Files
FC1/CryPhysics/raybv.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

25 lines
874 B
C++

#ifndef raybv_h
#define raybv_h
#pragma once
class CRayBV : public CBVTree {
public:
CRayBV() {}
virtual int GetType() { return BVT_RAY; }
virtual float Build(CGeometry *pGeom) { m_pGeom=pGeom; return 0.0f; }
void SetRay(ray *pray) { m_pray = pray; }
virtual void GetNodeBV(BV *&pBV, int iNode=0);
virtual void GetNodeBV(BV *&pBV, const vectorf &sweepdir,float sweepstep, int iNode=0) {}
virtual void GetNodeBV(const matrix3x3f &Rw,const vectorf &offsw,float scalew, BV *&pBV, int iNode=0);
virtual void GetNodeBV(const matrix3x3f &Rw,const vectorf &offsw,float scalew, BV *&pBV, const vectorf &sweepdir,float sweepstep, int iNode=0) {}
virtual int GetNodeContents(int iNode, BV *pBVCollider,int bColliderUsed,int bColliderLocal,
geometry_under_test *pGTest,geometry_under_test *pGTestOp);
CGeometry *m_pGeom;
ray *m_pray;
static BVray g_BVray;
};
#endif