259 lines
6.0 KiB
XML
259 lines
6.0 KiB
XML
<?xml version="1.0" encoding = "windows-1251"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="CryNetwork_XBox"
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ProjectGUID="{9A4E4BCE-D5B3-474A-874C-6578983CFC7C}"
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SccProjectName=""$/Game01/CryNetwork", OBOAAAAA"
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SccAuxPath=""
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SccLocalPath="."
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SccProvider="MSSCCI:Microsoft Visual SourceSafe">
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<Platforms>
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<Platform
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Name="Xbox"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Xbox"
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OutputDirectory="Debug_XBox"
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IntermediateDirectory="Debug_XBox"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\CryCommon"
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PreprocessorDefinitions="_DEBUG;_XBOX;_LIB"
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BasicRuntimeChecks="3"
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RuntimeLibrary="5"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="3"
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PrecompiledHeaderThrough="stdafx.h"
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PrecompiledHeaderFile=".\Debug_XBox/CryNetwork.pch"
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AssemblerListingLocation=".\Debug_XBox/"
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ObjectFile=".\Debug_XBox/"
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ProgramDataBaseFileName=".\Debug_XBox/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="3"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/CryNetwork.lib"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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<Configuration
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Name="Release|Xbox"
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OutputDirectory="Release_XBox"
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IntermediateDirectory="Release_XBox"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="2"
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AdditionalIncludeDirectories="..\CryCommon"
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PreprocessorDefinitions="_RELEASE;NDEBUG;_XBOX;_LIB"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="3"
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PrecompiledHeaderThrough="stdafx.h"
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PrecompiledHeaderFile="$(IntDir)/CryNetwork.pch"
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AssemblerListingLocation="$(IntDir)/"
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ObjectFile="$(IntDir)/"
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ProgramDataBaseFileName="$(IntDir)/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="2"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/CryNetwork.lib"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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<Configuration
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Name="Profile|Xbox"
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OutputDirectory="Profile"
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IntermediateDirectory="Profile"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="2"
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AdditionalIncludeDirectories="..\CryCommon"
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PreprocessorDefinitions="NDEBUG;_XBOX;_LIB"
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StringPooling="TRUE"
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BufferSecurityCheck="FALSE"
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UsePrecompiledHeader="3"
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PrecompiledHeaderThrough="stdafx.h"
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PrecompiledHeaderFile=".\Profile/CryNetwork.pch"
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AssemblerListingLocation=".\Profile/"
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ObjectFile=".\Profile/"
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ProgramDataBaseFileName=".\Profile/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="3"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/CryNetwork.lib"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath=".\CCPEndpoint.cpp">
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</File>
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<File
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RelativePath=".\CTPEndpoint.cpp">
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</File>
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<File
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RelativePath="CTPEndpointGNB.cpp">
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</File>
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<File
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RelativePath=".\Client.cpp">
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</File>
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<File
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RelativePath=".\ClientLocal.cpp">
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</File>
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<File
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RelativePath=".\ClientStateMachine.cpp">
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</File>
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<File
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RelativePath=".\CryNetwork.cpp">
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</File>
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<File
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RelativePath=".\DatagramSocket.cpp">
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</File>
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<File
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RelativePath=".\Network.cpp">
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</File>
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<File
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RelativePath=".\Server.cpp">
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</File>
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<File
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RelativePath=".\ServerSlot.cpp">
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</File>
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<File
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RelativePath="ServerSnooper.cpp">
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</File>
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<File
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RelativePath=".\ServerStateMachine.cpp">
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</File>
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<File
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RelativePath=".\StdAfx.cpp">
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<FileConfiguration
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Name="Debug|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Profile|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"/>
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</FileConfiguration>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl">
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<File
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RelativePath=".\CCPEndpoint.h">
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</File>
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<File
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RelativePath=".\CNP.h">
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</File>
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<File
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RelativePath=".\CTPEndpoint.h">
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</File>
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<File
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RelativePath="CTPEndpointGNB.h">
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</File>
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<File
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RelativePath=".\Client.h">
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</File>
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<File
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RelativePath=".\ClientLocal.h">
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</File>
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<File
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RelativePath=".\ClientStateMachine.h">
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</File>
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<File
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RelativePath=".\DatagramSocket.h">
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</File>
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<File
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RelativePath=".\Interfaces.h">
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</File>
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<File
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RelativePath=".\Network.h">
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</File>
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<File
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RelativePath=".\PingCalculator.h">
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</File>
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<File
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RelativePath=".\Server.h">
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</File>
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<File
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RelativePath=".\ServerSlot.h">
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</File>
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<File
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RelativePath="ServerSnooper.h">
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</File>
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<File
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RelativePath=".\ServerStateMachine.h">
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</File>
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<File
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RelativePath=".\StateMachine.h">
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</File>
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<File
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RelativePath=".\StdAfx.h">
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</File>
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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