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FC1/Editor/Viewport.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

320 lines
9.8 KiB
C++

// Viewport.h: interface for the CViewport class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EDITWND_H__DB6E5168_5AA2_439C_A986_DDD440C82BA3__INCLUDED_)
#define AFX_EDITWND_H__DB6E5168_5AA2_439C_A986_DDD440C82BA3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// forward declarations.
class CBaseObject;
struct DisplayContext;
struct ObjectHitInfo;
class CCryEditDoc;
class CViewManager;
/** Type of viewport.
*/
enum EViewportType
{
ET_ViewportUnknown = 0,
ET_ViewportXY,
ET_ViewportXZ,
ET_ViewportYZ,
ET_ViewportCamera,
ET_ViewportMap,
ET_ViewportModel,
ET_ViewportZ, //!< Z Only viewport.
ET_ViewportLast,
};
/** Base class for all Editor Viewports.
*/
class CViewport : public CWnd
{
DECLARE_DYNAMIC(CViewport)
public:
enum ViewMode
{
NothingMode = 0,
ScrollZoomMode,
SelectMode,
MoveMode,
RotateMode,
ScaleMode,
ScrollMode,
ZoomMode,
};
CViewport();
virtual ~CViewport();
//! Called while window is idle.
virtual void Update();
/** Set name of this viewport.
*/
void SetName( const CString &name );
/** Get name of viewport
*/
CString GetName() const;
/** Must be overriden in derived classes.
*/
virtual void SetType( EViewportType type ) {};
/** Get type of this viewport.
*/
virtual EViewportType GetType() { return ET_ViewportUnknown; }
//! Make this view active or deactive.
virtual void SetActive( bool bActive );
//! Check if this view is active.
virtual bool IsActive() const;
virtual void ResetContent();
virtual void UpdateContent( int flags );
virtual bool Create( CWnd *hWndParent,int id,const char *szTitle );
//! Set current zoom factor for this viewport.
virtual void SetZoomFactor(float fZoomFactor);
//! Get current zoom factor for this viewport.
virtual float GetZoomFactor() const;
virtual void OnActivate();
virtual void OnDeactivate();
//! Map world space position to viewport position.
virtual CPoint WorldToView( Vec3 wp );
//! Map viewport position to world space position.
virtual Vec3 ViewToWorld( CPoint vp,bool *collideWithTerrain=0,bool onlyTerrain=false );
//! Convert point on screen to world ray.
virtual void ViewToWorldRay( CPoint vp,Vec3 &raySrc,Vec3 &rayDir );
//! Map view point to world space using current construction plane.
virtual Vec3 MapViewToCP( CPoint point );
//! This method return a vector (p2-p1) in world space alligned to construction plane and restriction axises.
//! p1 and p2 must be givven in world space and lie on construction plane.
virtual Vec3 GetCPVector( const Vec3 &p1,const Vec3 &p2 );
//! Snap any givven 3D world position to grid lines if snap is enabled.
virtual Vec3d SnapToGrid( Vec3d vec );
//! Returns the screen scale factor for a point given in world coordinates.
//! This factor gives the width in world-space units at the point's distance of the viewport.
virtual float GetScreenScaleFactor( const Vec3 &worldPoint ) { return 1; };
virtual void SetViewMode(ViewMode eViewMode) { m_eViewMode = eViewMode; };
ViewMode GetViewMode() { return m_eViewMode; };
//! Change the cursor to point at specified object.
virtual void SetObjectCursor( CBaseObject *hitObj,bool bChangeNow=false );
void SetAxisConstrain( int axis );
int GetAxisConstrain() const { return m_activeAxis; };
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CViewport)
//}}AFX_VIRTUAL
virtual void OnTitleMenu( CMenu &menu ) {};
virtual void OnTitleMenuCommand( int id ) {};
//////////////////////////////////////////////////////////////////////////
void CaptureMouse();
void ReleaseMouse();
//////////////////////////////////////////////////////////////////////////
//! Get current document.
CCryEditDoc* GetDocument();
//////////////////////////////////////////////////////////////////////////
// Selection.
//////////////////////////////////////////////////////////////////////////
//! Resets current selection region.
virtual void ResetSelectionRegion();
//! Set 2D selection rectangle.
virtual void SetSelectionRectangle( CPoint p1,CPoint p2 );
//! Return 2D selection rectangle.
virtual CRect GetSelectionRectangle() const { return m_selectedRect; };
//! Called when dragging selection rectangle.
virtual void OnDragSelectRectangle( CPoint p1,CPoint p2,bool bNormilizeRect=false );
//! Callback called when objects within 2d rectangles must be selected.
virtual void SelectObjectsInRect( const CRect &rect,bool bSelect );
//! Get selection procision tollerance.
float GetSelectionTolerance() const { return m_selectionTollerance; }
//! Center viewport on selection.
virtual void CenterOnSelection() {};
//////////////////////////////////////////////////////////////////////////
//! Draw brush on this viewport.
virtual void DrawBrush( DisplayContext &dc,struct SBrush *brush,const Matrix44 &brushTM,int flags ) {};
// Draw text in viewport.
virtual void DrawTextLabel( DisplayContext &dc,const Vec3& pos,float size,const CFColor& color,const char *text ) {};
//! Performs hit testing of point in view to find which object hit.
virtual bool HitTest( CPoint point,ObjectHitInfo &hitInfo,int flags=0 );
//! Do 2D hit testing of line in world space.
virtual bool HitTestLine( const Vec3 &lineP1,const Vec3 &lineP2,CPoint hitpoint,int pixelRadius );
//////////////////////////////////////////////////////////////////////////
// View matrix.
//////////////////////////////////////////////////////////////////////////
//! Set current view matrix,
//! This is a matrix that transforms from world to view space.
void SetViewTM( const Matrix44 &tm ) { m_viewTM = tm; };
//! Get current view matrix.
//! This is a matrix that transforms from world space to view space.
const Matrix44& GetViewTM() const { return m_viewTM; };
//////////////////////////////////////////////////////////////////////////
//! Access to view manager.
CViewManager* GetViewManager() const { return m_viewManager; };
//! Update current construction plane.
void UpdateConstrPlane();
//! Set construction plane from givven position and axis settings.
//! @param axis 1=X,2=Y,3=Z,4=XY etc..
virtual void SetConstrPlane( CPoint cursor,const Matrix44 &xform );
virtual void SetConstrPlane( CPoint cursor,const Vec3& planeOrigin );
// Get constrain axises for this viewport.
//virtual void GetConstrainAxis( Vec3 &xAxis,Vec3 &yAxis,Vec3 &zAxis );
void DegradateQuality( bool bEnable );
//////////////////////////////////////////////////////////////////////////
// Undo for viewpot operations.
void BeginUndo();
void AcceptUndo( const CString &undoDescription );
void CancelUndo();
void RestoreUndo();
bool IsUndoRecording() const;
//////////////////////////////////////////////////////////////////////////
//! Get prefered original size for this viewport.
//! if 0, then no preference.
virtual CSize GetIdealSize() const;
//! Check if world space bounding box is visible in this view.
virtual bool IsBoundsVisible( const BBox &box ) const;
//////////////////////////////////////////////////////////////////////////
bool CheckVirtualKey( int virtualKey );
virtual void StartAVIRecording( const char *filename );
virtual void StopAVIRecording();
virtual void PauseAVIRecording( bool bPause );
virtual bool IsAVIRecording() const;
virtual bool IsAVIRecordingPaused() const { return m_bAVIPaused; };
protected:
friend class CViewManager;
//! Ctrl-Click in move mode to move selected objects to givven pos.
void MoveSelectionToPos( Vec3 &pos );
// Changed my view manager.
void SetViewManager( CViewManager* viewMgr ) { m_viewManager = viewMgr; };
void SetCurrentCursor( HCURSOR hCursor );
void AVIRecordFrame();
//{{AFX_MSG(CViewport)
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnDestroy();
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnPaint();
afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
float m_selectionTollerance;
CMenu m_cViewMenu;
//! View this window is attached to.
CString m_name;
mutable float m_fZoomFactor;
bool m_bActive;
ViewMode m_eViewMode;
CPoint m_cMouseDownPos;
//! Current selected rectangle.
CRect m_selectedRect;
int m_activeAxis;
// Viewport matrix.
Matrix44 m_viewTM;
//! Current construction plane.
Plane m_constructionPlane;
Matrix44 m_constructionMatrix;
Matrix44 m_constructionOriginalMatrix;
CPoint m_constructionCursorPos;
//! Viewport matrix for construction.
//! This matrix can be different from ViewTM.
Matrix44 m_constructionViewTM;
CViewManager *m_viewManager;
//////////////////////////////////////////////////////////////////////////
// Standart cursors.
//////////////////////////////////////////////////////////////////////////
HCURSOR m_hDefaultCursor;
HCURSOR m_hHitCursor;
HCURSOR m_hMoveCursor;
HCURSOR m_hRotateCursor;
HCURSOR m_hScaleCursor;
HCURSOR m_hSelectionPlusCursor;
HCURSOR m_hSelectionMinusCursor;
HCURSOR m_hCurrCursor;
bool m_bRMouseDown;
//! Mouse is over this object.
CBaseObject* m_pMouseOverObject;
CString m_cursorStr;
static bool m_bDegradateQuality;
class CAVI_Writer *m_pAVIWriter;
CImage m_aviFrame;
float m_aviFrameRate;
float m_aviLastFrameTime;
bool m_bAVICreation;
bool m_bAVIPaused;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EDITWND_H__DB6E5168_5AA2_439C_A986_DDD440C82BA3__INCLUDED_)