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/*
*
* Copyright (c) 2002, NVIDIA Corporation.
*
*
*
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
* of your agreement to the following terms, and your use, installation,
* modification or redistribution of this NVIDIA software constitutes
* acceptance of these terms. If you do not agree with these terms, please do
* not use, install, modify or redistribute this NVIDIA software.
*
*
*
* In consideration of your agreement to abide by the following terms, and
* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
* under NVIDIAs copyrights in this original NVIDIA software (the "NVIDIA
* Software"), to use, reproduce, modify and redistribute the NVIDIA
* Software, with or without modifications, in source and/or binary forms;
* provided that if you redistribute the NVIDIA Software, you must retain the
* copyright notice of NVIDIA, this notice and the following text and
* disclaimers in all such redistributions of the NVIDIA Software. Neither the
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
* to endorse or promote products derived from the NVIDIA Software without
* specific prior written permission from NVIDIA. Except as expressly stated
* in this notice, no other rights or licenses express or implied, are granted
* by NVIDIA herein, including but not limited to any patent rights that may be
* infringed by your derivative works or by other works in which the NVIDIA
* Software may be incorporated. No hardware is licensed hereunder.
*
*
*
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
*
*
*
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef _cgD3D_h
#define _cgD3D_h
#if WIN32
#include <Cg/cg.h>
#include <assert.h>
#ifndef STRICT
#define STRICT
#endif
#include <windows.h>
#include <commdlg.h>
#include <tchar.h>
#include <stdio.h>
#include <d3d8.h>
#include <d3dx8.h>
#define MAX_STREAMS 16
#include <Cg/cgProgramManager.h>
#include <Cg/cgContextManager.h>
////////////////////////////////////////////////
//
// cgDX8Vertex and cgDX8Pixel are defined with
// macros:
//
// CG_PROFILE_MACRO(DX8Vertex,dx8vs,"dx8vs")
// CG_PROFILE_MACRO(DX8Pixel,dx8ps,"dx8ps")
//
// cgDX8VertexProfile
class cgDirect3D
{
public:
cgDirect3D();
~cgDirect3D();
// add a path to locate the cg programs
// do not add the trailing '\\'
void AddFilePath(const char * dirpath);
void AddFilePath(cg_string & path);
void NotePad(const char * title, const char * listing )
{
cg_string text;
text = title;
if(listing != NULL)
text += listing;
else
text += "*** NO LISTING ***\n";
char * TmpLstFile = tmpnam(0);
FILE * fpLst = fopen(TmpLstFile, "w");
fputs(text.c_str(), fpLst);
fclose(fpLst);
char Cmd[1000];
sprintf(Cmd, "notepad %s", TmpLstFile);
int Ret = system(Cmd);
unlink(TmpLstFile);
}
cgContextContainer * CreateContextContainer(LPDIRECT3DDEVICE8 pd3dDevice, DWORD * outIndex = 0)
{
return cm.CreateContextContainer(pd3dDevice, outIndex);
}
private:
cgContextManager cm;
LPDIRECT3DDEVICE8 m_pd3dDevice;
};
#define CGRTERR_ILLEGAL_PROFILE -1
#define CGRTERR_VERTEX_ATTRIBUTES_NOT_SET -2
#endif // WIN32
#endif