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FC1/Editor/Objects/CameraObject.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

152 lines
4.4 KiB
C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: cameraobject.h
// Version: v1.00
// Created: 29/7/2002 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __cameraobject_h__
#define __cameraobject_h__
#if _MSC_VER > 1000
#pragma once
#endif
#include "Entity.h"
/*!
* CCameraObject is an object that represent Source or Target of camera.
*
*/
class CCameraObject : public CEntity
{
public:
DECLARE_DYNCREATE(CCameraObject)
//////////////////////////////////////////////////////////////////////////
// Ovverides from CBaseObject.
//////////////////////////////////////////////////////////////////////////
bool Init( IEditor *ie,CBaseObject *prev,const CString &file );
void Done();
CString GetTypeDescription() const { return GetTypeName(); };
void Display( DisplayContext &disp );
//////////////////////////////////////////////////////////////////////////
virtual void SetName( const CString &name );
virtual void SetScale( const Vec3d &scale );
void BeginEditParams( IEditor *ie,int flags );
void EndEditParams( IEditor *ie );
//! Called when object is being created.
int MouseCreateCallback( CViewport *view,EMouseEvent event,CPoint &point,int flags );
bool HitTest( HitContext &hc );
bool HitTestRect( HitContext &hc );
void Serialize( CObjectArchive &ar );
void GetBoundBox( BBox &box );
void GetLocalBounds( BBox &box );
//////////////////////////////////////////////////////////////////////////
//! Get Camera Field Of View angle.
float GetFOV() const;
//! Get Camera's aspect ratio.
float GetAspect() const;
protected:
//! Dtor must be protected.
CCameraObject();
IAnimNode* CreateAnimNode();
// overrided from IAnimNodeCallback
void OnNodeAnimated();
void OnFovChange( IVariable *var );
void GetConePoints( Vec3 q[4],float dist );
void DrawCone( DisplayContext &dc,float dist,float fScale=1 );
void CreateTarget();
//////////////////////////////////////////////////////////////////////////
//! Field of view.
CVariable<float> mv_fov;
//////////////////////////////////////////////////////////////////////////
// Mouse callback.
int m_creationStep;
};
/*!
* CCameraObjectTarget is a target object for Camera.
*
*/
class CCameraObjectTarget : public CEntity
{
public:
DECLARE_DYNCREATE(CCameraObjectTarget)
//////////////////////////////////////////////////////////////////////////
// Ovverides from CBaseObject.
//////////////////////////////////////////////////////////////////////////
bool Init( IEditor *ie,CBaseObject *prev,const CString &file );
CString GetTypeDescription() const { return GetTypeName(); };
void Display( DisplayContext &disp );
bool HitTest( HitContext &hc );
void GetBoundBox( BBox &box );
void SetScale( const Vec3d &scale ) {};
void SetAngles( const Vec3d &scale ) {};
void Serialize( CObjectArchive &ar );
//////////////////////////////////////////////////////////////////////////
protected:
//! Dtor must be protected.
CCameraObjectTarget();
};
/*!
* Class Description of CameraObject.
*/
class CCameraObjectClassDesc : public CObjectClassDesc
{
public:
REFGUID ClassID()
{
// {23612EE3-B568-465d-9B31-0CA32FDE2340}
static const GUID guid = { 0x23612ee3, 0xb568, 0x465d, { 0x9b, 0x31, 0xc, 0xa3, 0x2f, 0xde, 0x23, 0x40 } };
return guid;
}
ObjectType GetObjectType() { return OBJTYPE_ENTITY; };
const char* ClassName() { return "Camera"; };
const char* Category() { return "Camera"; };
CRuntimeClass* GetRuntimeClass() { return RUNTIME_CLASS(CCameraObject); };
int GameCreationOrder() { return 202; };
};
/*!
* Class Description of CameraObjectTarget.
*/
class CCameraObjectTargetClassDesc : public CObjectClassDesc
{
public:
REFGUID ClassID()
{
// {1AC4CF4E-9614-4de8-B791-C0028D0010D2}
static const GUID guid = { 0x1ac4cf4e, 0x9614, 0x4de8, { 0xb7, 0x91, 0xc0, 0x2, 0x8d, 0x0, 0x10, 0xd2 } };
return guid;
}
ObjectType GetObjectType() { return OBJTYPE_ENTITY; };
const char* ClassName() { return "CameraTarget"; };
const char* Category() { return ""; };
CRuntimeClass* GetRuntimeClass() { return RUNTIME_CLASS(CCameraObjectTarget); };
int GameCreationOrder() { return 202; };
};
#endif // __cameraobject_h__