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FC1/CryPhysics/StdAfx.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

120 lines
3.3 KiB
C++

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__4AA14050_1B79_4A11_9D24_4E209BF87E2C__INCLUDED_)
#define AFX_STDAFX_H__4AA14050_1B79_4A11_9D24_4E209BF87E2C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//////////////////////////////////////////////////////////////////////////
// THIS MUST BE AT THE VERY BEGINING OF STDAFX.H FILE.
// Disable STL threading support, (makes STL faster)
//////////////////////////////////////////////////////////////////////////
#define _NOTHREADS
#define _STLP_NO_THREADS
//////////////////////////////////////////////////////////////////////////
#pragma warning (disable : 4554 4305 4244)
#include "platform.h"
#include "Cry_Math.h"
#include "Cry_XOptimise.h"
#ifdef GAMECUBE
//#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <ctype.h>
//#include <string.h>
//#include <time.h>
#include <dolphin.h>
#include <stdarg.h>
#include "GCDefines.h"
#endif
#ifndef _XBOX
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#endif
#else
#include <xtl.h>
#endif
#include <stdlib.h>
#include <float.h>
#ifndef NO_CRY_STREAM
#include "Stream.h"
#else
class CStream {
public:
bool WriteBits(BYTE *pBits, DWORD nSize) { return true; }
bool ReadBits(BYTE *pBits, DWORD nSize) { return true; }
bool Write(bool b) { return true; }
bool Write(char c) { return true; }
bool Write(unsigned char uc) { return true; }
bool Write(float f) { return true; }
bool Write(unsigned short us) { return true; }
bool Write(short s) { return true; }
bool Write(int i) { return true; }
bool Write(unsigned int ui) { return true; }
bool Write(const vectorf &v) { return true; }
bool Read(bool &b) { return true; }
bool Read(char &c) { return true; }
bool Read(unsigned char &uc) { return true; }
bool Read(unsigned short &us) { return true; }
bool Read(short &s) { return true; }
bool Read(int &i) { return true; }
bool Read(unsigned int &ui) { return true; }
bool Read(float &f) { return true; }
bool Read(vectorf &v) { return true; }
bool WriteNumberInBits(int n,size_t nSize) { return true; }
bool WriteNumberInBits(unsigned int n,size_t nSize) { return true; }
bool ReadNumberInBits(int &n,size_t nSize) { return true; }
bool ReadNumberInBits(unsigned int &n,size_t nSize) { return true; }
bool Seek(size_t dwPos = 0) { return true; }
size_t GetReadPos() { return 0; }
unsigned char *GetPtr() const { return 0; };
size_t GetSize() const { return 0; }
bool SetSize(size_t indwBitSize) { return true; }
};
#endif
#ifdef WIN64
#undef min
#undef max
#endif
#include <string>
#include <map>
#include "ILog.h"
#include "CrySizer.h"
// TODO: reference additional headers your program requires here
#include "primitives.h"
#include "utils.h"
#include "physinterface.h"
#ifdef _DEBUG
#ifdef WIN32
#include <crtdbg.h>
#define DEBUG_CLIENTBLOCK new( _NORMAL_BLOCK, __FILE__, __LINE__)
#define new DEBUG_CLIENTBLOCK
#endif //WIN32
#endif
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__4AA14050_1B79_4A11_9D24_4E209BF87E2C__INCLUDED_)