61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2001.
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// -------------------------------------------------------------------------
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// File name: ShaderEnum.h
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// Version: v1.00
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// Created: 7/12/2001 by Timur.
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// Compilers: Visual C++ 6.0
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// Description: Enumerate Installed Shaders.
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __ShaderEnum_h__
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#define __ShaderEnum_h__
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#if _MSC_VER > 1000
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#pragma once
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#endif
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/*!
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* CShaderEnum class enumerates shaders installed on system.
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* It scans all effector files, and gather from them all defined effectors.
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*/
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class CShaderEnum
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{
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public:
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struct ShaderDesc {
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CString name;
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CString file;
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};
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CShaderEnum();
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virtual ~CShaderEnum();
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//! Enumerate shaders installed on system.
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//! @return Number of enumerated shaders.
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int EnumShaders();
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//! Get number of shaders in system.
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//! @return Number of installed shaders.
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int GetShaderCount() const { return m_shaders.size(); }
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//! Get name of shader by index.
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//! index must be between 0 and number returned by EnumShaders.
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//! @return Name of shader.
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const CString& GetShader( int i ) { return m_shaders[i].name; }
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const CString& GetShaderFile( int i ) { return m_shaders[i].file; }
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private:
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bool m_bEnumerated;
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//! Array of shader names.
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std::vector<ShaderDesc> m_shaders;
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};
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#endif // __ShaderEnum_h__
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