Files
FC1/Editor/ModelViewSubmeshPanel.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

90 lines
2.4 KiB
C++

#if !defined(AFX_MODELVIEWSUBMESHPANEL_H__3C441EB6_B02A_4D2G_A5E9_587E334E9F48__INCLUDED_)
#define AFX_MODELVIEWSUBMESHPANEL_H__3C441EB6_B02A_4D2G_A5E9_587E334E9F48__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ModelViewSubmeshPanel.h : header file
//
#include "afxwin.h"
#include "XTToolkit.h"
/////////////////////////////////////////////////////////////////////////////
// ModelViewSubmeshPanel dialog
class ModelViewSubmeshPanel : public CXTResizeDialog
{
// Construction
public:
ModelViewSubmeshPanel( class CModelViewport *vp,CWnd* pParent = NULL); // standard constructor
// Adds an animation with the given name and duration (in seconds)
// to the animation list box/view.
void ReinitSubmeshes();
CString GetCurrAnimName();
bool GetAnimLightState();
void ClearBones();
void AddBone( const CString &bone );
void SelectBone( const CString &bone );
bool GetLooped();
bool GetSynchronizePhase();
int GetLayer() const;
float GetBlendInTime();
float GetBlendOutTime();
bool IsBlendTimeLock();
void SetFileName( const CString &filename );
// Dialog Data
//{{AFX_DATA(ModelViewPanel)
enum { IDD = IDD_MODELVIEW_MULTIPART };
CXTCheckListBox m_submeshes;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(ModelViewPanel)
public:
virtual BOOL OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
virtual void OnOK() {};
virtual void OnCancel() {};
int GetCurSubmesh();
bool IsChecked(int nSubmesh);
int GetItemBySubmesh(int nSubmesh);
// Generated message map functions
//{{AFX_MSG(ModelViewPanel)
virtual BOOL OnInitDialog();
afx_msg void OnSelchangeSubmeshes();
afx_msg void OnBnClickedAddSubmesh();
afx_msg void OnBnClickedReloadSubmesh();
afx_msg void OnBnClickedChangeSubmesh();
afx_msg void OnBnClickedRemoveSubmesh();
afx_msg void OnBnClickedSubmeshVisible();
afx_msg void OnCmdCheckChange();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
CModelViewport *m_modelView;
CCustomButton m_addSubmeshBtn;
CCustomButton m_removeSubmeshBtn;
CCustomButton m_reloadSubmeshBtn;
//CButton m_submeshVisible;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MODELVIEWPANEL_H__3C441EB6_B02A_4D2F_A5E9_587E334E9F48__INCLUDED_)