320 lines
9.8 KiB
C++
320 lines
9.8 KiB
C++
// Viewport.h: interface for the CViewport class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_EDITWND_H__DB6E5168_5AA2_439C_A986_DDD440C82BA3__INCLUDED_)
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#define AFX_EDITWND_H__DB6E5168_5AA2_439C_A986_DDD440C82BA3__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// forward declarations.
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class CBaseObject;
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struct DisplayContext;
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struct ObjectHitInfo;
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class CCryEditDoc;
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class CViewManager;
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/** Type of viewport.
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*/
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enum EViewportType
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{
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ET_ViewportUnknown = 0,
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ET_ViewportXY,
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ET_ViewportXZ,
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ET_ViewportYZ,
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ET_ViewportCamera,
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ET_ViewportMap,
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ET_ViewportModel,
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ET_ViewportZ, //!< Z Only viewport.
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ET_ViewportLast,
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};
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/** Base class for all Editor Viewports.
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*/
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class CViewport : public CWnd
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{
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DECLARE_DYNAMIC(CViewport)
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public:
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enum ViewMode
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{
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NothingMode = 0,
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ScrollZoomMode,
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SelectMode,
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MoveMode,
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RotateMode,
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ScaleMode,
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ScrollMode,
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ZoomMode,
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};
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CViewport();
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virtual ~CViewport();
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//! Called while window is idle.
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virtual void Update();
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/** Set name of this viewport.
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*/
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void SetName( const CString &name );
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/** Get name of viewport
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*/
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CString GetName() const;
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/** Must be overriden in derived classes.
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*/
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virtual void SetType( EViewportType type ) {};
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/** Get type of this viewport.
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*/
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virtual EViewportType GetType() { return ET_ViewportUnknown; }
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//! Make this view active or deactive.
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virtual void SetActive( bool bActive );
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//! Check if this view is active.
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virtual bool IsActive() const;
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virtual void ResetContent();
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virtual void UpdateContent( int flags );
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virtual bool Create( CWnd *hWndParent,int id,const char *szTitle );
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//! Set current zoom factor for this viewport.
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virtual void SetZoomFactor(float fZoomFactor);
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//! Get current zoom factor for this viewport.
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virtual float GetZoomFactor() const;
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virtual void OnActivate();
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virtual void OnDeactivate();
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//! Map world space position to viewport position.
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virtual CPoint WorldToView( Vec3 wp );
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//! Map viewport position to world space position.
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virtual Vec3 ViewToWorld( CPoint vp,bool *collideWithTerrain=0,bool onlyTerrain=false );
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//! Convert point on screen to world ray.
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virtual void ViewToWorldRay( CPoint vp,Vec3 &raySrc,Vec3 &rayDir );
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//! Map view point to world space using current construction plane.
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virtual Vec3 MapViewToCP( CPoint point );
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//! This method return a vector (p2-p1) in world space alligned to construction plane and restriction axises.
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//! p1 and p2 must be givven in world space and lie on construction plane.
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virtual Vec3 GetCPVector( const Vec3 &p1,const Vec3 &p2 );
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//! Snap any givven 3D world position to grid lines if snap is enabled.
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virtual Vec3d SnapToGrid( Vec3d vec );
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//! Returns the screen scale factor for a point given in world coordinates.
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//! This factor gives the width in world-space units at the point's distance of the viewport.
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virtual float GetScreenScaleFactor( const Vec3 &worldPoint ) { return 1; };
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virtual void SetViewMode(ViewMode eViewMode) { m_eViewMode = eViewMode; };
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ViewMode GetViewMode() { return m_eViewMode; };
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//! Change the cursor to point at specified object.
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virtual void SetObjectCursor( CBaseObject *hitObj,bool bChangeNow=false );
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void SetAxisConstrain( int axis );
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int GetAxisConstrain() const { return m_activeAxis; };
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CViewport)
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//}}AFX_VIRTUAL
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virtual void OnTitleMenu( CMenu &menu ) {};
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virtual void OnTitleMenuCommand( int id ) {};
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//////////////////////////////////////////////////////////////////////////
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void CaptureMouse();
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void ReleaseMouse();
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//////////////////////////////////////////////////////////////////////////
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//! Get current document.
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CCryEditDoc* GetDocument();
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//////////////////////////////////////////////////////////////////////////
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// Selection.
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//////////////////////////////////////////////////////////////////////////
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//! Resets current selection region.
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virtual void ResetSelectionRegion();
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//! Set 2D selection rectangle.
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virtual void SetSelectionRectangle( CPoint p1,CPoint p2 );
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//! Return 2D selection rectangle.
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virtual CRect GetSelectionRectangle() const { return m_selectedRect; };
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//! Called when dragging selection rectangle.
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virtual void OnDragSelectRectangle( CPoint p1,CPoint p2,bool bNormilizeRect=false );
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//! Callback called when objects within 2d rectangles must be selected.
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virtual void SelectObjectsInRect( const CRect &rect,bool bSelect );
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//! Get selection procision tollerance.
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float GetSelectionTolerance() const { return m_selectionTollerance; }
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//! Center viewport on selection.
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virtual void CenterOnSelection() {};
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//////////////////////////////////////////////////////////////////////////
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//! Draw brush on this viewport.
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virtual void DrawBrush( DisplayContext &dc,struct SBrush *brush,const Matrix44 &brushTM,int flags ) {};
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// Draw text in viewport.
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virtual void DrawTextLabel( DisplayContext &dc,const Vec3& pos,float size,const CFColor& color,const char *text ) {};
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//! Performs hit testing of point in view to find which object hit.
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virtual bool HitTest( CPoint point,ObjectHitInfo &hitInfo,int flags=0 );
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//! Do 2D hit testing of line in world space.
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virtual bool HitTestLine( const Vec3 &lineP1,const Vec3 &lineP2,CPoint hitpoint,int pixelRadius );
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//////////////////////////////////////////////////////////////////////////
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// View matrix.
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//////////////////////////////////////////////////////////////////////////
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//! Set current view matrix,
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//! This is a matrix that transforms from world to view space.
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void SetViewTM( const Matrix44 &tm ) { m_viewTM = tm; };
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//! Get current view matrix.
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//! This is a matrix that transforms from world space to view space.
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const Matrix44& GetViewTM() const { return m_viewTM; };
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//////////////////////////////////////////////////////////////////////////
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//! Access to view manager.
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CViewManager* GetViewManager() const { return m_viewManager; };
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//! Update current construction plane.
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void UpdateConstrPlane();
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//! Set construction plane from givven position and axis settings.
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//! @param axis 1=X,2=Y,3=Z,4=XY etc..
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virtual void SetConstrPlane( CPoint cursor,const Matrix44 &xform );
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virtual void SetConstrPlane( CPoint cursor,const Vec3& planeOrigin );
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// Get constrain axises for this viewport.
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//virtual void GetConstrainAxis( Vec3 &xAxis,Vec3 &yAxis,Vec3 &zAxis );
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void DegradateQuality( bool bEnable );
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//////////////////////////////////////////////////////////////////////////
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// Undo for viewpot operations.
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void BeginUndo();
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void AcceptUndo( const CString &undoDescription );
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void CancelUndo();
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void RestoreUndo();
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bool IsUndoRecording() const;
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//////////////////////////////////////////////////////////////////////////
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//! Get prefered original size for this viewport.
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//! if 0, then no preference.
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virtual CSize GetIdealSize() const;
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//! Check if world space bounding box is visible in this view.
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virtual bool IsBoundsVisible( const BBox &box ) const;
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//////////////////////////////////////////////////////////////////////////
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bool CheckVirtualKey( int virtualKey );
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virtual void StartAVIRecording( const char *filename );
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virtual void StopAVIRecording();
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virtual void PauseAVIRecording( bool bPause );
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virtual bool IsAVIRecording() const;
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virtual bool IsAVIRecordingPaused() const { return m_bAVIPaused; };
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protected:
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friend class CViewManager;
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//! Ctrl-Click in move mode to move selected objects to givven pos.
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void MoveSelectionToPos( Vec3 &pos );
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// Changed my view manager.
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void SetViewManager( CViewManager* viewMgr ) { m_viewManager = viewMgr; };
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void SetCurrentCursor( HCURSOR hCursor );
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void AVIRecordFrame();
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//{{AFX_MSG(CViewport)
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnDestroy();
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afx_msg BOOL OnEraseBkgnd(CDC* pDC);
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afx_msg void OnPaint();
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afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMButtonDblClk(UINT nFlags, CPoint point);
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afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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float m_selectionTollerance;
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CMenu m_cViewMenu;
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//! View this window is attached to.
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CString m_name;
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mutable float m_fZoomFactor;
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bool m_bActive;
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ViewMode m_eViewMode;
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CPoint m_cMouseDownPos;
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//! Current selected rectangle.
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CRect m_selectedRect;
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int m_activeAxis;
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// Viewport matrix.
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Matrix44 m_viewTM;
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//! Current construction plane.
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Plane m_constructionPlane;
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Matrix44 m_constructionMatrix;
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Matrix44 m_constructionOriginalMatrix;
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CPoint m_constructionCursorPos;
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//! Viewport matrix for construction.
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//! This matrix can be different from ViewTM.
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Matrix44 m_constructionViewTM;
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CViewManager *m_viewManager;
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//////////////////////////////////////////////////////////////////////////
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// Standart cursors.
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//////////////////////////////////////////////////////////////////////////
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HCURSOR m_hDefaultCursor;
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HCURSOR m_hHitCursor;
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HCURSOR m_hMoveCursor;
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HCURSOR m_hRotateCursor;
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HCURSOR m_hScaleCursor;
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HCURSOR m_hSelectionPlusCursor;
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HCURSOR m_hSelectionMinusCursor;
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HCURSOR m_hCurrCursor;
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bool m_bRMouseDown;
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//! Mouse is over this object.
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CBaseObject* m_pMouseOverObject;
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CString m_cursorStr;
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static bool m_bDegradateQuality;
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class CAVI_Writer *m_pAVIWriter;
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CImage m_aviFrame;
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float m_aviFrameRate;
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float m_aviLastFrameTime;
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bool m_bAVICreation;
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bool m_bAVIPaused;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_EDITWND_H__DB6E5168_5AA2_439C_A986_DDD440C82BA3__INCLUDED_)
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