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FC1/Editor/MaterialEnum.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

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C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2001.
// -------------------------------------------------------------------------
// File name: MaterialEnum.h
// Version: v1.00
// Created: 7/12/2001 by Timur.
// Compilers: Visual C++ 6.0
// Description: Enumerate Installed Materials.
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __MaterialEnum_h__
#define __MaterialEnum_h__
#if _MSC_VER > 1000
#pragma once
#endif
/*!
* CMaterialEnum class enumerates Materials installed on system.
* It scans all effector files, and gather from them all defined effectors.
*/
class CMaterialEnum
{
public:
CMaterialEnum();
virtual ~CMaterialEnum();
//! Enumerate Materials installed on system.
//! @return Number of enumerated Materials.
int EnumMaterials();
//! Get number of Materials in system.
//! @return Number of installed Materials.
int GetCount() const { return m_materials.size(); }
//! Get name of Material by index.
//! index must be between 0 and number returned by EnumMaterials.
//! @return Name of Material.
const CString& GetMaterial( int i ) { return m_materials[i]; }
private:
bool m_bEnumerated;
//! Array of Material names.
std::vector<CString> m_materials;
};
#endif // __MaterialEnum_h__