68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2001.
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// -------------------------------------------------------------------------
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// File name: TerrainHoleTool.h
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// Version: v1.00
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// Created: 11/1/2002 by Timur.
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// Compilers: Visual C++ 6.0
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// Description: Terrain modification tool.
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __TerrainHoleTool_h__
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#define __TerrainHoleTool_h__
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#include "EditTool.h"
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//////////////////////////////////////////////////////////////////////////
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class CTerrainHoleTool : public CEditTool
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{
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DECLARE_DYNCREATE(CTerrainHoleTool)
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public:
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CTerrainHoleTool();
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virtual ~CTerrainHoleTool();
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virtual void BeginEditParams( IEditor *ie,int flags );
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virtual void EndEditParams();
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virtual void Display( DisplayContext &dc );
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// Ovverides from CEditTool
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bool MouseCallback( CViewport *view,EMouseEvent event,CPoint &point,int flags );
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// Key down.
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bool OnKeyDown( CViewport *view,uint nChar,uint nRepCnt,uint nFlags );
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bool OnKeyUp( CViewport *view,uint nChar,uint nRepCnt,uint nFlags );
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// Delete itself.
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void Release() { delete this; };
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void SetBrushRadius( float r ) { m_brushRadius = r; };
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float GetBrushRadius() const { return m_brushRadius; };
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void SetMakeHole( bool bEnable ) { m_bMakeHole = bEnable; }
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void Modify();
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private:
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Vec3 m_pointerPos;
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float m_brushRadius;
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bool m_bMakeHole;
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IEditor *m_ie;
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int m_panelId;
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class CTerrainHolePanel *m_panel;
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};
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#endif // __TerrainHoleTool_h__
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