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FC1/Editor/ShaderEnum.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

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C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2001.
// -------------------------------------------------------------------------
// File name: ShaderEnum.h
// Version: v1.00
// Created: 7/12/2001 by Timur.
// Compilers: Visual C++ 6.0
// Description: Enumerate Installed Shaders.
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __ShaderEnum_h__
#define __ShaderEnum_h__
#if _MSC_VER > 1000
#pragma once
#endif
/*!
* CShaderEnum class enumerates shaders installed on system.
* It scans all effector files, and gather from them all defined effectors.
*/
class CShaderEnum
{
public:
struct ShaderDesc {
CString name;
CString file;
};
CShaderEnum();
virtual ~CShaderEnum();
//! Enumerate shaders installed on system.
//! @return Number of enumerated shaders.
int EnumShaders();
//! Get number of shaders in system.
//! @return Number of installed shaders.
int GetShaderCount() const { return m_shaders.size(); }
//! Get name of shader by index.
//! index must be between 0 and number returned by EnumShaders.
//! @return Name of shader.
const CString& GetShader( int i ) { return m_shaders[i].name; }
const CString& GetShaderFile( int i ) { return m_shaders[i].file; }
private:
bool m_bEnumerated;
//! Array of shader names.
std::vector<ShaderDesc> m_shaders;
};
#endif // __ShaderEnum_h__