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FC1/Editor/WeaponProps.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

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C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2001.
// -------------------------------------------------------------------------
// File name: weaponprops.h
// Version: v1.00
// Created: 12/3/2002 by Timur.
// Compilers: Visual C++ 7.0
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __weaponprops_h__
#define __weaponprops_h__
#include "Controls\PropertyCtrl.h"
#if _MSC_VER > 1000
#pragma once
#endif
// CWeaponProps dialog
class CWeaponProps : public CPropertyPage
{
DECLARE_DYNAMIC(CWeaponProps)
public:
CWeaponProps();
virtual ~CWeaponProps();
// Dialog Data
enum { IDD = IDD_WEAPONS };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
DECLARE_MESSAGE_MAP()
private:
CPropertyCtrl m_propWnd;
XmlNodeRef m_node;
CString m_title;
protected:
CListBox m_availableWeapons;
CListBox m_usedWeapons;
virtual BOOL OnInitDialog();
virtual void OnOK();
virtual BOOL OnQueryCancel();
virtual void OnReset();
virtual void OnCancel();
void OnPropertyChanged( XmlNodeRef node );
afx_msg void OnBnClickedAdd();
afx_msg void OnBnClickedRemove();
};
#endif // __weaponprops_h__