Files
FC1/Editor/TVEventKeyDialog.cpp
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

180 lines
4.4 KiB
C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: CTVEntityKeyDialog.cpp
// Version: v1.00
// Created: 28/5/2002 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "TVEventKeyDialog.h"
#include "CryEditDoc.h"
#include "Objects\EntityScript.h"
#include "mission.h"
#include "missionscript.h"
#include "IMovieSystem.h"
#include "IEntitySystem.h"
// CTVEntityKeyDialog dialog
IMPLEMENT_DYNAMIC(CTVEventKeyDialog, CDialog)
CTVEventKeyDialog::CTVEventKeyDialog(CWnd* pParent /*=NULL*/)
: IKeyDlg(CTVEventKeyDialog::IDD, pParent)
{
m_node = 0;
m_track = 0;
m_key = 0;
}
CTVEventKeyDialog::~CTVEventKeyDialog()
{
}
void CTVEventKeyDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_ANIMATION, m_animation);
DDX_Control(pDX, IDC_EVENT, m_event);
//DDX_Control(pDX, IDC_HIDE, m_hide);
}
BEGIN_MESSAGE_MAP(CTVEventKeyDialog, CDialog)
//ON_BN_CLICKED(IDC_HIDE, ControlsToKey)
ON_CBN_SELENDOK(IDC_EVENT, ControlsToKey)
ON_CBN_SELENDOK(IDC_ANIMATION, ControlsToKey)
END_MESSAGE_MAP()
// CTVEntityKeyDialog message handlers
void CTVEventKeyDialog::SetKey( IAnimNode *node,IAnimTrack *track,int nkey )
{
m_node = node;
m_track = track;
m_key = nkey;
if (m_key < 0 || m_key >= m_track->GetNumKeys())
return;
if (track->GetType() != ATRACK_EVENT)
return;
m_event.ResetContent();
m_animation.ResetContent();
if (node->GetType()==ANODE_SCENE)
{
CMission *pMission=GetIEditor()->GetDocument()->GetCurrentMission();
if (pMission)
{
CMissionScript *pScript=pMission->GetScript();
if (pScript)
{
for (int i=0;i<pScript->GetEventCount();i++)
{
m_event.AddString(pScript->GetEvent(i));
}
}
}
}else
{
// Find editor object who owns this node.
IEntity *entity = node->GetEntity();
if (entity)
{
// Add events.
const char *className = entity->GetEntityClassName();
// Find EntityClass.
CEntityScript *script = CEntityScriptRegistry::Instance()->Find( className );
if (script)
{
m_event.AddString("");
for (int i = 0; i < script->GetEventCount(); i++)
{
m_event.AddString(script->GetEvent(i));
}
}
// Add available animations.
ICryCharInstance *pCharacter = entity->GetCharInterface()->GetCharacter(0);
if (pCharacter)
{
m_animation.AddString("");
IAnimationSet* pAnimations = pCharacter->GetModel()->GetAnimationSet();
assert (pAnimations);
int numAnimations = pAnimations->Count();
for (int i = 0; i < numAnimations; ++i)
{
m_animation.AddString (pAnimations->GetName(i));
}
}
}
}
IEventKey key;
m_track->GetKey( m_key,&key );
m_animation.SelectString( -1,key.animation );
m_event.SelectString( -1,key.event );
//m_hide.SetCheck( (key.hidden)?BST_CHECKED:BST_UNCHECKED );
}
//////////////////////////////////////////////////////////////////////////
BOOL CTVEventKeyDialog::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
//////////////////////////////////////////////////////////////////////////
void CTVEventKeyDialog::ControlsToKey()
{
if (!m_track || m_key < 0 || m_key >= m_track->GetNumKeys())
return;
//bool hidden = m_hide.GetCheck() == BST_CHECKED;
CString event,animation;
m_event.GetWindowText(event);
m_animation.GetWindowText(animation);
IEventKey key;
m_track->GetKey( m_key,&key );
//key.hidden = hidden;
strncpy( key.event,event,sizeof(key.event) );
strncpy( key.animation,animation,sizeof(key.animation) );
key.duration = 0;
if (strlen(key.animation) > 0)
{
IEntity *entity = m_node->GetEntity();
if (entity)
{
ICryCharInstance *pCharacter = entity->GetCharInterface()->GetCharacter(0);
if (pCharacter)
{
IAnimationSet* pAnimations = pCharacter->GetModel()->GetAnimationSet();
assert (pAnimations);
key.duration = pAnimations->GetLength( key.animation );
}
}
}
m_track->SetKey( m_key,&key );
RefreshTrackView();
}