53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: selectentityclsdialog.h
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// Version: v1.00
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// Created: 23/1/2003 by Timur.
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// Compilers: Visual Studio.NET
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __selectentityclsdialog_h__
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#define __selectentityclsdialog_h__
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#pragma once
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#include "XTToolkit.h"
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// CSelectEntityClsDialog dialog
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class CSelectEntityClsDialog : public CXTResizeDialog
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{
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DECLARE_DYNAMIC(CSelectEntityClsDialog)
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public:
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CSelectEntityClsDialog(CWnd* pParent = NULL); // standard constructor
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virtual ~CSelectEntityClsDialog();
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CString GetEntityClass() { return m_entityClass; };
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// Dialog Data
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enum { IDD = IDD_SELECT_ENTITY_CLASS };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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afx_msg void OnTvnSelchangedTree(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnTvnDoubleClick(NMHDR *pNMHDR, LRESULT *pResult);
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BOOL OnInitDialog();
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void ReloadEntities();
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DECLARE_MESSAGE_MAP()
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CTreeCtrl m_tree;
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CImageList m_imageList;
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CString m_entityClass;
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std::map<HTREEITEM,CString> m_itemsMap;
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};
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#endif // __selectentityclsdialog_h__
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