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FC1/Editor/NewLevelDialog.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

68 lines
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C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: newleveldialog.h
// Version: v1.00
// Created: 24/7/2002 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __newleveldialog_h__
#define __newleveldialog_h__
#if _MSC_VER > 1000
#pragma once
#endif
// CNewLevelDialog dialog
class CNewLevelDialog : public CDialog
{
DECLARE_DYNAMIC(CNewLevelDialog)
public:
CNewLevelDialog(CWnd* pParent = NULL); // standard constructor
virtual ~CNewLevelDialog();
// Dialog Data
enum { IDD = IDD_NEW_LEVEL };
void SetTerrainResolution( int res );
void SetTerrainUnits( int units );
CString GetLevel() const;
int GetTerrainResolution() const;
int GetTerrainUnits() const;
bool IsUseTerrain() const;
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL OnInitDialog();
afx_msg void OnBnClickedUseTerrain();
afx_msg void OnCbnSelendokTerrainResolution();
afx_msg void OnCbnSelendokTerraniUnits();
void UpdateTerrainInfo();
DECLARE_MESSAGE_MAP()
public:
CString m_level;
BOOL m_useTerrain;
int m_terrainResolution;
int m_terrainUnits;
CStatic m_cTerrainInfo;
CComboBox m_cTerrainResolution;
CComboBox m_cTerrainUnits;
};
#endif // __newleveldialog_h__