48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Crytek Engine Source File.
|
|
// Copyright (C), Crytek Studios, 2002.
|
|
// -------------------------------------------------------------------------
|
|
// File name: objectlayerpropsdialog.h
|
|
// Version: v1.00
|
|
// Created: 26/5/2003 by Timur.
|
|
// Compilers: Visual Studio.NET
|
|
// Description:
|
|
// -------------------------------------------------------------------------
|
|
// History:
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef __objectlayerpropsdialog_h__
|
|
#define __objectlayerpropsdialog_h__
|
|
#pragma once
|
|
|
|
// CObjectLayerPropsDialog dialog
|
|
|
|
class CObjectLayerPropsDialog : public CDialog
|
|
{
|
|
DECLARE_DYNAMIC(CObjectLayerPropsDialog)
|
|
|
|
public:
|
|
CObjectLayerPropsDialog(CWnd* pParent = NULL); // standard constructor
|
|
virtual ~CObjectLayerPropsDialog();
|
|
|
|
// Dialog Data
|
|
enum { IDD = IDD_LAYER_PROPS };
|
|
|
|
protected:
|
|
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
|
virtual BOOL OnInitDialog();
|
|
|
|
DECLARE_MESSAGE_MAP()
|
|
|
|
public:
|
|
BOOL m_bVisible;
|
|
BOOL m_bFrozen;
|
|
BOOL m_bExternal;
|
|
BOOL m_bExportToGame;
|
|
BOOL m_bMainLayer;
|
|
CString m_name;
|
|
};
|
|
|
|
#endif // __objectlayerpropsdialog_h__
|