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FC1/Editor/ObjectLayerPropsDialog.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

48 lines
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C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: objectlayerpropsdialog.h
// Version: v1.00
// Created: 26/5/2003 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __objectlayerpropsdialog_h__
#define __objectlayerpropsdialog_h__
#pragma once
// CObjectLayerPropsDialog dialog
class CObjectLayerPropsDialog : public CDialog
{
DECLARE_DYNAMIC(CObjectLayerPropsDialog)
public:
CObjectLayerPropsDialog(CWnd* pParent = NULL); // standard constructor
virtual ~CObjectLayerPropsDialog();
// Dialog Data
enum { IDD = IDD_LAYER_PROPS };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL OnInitDialog();
DECLARE_MESSAGE_MAP()
public:
BOOL m_bVisible;
BOOL m_bFrozen;
BOOL m_bExternal;
BOOL m_bExportToGame;
BOOL m_bMainLayer;
CString m_name;
};
#endif // __objectlayerpropsdialog_h__