Files
FC1/RenderDll/XRenderOGL/GLCGPShader.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

901 lines
26 KiB
C++

/*=============================================================================
GLCGPShader.h : OpenGL CG programs interface declaration.
Copyright (c) 2001 Crytek Studios. All Rights Reserved.
Revision history:
* Created by Honitch Andrey
=============================================================================*/
#ifndef __GLCGPSHADER_H__
#define __GLCGPSHADER_H__
#include "cg\cgGL.h"
#include "nvparse/nvparse.h"
#define CG_FP_CACHE_VER 3.4
extern char *PS20toARBfp(const char *inName);
extern char *PS20toNV30fp(const char *inName);
#ifdef WIN64
#pragma warning( push ) //AMD Port
#pragma warning( disable : 4267 )
#endif
class CCGPShader_GL : public CPShader
{
SCGScript *m_DeclarationsScript;
SCGScript *m_CoreScript;
SCGScript *m_InputParmsScript;
SCGScript *m_SubroutinesScript;
int m_CurInst;
int m_dwFrame;
struct SCacheInstance
{
int m_Mask;
SShaderCache *m_pCache;
SCacheInstance()
{
m_Mask = 0;
m_pCache = NULL;
}
int Size()
{
int nSize = sizeof(*this);
return nSize;
}
};
struct SCGInstance
{
int m_Mask;
int m_LightMask;
CName m_PosScriptName;
TArray<SCGParam4f> *m_ParamsNoObj;
TArray<SCGParam4f> *m_ParamsObj;
TArray<SCGMatrix> *m_MatrixObj;
uint m_dwHandle;
uint m_dwHandleExt;
TArray<SCGBindConst> *m_BindConstants;
TArray<SCGBind> *m_BindVars;
int m_nCacheID;
SCGInstance()
{
m_Mask = 0;
m_LightMask = 0;
m_dwHandle = m_dwHandleExt = 0;
m_ParamsNoObj = NULL;
m_ParamsObj = NULL;
m_MatrixObj = NULL;
m_BindConstants = NULL;
m_BindVars = NULL;
m_nCacheID = -1;
}
int Size()
{
int nSize = sizeof(*this);
if (m_ParamsNoObj)
nSize += m_ParamsNoObj->GetMemoryUsage() + 12;
if (m_ParamsObj)
nSize += m_ParamsObj->GetMemoryUsage() + 12;
if (m_MatrixObj)
nSize += m_MatrixObj->GetMemoryUsage() + 12;
if (m_BindConstants)
nSize += m_BindConstants->GetMemoryUsage() + 12;
if (m_BindVars)
nSize += m_BindVars->GetMemoryUsage() + 12;
return nSize;
}
};
TArray<SCGInstance> m_Insts;
TArray<SCacheInstance> m_InstCache;
TArray<SCGParam4f> m_ParamsNoObj;
TArray<SCGParam4f> m_ParamsObj;
public:
virtual int Size()
{
int nSize = sizeof(*this);
if (m_DeclarationsScript)
nSize += m_DeclarationsScript->Size(false);
if (m_CoreScript)
nSize += m_CoreScript->Size(false);
if (m_InputParmsScript)
nSize += m_InputParmsScript->Size(false);
if (m_SubroutinesScript)
nSize += m_SubroutinesScript->Size(false);
nSize += m_ParamsNoObj.GetMemoryUsage();
nSize += m_ParamsObj.GetMemoryUsage();
for (int i=0; i<m_Insts.GetSize(); i++)
{
if (i < m_Insts.Num())
{
SCGInstance *cgi = &m_Insts[i];
nSize += cgi->Size();
}
else
nSize += sizeof(SCGInstance);
}
return nSize;
}
int mfGetCacheInstanceID(int Mask, const char *name=NULL)
{
int i;
for (i=0; i<m_InstCache.Num(); i++)
{
if (m_InstCache[i].m_Mask == Mask)
return i;
}
if (!name)
return -1;
int nNum = m_InstCache.Num();
SCacheInstance ci;
ci.m_pCache = gRenDev->m_cEF.OpenCacheFile(name, (float)CG_FP_CACHE_VER);
ci.m_Mask = Mask;
m_InstCache.AddElem(ci);
return nNum;
}
int mfGetCGInstanceID(int Type, int LightMask)
{
SCGInstance *cgi;
if (m_CurInst >= 0 && m_Insts.Num() > m_CurInst)
{
cgi = &m_Insts[m_CurInst];
if (cgi->m_Mask == Type && cgi->m_LightMask == LightMask)
return m_CurInst;
}
m_dwFrame++;
int i;
for (i=0; i<m_Insts.Num(); i++)
{
cgi = &m_Insts[i];
if (cgi->m_Mask == Type && cgi->m_LightMask == LightMask)
{
m_CurInst = i;
return i;
}
}
SCGInstance cg;
cg.m_Mask = Type;
cg.m_LightMask = LightMask;
cg.m_dwHandle = NULL;
cg.m_dwHandleExt = NULL;
cg.m_ParamsNoObj = NULL;
cg.m_ParamsObj = NULL;
cg.m_BindConstants = NULL;
cg.m_BindVars = NULL;
cg.m_nCacheID = -1;
m_CurInst = m_Insts.Num();
m_Insts.AddElem(cg);
return m_CurInst;
}
TArray<SCGParam4f> *mfGetParams(int Type)
{
if (!Type)
return &m_ParamsNoObj;
else
return &m_ParamsObj;
}
CCGPShader_GL(CGprofile ProfType)
{
m_CGProfileType = ProfType;
mfInit();
}
CCGPShader_GL();
void mfSaveCGFile(const char *scr)
{
char name[1024];
if (m_nMaskGen)
sprintf(name, "%s(%x).cg", m_Name.c_str(), m_nMaskGen);
else
sprintf(name, "%s.cg", m_Name.c_str());
FILE *fp = fopen(name, "w");
fprintf(fp, scr);
fclose (fp);
}
void mfInit()
{
#ifndef WIN64
// NOTE: AMD64 port: find the 64-bit CG runtime
if (!gcpOGL->m_CGContext)
{
gcpOGL->m_CGContext = cgCreateContext();
assert(gcpOGL->m_CGContext != NULL);
}
#endif
m_dwFrame = 1;
m_CurInst = -1;
m_CoreScript = NULL;
m_InputParmsScript = NULL;
m_SubroutinesScript = NULL;
m_DeclarationsScript = NULL;
}
void mfBind()
{
if (m_CGProfileType == CG_PROFILE_FP20)
{
if (m_Insts[m_CurInst].m_dwHandleExt > 0)
{
glCallList(m_Insts[m_CurInst].m_dwHandleExt);
gRenDev->m_RP.m_PersFlags |= RBPF_TSNEEDSET;
}
else
gRenDev->m_RP.m_PersFlags &= ~RBPF_TSNEEDSET;
if (m_Insts[m_CurInst].m_dwHandle > 0)
{
glCallList(m_Insts[m_CurInst].m_dwHandle);
if (m_Insts[m_CurInst].m_BindConstants)
{
int i;
for (i=0; i<m_Insts[m_CurInst].m_BindConstants->Num(); i++)
{
SCGBindConst *p = &m_Insts[m_CurInst].m_BindConstants->Get(i);
int Reg = p->m_dwBind;
int reg = (Reg & 0xffffff);
int nComb = (Reg >> 28) - 1;
if (reg >= 65536)
reg -= 65536;
assert (reg >= 0 && reg < 2);
if (reg < 0 || reg >= 2)
continue;
int n = nComb*2+reg;
if (m_CurParams[n][0] != p->m_Val[0] || m_CurParams[n][1] != p->m_Val[1] || m_CurParams[n][2] != p->m_Val[2] || m_CurParams[n][3] != p->m_Val[3])
{
m_CurParams[n][0] = p->m_Val[0];
m_CurParams[n][1] = p->m_Val[1];
m_CurParams[n][2] = p->m_Val[2];
m_CurParams[n][3] = p->m_Val[3];
if (Reg & 0xf0000000)
glCombinerStageParameterfvNV(GL_COMBINER0_NV+nComb, reg+GL_CONSTANT_COLOR0_NV, p->m_Val);
else
glCombinerParameterfvNV(reg+GL_CONSTANT_COLOR0_NV, p->m_Val);
}
}
}
gRenDev->m_RP.m_PersFlags |= RBPF_PS1NEEDSET;
gRenDev->m_RP.m_PersFlags &= ~RBPF_PS2NEEDSET;
}
}
else
if (m_CGProfileType == CG_PROFILE_ARBFP1)
{
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_Insts[m_CurInst].m_dwHandle);
if (m_Insts[m_CurInst].m_BindConstants)
{
int i;
for (i=0; i<m_Insts[m_CurInst].m_BindConstants->Num(); i++)
{
SCGBindConst *p = &m_Insts[m_CurInst].m_BindConstants->Get(i);
int n = p->m_dwBind;
if (m_CurParamsARB[n][0] != p->m_Val[0] || m_CurParamsARB[n][1] != p->m_Val[1] || m_CurParamsARB[n][2] != p->m_Val[2] || m_CurParamsARB[n][3] != p->m_Val[3])
{
m_CurParamsARB[n][0] = p->m_Val[0];
m_CurParamsARB[n][1] = p->m_Val[1];
m_CurParamsARB[n][2] = p->m_Val[2];
m_CurParamsARB[n][3] = p->m_Val[3];
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, p->m_dwBind, &p->m_Val[0]);
}
}
}
gRenDev->m_RP.m_PersFlags |= RBPF_PS2NEEDSET;
gRenDev->m_RP.m_PersFlags &= ~RBPF_PS1NEEDSET;
}
}
void mfUnbind()
{
}
char *mfLoadCG(char *prog_text)
{
#ifndef WIN64
CGprofile pr = (CGprofile)m_CGProfileType;
#if 0
// Use HLSL compiler for PS_2_X profile since it generates more efficient code (and allmost bugs free)
if (pr == CG_PROFILE_FP30 || pr == CG_PROFILE_ARBFP1)
{
char *Buf = sReplaceInText(prog_text, "pixout OUT", "float4 Color = (float4)0");
char *Buf1 = sReplaceInText(Buf, "pixout main", "float4 main");
remove("$$out.cg");
if (Buf != Buf1)
{
if (Buf != prog_text)
delete [] Buf;
Buf = Buf1;
}
Buf1 = sReplaceInText(Buf, "return OUT", "return Color");
if (Buf != Buf1)
{
if (Buf != prog_text)
delete [] Buf;
Buf = Buf1;
}
Buf1 = sReplaceInText(Buf, "OUT.Color", "Color");
if (Buf != Buf1)
{
if (Buf != prog_text)
delete [] Buf;
Buf = Buf1;
}
// make command for execution
FILE *fp = fopen("$$in.cg", "w");
if (!fp)
return NULL;
fputs(Buf, fp);
fclose (fp);
char szCmdLine[512];
sprintf(szCmdLine, "fxc.exe /T %s /Fc $$out.cg $$in.cg", pr == CG_PROFILE_FP30 ? "ps_2_a" : "ps_2_0");
STARTUPINFO si;
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
si.dwX = 100;
si.dwY = 100;
si.dwFlags = STARTF_USEPOSITION;
PROCESS_INFORMATION pi;
ZeroMemory( &pi, sizeof(pi) );
if( !CreateProcess( NULL, // No module name (use command line).
szCmdLine, // Command line.
NULL, // Process handle not inheritable.
NULL, // Thread handle not inheritable.
FALSE, // Set handle inheritance to FALSE.
CREATE_NO_WINDOW, // No creation flags.
NULL, // Use parent's environment block.
NULL/*szFolderName*/, // Set starting directory.
&si, // Pointer to STARTUPINFO structure.
&pi ) // Pointer to PROCESS_INFORMATION structure.
)
{
iLog->LogError("CreateProcess failed: %s", szCmdLine);
return NULL;
}
while (WAIT_OBJECT_0 != WaitForSingleObject (pi.hProcess, 10000))
iLog->LogWarning ("CG runtime takes forever to compile.. waiting.. (last error %d)", GetLastError());
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
char *pBuf;
if (pr == CG_PROFILE_FP30)
pBuf = PS20toNV30fp("$$out.cg");
else
pBuf = PS20toARBfp("$$out.cg");
if (Buf != prog_text)
delete [] Buf;
remove("$$in.cg");
remove("$$out.cg");
return pBuf;
}
else
#endif
{
// Test adding source text to context
const char *profileOpts[] =
{
"-DCGC=1",
NULL,
};
cgGLSetOptimalOptions((CGprofile)m_CGProfileType);
CGprogram cgPr = cgCreateProgram(gcpOGL->m_CGContext, CG_SOURCE, prog_text, (CGprofile)m_CGProfileType, "main", profileOpts);
CGerror err = cgGetError();
if (err != CG_NO_ERROR)
{
if ((m_Flags & PSFI_AUTOENUMTC) && m_CGProfileType == CG_PROFILE_FP20 && (gRenDev->GetFeatures() & RFT_HW_PS20))
{
#ifndef WIN64
// NOTE: AMD64 port: find the 64-bit CG runtime
m_CGProfileType = cgGLGetLatestProfile(CG_GL_FRAGMENT);
#endif
if (SUPPORTS_GL_ARB_vertex_program)
m_CGProfileType = CG_PROFILE_ARBFP1;
return mfLoadCG(prog_text);
}
Warning(0,0,"Couldn't create CG program '%s' (%s)", m_Name.c_str(), cgGetErrorString(err));
mfSaveCGFile(prog_text);
return NULL;
}
if (cgPr)
{
char *code = mfGetObjectCode(cgPr);
cgDestroyProgram(cgPr);
return code;
}
}
return NULL;
#else
// make command for execution
FILE *fp = fopen("$$in.cg", "w");
if (!fp)
return NULL;
assert (*prog_text);
fputs(prog_text, fp);
fclose (fp);
char szCmdLine[512];
sprintf(szCmdLine,
"cgc.exe -profile %s -o $$out.cg $$in.cg",
m_CGProfileType == CG_PROFILE_FP20 ? "fp20" : "arbfp1");
STARTUPINFO si;
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
si.dwX = 100;
si.dwY = 100;
si.dwFlags = STARTF_USEPOSITION;
PROCESS_INFORMATION pi;
ZeroMemory( &pi, sizeof(pi) );
if( !CreateProcess( NULL, // No module name (use command line).
szCmdLine, // Command line.
NULL, // Process handle not inheritable.
NULL, // Thread handle not inheritable.
FALSE, // Set handle inheritance to FALSE.
CREATE_NO_WINDOW, // No creation flags.
NULL, // Use parent's environment block.
NULL/*szFolderName*/, // Set starting directory.
&si, // Pointer to STARTUPINFO structure.
&pi ) // Pointer to PROCESS_INFORMATION structure.
)
{
iLog->LogError("CreateProcess failed: %s", szCmdLine);
return NULL;
}
while (WAIT_OBJECT_0 != WaitForSingleObject (pi.hProcess, 10000))
iLog->LogWarning ("CG runtime takes forever to compile.. waiting.. (last error %d)", GetLastError());
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
fp = fopen("$$out.cg", "rb");
if (!fp)
{
Warning( 0,0,"CG compiler (cgc.exe) wasn't able to compile pixel shader '%s'", m_Name.c_str());
mfSaveCGFile(prog_text);
return NULL;
}
fseek(fp, 0, SEEK_END);
int size = ftell(fp);
fseek(fp, 0, SEEK_SET);
if (size < 20)
{
Warning( 0,0,"CG compiler (cgc.exe) wasn't able to compile pixel shader '%s'", m_Name.c_str());
mfSaveCGFile(prog_text);
remove("$$in.cg");
remove("$$out.cg");
return NULL;
}
char *pBuf = new char[size+1];
fread(pBuf, sizeof(char), size, fp);
pBuf[size] = '\0';
fclose(fp);
remove("$$in.cg");
remove("$$out.cg");
return pBuf;
#endif
}
void mfLoad(const char *prog_text)
{
if (m_CGProfileType == CG_PROFILE_ARBFP1)
{
glGenProgramsARB(1, &m_Insts[m_CurInst].m_dwHandle);
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_Insts[m_CurInst].m_dwHandle);
int size = strlen(prog_text);
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, size, (const GLubyte *)prog_text);
GLint errpos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errpos);
if(errpos != -1)
{
const GLubyte *pError = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
iLog->Log("Warning: Fragment Program '%s' error (%s):\n", m_Name.c_str(), pError);
int bgn = errpos - 10;
bgn < 0 ? 0 : bgn;
const char * c = (const char *)(prog_text + bgn);
for(int i = 0; i < 30; i++)
{
if(bgn+i >= int(size-1))
break;
iLog->Log("%c", *c++);
}
iLog->Log("\n");
}
}
else
if (m_CGProfileType == CG_PROFILE_FP30)
{
glGenProgramsNV(1, &m_Insts[m_CurInst].m_dwHandle);
glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, m_Insts[m_CurInst].m_dwHandle);
int size = strlen(prog_text);
glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, m_Insts[m_CurInst].m_dwHandle, size, (const GLubyte *)prog_text);
const GLubyte *pError = glGetString(GL_PROGRAM_ERROR_STRING_NV);
if(pError && pError[0])
iLog->Log("Error: %s", pError);
}
else
if (m_CGProfileType == CG_PROFILE_FP20)
{
const char *sStr = strstr(prog_text, "!!TS1.0");
if (sStr)
{
char sLine[4][128];
int n = 8;
for (int i=0; i<4; i++)
{
int m = 0;
while (sStr[n] != 0xa)
{
if (sStr[n] == '/' && sStr[n+1] == '/')
break;
sLine[i][m++] = sStr[n++];
}
if (sStr[n] == '/' && sStr[n+1] == '/')
break;
n++;
sLine[i][m++] = 0;
}
int nS = i;
bool bUseTS = false;
for (i=0; i<nS; i++)
{
if (strcmp(sLine[i], "texture_2d();") && strcmp(sLine[i], "nop();") && strcmp(sLine[i], "texture_3d();") && strcmp(sLine[i], "texture_cube_map();") && strcmp(sLine[i], "texture_rectangle();"))
{
bUseTS = true;
// Use projected env. bump mapping if it's supported
if (gRenDev->GetFeatures() & RFT_HW_ENVBUMPPROJECTED)
{
if (!strncmp(sLine[i], "offset_rectangle", 16) || !strncmp(sLine[i], "offset_2d", 9))
{
// replace texture shader offset operation by projective one
char sTemp[128];
char *s = strchr(sLine[i], '(');
if (s)
{
strcpy(sTemp, s);
if (!strncmp(sLine[i], "offset_rectangle", 16))
strcpy(sLine[i], "offset_projective_rectangle");
else
strcpy(sLine[i], "offset_projective_2d");
strcat(sLine[i], sTemp);
}
}
}
}
}
if (bUseTS)
{
char code[256];
switch(nS)
{
case 1:
sprintf(code, "!!TS1.0\n %s\n", sLine[0]);
break;
case 2:
sprintf(code, "!!TS1.0\n %s\n %s\n", sLine[0], sLine[1]);
break;
case 3:
sprintf(code, "!!TS1.0\n %s\n %s\n %s\n", sLine[0], sLine[1], sLine[2]);
break;
case 4:
sprintf(code, "!!TS1.0\n %s\n %s\n %s\n %s\n", sLine[0], sLine[1], sLine[2], sLine[3]);
break;
default:
assert(0);
}
uint listTS = glGenLists(1);
glNewList(listTS, GL_COMPILE);
nvparse(false, code);
int n = 0;
for (char * const * errors = nvparse_get_errors(); *errors; errors++)
{
n++;
iLog->Log(*errors);
}
glEndList();
if (!n)
m_Insts[m_CurInst].m_dwHandleExt = listTS;
}
}
sStr = strstr(prog_text, "!!RC1.0");
if (sStr)
{
uint listRC = glGenLists(1);
glNewList(listRC, GL_COMPILE);
nvparse(false, sStr);
int n = 0;
for (char * const * errors = nvparse_get_errors(); *errors; errors++)
{
n++;
iLog->Log(*errors);
}
glEndList();
if (!n)
{
m_Insts[m_CurInst].m_dwHandle = listRC;
if (gParseConsts.Num())
{
m_Insts[m_CurInst].m_BindConstants = new TArray<SCGBindConst>;
m_Insts[m_CurInst].m_BindConstants->Copy(gParseConsts);
gParseConsts.Free();
}
}
}
}
}
void mfParameter(SCGBind *ParamBind, const float *vData, int nComps)
{
int i;
if(!ParamBind)
return;
if (!ParamBind->m_dwBind || ParamBind->m_dwFrameCreated != m_dwFrame)
{
ParamBind->m_dwFrameCreated = m_dwFrame;
if (m_Insts[m_CurInst].m_BindVars)
{
for (i=0; i<m_Insts[m_CurInst].m_BindVars->Num(); i++)
{
SCGBind *p = &m_Insts[m_CurInst].m_BindVars->Get(i);
if (p->m_Name == ParamBind->m_Name)
{
assert(p->m_nComponents <= nComps);
ParamBind->m_dwBind = (ParamBind->m_dwBind & 0x80000) | p->m_dwBind;
if (!(ParamBind->m_dwBind & 0xffff))
ParamBind->m_dwBind |= 0x10000;
ParamBind->m_nBindComponents = p->m_nComponents;
ParamBind->m_pNext = p->m_pNext;
break;
}
}
if (i == m_Insts[m_CurInst].m_BindVars->Num())
ParamBind->m_dwBind = -1;
}
else
ParamBind->m_dwBind = -1;
if (ParamBind->m_dwBind == -1 && CRenderer::CV_r_shaderssave >= 2)
iLog->Log("Warning: couldn't find parameter %s for vertex shader %s (%x)", ParamBind->m_Name.c_str(), m_Name.c_str(), m_nMaskGen);
}
if ((int)ParamBind->m_dwBind == -1)
return;
if (m_CGProfileType == CG_PROFILE_FP20)
{
SCGBind *pBind = ParamBind;
while (pBind)
{
const float *v = vData;
for (i=0; i<pBind->m_nBindComponents; i++)
{
int Reg = pBind->m_dwBind+i;
int reg = (Reg & 0xf7ffff);
int nComb = (Reg >> 28) - 1;
if (reg == GL_OFFSET_TEXTURE_2D_MATRIX_NV)
{
float pr[4];
pr[0] = v[0] * CRenderer::CV_r_embm;
pr[1] = v[1] * CRenderer::CV_r_embm;
pr[2] = v[2] * CRenderer::CV_r_embm;
pr[3] = v[3] * CRenderer::CV_r_embm;
if (CGLTexMan::m_TUState[nComb].m_Target == GL_TEXTURE_RECTANGLE_NV)
{
float fScrWidth = (float)gRenDev->GetWidth();
float fScrHeight = (float)gRenDev->GetHeight();
pr[0] *= fScrWidth;
pr[1] *= fScrWidth;
pr[2] *= fScrHeight;
pr[3] *= fScrHeight;
}
glActiveTextureARB(GL_TEXTURE0_ARB+nComb);
glTexEnvfv(GL_TEXTURE_SHADER_NV, reg, pr);
glActiveTextureARB(GL_TEXTURE0_ARB+CTexMan::m_CurStage);
}
else
{
if (reg & 0x10000)
reg = 0;
assert (reg >= 0 && reg < 2);
int n = nComb*2+reg;
if (m_CurParams[n][0] != v[0] || m_CurParams[n][1] != v[1] || m_CurParams[n][2] != v[2] || m_CurParams[n][3] != v[3])
{
m_CurParams[n][0] = v[0];
m_CurParams[n][1] = v[1];
m_CurParams[n][2] = v[2];
m_CurParams[n][3] = v[3];
if (Reg & 0xf0000000)
glCombinerStageParameterfvNV(GL_COMBINER0_NV+nComb, reg+GL_CONSTANT_COLOR0_NV, v);
else
glCombinerParameterfvNV(reg+GL_CONSTANT_COLOR0_NV, v);
}
}
v += 4;
}
pBind = pBind->m_pNext;
}
}
else
{
for (i=0; i<ParamBind->m_nBindComponents; i++)
{
int n = (ParamBind->m_dwBind+i) & ~0x10000;
if (n & 0x80000)
{
n &= ~0x80000;
float fScaleX = CRenderer::CV_r_embm * (float)gcpOGL->GetWidth();
float fScaleY = CRenderer::CV_r_embm * (float)gcpOGL->GetHeight();
float v[4];
v[0] = vData[0] * fScaleX;
v[1] = vData[1] * fScaleX;
v[2] = vData[2] * fScaleY;
v[3] = vData[3] * fScaleY;
vData = v;
}
if (m_CurParamsARB[n][0] != vData[0] || m_CurParamsARB[n][1] != vData[1] || m_CurParamsARB[n][2] != vData[2] || m_CurParamsARB[n][3] != vData[3])
{
m_CurParamsARB[n][0] = vData[0];
m_CurParamsARB[n][1] = vData[1];
m_CurParamsARB[n][2] = vData[2];
m_CurParamsARB[n][3] = vData[3];
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, n, vData);
}
vData += 4;
}
}
}
void mfParameter4f(SCGBind *ParamBind, const float *v)
{
mfParameter(ParamBind, v, 1);
}
SCGBind *mfGetParameterBind(const char *Name)
{
CName nm = CName(Name, eFN_Add);
if (!m_Insts[m_CurInst].m_BindVars)
m_Insts[m_CurInst].m_BindVars = new TArray<SCGBind>;
int i;
for (i=0; i<m_Insts[m_CurInst].m_BindVars->Num(); i++)
{
if (nm == m_Insts[m_CurInst].m_BindVars->Get(i).m_Name)
return &m_Insts[m_CurInst].m_BindVars->Get(i);
}
return NULL;
}
void mfParameter4f(const char *Name, const float *v)
{
SCGBind *pBind = mfGetParameterBind(Name);
if (pBind)
mfParameter4f(pBind, v);
}
virtual void mfEnable()
{
if (m_CGProfileType == CG_PROFILE_FP20)
{
if (m_Insts[m_CurInst].m_dwHandleExt)
{
glEnable(GL_TEXTURE_SHADER_NV);
gRenDev->m_RP.m_PersFlags |= RBPF_TSWASSET;
}
if (m_Insts[m_CurInst].m_dwHandle)
{
glEnable(GL_REGISTER_COMBINERS_NV);
gRenDev->m_RP.m_PersFlags |= RBPF_PS1WASSET;
}
}
else
if (m_CGProfileType == CG_PROFILE_ARBFP1)
{
glEnable(GL_FRAGMENT_PROGRAM_ARB);
gRenDev->m_RP.m_PersFlags |= RBPF_PS2WASSET;
}
}
virtual void mfDisable()
{
if (m_CGProfileType == CG_PROFILE_FP20)
{
if (m_Insts[m_CurInst].m_dwHandleExt)
{
glDisable(GL_TEXTURE_SHADER_NV);
gRenDev->m_RP.m_PersFlags &= ~RBPF_TSWASSET;
}
if (m_Insts[m_CurInst].m_dwHandle)
{
glDisable(GL_REGISTER_COMBINERS_NV);
gRenDev->m_RP.m_PersFlags &= ~RBPF_PS1WASSET;
}
}
else
if (m_CGProfileType == CG_PROFILE_ARBFP1)
{
glDisable(GL_FRAGMENT_PROGRAM_ARB);
gRenDev->m_RP.m_PersFlags &= ~RBPF_PS2WASSET;
}
}
void mfFree();
void mfDel()
{
if(m_Insts[m_CurInst].m_dwHandle && m_Insts[m_CurInst].m_dwHandle != -1)
{
if (m_Insts[m_CurInst].m_BindConstants)
delete m_Insts[m_CurInst].m_BindConstants;
if (m_Insts[m_CurInst].m_BindVars)
delete m_Insts[m_CurInst].m_BindVars;
if (m_Insts[m_CurInst].m_ParamsNoObj)
delete m_Insts[m_CurInst].m_ParamsNoObj;
if (m_CGProfileType == CG_PROFILE_FP20)
glDeleteLists(m_Insts[m_CurInst].m_dwHandle, 1);
else
if (m_CGProfileType == CG_PROFILE_ARBFP1)
glDeleteProgramsARB(1, &m_Insts[m_CurInst].m_dwHandle);
m_Insts[m_CurInst].m_dwHandle = 0;
}
if(m_Insts[m_CurInst].m_dwHandleExt && m_Insts[m_CurInst].m_dwHandleExt != -1)
{
if (m_CGProfileType == CG_PROFILE_FP20)
glDeleteLists(m_Insts[m_CurInst].m_dwHandleExt, 1);
m_Insts[m_CurInst].m_dwHandleExt = 0;
}
}
void mfSetVariables(TArray<SCGParam4f>* Parms);
bool mfIsValid(int Num) const { return (m_Insts[m_CurInst].m_dwHandle != 0); }
void mfGetSrcFileName(char *srcname, int nSize);
void mfGetDstFileName(char *dstname, int nSize);
public:
char *mfGenerateScriptPS();
char *mfCreateAdditionalPS();
void mfCompileParam4f(char *scr, SShader *ef, TArray<SCGParam4f> *Params);
bool mfActivate();
public:
virtual ~CCGPShader_GL();
virtual void Release();
virtual bool mfCompile(char *scr);
virtual bool mfSet(bool bStat, SShaderPassHW *slw=NULL, int nFLags=0);
virtual void mfSetVariables(bool bObj, TArray<SCGParam4f>* Vars);
virtual void mfReset();
virtual void mfPrecache();
virtual bool mfIsCombiner() { return false; }
virtual void mfGatherFXParameters(const char *buf, SShaderPassHW *pSHPass, std::vector<SFXParam>& Params, std::vector<SFXSampler>& Samplers, std::vector<SFXTexture>& Textures, SShader *ef) {};
virtual void mfPostLoad() {};
char *mfGetObjectCode(CGprogram cgPr)
{
const char *code = cgGetProgramString(cgPr, CG_COMPILED_PROGRAM);
int size = strlen(code)+1;
char *str = new char[size];
cryMemcpy(str, code, size);
return str;
}
static vec4_t m_CurParams[32];
static vec4_t m_CurParamsARB[32];
};
#ifdef WIN64
#pragma warning( pop ) //AMD Port
#endif
#endif // __GLCGPSHADER_H__