Files
FC1/Editor/TVCharacterKeyDialog.cpp
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

182 lines
4.7 KiB
C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: tvcharacterkeydialog.cpp
// Version: v1.00
// Created: 20/8/2002 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "TVCharacterKeyDialog.h"
#include "CryEditDoc.h"
#include "Objects\EntityScript.h"
#include "IMovieSystem.h"
#include "IEntitySystem.h"
// CTVCharacterKeyDialog dialog
IMPLEMENT_DYNAMIC(CTVCharacterKeyDialog, CDialog)
CTVCharacterKeyDialog::CTVCharacterKeyDialog(CWnd* pParent /*=NULL*/)
: IKeyDlg(CTVCharacterKeyDialog::IDD, pParent)
{
m_node = 0;
m_track = 0;
m_key = 0;
}
CTVCharacterKeyDialog::~CTVCharacterKeyDialog()
{
}
void CTVCharacterKeyDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_ANIMATION, m_animation);
DDX_Control(pDX, IDC_LOOP, m_loopBtn);
DDX_Control(pDX, IDC_UNLOAD, m_unloadBtn);
}
BEGIN_MESSAGE_MAP(CTVCharacterKeyDialog, CDialog)
ON_CBN_SELENDOK(IDC_ANIMATION, ControlsToKey)
ON_EN_UPDATE(IDC_ANIMATION, ControlsToKey)
ON_EN_UPDATE(IDC_BLEND_TIME, ControlsToKey)
ON_EN_UPDATE(IDC_TIME_SCALE, ControlsToKey)
ON_BN_CLICKED(IDC_LOOP, OnBnClickedLoop)
ON_BN_CLICKED(IDC_UNLOAD, OnBnClickedUnload)
END_MESSAGE_MAP()
// CTVCharacterKeyDialog message handlers
void CTVCharacterKeyDialog::SetKey( IAnimNode *node,IAnimTrack *track,int nkey )
{
m_node = node;
m_track = track;
m_key = nkey;
if (m_key < 0 || m_key >= m_track->GetNumKeys())
return;
if (track->GetType() != ATRACK_CHARACTER)
return;
m_animation.ResetContent();
// Find editor object who owns this node.
IEntity *entity = node->GetEntity();
if (entity)
{
// Add available animations.
ICryCharInstance *pCharacter = entity->GetCharInterface()->GetCharacter(0);
if (pCharacter)
{
IAnimationSet* pAnimations = pCharacter->GetModel()->GetAnimationSet();
assert (pAnimations);
int numAnimations = pAnimations->Count();
m_animation.AddString("");
for (int i = 0; i < numAnimations; i++)
{
m_animation.AddString ( pAnimations->GetName(i));
}
}
}
ICharacterKey key;
m_track->GetKey( m_key,&key );
m_animation.SelectString( -1,key.animation );
m_blendTime.SetValue( key.blendTime );
m_startTime.SetValue( key.startTime );
m_timeScale.SetValue( key.speed );
m_startTime.SetValue( key.startTime );
//m_hide.SetCheck( (key.hidden)?BST_CHECKED:BST_UNCHECKED );
m_loopBtn.SetCheck( (key.bLoop)?BST_CHECKED:BST_UNCHECKED );
m_unloadBtn.SetCheck(key.bUnload ? BST_CHECKED : BST_UNCHECKED);
}
//////////////////////////////////////////////////////////////////////////
BOOL CTVCharacterKeyDialog::OnInitDialog()
{
CDialog::OnInitDialog();
m_blendTime.Create( this,IDC_BLEND_TIME );
m_blendTime.SetRange(0,100);
m_blendTime.SetValue(0);
m_startTime.Create( this,IDC_START_TIME );
m_timeScale.Create( this,IDC_TIME_SCALE );
m_timeScale.SetValue(1);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
//////////////////////////////////////////////////////////////////////////
void CTVCharacterKeyDialog::ControlsToKey()
{
if (!m_track || m_key < 0 || m_key >= m_track->GetNumKeys())
return;
//bool hidden = m_hide.GetCheck() == BST_CHECKED;
CString animation;
m_animation.GetWindowText(animation);
ICharacterKey key;
m_track->GetKey( m_key,&key );
//key.hidden = hidden;
strncpy( key.animation,animation,sizeof(key.animation) );
key.animation[sizeof(key.animation)-1] = '\0';
key.blendTime = m_blendTime.GetValue();
key.speed = m_timeScale.GetValue();
key.startTime = m_startTime.GetValue();
key.duration = 0;
key.bLoop = m_loopBtn.GetCheck() != 0;
key.bUnload = m_unloadBtn.GetCheck() != 0;
if (strlen(key.animation) > 0)
{
IEntity *entity = m_node->GetEntity();
if (entity)
{
ICryCharInstance *pCharacter = entity->GetCharInterface()->GetCharacter(0);
if (pCharacter)
{
IAnimationSet* pAnimations = pCharacter->GetModel()->GetAnimationSet();
assert (pAnimations);
key.duration = pAnimations->GetLength( key.animation ) + pAnimations->GetStart( key.animation );
}
}
}
m_track->SetKey( m_key,&key );
RefreshTrackView();
}
//////////////////////////////////////////////////////////////////////////
void CTVCharacterKeyDialog::OnBnClickedLoop()
{
ControlsToKey();
}
//////////////////////////////////////////////////////////////////////////
void CTVCharacterKeyDialog::OnBnClickedUnload()
{
ControlsToKey();
}