27 lines
826 B
Plaintext
27 lines
826 B
Plaintext
TODO List
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- Seperate texture coordinate generation from rasterization
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- Compute LMs for all LOD versions
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- Fix spotlights
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- Indiviual texel size for each GLM
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- Improve dialog, i.e. separate output for errors, stop calculation
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- Migrate raster table to polybump version
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- Selective recomputation should recompute regions that were obscured by moved geometry
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= rebuild changes with Ivo cullingcode
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- Generate triangle strips (quad = 4 vertices, not 6)
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- Optimize lightpatches (not always 4x4)
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- subsampling not only for shadows
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later:
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- Merge faces that span across multiple GLMs
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- Shadows from transparent textures / alpha textures
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- Monte Carlo ray tracing for Radiosity
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done:
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- Replace 'sub-sampling' setting with more descriptive variant
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- Obtain tangent space from Leaf Buffer, remove replicated material sorting
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