55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
// ScriptObjectAnimation.h: interface for the CScriptObjectAnimation class.
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//
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//////////////////////////////////////////////////////////////////////
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#ifndef __CRY_GAME_SCRIPT_OBJECT_ANIMATION_HDR__
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#define __CRY_GAME_SCRIPT_OBJECT_ANIMATION_HDR__
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <IScriptSystem.h>
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#include <_ScriptableEx.h>
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struct ISystem;
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struct ICryCharManager;
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/*! This class implements all animation-related (currently only test) script functions.
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REMARKS:
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After initialization of the script-object it will be globally accessable through scripts using the namespace "Animation".
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Example:
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Animation:DumpAnims();
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IMPLEMENTATIONS NOTES:
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These function will never be called from C-Code. They're script-exclusive.
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*/
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class CScriptObjectAnimation:
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public _ScriptableEx<CScriptObjectAnimation>
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{
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public:
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CScriptObjectAnimation(void);
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virtual ~CScriptObjectAnimation(void);
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void Init(IScriptSystem *pScriptSystem, ISystem *pSystem);
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static void InitializeTemplate(IScriptSystem *pSS);
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public:
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int DumpAnims(IFunctionHandler *pH);
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int DumpModels (IFunctionHandler *pH);
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int TestParticles (IFunctionHandler *pH);
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int StopParticles (IFunctionHandler *pH);
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int TrashAnims(IFunctionHandler* pH);
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int UnloadAnim(IFunctionHandler* pH);
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int ClearDecals(IFunctionHandler* pH);
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int DumpDecals(IFunctionHandler* pH);
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int Start2Anims(IFunctionHandler* pH);
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int DumpStates (IFunctionHandler* pH);
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int ExportModels(IFunctionHandler* pH);
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ICryCharManager* getAnimationManager();
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private:
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ISystem *m_pSystem;
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};
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#endif |