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FC1/Editor/CryEditDoc.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

241 lines
7.2 KiB
C++

// CryEditDoc.h : interface of the CCryEditDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_CRYEDITDOC_H__94C0E756_37F4_40A3_B8DF_67B09E8BA5A2__INCLUDED_)
#define AFX_CRYEDITDOC_H__94C0E756_37F4_40A3_B8DF_67B09E8BA5A2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Clouds.h"
#include "TerrainLighting.h"
#include "TextureCompression.h"
#include "Heightmap.h"
#include "CurveObject.h"
// forward references.
class CSurfaceType;
class CMission;
class CEntityScriptRegistry;
class CLayer;
// Filename of the temporary file used for the hold / fetch
// operation
#define HOLD_FETCH_FILE "EditorHold.cry"
//////////////////////////////////////////////////////////////////////////
//
// CCryEditDoc.
//
//////////////////////////////////////////////////////////////////////////
class CCryEditDoc : public CDocument
{
protected: // Create from serialization only
CCryEditDoc();
DECLARE_DYNCREATE(CCryEditDoc)
// Attributes
public:
// Heightmap
CHeightmap m_cHeightmap;
// Clouds
CClouds m_cClouds;
// Curve describing the coordinate space of the heightmap elevation
CCurveObject m_cTerrainCurve;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCryEditDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
virtual BOOL OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CCryEditDoc();
//////////////////////////////////////////////////////////////////////////
//! Ovveridable from CDocument
virtual void DeleteContents();
virtual BOOL DoSave(LPCTSTR lpszPathName, BOOL bReplace);
//////////////////////////////////////////////////////////////////////////
const CString& GetLevelName() const { return m_level; };
//! Save document.
bool Save();
void ChangeMission();
// Serialize document data.
void Load( CXmlArchive &xmlAr,const CString &szFilename,bool bReloadEngineLevel=true );
void Save( CXmlArchive &xmlAr );
bool SaveToFile( const CString &szFilename );
bool LoadFromFile( const CString &szFilename,bool bReloadEngineLevel=true );
void HoldToFile( const CString &szFilename );
void FetchFromFile( const CString &szFilename );
void SerializeFogSettings( CXmlArchive &xmlAr );
void SerializeViewSettings( CXmlArchive &xmlAr );
void SerializeSurfaceTypes( CXmlArchive &xmlAr );
void SerializeMissions( CXmlArchive &xmlAr,CString &currentMission );
LightingSettings* GetLighting();
CHeightmap& GetHeightmap() { return m_cHeightmap; };
void SetTerrainSize( int resolution,int unitSize );
void SetWaterColor( COLORREF col ) { m_waterColor = col; };
COLORREF GetWaterColor() { return m_waterColor; };
// Debug
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Misc
CString GetMasterCDFolder();
BOOL CanCloseFrame(CFrameWnd* pFrame);
bool OnExportTerrainAsGeometrie(const char *pszFileName, RECT rcExport);
//////////////////////////////////////////////////////////////////////////
// Surface Types.
//////////////////////////////////////////////////////////////////////////
CSurfaceType* GetSurfaceType( int i ) const { return m_surfaceTypes[i]; }
int GetSurfaceTypeCount() const { return m_surfaceTypes.size(); }
//! Find surface type by name, return -1 if name not found.
int FindSurfaceType( const CString &name );
void RemoveSurfaceType( int i );
int AddSurfaceType( CSurfaceType *srf );
void RemoveAllSurfaceTypes();
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
XmlNodeRef& GetFogTemplate() { return m_fogTemplate; };
//////////////////////////////////////////////////////////////////////////
XmlNodeRef& GetEnvironmentTemplate() { return m_environmentTemplate; };
//////////////////////////////////////////////////////////////////////////
// Multiple missions per Map support.
//////////////////////////////////////////////////////////////////////////
//! Return currently active Mission.
CMission* GetCurrentMission();
//! Get number of missions on Map.
int GetMissionCount() const { return m_missions.size(); };
//! Get Mission by index.
CMission* GetMission( int index ) const { return m_missions[index]; };
//! Find Mission by name.
CMission* FindMission( const CString &name ) const;
//! Makes specified mission current.
void SetCurrentMission( CMission *mission );
//! Add new mission to map.
void AddMission( CMission *mission );
//! Remove existing mission from map.
void RemoveMission( CMission *mission );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
void RegisterListener( IDocListener *listener );
void UnregisterListener( IDocListener *listener );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// Layers
int GetLayerCount() const { return m_layers.size(); };
CLayer* GetLayer( int layer ) const { return m_layers[layer]; };
//! Find layer by name.
CLayer* FindLayer( const char *sLayerName ) const;
void SwapLayers( int layer1,int layer2 );
void AddLayer( CLayer *layer ) { m_layers.push_back(layer); };
void RemoveLayer( int layer );
void RemoveLayer( CLayer *layer );
void InvalidateLayers();
void ClearLayers();
void SerializeLayerSettings( CXmlArchive &xmlAr );
//////////////////////////////////////////////////////////////////////////
void LoadLightmaps();
void LogLoadTime( int time );
//////////////////////////////////////////////////////////////////////////
bool IsDocumentReady() const { return m_bDocumentReady; }
protected:
virtual BOOL OnSaveDocument( LPCTSTR lpszPathName );
void LoadTemplates();
//! Called immidiatly after saving the level.
void AfterSave();
//! Clear all missions on map.
void ClearMissions();
//////////////////////////////////////////////////////////////////////////
COLORREF m_waterColor;
// Master CD
CString m_strMasterCDFolder;
std::vector<CSurfaceType*> m_surfaceTypes;
// Level Templates.
XmlNodeRef m_fogTemplate;
XmlNodeRef m_environmentTemplate;
bool m_loadFailed;
CEntityScriptRegistry* m_entityScripts;
//! Currently active mission.
CMission* m_mission;
//! Name of level.
CString m_level;
// Collection of missions for this map.
std::vector<CMission*> m_missions;
// List of all document listeners.
std::list<IDocListener*> m_listeners;
// Terrain texture
std::vector<CLayer*> m_layers;
bool m_bDocumentReady;
// Generated message map functions
protected:
void CreateNewCurve();
//{{AFX_MSG(CCryEditDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CRYEDITDOC_H__94C0E756_37F4_40A3_B8DF_67B09E8BA5A2__INCLUDED_)