Files
FC1/RenderDll/Common/RendElements/CRETerrainSector.cpp
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

33 lines
710 B
C++

#include "RenderPCH.h"
#include "RendElement.h"
#include "CRETerrainSector.h"
#include "I3DEngine.h"
void CRECommon::mfPrepare()
{
gRenDev->EF_CheckOverflow(0, 0, this);
gRenDev->m_RP.m_pRE = this;
gRenDev->m_RP.m_RendNumIndices = 0;
gRenDev->m_RP.m_RendNumVerts = 0;
}
bool CREFarTreeSprites::mfDraw(SShader *ef, SShaderPass *sfm)
{
iSystem->GetI3DEngine()->DrawFarTrees();
return true;
}
bool CRETerrainDetailTextureLayers::mfDraw(SShader *ef, SShaderPass *sfm)
{
iSystem->GetI3DEngine()->DrawTerrainDetailTextureLayers();
return true;
}
bool CRETerrainParticles::mfDraw(SShader *ef, SShaderPass *sfm)
{
iSystem->GetI3DEngine()->DrawTerrainParticles(ef);
return true;
}