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FC1/Editor/SelectEntityClsDialog.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

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C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: selectentityclsdialog.h
// Version: v1.00
// Created: 23/1/2003 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __selectentityclsdialog_h__
#define __selectentityclsdialog_h__
#pragma once
#include "XTToolkit.h"
// CSelectEntityClsDialog dialog
class CSelectEntityClsDialog : public CXTResizeDialog
{
DECLARE_DYNAMIC(CSelectEntityClsDialog)
public:
CSelectEntityClsDialog(CWnd* pParent = NULL); // standard constructor
virtual ~CSelectEntityClsDialog();
CString GetEntityClass() { return m_entityClass; };
// Dialog Data
enum { IDD = IDD_SELECT_ENTITY_CLASS };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
afx_msg void OnTvnSelchangedTree(NMHDR *pNMHDR, LRESULT *pResult);
afx_msg void OnTvnDoubleClick(NMHDR *pNMHDR, LRESULT *pResult);
BOOL OnInitDialog();
void ReloadEntities();
DECLARE_MESSAGE_MAP()
CTreeCtrl m_tree;
CImageList m_imageList;
CString m_entityClass;
std::map<HTREEITEM,CString> m_itemsMap;
};
#endif // __selectentityclsdialog_h__