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FC1/CrySystem/RandGen.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

22 lines
573 B
C++

#ifndef __RandGen_h__
#define __RandGen_h__
#pragma once
#define N_RAND_STATE (624) // length of state vector
class CSysPseudoRandGen
{
private:
uint32 state[N_RAND_STATE+1]; // state vector + 1 extra to not violate ANSI C
uint32 *next; // next random value is computed from here
int left; // can *next++ this many times before reloading
private:
uint32 Reload();
public:
CSysPseudoRandGen();
virtual ~CSysPseudoRandGen();
void Seed(uint32 seed);
uint32 Rand();
float Rand(float fMin, float fMax);
};
#endif // __RandGen_h__