Files
FC1/Editor/LightmapCompiler/SimpleTriangleRasterizer.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

167 lines
5.1 KiB
C++

#pragma once
// Helper class
//
// clipping is done in integer
//
class CSimpleTriangleRasterizer
{
public:
class IRasterizeSink
{
public:
//! is called once per triangel for the first possible visible line
//! /param iniStartY
virtual void Triangle( const int iniStartY )
{
}
//! callback function
//! /param infXLeft included - not clipped against left and reight border
//! /param infXRight excluded - not clipped against left and reight border
//! /param iniXLeft included
//! /param iniXRight excluded
//! /param iniY
virtual void Line( const float infXLeft, const float infXRight,
const int iniXLeft, const int iniXRight, const int iniY )=0;
};
typedef unsigned long DWORD;
// -----------------------------------------------------
//! implementation sink sample
class CDWORDFlatFill: public IRasterizeSink
{
public:
//! constructor
CDWORDFlatFill( DWORD *inpBuffer, const DWORD indwPitchInPixels, DWORD indwValue )
{
m_dwValue=indwValue;
m_pBuffer=inpBuffer;
m_dwPitchInPixels=indwPitchInPixels;
}
virtual void Triangle( const int iniY )
{
m_pBufferLine=&m_pBuffer[iniY*m_dwPitchInPixels];
}
virtual void Line( const float infXLeft, const float infXRight,
const int iniLeft, const int iniRight, const int iniY )
{
DWORD *mem=&m_pBufferLine[iniLeft];
for(int x=iniLeft;x<iniRight;x++)
*mem++=m_dwValue;
m_pBufferLine+=m_dwPitchInPixels;
}
private:
DWORD m_dwValue; //!< fill value
DWORD *m_pBufferLine; //!< to get rid of the multiplication per line
DWORD m_dwPitchInPixels; //!< in DWORDS, not in Bytes
DWORD *m_pBuffer; //!< pointer to the buffer
};
// -----------------------------------------------------
//! constructor
//! /param iniWidth excluded
//! /param iniHeight excluded
CSimpleTriangleRasterizer( const int iniWidth, const int iniHeight )
{
m_iMinX=0;
m_iMinY=0;
m_iMaxX=iniWidth-1;
m_iMaxY=iniHeight-1;
}
/*
//! constructor
//! /param iniMinX included
//! /param iniMinY included
//! /param iniMaxX included
//! /param iniMaxY included
CSimpleTriangleRasterizer( const int iniMinX, const int iniMinY, const int iniMaxX, const int iniMaxY )
{
m_iMinX=iniMinX;
m_iMinY=iniMinY;
m_iMaxX=iniMaxX;
m_iMaxY=iniMaxY;
}
*/
//! simple triangle filler with clipping (optimizable), not subpixel correct
//! /param pBuffer pointer o the color buffer
//! /param indwWidth width of the color buffer
//! /param indwHeight height of the color buffer
//! /param x array of the x coordiantes of the three vertices
//! /param y array of the x coordiantes of the three vertices
//! /param indwValue value of the triangle
void DWORDFlatFill( DWORD *inpBuffer, const DWORD indwPitchInPixels, float x[3], float y[3], DWORD indwValue, bool inbConservative )
{
CDWORDFlatFill pix(inpBuffer,indwPitchInPixels,indwValue);
if(inbConservative)
CallbackFillConservative(x,y,&pix);
else
CallbackFillSubpixelCorrect(x,y,&pix);
}
// Rectangle around triangle - more stable - use for debugging purpose
void CallbackFillRectConservative( float x[3], float y[3], IRasterizeSink *inpSink );
//! subpixel correct triangle filler (conservative or not conservative)
//! \param pBuffer pointe to the DWORD
//! \param indwWidth width of the buffer pBuffer pointes to
//! \param indwHeight height of the buffer pBuffer pointes to
//! \param x array of the x coordiantes of the three vertices
//! \param y array of the x coordiantes of the three vertices
//! \param inpSink pointer to the sink interface (is called per triangle and per triangle line)
void CallbackFillConservative( float x[3], float y[3], IRasterizeSink *inpSink );
//! subpixel correct triangle filler (conservative or not conservative)
//! \param pBuffer pointe to the DWORD
//! \param indwWidth width of the buffer pBuffer pointes to
//! \param indwHeight height of the buffer pBuffer pointes to
//! \param x array of the x coordiantes of the three vertices
//! \param y array of the x coordiantes of the three vertices
//! \param inpSink pointer to the sink interface (is called per triangle and per triangle line)
void CallbackFillSubpixelCorrect( float x[3], float y[3], IRasterizeSink *inpSink );
//!
//! /param inoutfX
//! /param inoutfY
//! /param infAmount could be positive or negative
static void ShrinkTriangle( float inoutfX[3], float inoutfY[3], float infAmount );
private:
// Clipping Rect;
int m_iMinX; //!< minimum x value included
int m_iMinY; //!< minimum y value included
int m_iMaxX; //!< maximum x value included
int m_iMaxY; //!< maximum x value included
void lambertHorizlineConservative( float fx1, float fx2, int y, IRasterizeSink *inpSink );
void lambertHorizlineSubpixelCorrect( float fx1, float fx2, int y, IRasterizeSink *inpSink );
void CopyAndSortY( const float infX[3], const float infY[3], float outfX[3],float outfY[3] );
};
// extension ideas:
// * callback with coverage mask (possible non ordered sampling)
// * z-buffer behaviour
// * gouraud shading
// * texture mapping with nearest/bicubic/bilinear filter
// * further primitives: thick line, ellipse
// * build a template version
// *