (GLuint index, const GLdouble *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib2fNV, (GLuint index, GLfloat x, GLfloat y))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib2fvNV, (GLuint index, const GLfloat *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib2sNV, (GLuint index, GLshort x, GLshort y))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib2svNV, (GLuint index, const GLshort *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib3dNV, (GLuint index, GLdouble x, GLdouble y, GLdouble z))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib3dvNV, (GLuint index, const GLdouble *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib3fNV, (GLuint index, GLfloat x, GLfloat y, GLfloat z))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib3fvNV, (GLuint index, const GLfloat *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib3sNV, (GLuint index, GLshort x, GLshort y, GLshort z))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib3svNV, (GLuint index, const GLshort *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib4dNV, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib4dvNV, (GLuint index, const GLdouble *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib4fNV, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib4fvNV, (GLuint index, const GLfloat *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib4sNV, (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib4svNV, (GLuint index, const GLshort *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttrib4ubvNV, (GLuint index, const GLubyte *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttribs1dvNV, (GLuint index, GLsizei count, const GLdouble *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttribs1fvNV, (GLuint index, GLsizei count, const GLfloat *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttribs1svNV, (GLuint index, GLsizei count, const GLshort *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttribs2dvNV, (GLuint index, GLsizei count, const GLdouble *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttribs2fvNV, (GLuint index, GLsizei count, const GLfloat *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttribs2svNV, (GLuint index, GLsizei count, const GLshort *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttribs3dvNV, (GLuint index, GLsizei count, const GLdouble *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttribs3fvNV, (GLuint index, GLsizei count, const GLfloat *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttribs3svNV, (GLuint index, GLsizei count, const GLshort *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttribs4dvNV, (GLuint index, GLsizei count, const GLdouble *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttribs4fvNV, (GLuint index, GLsizei count, const GLfloat *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttribs4svNV, (GLuint index, GLsizei count, const GLshort *v))
|
|
GL_PROC(_GL_NV_vertex_program,void,glVertexAttribs4ubvNV, (GLuint index, GLsizei count, const GLubyte *v))
|
|
#define GL_VERTEX_PROGRAM_NV 0x8620
|
|
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
|
|
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
|
|
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
|
|
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
|
|
#define GL_CURRENT_ATTRIB_NV 0x8626
|
|
#define GL_PROGRAM_LENGTH_NV 0x8627
|
|
#define GL_PROGRAM_STRING_NV 0x8628
|
|
#define GL_MODELVIEW_PROJECTION_NV 0x8629
|
|
#define GL_IDENTITY_NV 0x862A
|
|
#define GL_INVERSE_NV 0x862B
|
|
#define GL_TRANSPOSE_NV 0x862C
|
|
#define GL_INVERSE_TRANSPOSE_NV 0x862D
|
|
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
|
|
#define GL_MAX_TRACK_MATRICES_NV 0x862F
|
|
#define GL_MATRIX0_NV 0x8630
|
|
#define GL_MATRIX1_NV 0x8631
|
|
#define GL_MATRIX2_NV 0x8632
|
|
#define GL_MATRIX3_NV 0x8633
|
|
#define GL_MATRIX4_NV 0x8634
|
|
#define GL_MATRIX5_NV 0x8635
|
|
#define GL_MATRIX6_NV 0x8636
|
|
#define GL_MATRIX7_NV 0x8637
|
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
|
|
#define GL_CURRENT_MATRIX_NV 0x8641
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
|
|
#define GL_PROGRAM_PARAMETER_NV 0x8644
|
|
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
|
|
#define GL_PROGRAM_TARGET_NV 0x8646
|
|
#define GL_PROGRAM_RESIDENT_NV 0x8647
|
|
#define GL_TRACK_MATRIX_NV 0x8648
|
|
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
|
|
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
|
|
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
|
|
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
|
|
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
|
|
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
|
|
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
|
|
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
|
|
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
|
|
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
|
|
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
|
|
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
|
|
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
|
|
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
|
|
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
|
|
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
|
|
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
|
|
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
|
|
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
|
|
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
|
|
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
|
|
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
|
|
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
|
|
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
|
|
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
|
|
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
|
|
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
|
|
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
|
|
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
|
|
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
|
|
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
|
|
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
|
|
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
|
|
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
|
|
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
|
|
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
|
|
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
|
|
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
|
|
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
|
|
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
|
|
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
|
|
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
|
|
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
|
|
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
|
|
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
|
|
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
|
|
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
|
|
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
|
|
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
|
|
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
|
|
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
|
|
|
|
GL_EXT(_GL_NV_fragment_program)
|
|
GL_PROC(_GL_NV_fragment_program,void,glProgramNamedParameter4fNV,(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
|
|
GL_PROC(_GL_NV_fragment_program,void,glProgramNamedParameter4dNV,(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w))
|
|
GL_PROC(_GL_NV_fragment_program,void,glProgramNamedParameter4fvNV,(GLuint id, GLsizei len, const GLubyte *name, const GLfloat v[]))
|
|
GL_PROC(_GL_NV_fragment_program,void,glProgramNamedParameter4dvNV,(GLuint id, GLsizei len, const GLubyte *name, const GLdouble v[]))
|
|
GL_PROC(_GL_NV_fragment_program,void,glGetProgramNamedParameterfvNV,(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params))
|
|
GL_PROC(_GL_NV_fragment_program,void,glGetProgramNamedParameterdvNV,(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params))
|
|
#define GL_FRAGMENT_PROGRAM_NV 0x8870
|
|
#define GL_MAX_TEXTURE_COORDS_NV 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
|
|
#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
|
|
#define GL_PROGRAM_ERROR_STRING_NV 0x8874
|
|
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
|
|
|
|
GL_EXT(_GL_ARB_vertex_program)
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib1sARB,(GLuint index, GLshort x))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib1fARB,(GLuint index, GLfloat x))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib1dARB,(GLuint index, GLdouble x))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib2sARB,(GLuint index, GLshort x, GLshort y))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib2fARB,(GLuint index, GLfloat x, GLfloat y))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib2dARB,(GLuint index, GLdouble x, GLdouble y))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib3sARB,(GLuint index, GLshort x, GLshort y, GLshort z))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib3fARB,(GLuint index, GLfloat x, GLfloat y, GLfloat z))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib3dARB,(GLuint index, GLdouble x, GLdouble y, GLdouble z))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib4sARB,(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib4fARB,(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib4dARB,(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib4NubARB,(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib1svARB,(GLuint index, const GLshort *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib1fvARB,(GLuint index, const GLfloat *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib1dvARB,(GLuint index, const GLdouble *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib2svARB,(GLuint index, const GLshort *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib2fvARB,(GLuint index, const GLfloat *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib2dvARB,(GLuint index, const GLdouble *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib3svARB,(GLuint index, const GLshort *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib3fvARB,(GLuint index, const GLfloat *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib3dvARB,(GLuint index, const GLdouble *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib4bvARB,(GLuint index, const GLbyte *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib4svARB,(GLuint index, const GLshort *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib4ivARB,(GLuint index, const GLint *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib4ubvARB,(GLuint index, const GLubyte *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib4usvARB,(GLuint index, const GLushort *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib4uivARB,(GLuint index, const GLuint *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib4fvARB,(GLuint index, const GLfloat *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib4dvARB,(GLuint index, const GLdouble *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib4NbvARB,(GLuint index, const GLbyte *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib4NsvARB,(GLuint index, const GLshort *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib4NivARB,(GLuint index, const GLint *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib4NubvARB,(GLuint index, const GLubyte *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib4NusvARB,(GLuint index, const GLushort *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttrib4NuivARB,(GLuint index, const GLuint *v))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glVertexAttribPointerARB,(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glEnableVertexAttribArrayARB,(GLuint index))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glDisableVertexAttribArrayARB,(GLuint index))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glProgramStringARB,(GLenum target, GLenum format, GLsizei len, const void *string))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glBindProgramARB,(GLenum target, GLuint program))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glDeleteProgramsARB,(GLsizei n, const GLuint *programs))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glGenProgramsARB,(GLsizei n, GLuint *programs))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glProgramEnvParameter4dARB,(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glProgramEnvParameter4dvARB,(GLenum target, GLuint index, const GLdouble *params))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glProgramEnvParameter4fARB,(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glProgramEnvParameter4fvARB,(GLenum target, GLuint index, const GLfloat *params))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glProgramLocalParameter4dARB,(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glProgramLocalParameter4dvARB,(GLenum target, GLuint index, const GLdouble *params))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glProgramLocalParameter4fARB,(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glProgramLocalParameter4fvARB,(GLenum target, GLuint index, const GLfloat *params))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glGetProgramEnvParameterdvARB,(GLenum target, GLuint index, GLdouble *params))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glGetProgramEnvParameterfvARB,(GLenum target, GLuint index, GLfloat *params))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glGetProgramLocalParameterdvARB,(GLenum target, GLuint index, GLdouble *params))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glGetProgramLocalParameterfvARB,(GLenum target, GLuint index, GLfloat *params))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glGetProgramivARB,(GLenum target, GLenum pname, GLint *params))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glGetProgramStringARB,(GLenum target, GLenum pname, void *string))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glGetVertexAttribdvARB,(GLuint index, GLenum pname, GLdouble *params))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glGetVertexAttribfvARB,(GLuint index, GLenum pname, GLfloat *params))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glGetVertexAttribivARB,(GLuint index, GLenum pname, GLint *params))
|
|
GL_PROC(_GL_ARB_vertex_program,void,glGetVertexAttribPointervARB,(GLuint index, GLenum pname, void **pointer))
|
|
GL_PROC(_GL_ARB_vertex_program,GLboolean,glIsProgramARB,(GLuint program))
|
|
#define GL_VERTEX_PROGRAM_ARB 0x8620
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
|
|
#define GL_COLOR_SUM_ARB 0x8458
|
|
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
|
|
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
|
|
#define GL_PROGRAM_LENGTH_ARB 0x8627
|
|
#define GL_PROGRAM_FORMAT_ARB 0x8876
|
|
#define GL_PROGRAM_BINDING_ARB 0x8677
|
|
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
|
|
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
|
|
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
|
|
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
|
|
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
|
|
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
|
|
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
|
|
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
|
|
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
|
|
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
|
|
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
|
|
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
|
|
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
|
|
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
|
|
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
|
|
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
|
|
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
|
|
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
|
|
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
|
|
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
|
|
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
|
|
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
|
|
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
|
|
#define GL_PROGRAM_STRING_ARB 0x8628
|
|
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
|
|
#define GL_CURRENT_MATRIX_ARB 0x8641
|
|
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
|
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
|
|
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
|
|
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
|
|
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
|
|
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
|
|
#define GL_MATRIX0_ARB 0x88C0
|
|
#define GL_MATRIX1_ARB 0x88C1
|
|
#define GL_MATRIX2_ARB 0x88C2
|
|
#define GL_MATRIX3_ARB 0x88C3
|
|
#define GL_MATRIX4_ARB 0x88C4
|
|
#define GL_MATRIX5_ARB 0x88C5
|
|
#define GL_MATRIX6_ARB 0x88C6
|
|
#define GL_MATRIX7_ARB 0x88C7
|
|
#define GL_MATRIX8_ARB 0x88C8
|
|
#define GL_MATRIX9_ARB 0x88C9
|
|
#define GL_MATRIX10_ARB 0x88CA
|
|
#define GL_MATRIX11_ARB 0x88CB
|
|
#define GL_MATRIX12_ARB 0x88CC
|
|
#define GL_MATRIX13_ARB 0x88CD
|
|
#define GL_MATRIX14_ARB 0x88CE
|
|
#define GL_MATRIX15_ARB 0x88CF
|
|
#define GL_MATRIX16_ARB 0x88D0
|
|
#define GL_MATRIX17_ARB 0x88D1
|
|
#define GL_MATRIX18_ARB 0x88D2
|
|
#define GL_MATRIX19_ARB 0x88D3
|
|
#define GL_MATRIX20_ARB 0x88D4
|
|
#define GL_MATRIX21_ARB 0x88D5
|
|
#define GL_MATRIX22_ARB 0x88D6
|
|
#define GL_MATRIX23_ARB 0x88D7
|
|
#define GL_MATRIX24_ARB 0x88D8
|
|
#define GL_MATRIX25_ARB 0x88D9
|
|
#define GL_MATRIX26_ARB 0x88DA
|
|
#define GL_MATRIX27_ARB 0x88DB
|
|
#define GL_MATRIX28_ARB 0x88DC
|
|
#define GL_MATRIX29_ARB 0x88DD
|
|
#define GL_MATRIX30_ARB 0x88DE
|
|
#define GL_MATRIX31_ARB 0x88DF
|
|
|
|
|
|
GL_EXT(_GL_ARB_fragment_program)
|
|
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
|
|
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
|
|
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
|
|
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
|
|
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
|
|
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
|
|
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
|
|
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
|
|
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
|
|
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
|
|
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
|
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
|
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
|
|
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
|
|
|
|
|
#define BUFFER_OFFSET(i) ((char *) NULL + (i))
|
|
|
|
GL_EXT(_GL_ARB_vertex_buffer_object)
|
|
GL_PROC(_GL_ARB_vertex_buffer_object,void,glBindBufferARB,(GLenum target, GLuint buffer))
|
|
GL_PROC(_GL_ARB_vertex_buffer_object,void,glDeleteBuffersARB,(GLsizei n, const GLuint *buffers))
|
|
GL_PROC(_GL_ARB_vertex_buffer_object,void,glGenBuffersARB,(GLsizei n, GLuint *buffers))
|
|
GL_PROC(_GL_ARB_vertex_buffer_object,GLboolean,glIsBufferARB,(GLuint buffer))
|
|
GL_PROC(_GL_ARB_vertex_buffer_object,void,glBufferDataARB,(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage))
|
|
GL_PROC(_GL_ARB_vertex_buffer_object,void,glBufferSubDataARB,(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data))
|
|
GL_PROC(_GL_ARB_vertex_buffer_object,void,glGetBufferSubDataARB,(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data))
|
|
GL_PROC(_GL_ARB_vertex_buffer_object,void*,glMapBufferARB,(GLenum target, GLenum access))
|
|
GL_PROC(_GL_ARB_vertex_buffer_object,GLboolean,glUnmapBufferARB,(GLenum target))
|
|
GL_PROC(_GL_ARB_vertex_buffer_object,void,glGetBufferParameterivARB,(GLenum target, GLenum pname, GLint *params))
|
|
GL_PROC(_GL_ARB_vertex_buffer_object,void,glGetBufferPointervARB,(GLenum target, GLenum pname, GLvoid **params))
|
|
#define GL_ARRAY_BUFFER_ARB 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
|
|
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
|
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
|
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
|
|
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
|
|
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
|
|
#define TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
|
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
|
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
|
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
|
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
|
|
#define GL_STREAM_DRAW_ARB 0x88E0
|
|
#define GL_STREAM_READ_ARB 0x88E1
|
|
#define GL_STREAM_COPY_ARB 0x88E2
|
|
#define GL_STATIC_DRAW_ARB 0x88E4
|
|
#define GL_STATIC_READ_ARB 0x88E5
|
|
#define GL_STATIC_COPY_ARB 0x88E6
|
|
#define GL_DYNAMIC_DRAW_ARB 0x88E8
|
|
#define GL_DYNAMIC_READ_ARB 0x88E9
|
|
#define GL_DYNAMIC_COPY_ARB 0x88EA
|
|
#define GL_READ_ONLY_ARB 0x88B8
|
|
#define GL_WRITE_ONLY_ARB 0x88B9
|
|
#define GL_READ_WRITE_ARB 0x88BA
|
|
#define GL_BUFFER_SIZE_ARB 0x8764
|
|
#define GL_BUFFER_USAGE_ARB 0x8765
|
|
#define GL_BUFFER_ACCESS_ARB 0x88BB
|
|
#define GL_BUFFER_MAPPED_ARB 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
|
|
|
|
|
|
|
|
/* NV_texture_shader */
|
|
GL_EXT(_GL_NV_texture_shader)
|
|
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
|
|
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
|
|
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
|
|
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
|
|
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
|
|
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
|
|
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
|
|
#define GL_SHADER_CONSISTENT_NV 0x86DD
|
|
#define GL_TEXTURE_SHADER_NV 0x86DE
|
|
#define GL_SHADER_OPERATION_NV 0x86DF
|
|
#define GL_CULL_MODES_NV 0x86E0
|
|
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
|
|
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
|
|
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
|
|
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
|
|
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
|
|
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
|
|
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
|
|
#define GL_CONST_EYE_NV 0x86E5
|
|
#define GL_PASS_THROUGH_NV 0x86E6
|
|
#define GL_CULL_FRAGMENT_NV 0x86E7
|
|
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
|
|
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
|
|
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
|
|
#define GL_DOT_PRODUCT_NV 0x86EC
|
|
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
|
|
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
|
|
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
|
|
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
|
|
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
|
|
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
|
|
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
|
|
#define GL_HILO_NV 0x86F4
|
|
#define GL_DSDT_NV 0x86F5
|
|
#define GL_DSDT_MAG_NV 0x86F6
|
|
#define GL_DSDT_MAG_VIB_NV 0x86F7
|
|
#define GL_HILO16_NV 0x86F8
|
|
#define GL_SIGNED_HILO_NV 0x86F9
|
|
#define GL_SIGNED_HILO16_NV 0x86FA
|
|
#define GL_SIGNED_RGBA_NV 0x86FB
|
|
#define GL_SIGNED_RGBA8_NV 0x86FC
|
|
#define GL_SIGNED_RGB_NV 0x86FE
|
|
#define GL_SIGNED_RGB8_NV 0x86FF
|
|
#define GL_SIGNED_LUMINANCE_NV 0x8701
|
|
#define GL_SIGNED_LUMINANCE8_NV 0x8702
|
|
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
|
|
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
|
|
#define GL_SIGNED_ALPHA_NV 0x8705
|
|
#define GL_SIGNED_ALPHA8_NV 0x8706
|
|
#define GL_SIGNED_INTENSITY_NV 0x8707
|
|
#define GL_SIGNED_INTENSITY8_NV 0x8708
|
|
#define GL_DSDT8_NV 0x8709
|
|
#define GL_DSDT8_MAG8_NV 0x870A
|
|
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
|
|
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
|
|
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
|
|
#define GL_HI_SCALE_NV 0x870E
|
|
#define GL_LO_SCALE_NV 0x870F
|
|
#define GL_DS_SCALE_NV 0x8710
|
|
#define GL_DT_SCALE_NV 0x8711
|
|
#define GL_MAGNITUDE_SCALE_NV 0x8712
|
|
#define GL_VIBRANCE_SCALE_NV 0x8713
|
|
#define GL_HI_BIAS_NV 0x8714
|
|
#define GL_LO_BIAS_NV 0x8715
|
|
#define GL_DS_BIAS_NV 0x8716
|
|
#define GL_DT_BIAS_NV 0x8717
|
|
#define GL_MAGNITUDE_BIAS_NV 0x8718
|
|
#define GL_VIBRANCE_BIAS_NV 0x8719
|
|
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
|
|
#define GL_TEXTURE_HI_SIZE_NV 0x871B
|
|
#define GL_TEXTURE_LO_SIZE_NV 0x871C
|
|
#define GL_TEXTURE_DS_SIZE_NV 0x871D
|
|
#define GL_TEXTURE_DT_SIZE_NV 0x871E
|
|
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
|
|
|
|
/* NV_texture_shader */
|
|
GL_EXT(_GL_NV_texture_shader2)
|
|
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
|
|
|
|
GL_EXT(_GL_NV_texture_shader3)
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
|
|
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
|
|
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
|
|
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
|
|
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
|
|
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
|
|
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
|
|
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
|
|
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
|
|
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
|
|
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
|
|
|
|
/* GL_EXT_texture3D */
|
|
GL_EXT(_GL_EXT_texture3D)
|
|
GL_PROC(_GL_EXT_texture3D,void,glTexImage3DEXT, (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
|
|
GL_PROC(_GL_EXT_texture3D,void,glTexSubImage3DEXT, (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_TEXTURE_3D_EXT 0x806F
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_DEPTH_EXT 0x8071
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_TEXTURE_WRAP_R_EXT 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
|
|
|
|
GL_EXT(_GL_EXT_fog_coord)
|
|
GL_PROC(_GL_EXT_fog_coord,void,glFogCoordPointerEXT,(GLenum, GLsizei, const GLvoid *))
|
|
GL_PROC(_GL_EXT_fog_coord,void,glFogCoordfEXT,(GLfloat))
|
|
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
|
|
#define GL_FOG_COORDINATE_EXT 0x8451
|
|
#define GL_FRAGMENT_DEPTH_EXT 0x8452
|
|
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
|
|
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
|
|
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
|
|
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
|
|
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
|
|
|
|
GL_EXT(_GL_EXT_draw_range_elements)
|
|
GL_PROC(_GL_EXT_draw_range_elements,void,glDrawRangeElementsEXT,(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices))
|
|
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
|
|
|
|
/* GL_SGIS_generate_mipmap */
|
|
GL_EXT(_GL_SGIS_generate_mipmap)
|
|
#define GL_GENERATE_MIPMAP_SGIS 0x8191
|
|
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
|
|
|
|
/* GL_SGIS_texture_lod */
|
|
GL_EXT(_GL_SGIS_texture_lod)
|
|
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
|
|
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
|
|
|
|
GL_EXT(_GL_HP_occlusion_test)
|
|
#define GL_OCCLUSION_TEST_HP 0x8165
|
|
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
|
|
|
|
GL_EXT(_GL_NV_occlusion_query)
|
|
GL_PROC(_GL_NV_occlusion_query,void,glGenOcclusionQueriesNV,(GLsizei n, GLuint *ids))
|
|
GL_PROC(_GL_NV_occlusion_query,void,glDeleteOcclusionQueriesNV,(GLsizei n, GLuint *ids))
|
|
GL_PROC(_GL_NV_occlusion_query,void,glIsOcclusionQueryNV,(GLuint id))
|
|
GL_PROC(_GL_NV_occlusion_query,void,glBeginOcclusionQueryNV,(GLuint id))
|
|
GL_PROC(_GL_NV_occlusion_query,void,glEndOcclusionQueryNV,(GLvoid))
|
|
GL_PROC(_GL_NV_occlusion_query,void,glGetOcclusionQueryivNV,(GLuint id, GLenum pname, GLint *params))
|
|
GL_PROC(_GL_NV_occlusion_query,void,glGetOcclusionQueryuivNV,(GLuint id, GLenum pname, GLint *params))
|
|
#define GL_PIXEL_COUNTER_BITS_NV 0x8864
|
|
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
|
|
#define GL_PIXEL_COUNT_NV 0x8866
|
|
#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
|
|
|
|
GL_EXT(_GL_ARB_texture_env_combine)
|
|
#define GL_COMBINE_ARB 0x8570
|
|
#define GL_COMBINE_RGB_ARB 0x8571
|
|
#define GL_COMBINE_ALPHA_ARB 0x8572
|
|
#define GL_SOURCE0_RGB_ARB 0x8580
|
|
#define GL_SOURCE1_RGB_ARB 0x8581
|
|
#define GL_SOURCE2_RGB_ARB 0x8582
|
|
#define GL_SOURCE0_ALPHA_ARB 0x8588
|
|
#define GL_SOURCE1_ALPHA_ARB 0x8589
|
|
#define GL_SOURCE2_ALPHA_ARB 0x858A
|
|
#define GL_OPERAND0_RGB_ARB 0x8590
|
|
#define GL_OPERAND1_RGB_ARB 0x8591
|
|
#define GL_OPERAND2_RGB_ARB 0x8592
|
|
#define GL_OPERAND0_ALPHA_ARB 0x8598
|
|
#define GL_OPERAND1_ALPHA_ARB 0x8599
|
|
#define GL_OPERAND2_ALPHA_ARB 0x859A
|
|
#define GL_RGB_SCALE_ARB 0x8573
|
|
#define GL_ADD_SIGNED_ARB 0x8574
|
|
#define GL_INTERPOLATE_ARB 0x8575
|
|
#define GL_CONSTANT_ARB 0x8576
|
|
#define GL_PRIMARY_COLOR_ARB 0x8577
|
|
#define GL_PREVIOUS_ARB 0x8578
|
|
#define GL_SUBTRACT_ARB 0x84E7
|
|
|
|
|
|
GL_EXT(_GL_ATI_separate_stencil)
|
|
GL_PROC(_GL_ATI_separate_stencil,GLvoid,glStencilFuncSeparateATI,(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask))
|
|
GL_PROC(_GL_ATI_separate_stencil,GLvoid,glStencilOpSeparateATI,(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass))
|
|
#define GL_STENCIL_BACK_FUNC_ATI 0x8800
|
|
#define GL_STENCIL_BACK_FAIL_ATI 0x8801
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
|
|
|
|
GL_EXT(_GL_EXT_stencil_two_side)
|
|
GL_PROC(_GL_EXT_stencil_two_side,GLvoid,glActiveStencilFaceEXT,(GLenum face))
|
|
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
|
|
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
|
|
|
|
GL_EXT(_GL_EXT_stencil_wrap)
|
|
#define GL_INCR_WRAP_EXT 0x8507
|
|
#define GL_DECR_WRAP_EXT 0x8508
|
|
|
|
GL_EXT(_GL_ATI_fragment_shader)
|
|
GL_PROC(_GL_ATI_fragment_shader,GLuint,glGenFragmentShadersATI,(GLuint range))
|
|
GL_PROC(_GL_ATI_fragment_shader,GLvoid,glBindFragmentShaderATI,(GLuint id))
|
|
GL_PROC(_GL_ATI_fragment_shader,GLvoid,glDeleteFragmentShaderATI,(GLuint id))
|
|
GL_PROC(_GL_ATI_fragment_shader,GLvoid,glBeginFragmentShaderATI,(GLvoid))
|
|
GL_PROC(_GL_ATI_fragment_shader,GLvoid,glEndFragmentShaderATI,(GLvoid))
|
|
GL_PROC(_GL_ATI_fragment_shader,GLvoid,glPassTexCoordATI,(GLuint dst, GLuint coord, GLenum swizzle))
|
|
GL_PROC(_GL_ATI_fragment_shader,GLvoid,glSampleMapATI,(GLuint dst, GLuint interp, GLenum swizzle))
|
|
GL_PROC(_GL_ATI_fragment_shader,GLvoid,glColorFragmentOp1ATI,(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod))
|
|
GL_PROC(_GL_ATI_fragment_shader,GLvoid,glColorFragmentOp2ATI,(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod))
|
|
GL_PROC(_GL_ATI_fragment_shader,GLvoid,glColorFragmentOp3ATI,(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod))
|
|
GL_PROC(_GL_ATI_fragment_shader,GLvoid,glAlphaFragmentOp1ATI,(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod))
|
|
GL_PROC(_GL_ATI_fragment_shader,GLvoid,glAlphaFragmentOp2ATI,(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod))
|
|
GL_PROC(_GL_ATI_fragment_shader,GLvoid,glAlphaFragmentOp3ATI,(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod))
|
|
GL_PROC(_GL_ATI_fragment_shader,GLvoid,glSetFragmentShaderConstantATI,(GLuint dst, const GLfloat *value))
|
|
#define GL_FRAGMENT_SHADER_ATI 0x8920
|
|
#define GL_REG_0_ATI 0x8921
|
|
#define GL_REG_1_ATI 0x8922
|
|
#define GL_REG_2_ATI 0x8923
|
|
#define GL_REG_3_ATI 0x8924
|
|
#define GL_REG_4_ATI 0x8925
|
|
#define GL_REG_5_ATI 0x8926
|
|
#define GL_REG_6_ATI 0x8927
|
|
#define GL_REG_7_ATI 0x8928
|
|
#define GL_REG_8_ATI 0x8929
|
|
#define GL_REG_9_ATI 0x892A
|
|
#define GL_REG_10_ATI 0x892B
|
|
#define GL_REG_11_ATI 0x892C
|
|
#define GL_REG_12_ATI 0x892D
|
|
#define GL_REG_13_ATI 0x892E
|
|
#define GL_REG_14_ATI 0x892F
|
|
#define GL_REG_15_ATI 0x8930
|
|
#define GL_REG_16_ATI 0x8931
|
|
#define GL_REG_17_ATI 0x8932
|
|
#define GL_REG_18_ATI 0x8933
|
|
#define GL_REG_19_ATI 0x8934
|
|
#define GL_REG_20_ATI 0x8935
|
|
#define GL_REG_21_ATI 0x8936
|
|
#define GL_REG_22_ATI 0x8937
|
|
#define GL_REG_23_ATI 0x8938
|
|
#define GL_REG_24_ATI 0x8939
|
|
#define GL_REG_25_ATI 0x893A
|
|
#define GL_REG_26_ATI 0x893B
|
|
#define GL_REG_27_ATI 0x893C
|
|
#define GL_REG_28_ATI 0x893D
|
|
#define GL_REG_29_ATI 0x893E
|
|
#define GL_REG_30_ATI 0x893F
|
|
#define GL_REG_31_ATI 0x8940
|
|
#define GL_CON_0_ATI 0x8941
|
|
#define GL_CON_1_ATI 0x8942
|
|
#define GL_CON_2_ATI 0x8943
|
|
#define GL_CON_3_ATI 0x8944
|
|
#define GL_CON_4_ATI 0x8945
|
|
#define GL_CON_5_ATI 0x8946
|
|
#define GL_CON_6_ATI 0x8947
|
|
#define GL_CON_7_ATI 0x8948
|
|
#define GL_CON_8_ATI 0x8949
|
|
#define GL_CON_9_ATI 0x894A
|
|
#define GL_CON_10_ATI 0x894B
|
|
#define GL_CON_11_ATI 0x894C
|
|
#define GL_CON_12_ATI 0x894D
|
|
#define GL_CON_13_ATI 0x894E
|
|
#define GL_CON_14_ATI 0x894F
|
|
#define GL_CON_15_ATI 0x8950
|
|
#define GL_CON_16_ATI 0x8951
|
|
#define GL_CON_17_ATI 0x8952
|
|
#define GL_CON_18_ATI 0x8953
|
|
#define GL_CON_19_ATI 0x8954
|
|
#define GL_CON_20_ATI 0x8955
|
|
#define GL_CON_21_ATI 0x8956
|
|
#define GL_CON_22_ATI 0x8957
|
|
#define GL_CON_23_ATI 0x8958
|
|
#define GL_CON_24_ATI 0x8959
|
|
#define GL_CON_25_ATI 0x895A
|
|
#define GL_CON_26_ATI 0x895B
|
|
#define GL_CON_27_ATI 0x895C
|
|
#define GL_CON_28_ATI 0x895D
|
|
#define GL_CON_29_ATI 0x895E
|
|
#define GL_CON_30_ATI 0x895F
|
|
#define GL_CON_31_ATI 0x8960
|
|
#define GL_MOV_ATI 0x8961
|
|
#define GL_ADD_ATI 0x8963
|
|
#define GL_MUL_ATI 0x8964
|
|
#define GL_SUB_ATI 0x8965
|
|
#define GL_DOT3_ATI 0x8966
|
|
#define GL_DOT4_ATI 0x8967
|
|
#define GL_MAD_ATI 0x8968
|
|
#define GL_LERP_ATI 0x8969
|
|
#define GL_CND_ATI 0x896A
|
|
#define GL_CND0_ATI 0x896B
|
|
#define GL_DOT2_ADD_ATI 0x896C
|
|
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
|
|
#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
|
|
#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
|
|
#define GL_NUM_PASSES_ATI 0x8970
|
|
#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
|
|
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
|
|
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
|
|
#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
|
|
#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
|
|
#define GL_SWIZZLE_STR_ATI 0x8976
|
|
#define GL_SWIZZLE_STQ_ATI 0x8977
|
|
#define GL_SWIZZLE_STR_DR_ATI 0x8978
|
|
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
|
|
#define GL_SWIZZLE_STRQ_ATI 0x897A
|
|
#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
|
|
#define GL_RED_BIT_ATI 0x00000001
|
|
#define GL_GREEN_BIT_ATI 0x00000002
|
|
#define GL_BLUE_BIT_ATI 0x00000004
|
|
#define GL_2X_BIT_ATI 0x00000001
|
|
#define GL_4X_BIT_ATI 0x00000002
|
|
#define GL_8X_BIT_ATI 0x00000004
|
|
#define GL_HALF_BIT_ATI 0x00000008
|
|
#define GL_QUARTER_BIT_ATI 0x00000010
|
|
#define GL_EIGHTH_BIT_ATI 0x00000020
|
|
#define GL_SATURATE_BIT_ATI 0x00000040
|
|
#define GL_COMP_BIT_ATI 0x00000002
|
|
#define GL_NEGATE_BIT_ATI 0x00000004
|
|
#define GL_BIAS_BIT_ATI 0x00000008
|
|
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
The End.
|
|
-----------------------------------------------------------------------------*/
|