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FC1/CrySoundSystem/StdAfx.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

119 lines
2.9 KiB
C++

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__9793C644_C91F_4BA6_A176_44537782901A__INCLUDED_)
#define AFX_STDAFX_H__9793C644_C91F_4BA6_A176_44537782901A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//////////////////////////////////////////////////////////////////////////
// THIS MUST BE AT THE VERY BEGINING OF STDAFX.H FILE.
// Sound must use MultiThread safe STL.
//////////////////////////////////////////////////////////////////////////
//#define _NOTHREADS
//#define _STLP_NO_THREADS
//////////////////////////////////////////////////////////////////////////
#pragma warning( disable:4786 ) //Disable "identifier was truncated to '255' characters" warning.
#ifndef _XBOX
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#else
#include <xtl.h>
#endif
#include <stdlib.h>
//////////////////////////////////////////////////////////////////////
#define NOT_USE_CRY_MEMORY_MANAGER
#include <platform.h>
#include <map>
#include <string>
#include <vector>
#include <ILog.h>
#include <IConsole.h>
#include <ISound.h>
#include <ISystem.h>
#ifdef WIN64
#include <CrySound64.h>
#else
#include <CrySound.h>
#endif
#include <Cry_Math.h>
//#include <vector.h>
#include <set>
#include <algorithm>
#ifdef PS2
inline void __CRYTEKDLL_TRACE(const char *sFormat, ... )
#else
_inline void __cdecl __CRYTEKDLL_TRACE(const char *sFormat, ... )
#endif
{
va_list vl;
static char sTraceString[1024];
va_start(vl, sFormat);
vsprintf(sTraceString, sFormat, vl);
va_end(vl);
strcat(sTraceString, "\n");
::OutputDebugString(sTraceString);
}
#define TRACE __CRYTEKDLL_TRACE
#ifdef _DEBUG
#ifdef WIN32
#include <crtdbg.h>
#define DEBUG_NEW_NORMAL_CLIENTBLOCK(file, line) new(_NORMAL_BLOCK, file, line)
#define new DEBUG_NEW_NORMAL_CLIENTBLOCK( __FILE__, __LINE__)
#define calloc(s,t) _calloc_dbg(s, t, _NORMAL_BLOCK, __FILE__, __LINE__)
#define malloc(s) _malloc_dbg(s, _NORMAL_BLOCK, __FILE__, __LINE__)
#define realloc(p, s) _realloc_dbg(p, s, _NORMAL_BLOCK, __FILE__, __LINE__)
#endif //WIN32
#ifdef ASSERT
#undef ASSERT
#endif
#ifdef WIN64
#define ASSERT(x) {assert(x);}
#else
#define ASSERT(x) { if (!(x)) { TRACE("Assertion Failed (%s) File: \"%s\" Line: %d\n", #x, __FILE__, __LINE__); _asm { int 3 } } }
#endif // WIN64
#else
#define ASSERT(x) {assert(x);}
#endif //_DEBUG
class CHeapGuardian
{
public: CHeapGuardian() {assert (IsHeapValid());} ~CHeapGuardian() {assert (IsHeapValid());}
};
#ifdef _DEBUG
#define GUARD_HEAP //CHeapGuardian __heap_guardian
#else
#define GUARD_HEAP
#endif
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__9793C644_C91F_4BA6_A176_44537782901A__INCLUDED_)