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FC1/Editor/TVSequenceProps.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

68 lines
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C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: tvsequenceprops.h
// Version: v1.00
// Created: 23/5/2002 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __tvsequenceprops_h__
#define __tvsequenceprops_h__
#include "afxwin.h"
#if _MSC_VER > 1000
#pragma once
#endif
struct IAnimSequence;
// CTVSequenceProps dialog
class CTVSequenceProps : public CDialog
{
DECLARE_DYNAMIC(CTVSequenceProps)
public:
CTVSequenceProps( IAnimSequence *seq,CWnd* pParent = NULL); // standard constructor
virtual ~CTVSequenceProps();
// Dialog Data
enum { IDD = IDD_TV_SEQ_PROPS };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
DECLARE_MESSAGE_MAP()
IAnimSequence *m_sequence;
virtual BOOL OnInitDialog();
afx_msg void OnBnClickedRescaleTime();
virtual void OnOK();
private:
CEdit m_nameEdit;
CButton m_alwaysPlayingBtn;
CButton m_cutSceneBtn;
CButton m_NoHUDBtn;
CButton m_NoPlayerBtn;
CButton m_NoPhysicsBtn;
CButton m_NoAIBtn;
CButton m_16To9;
CButton m_NoSoundsBtn;
CNumberCtrl m_startTime;
CNumberCtrl m_endTime;
CNumberCtrl m_length;
int m_outOfRange;
};
#endif // __tvsequenceprops_h__