68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: tvsequenceprops.h
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// Version: v1.00
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// Created: 23/5/2002 by Timur.
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// Compilers: Visual Studio.NET
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __tvsequenceprops_h__
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#define __tvsequenceprops_h__
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#include "afxwin.h"
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#if _MSC_VER > 1000
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#pragma once
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#endif
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struct IAnimSequence;
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// CTVSequenceProps dialog
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class CTVSequenceProps : public CDialog
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{
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DECLARE_DYNAMIC(CTVSequenceProps)
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public:
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CTVSequenceProps( IAnimSequence *seq,CWnd* pParent = NULL); // standard constructor
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virtual ~CTVSequenceProps();
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// Dialog Data
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enum { IDD = IDD_TV_SEQ_PROPS };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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DECLARE_MESSAGE_MAP()
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IAnimSequence *m_sequence;
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virtual BOOL OnInitDialog();
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afx_msg void OnBnClickedRescaleTime();
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virtual void OnOK();
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private:
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CEdit m_nameEdit;
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CButton m_alwaysPlayingBtn;
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CButton m_cutSceneBtn;
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CButton m_NoHUDBtn;
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CButton m_NoPlayerBtn;
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CButton m_NoPhysicsBtn;
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CButton m_NoAIBtn;
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CButton m_16To9;
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CButton m_NoSoundsBtn;
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CNumberCtrl m_startTime;
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CNumberCtrl m_endTime;
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CNumberCtrl m_length;
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int m_outOfRange;
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};
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#endif // __tvsequenceprops_h__
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