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FC1/Editor/TerrainViewport.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

106 lines
2.8 KiB
C++

#if !defined(AFX_TERRAINVIEWPORT_H__1895CD58_099C_4C74_A2EA_30CF8354C832__INCLUDED_)
#define AFX_TERRAINVIEWPORT_H__1895CD58_099C_4C74_A2EA_30CF8354C832__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TerrainViewport.h : header file
//
#include "Viewport.h"
/////////////////////////////////////////////////////////////////////////////
// CTerrainViewport window
class CTerrainViewport : public CViewport
{
// Construction
public:
CTerrainViewport();
// Attributes
public:
// Operations
public:
virtual void ResetContent();
virtual void UpdateContent( int flags );
//virtual void Update();
//! Map world space position to viewport position.
virtual CPoint WorldToView( Vec3d wp );
//! Map viewport position to world space position.
virtual Vec3d ViewToWorld( CPoint vp,bool *collideWithTerrain=0,bool onlyTerrain=false );
virtual void ViewToWorldRay( CPoint vp,Vec3 &raySrc,Vec3 &rayDir );
//! Map point from view space to heightmap space.
CPoint ViewToHeightmap( CPoint p );
//! Map point from heightmap space to view.
CPoint HeightmapToView( CPoint p );
//virtual void OnTitleMenu( CMenu &menu );
//virtual void OnTitleMenuCommand( int id );
// Scrolling / zooming related
bool SetScrollOffset(CPoint cNewOffset) { return SetScrollOffset(cNewOffset.x, cNewOffset.y); };
bool SetScrollOffset(long iX, long iY);
CPoint GetScrollOffset() { return m_cScrollOffset; };
void SetZoomFactor(float fZoomFactor);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTerrainViewport)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CTerrainViewport();
// Generated message map functions
protected:
//{{AFX_MSG(CTerrainViewport)
afx_msg void OnPaint();
afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
void DrawStaticObjects( DWORD* pBits,int trgWidth,int trgHeight,CRect rc );
CPoint m_cMousePos;
// Defined in Viewoport CPoint m_cMouseDownPos;
CPoint m_cPrevMousePos;
float m_prevZoomFactor;
CSize m_prevScrollOffset;
CPoint m_cScrollOffset;
CSize m_heightmapSize;
CBitmap m_bmpTerrain;
CDC m_dcTerrain;
CBitmap m_bmpView;
CDC m_dcView;
int m_iBrushSize;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TERRAINVIEWPORT_H__1895CD58_099C_4C74_A2EA_30CF8354C832__INCLUDED_)