Files
FC1/CryPhysics/raybv.cpp
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

33 lines
824 B
C++

#include "stdafx.h"
#include "utils.h"
#include "primitives.h"
#include "bvtree.h"
#include "geometry.h"
#include "raybv.h"
BVray CRayBV::g_BVray;
int CRayBV::GetNodeContents(int iNode, BV *pBVCollider,int bColliderUsed,int bColliderLocal,
geometry_under_test *pGTest,geometry_under_test *pGTestOp)
{
return 1; // ray should already be in the buffer
}
void CRayBV::GetNodeBV(BV *&pBV, int iNode)
{
pBV = &g_BVray;
g_BVray.iNode = 0;
g_BVray.type = ray::type;
g_BVray.aray.origin = m_pray->origin;
g_BVray.aray.dir = m_pray->dir;
}
void CRayBV::GetNodeBV(const matrix3x3f &Rw,const vectorf &offsw,float scalew, BV *&pBV, int iNode)
{
pBV = &g_BVray;
g_BVray.iNode = 0;
g_BVray.type = ray::type;
g_BVray.aray.origin = Rw*m_pray->origin*scalew + offsw;
g_BVray.aray.dir = Rw*m_pray->dir*scalew;
}