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FC1/Editor/TVConsoleKeyDialog.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

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C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: tvconsolekeydialog.h
// Version: v1.00
// Created: 12/6/2003 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __tvconsolekeydialog_h__
#define __tvconsolekeydialog_h__
#pragma once
struct IAnimNode;
struct IAnimTrack;
#include "ikeydlg.h"
// CTVEntityKeyDialog dialog
class CTVConsoleKeyDialog : public IKeyDlg
{
DECLARE_DYNAMIC(CTVConsoleKeyDialog)
public:
CTVConsoleKeyDialog(CWnd* pParent = NULL); // standard constructor
virtual ~CTVConsoleKeyDialog();
// Dialog Data
enum { IDD = IDD_TV_CONSOLE_KEY };
void SetKey( IAnimNode *node,IAnimTrack *track,int key );
protected:
virtual void OnOK() {};
virtual void OnCancel() {};
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
DECLARE_MESSAGE_MAP()
IAnimTrack* m_track;
IAnimNode* m_node;
int m_key;
public:
CEdit m_command;
virtual BOOL OnInitDialog();
///CButton m_hide;
afx_msg void ControlsToKey();
};
#endif // __tvconsolekeydialog_h__