59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: tvconsolekeydialog.h
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// Version: v1.00
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// Created: 12/6/2003 by Timur.
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// Compilers: Visual Studio.NET
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __tvconsolekeydialog_h__
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#define __tvconsolekeydialog_h__
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#pragma once
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struct IAnimNode;
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struct IAnimTrack;
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#include "ikeydlg.h"
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// CTVEntityKeyDialog dialog
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class CTVConsoleKeyDialog : public IKeyDlg
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{
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DECLARE_DYNAMIC(CTVConsoleKeyDialog)
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public:
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CTVConsoleKeyDialog(CWnd* pParent = NULL); // standard constructor
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virtual ~CTVConsoleKeyDialog();
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// Dialog Data
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enum { IDD = IDD_TV_CONSOLE_KEY };
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void SetKey( IAnimNode *node,IAnimTrack *track,int key );
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protected:
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virtual void OnOK() {};
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virtual void OnCancel() {};
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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DECLARE_MESSAGE_MAP()
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IAnimTrack* m_track;
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IAnimNode* m_node;
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int m_key;
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public:
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CEdit m_command;
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virtual BOOL OnInitDialog();
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///CButton m_hide;
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afx_msg void ControlsToKey();
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};
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#endif // __tvconsolekeydialog_h__
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