Files
FC1/Editor/WaitProgress.cpp
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

231 lines
5.3 KiB
C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: waitprogress.cpp
// Version: v1.00
// Created: 10/5/2002 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "waitprogress.h"
#ifdef _DEBUG
#undef THIS_FILE
#define new DEBUG_NEW
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
bool CWaitProgress::m_bInProgressNow = false;
bool CWaitProgress::m_bCancel = false;
CWaitProgress::CWaitProgress(UINT nIDText, bool bStart)
: m_bStarted(false)
, m_hwndProgress(NULL)
{
char szText[1024];
VERIFY(LoadString( AfxGetInstanceHandle(),AFX_IDS_IDLEMESSAGE,szText,sizeof(szText) ));
m_bCancel = false;
m_strText = szText;
m_bIgnore = false;
if (bStart)
Start();
}
CWaitProgress::CWaitProgress(LPCTSTR lpszText, bool bStart)
: m_strText(lpszText)
, m_bStarted(false)
, m_hwndProgress(NULL)
{
m_bCancel = false;
m_bIgnore = false;
if (bStart)
Start();
}
CWaitProgress::~CWaitProgress()
{
if (m_bStarted)
Stop();
}
void CWaitProgress::Start()
{
if (m_bStarted)
Stop();
if (m_bInProgressNow)
{
// Do not affect previously started progress bar.
m_bIgnore = true;
m_bStarted = false;
return;
}
// display text in the status bar
GetIEditor()->SetStatusText( m_strText );
// switch on wait cursor
::AfxGetApp()->BeginWaitCursor();
m_bStarted = true;
m_percent = 0;
}
void CWaitProgress::Stop()
{
if (!m_bStarted)
return;
if (m_hwndProgress)
{
// clean up and destroy progress bar
CStatusBar* pStatusBar = DYNAMIC_DOWNCAST(CStatusBar, CWnd::FromHandle(::GetParent(m_hwndProgress)));
ASSERT_VALID(pStatusBar);
::DestroyWindow(m_hwndProgress);
m_hwndProgress = NULL;
m_cancelButton.DestroyWindow();
// remove progress bar pane
int anPart[32];
int nParts = pStatusBar->GetStatusBarCtrl().GetParts(31, anPart);
nParts--;
pStatusBar->GetStatusBarCtrl().SetParts(nParts, anPart+1);
}
// switch back to standard text in the status bar
char szIdle[1024];
LoadString( AfxGetInstanceHandle(),AFX_IDS_IDLEMESSAGE,szIdle,sizeof(szIdle) );
GetIEditor()->SetStatusText( szIdle );
// switch off wait cursor
::AfxGetApp()->EndWaitCursor();
m_bInProgressNow = false;
m_bStarted = false;
}
bool CWaitProgress::Step(int nPercentage)
{
if (m_bIgnore)
return true;
if (m_bCancel)
return false;
if (!m_bStarted)
Start();
if (m_percent == nPercentage)
return true;
m_percent = nPercentage;
::AfxGetApp()->RestoreWaitCursor();
if (nPercentage >= 0)
{
ASSERT(nPercentage <= 100);
// create or update a progress control in the status bar
if (m_hwndProgress == NULL)
CreateProgressControl();
if (m_hwndProgress)
::SendMessage(m_hwndProgress, PBM_SETPOS, (WPARAM)nPercentage, 0);
}
// Use the oportunity to process windows messages here.
MSG msg;
while( FALSE != ::PeekMessage( &msg, 0, 0, 0, PM_REMOVE ) )
{
::TranslateMessage( &msg );
::DispatchMessage( &msg );
}
return true;
}
void CWaitProgress::SetText(LPCTSTR lpszText)
{
if (m_bIgnore)
return;
m_strText = lpszText;
GetIEditor()->SetStatusText( m_strText );
}
void CWaitProgress::CreateProgressControl()
{
ASSERT(m_hwndProgress == NULL);
// find status bar
CWnd* pMainWnd = ::AfxGetMainWnd();
if (pMainWnd == NULL)
return;
CStatusBar* pStatusBar = DYNAMIC_DOWNCAST(CStatusBar,
pMainWnd->GetDescendantWindow(AFX_IDW_STATUS_BAR, TRUE));
if (pStatusBar == NULL || pStatusBar->m_hWnd == NULL)
return;
CRect rc; // this will be the location for the progress bar pane
pStatusBar->GetItemRect(0, rc);
if (!m_strText.IsEmpty())
{
// adjust so that the text in the leftmost pane will not be covered
CClientDC dc(pStatusBar);
dc.SelectObject(pStatusBar->GetFont());
CSize sz = dc.GetTextExtent(m_strText);
TEXTMETRIC tm;
dc.GetTextMetrics(&tm);
rc.left += sz.cx + 2*tm.tmAveCharWidth;
}
int cx = rc.Width();
if (cx < 20)
{
// no sense in displaying such a small progress bar
//assert("ProgressDisplay would be too small\n");
return;
}
/*
else if (cx > 500)
{
// arbitrarily limiting progress bar width to 500 pixel
cx = 500;
rc.left = rc.right - cx;
}
*/
// Arbitary add 50 pixel to left of text.
rc.left += 50;
// add a pane between the text and the currently leftmost pane
int anPart[32];
int nParts = pStatusBar->GetStatusBarCtrl().GetParts(31, anPart+1);
anPart[0] = rc.left;
nParts++;
pStatusBar->GetStatusBarCtrl().SetParts(nParts, anPart);
pStatusBar->GetStatusBarCtrl().GetRect(1, rc);
int btnWidth = 60;
// create progress bar control
m_hwndProgress = ::CreateWindow(PROGRESS_CLASS, "",
WS_CHILD | WS_VISIBLE, rc.left+btnWidth, rc.top, rc.Width()-btnWidth, rc.Height(),
pStatusBar->m_hWnd, (HMENU)1, AfxGetInstanceHandle(), NULL);
// Specify Owner to be main window, to recieve cancel event.
m_cancelButton.Create( "Cancel",WS_CHILD|WS_VISIBLE|BS_PUSHBUTTON,CRect(rc.left,rc.top,rc.left+btnWidth-1,rc.bottom),AfxGetMainWnd(),(UINT)ID_PROGRESSBAR_CANCEL );
m_cancelButton.SetParent( pStatusBar );
pStatusBar->UpdateWindow();
m_bInProgressNow = true;
}