83 lines
1.6 KiB
C++
83 lines
1.6 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2004.
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// -------------------------------------------------------------------------
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// File name: ApplicationHelper.cpp
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// Version: v1.00
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// Created: 02/12/2004 by MartinM
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// Compilers: Visual Studio.NET
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// Description: Helper class for simple application creation
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "ApplicationHelper.h" // CApplicationHelper
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CApplicationHelper::CApplicationHelper()
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{
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}
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CApplicationHelper::~CApplicationHelper()
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{
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}
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void CApplicationHelper::ParseArguments( const char *inszCommandLine, ICmdlineArgumentSink *pEarlyCommands, ICmdlineArgumentSink *pConsoleCommands )
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{
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assert(inszCommandLine);
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// int iArgNo=0;
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char *src=(char *)inszCommandLine;
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char Arg[1024];
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while(*src)
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{
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char *dst=Arg;
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while(*src<=' ' && *src!=0)
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src++; // jump over whitespace
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if(*src=='\"')
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{
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src++;
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while(*src!='\"' && *src!=0)
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*dst++=*src++;
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if(*src=='\"')
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src++;
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}
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else
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{
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while(*src!=' ' && *src!=0)
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*dst++=*src++;
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}
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*dst=0;
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if(*Arg!=0)
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{
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// if(iArgNo!=0) // ignore .exe name
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{
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if(Arg[0]=='-')
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{
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if(pEarlyCommands)
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pEarlyCommands->ReturnArgument(&Arg[1]);
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}
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else
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{
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if(pConsoleCommands)
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pConsoleCommands->ReturnArgument(Arg);
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}
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}
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// iArgNo++;
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}
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}
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}
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