36 lines
994 B
C++
36 lines
994 B
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2001-2004.
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// -------------------------------------------------------------------------
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// File name: IGizmoManager.h
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// Version: v1.00
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// Created: 4/5/2004 by Timur.
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// Compilers: Visual Studio.NET 2003
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __IGizmoManager_h__
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#define __IGizmoManager_h__
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#pragma once
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class CGizmo;
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struct DisplayContext;
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struct HitContext;
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/** GizmoManager manages set of currently active Gizmo objects.
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*/
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struct IGizmoManager
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{
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virtual void AddGizmo( CGizmo *gizmo ) = 0;
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virtual void RemoveGizmo( CGizmo *gizmo ) = 0;
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virtual void Display( DisplayContext &dc ) = 0;
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virtual bool HitTest( HitContext &hc ) = 0;
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};
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#endif // __IGizmoManager_h__
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